HDR (high dynamic range) rendering represents scenes with luminance values greater than standard displays can handle. It captures bright and dark areas equally well without saturation. The document discusses using HDR rendering and auto exposure to improve night scenes in Black&White 2. It describes computing average luminance on the CPU from the GPU framebuffer to drive tone mapping, which maps HDR color values to the display's LDR range. HDR rendering was added to Black&White 2 using these techniques with little engine changes needed.