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A talk on .....
Introduction 👋 Understanding
DESIGN 💻
Intro to
UI/UX 📱
Tools and
Resources 🔧
DESIGN
Principles 🎨
Knowing about UI/UX design starts with
knowing about design!
So, let’s start with the basics of design!
• A regular guy
• Interested in DESIGN, so leading this
session
Parthajeet Deva Sarmah
Tech Lead, GDSC-JEC
LET THE DESIGN FLOW!!!!
• What do we mean when we say
“It’s a good/bad design?”
• IS good/bad subjective in
design?
• Heck....what even is design?
• “a plan or drawing produced to show the look and function
or workings of a building, garment, or other object before it is
made.”
• “to create, fashion, execute, or construct according to plan”
• “to make or draw plans for something”
• to make drawings, preliminary sketches, or plans.
Some definitions I found
online for design....
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
D E S I G
N
PARTHAJEET D. SARMAH
A study on the principles of design
Photo by tabitha turner on Unsplash
Parthajeet D. Sarmah
DESIGN
principles
of
DESIGN
Parthajeet D. Sarmah
• What’s good design?
• Are there “rules” which dictate
good design?
• How to know if you have made a
good or bad design?
CLARITY
Good design is generally
meant to have.....
COLOR
FORM
SPACE
ACCESSIBILITY
and a lot more....
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
Distribution of
visual weight
• Symmetrical - 50/50, safe
• Asymmetrical - not 50/50, more options
• Radial - around a central point
Balance in design is not
always 50/50.....
Symmetrical balance
Asymmetrical balance
Radial balance
Make elements
stand out
• Usually to draw attention to a certain
element or object
• Creates a lot of visual interests
• Can be used to guide the viewer’s eye
Contrast can be useful for a
lot of reasons....
Contrast itself can be in different forms.....
• Contrast in color
• A still from the movie, La La
Land (2016)
• Notice the yellow dress and
white shirt, in comparison to
the blue-purplish
background
Contrast itself can be in different forms.....
• Contrast in shape and size
• Kingpin, from Spider Man:
Into the Spider Verse (2018)
• Due to his blocky
rectangular shape and
enormous size, he catches
our attention fast.
Contrast itself can be in different forms.....
• Contrast in typography
• Different types of fonts
invoke different feelings
• Combination of different
types of fonts provides
contrast to the design
Create focus for
one element
• Since, contrast is used to make elements
to stand out, it can also create elements
of focus and importance
Emphasis is very closely knit
to contrast.....
• Thus, contrast in various forms is used to
represent emphasis
EnvatoElements website
Youtube
A Presentation on UI/UX and Design
Here are some resources to help you with
more of these design principles....
The Principles of Design by EnvatoTuts+
11 Principles of Design (& How to Use Them)
@ Dribbble.com
Or you can always ChatGPT it!
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
User
Interface
• Contains all the stuff that we can see like
buttons, icons, menus, colors, etc.
• Even the best UI is not enough on its own
to give a good user experience.
UI refers to the visual
elements.....
Key aspects of UI
• Appealing and consistent visual design
• Layout
• Typography
• Color schemes
• Icons and graphics
Appealing and consistent visual design
• Appealing to whom?
• Appealing to the audience you are targeting at with
your product or service for which you are designing.
• Consistency is a very important factor to not “weird
out” or confuse the user.
Appealing and consistent visual design
Steam - Home page
Appealing and consistent visual design
Steam - Library
Appealing and consistent visual design
Epic Games Store
Appealing and consistent visual design
CS2 (left) and Valorant (right)
Layout
• With an appealing design, a good layout of all the UI
elements is also essential.
• This contains placing different elements at different
parts of the screen, making some elements scrollable
while some are not, organization, grid systems.
Layout
Typography
• Arrangement of design of text
• One of the most crucial aspects of designing pretty
much anything!!
• Typography basically deals with fonts and every
characteristic of a font
Constituents of Typography
• Font
• Typeface Characteristics (weight, style, size)
• Kerning (spacing between particular characters)
• Leading (spacing between lines)
• Tracking (uniform space between all characters)
• And many more....
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
serif fonts
class of fonts used to show tradition, formality or give a classic or vintage view.
Hello,
There
serif
Class of fonts that are used to show a clean look and
modernity.
A Presentation on UI/UX and Design
To learn more about the different types of
fonts....
Understanding the Nuances of Typeface Classification
Google Fonts
You can also explore different fonts on your own at....
Fontspace
dafont.com
A Presentation on UI/UX and Design
User
eXperience
• UX aims to improve the experience for a
user, make it easy and satisfying to
navigate through the design.
• It also encompasses the ability to get
feedback (such as when a button is
clicked, the color may change)
UX refers to the interactions
with the UI....
To understand the difference between
UI and UX clearly, we can take an
example.....
Key components of UX design
• User research
A -
Audience
S - Stays
K - King
Key components of UX design
• Information architecture
• Where to position each element in your UI layout?
• Why do we put certain elements at certain places?
• Like, when designing a web page why is the
navigation bar always at the top or left?
Robin - the navigation bar
Key components of UX design
• Interaction design
• What happens when I click a certain button?
• What animations take place?
• What effects, if any?
• What happens when I play a video in the site?
• Or, click on an image?
Key components of UX design
• Usability
K - Keep
I - It
S -
Simple,
S - Stupid
Key components of UX design
• User testing / Gathering user feedback
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design
Figma
Figma
• Free to use (to an extent)
• Web based (no download/install required)
• Since building UI/UX is its primary objective, it
comes equipped with a lot of features directed
towards it, so it becomes much easier to use for
UI/UX designs.
Adobe XD
Adobe XD
• Easy integration with the Adobe Creative Suite
• So switching between other Adobe apps like
Illustrator, Photoshop, After Effects etc. becomes
much easier
• Also, gives easy access to Adobe Creative Cloud’s
assets and design templates
Adobe Illustrator Canva InVision
Axure RP Proto.io
A Presentation on UI/UX and Design
A Presentation on UI/UX and Design

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A Presentation on UI/UX and Design

  • 1. A talk on .....
  • 2. Introduction 👋 Understanding DESIGN 💻 Intro to UI/UX 📱 Tools and Resources 🔧 DESIGN Principles 🎨
  • 3. Knowing about UI/UX design starts with knowing about design! So, let’s start with the basics of design!
  • 4. • A regular guy • Interested in DESIGN, so leading this session Parthajeet Deva Sarmah Tech Lead, GDSC-JEC
  • 5. LET THE DESIGN FLOW!!!!
  • 6. • What do we mean when we say “It’s a good/bad design?” • IS good/bad subjective in design? • Heck....what even is design? • “a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is made.” • “to create, fashion, execute, or construct according to plan” • “to make or draw plans for something” • to make drawings, preliminary sketches, or plans. Some definitions I found online for design....
  • 10. D E S I G N PARTHAJEET D. SARMAH A study on the principles of design Photo by tabitha turner on Unsplash
  • 13. • What’s good design? • Are there “rules” which dictate good design? • How to know if you have made a good or bad design? CLARITY Good design is generally meant to have..... COLOR FORM SPACE ACCESSIBILITY and a lot more....
  • 17. Distribution of visual weight • Symmetrical - 50/50, safe • Asymmetrical - not 50/50, more options • Radial - around a central point Balance in design is not always 50/50.....
  • 21. Make elements stand out • Usually to draw attention to a certain element or object • Creates a lot of visual interests • Can be used to guide the viewer’s eye Contrast can be useful for a lot of reasons....
  • 22. Contrast itself can be in different forms..... • Contrast in color • A still from the movie, La La Land (2016) • Notice the yellow dress and white shirt, in comparison to the blue-purplish background
  • 23. Contrast itself can be in different forms..... • Contrast in shape and size • Kingpin, from Spider Man: Into the Spider Verse (2018) • Due to his blocky rectangular shape and enormous size, he catches our attention fast.
  • 24. Contrast itself can be in different forms..... • Contrast in typography • Different types of fonts invoke different feelings • Combination of different types of fonts provides contrast to the design
  • 25. Create focus for one element • Since, contrast is used to make elements to stand out, it can also create elements of focus and importance Emphasis is very closely knit to contrast..... • Thus, contrast in various forms is used to represent emphasis
  • 29. Here are some resources to help you with more of these design principles.... The Principles of Design by EnvatoTuts+ 11 Principles of Design (& How to Use Them) @ Dribbble.com Or you can always ChatGPT it!
  • 33. User Interface • Contains all the stuff that we can see like buttons, icons, menus, colors, etc. • Even the best UI is not enough on its own to give a good user experience. UI refers to the visual elements.....
  • 34. Key aspects of UI • Appealing and consistent visual design • Layout • Typography • Color schemes • Icons and graphics
  • 35. Appealing and consistent visual design • Appealing to whom? • Appealing to the audience you are targeting at with your product or service for which you are designing. • Consistency is a very important factor to not “weird out” or confuse the user.
  • 36. Appealing and consistent visual design Steam - Home page
  • 37. Appealing and consistent visual design Steam - Library
  • 38. Appealing and consistent visual design Epic Games Store
  • 39. Appealing and consistent visual design CS2 (left) and Valorant (right)
  • 40. Layout • With an appealing design, a good layout of all the UI elements is also essential. • This contains placing different elements at different parts of the screen, making some elements scrollable while some are not, organization, grid systems.
  • 42. Typography • Arrangement of design of text • One of the most crucial aspects of designing pretty much anything!! • Typography basically deals with fonts and every characteristic of a font
  • 43. Constituents of Typography • Font • Typeface Characteristics (weight, style, size) • Kerning (spacing between particular characters) • Leading (spacing between lines) • Tracking (uniform space between all characters) • And many more....
  • 46. serif fonts class of fonts used to show tradition, formality or give a classic or vintage view.
  • 48. Class of fonts that are used to show a clean look and modernity.
  • 50. To learn more about the different types of fonts.... Understanding the Nuances of Typeface Classification Google Fonts You can also explore different fonts on your own at.... Fontspace dafont.com
  • 52. User eXperience • UX aims to improve the experience for a user, make it easy and satisfying to navigate through the design. • It also encompasses the ability to get feedback (such as when a button is clicked, the color may change) UX refers to the interactions with the UI....
  • 53. To understand the difference between UI and UX clearly, we can take an example.....
  • 54. Key components of UX design • User research A - Audience S - Stays K - King
  • 55. Key components of UX design • Information architecture • Where to position each element in your UI layout? • Why do we put certain elements at certain places? • Like, when designing a web page why is the navigation bar always at the top or left?
  • 56. Robin - the navigation bar
  • 57. Key components of UX design • Interaction design • What happens when I click a certain button? • What animations take place? • What effects, if any? • What happens when I play a video in the site? • Or, click on an image?
  • 58. Key components of UX design • Usability K - Keep I - It S - Simple, S - Stupid
  • 59. Key components of UX design • User testing / Gathering user feedback
  • 62. Figma
  • 63. Figma • Free to use (to an extent) • Web based (no download/install required) • Since building UI/UX is its primary objective, it comes equipped with a lot of features directed towards it, so it becomes much easier to use for UI/UX designs.
  • 65. Adobe XD • Easy integration with the Adobe Creative Suite • So switching between other Adobe apps like Illustrator, Photoshop, After Effects etc. becomes much easier • Also, gives easy access to Adobe Creative Cloud’s assets and design templates
  • 66. Adobe Illustrator Canva InVision Axure RP Proto.io

Editor's Notes