A
Welcome

 Note
00 Hello World



       WHAT   is this session about ?




                      to SHARE experiences of our II year

                      to SETUP a department culture

                      to HELP in the improvement of DoD
01 The Department
                                    the physical entity
                                    the mental image
   FIRST comes the department

                                    classes
                                    lectures
   WORKPLACE = dod, the place for   activities
                                    fun




   HOME = the DOD connection        helps to feel connected
                                    inspirational sometimes ##




                                    neatness, organisation ...
   RESPONSIBILITY of DOD            JUNIORS ##
02 The Resources


   What does the department do for me ?


   How can I make the most of whatever I’ve got ?


                                                                     complaints
   Start counting -> plenty of things will seem missing                                    wor
                                                                     dissatisfaction          k
                                                                     frustration




                                                                                              aro
                                                                                                 und
                                                                     ...


       the EIGHTY percent
                                                                                       the WiSEST act
                                        the CHANGE you want to see
                                        #believe
03 The Preconceptions


   दूर के ढोल सुहावने : grass greener on other side



                                               all sorts of opinions from non-DoD people

   DISTANT view from 1st year
                                                      biasing



                         design is ART
                                                       Chill
                         Sketching horrors
                                                       Cool
                         Software misconcept
                                                       Easy
                         ...
                                                       Effortless
                                                       ...
04 The Facts

                                  conceived to create DIFFERENT kind of designers
                                  this SHIFT, places you in a CUTTING-EDGE position
   DESIGN @ TECHNICAL institute   @IIT = HUGE potential advantage
                                  #they say - india future ...


                                  put your TECHNICAL DISPOSITION to work
                                  do something PATH-BREAKING, world standard ...
   EXPECTATIONS from you          LEAD



                                  design IS cool
                                  and it DOES require efforts
   EFFORTS = indispensable        80% career = self made
                                  #DoD freedom


                                  following is easy, leading is not
                                  GENUINELY exceling (anywhere) is NOT easy
   the BOTTOM    LINE
05 The Different, The Good & The Cool


      the
   DIFFERENT :   challenges    perspectives               methods               results




                              have FUN, along with putting efforts in #lab
      the
     GOOD    :   you can

                                         blend in, what you enjoy, with your work



                                         the SPOTLIGHT for your efforts #KVKK
      the
     COOL    :   you have

                              direct INTERACTION of your work with the user
06 Design : What is ?

                    NEW


                   DIVERSE

                                        discipline,
   A              DIFFERENT       as compared to others.



              INTERDISCIPLINARY

                     (!)
             RADICALLY CHANGING
06 Design : What is ?

                             things happen in CYCLES
                             the better next
   an ITERATIVE process      # assignments


                             not always about addresing problem
                             a designer’s perspective
   a THOUGHT process


                             making a greater whole of individualities
                             #poster # India
   a COLLABORATIVE process


                             the efficient-default ways
                             the results of their experiments
   a METHODOLOGY             #exp-evo
06 Design : What is ?




  ART                   DESIGN   TECHNOLOGY
                        common
                          man
06 Design : What is ?



               “ Design is the fundamental soul
                  of a human made creation
                that ends up expressing itself
                  in successive outer layers
                 of the product or service. ”



                         Steve Jobs
                         (1955-2011)
07 First Year


       what you’re GOOD at                                                                 what already EXISTS
what can you CAPITALISE on                                                                 DIVERSE design & its diversity
   (!) WHERE it may lead to                                                                all the BUZZ, the ‘HAPPENING’
                               finding a                                     about         the WORLD standard
                                 NICHE                                       DESIGN

                                                         the
                                            EXPLORATION
                                                      vv
                                                   important



                                                      can
                                                    EXPLORE

                              people   schools   firms   books    internet    journals #



                                           be OBSERVANT        be CURIOUS
07 First Year


  which tools to choose                                                                anything that can
   completely upto you                                                                 ASSIST your abilities

          learning a tool                                                              helps bring your idea out
       is a long process      WHICH                                     WHAT           INTACT from your mind
                                                                                       to existence
         video tutorials
      learning by doing                              the                               minimises the losses
                                                 TOOLS                                 in translation




                                                 EXAMPLES

        ... adobe CS    web dev technologies   softwares   coding   sketching colors    psychology ...
07 Second Year


 not always about END RESULTS                                                                     things that already exist
more of an exploratory VENTURE                                                                    that have already happened ##

       how you do > what you do           how                                        about        mainly about visual aesthetics (!)
the planning, the method matters                                                                  how to see & observe things
                                         TO DO                                       WHAT
      meant to teach the process                                                                  CREATIVITY (!)
      iterate to get better results                             the                               is totally upto you

                                                     ASSIGNMENTS



                                                          SUGGESTION

                                      before doing an assignment      drive the tools
                                       explore those already done     do not be driven by them
                                                then do THE NEXT      develop new relationships


                                                  suspend judgement while creation
08 The Documentation


                       a documentation of your work
      the              from its INCEPTION
    TRACK              to its FINAL DESTINATION
                       with whatever had you TANGLED in between



                       you learn from your own self
                       you learn from your own methods
     quite             you learn from your own mistakes
  IMPORTANT            you get insights later
                       (!) helps build portfolio




      the              plog vlog tlog alog >> blog
   HOW TO              develop your documentation systems
09 The Batch


                understanding the mutual differences
     1. the     different styles, perspectives, ambitions
    VARIETY     birds of a feather concept - groupings
                (!) INDIVIDUALITY



                CRUCIAL
                the ‘individual’ treasure
      2. the    interesting VARIED dataset
    UNITY       the class rep
                (!) INFORMALITY




                whole > sum of parts
      3. the    putting your individual strengths to workv
COLLABORATION   the energy of the ‘company’ #prayukti 123
                organize mini events among yourselves
                #group sessions
10 The Fear


                                         asking
                                         speaking up in class, group discussions
      OF                                 taking INITIATIVES #egs
                                         interacting with unknown people
                                         ......



                                         because its natural & good to feel fear
                                         (!) seminars, conferences, events
     WHY                                  ^ being intellectually interactive > fear




                                         RIGHT : as a student of design
                                         right to info that makes you a better SoD
     HOW                                 Be humble = remove self from the equation
                                         ASK & SPEAK, from your own little class
                                         eventually ... the ascent to THE NEXT



              # darr ke aagey jeet hai
11 The Outside Connection

                          rmal external relation
                  lop info                      s
              deve                                  Seniors -> Juniors -> Faculties
     what’s                                         Other schools of design
     NEXT                                           The industry
                                                    BOND people in design




                                                    outside, of DoD, carried by you
      the                                           contribute constructively
    IMAGE                                           (!) imp




                                                    the knowledge & experience

   EXTRACT                                          of everyone out there in design
                                                    match upto world standards
12 Other*


                  very PRECIOUS & FLEXIBLE
    a resource    GENIOUSLY well planned use = work wonders
     TIME         (!) be VERY clear & informed about your time




                  its about EXPLOITING time / about FREEDOM (!)
                  venturing, experimenting, trying new things
    an attitude   #try it and see #this
EXPERIMENTATION   “CALL IT AN EXPERIMENT & GO AHEAD”
                  # fear # failure



                  humans function by comparison, on a relative scale
      a way       no best, but always a better
   RELATIVITY     know whats happening around, be updated
                  matching upto world’s standard #nothing short
                  match up to classmates->dept->college->country->wrld
                  compare to better things, set better standards for urslf
13 Side Projects


                                        all other things at IITG
                                        manthan, kriti, techniche, alcheringa, other events
     WHAT                               small little design projects - banners, brochures
                                        websites, identities, fliers, posters, tshirts
                                        #grouping


                            n idea of
                   you get a
                                        undertaking a formal work
                                        which is not so professional in nature
     WHY                                you can see your work been implemented for real
                                        you can get a hang of dealing people
                                        you get experience for later use, DPs.... etc



                                        invlolve into some of such projects
                                        (!) work as a team
     HOW                                study the working of other such teams
                                        share among yourselves, discuss your works
                                        get feedbacks, learn
14 End


   1. Utility of this ppt.

   2. The EIGHTY percent.

   3. IITG is hosting Typography Day in March 2013 = LOT of work

   4. Doubts ?

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A Welcome Note

  • 2. 00 Hello World WHAT is this session about ? to SHARE experiences of our II year to SETUP a department culture to HELP in the improvement of DoD
  • 3. 01 The Department the physical entity the mental image FIRST comes the department classes lectures WORKPLACE = dod, the place for activities fun HOME = the DOD connection helps to feel connected inspirational sometimes ## neatness, organisation ... RESPONSIBILITY of DOD JUNIORS ##
  • 4. 02 The Resources What does the department do for me ? How can I make the most of whatever I’ve got ? complaints Start counting -> plenty of things will seem missing wor dissatisfaction k frustration aro und ... the EIGHTY percent the WiSEST act the CHANGE you want to see #believe
  • 5. 03 The Preconceptions दूर के ढोल सुहावने : grass greener on other side all sorts of opinions from non-DoD people DISTANT view from 1st year biasing design is ART Chill Sketching horrors Cool Software misconcept Easy ... Effortless ...
  • 6. 04 The Facts conceived to create DIFFERENT kind of designers this SHIFT, places you in a CUTTING-EDGE position DESIGN @ TECHNICAL institute @IIT = HUGE potential advantage #they say - india future ... put your TECHNICAL DISPOSITION to work do something PATH-BREAKING, world standard ... EXPECTATIONS from you LEAD design IS cool and it DOES require efforts EFFORTS = indispensable 80% career = self made #DoD freedom following is easy, leading is not GENUINELY exceling (anywhere) is NOT easy the BOTTOM LINE
  • 7. 05 The Different, The Good & The Cool the DIFFERENT : challenges perspectives methods results have FUN, along with putting efforts in #lab the GOOD : you can blend in, what you enjoy, with your work the SPOTLIGHT for your efforts #KVKK the COOL : you have direct INTERACTION of your work with the user
  • 8. 06 Design : What is ? NEW DIVERSE discipline, A DIFFERENT as compared to others. INTERDISCIPLINARY (!) RADICALLY CHANGING
  • 9. 06 Design : What is ? things happen in CYCLES the better next an ITERATIVE process # assignments not always about addresing problem a designer’s perspective a THOUGHT process making a greater whole of individualities #poster # India a COLLABORATIVE process the efficient-default ways the results of their experiments a METHODOLOGY #exp-evo
  • 10. 06 Design : What is ? ART DESIGN TECHNOLOGY common man
  • 11. 06 Design : What is ? “ Design is the fundamental soul of a human made creation that ends up expressing itself in successive outer layers of the product or service. ” Steve Jobs (1955-2011)
  • 12. 07 First Year what you’re GOOD at what already EXISTS what can you CAPITALISE on DIVERSE design & its diversity (!) WHERE it may lead to all the BUZZ, the ‘HAPPENING’ finding a about the WORLD standard NICHE DESIGN the EXPLORATION vv important can EXPLORE people schools firms books internet journals # be OBSERVANT be CURIOUS
  • 13. 07 First Year which tools to choose anything that can completely upto you ASSIST your abilities learning a tool helps bring your idea out is a long process WHICH WHAT INTACT from your mind to existence video tutorials learning by doing the minimises the losses TOOLS in translation EXAMPLES ... adobe CS web dev technologies softwares coding sketching colors psychology ...
  • 14. 07 Second Year not always about END RESULTS things that already exist more of an exploratory VENTURE that have already happened ## how you do > what you do how about mainly about visual aesthetics (!) the planning, the method matters how to see & observe things TO DO WHAT meant to teach the process CREATIVITY (!) iterate to get better results the is totally upto you ASSIGNMENTS SUGGESTION before doing an assignment drive the tools explore those already done do not be driven by them then do THE NEXT develop new relationships suspend judgement while creation
  • 15. 08 The Documentation a documentation of your work the from its INCEPTION TRACK to its FINAL DESTINATION with whatever had you TANGLED in between you learn from your own self you learn from your own methods quite you learn from your own mistakes IMPORTANT you get insights later (!) helps build portfolio the plog vlog tlog alog >> blog HOW TO develop your documentation systems
  • 16. 09 The Batch understanding the mutual differences 1. the different styles, perspectives, ambitions VARIETY birds of a feather concept - groupings (!) INDIVIDUALITY CRUCIAL the ‘individual’ treasure 2. the interesting VARIED dataset UNITY the class rep (!) INFORMALITY whole > sum of parts 3. the putting your individual strengths to workv COLLABORATION the energy of the ‘company’ #prayukti 123 organize mini events among yourselves #group sessions
  • 17. 10 The Fear asking speaking up in class, group discussions OF taking INITIATIVES #egs interacting with unknown people ...... because its natural & good to feel fear (!) seminars, conferences, events WHY ^ being intellectually interactive > fear RIGHT : as a student of design right to info that makes you a better SoD HOW Be humble = remove self from the equation ASK & SPEAK, from your own little class eventually ... the ascent to THE NEXT # darr ke aagey jeet hai
  • 18. 11 The Outside Connection rmal external relation lop info s deve Seniors -> Juniors -> Faculties what’s Other schools of design NEXT The industry BOND people in design outside, of DoD, carried by you the contribute constructively IMAGE (!) imp the knowledge & experience EXTRACT of everyone out there in design match upto world standards
  • 19. 12 Other* very PRECIOUS & FLEXIBLE a resource GENIOUSLY well planned use = work wonders TIME (!) be VERY clear & informed about your time its about EXPLOITING time / about FREEDOM (!) venturing, experimenting, trying new things an attitude #try it and see #this EXPERIMENTATION “CALL IT AN EXPERIMENT & GO AHEAD” # fear # failure humans function by comparison, on a relative scale a way no best, but always a better RELATIVITY know whats happening around, be updated matching upto world’s standard #nothing short match up to classmates->dept->college->country->wrld compare to better things, set better standards for urslf
  • 20. 13 Side Projects all other things at IITG manthan, kriti, techniche, alcheringa, other events WHAT small little design projects - banners, brochures websites, identities, fliers, posters, tshirts #grouping n idea of you get a undertaking a formal work which is not so professional in nature WHY you can see your work been implemented for real you can get a hang of dealing people you get experience for later use, DPs.... etc invlolve into some of such projects (!) work as a team HOW study the working of other such teams share among yourselves, discuss your works get feedbacks, learn
  • 21. 14 End 1. Utility of this ppt. 2. The EIGHTY percent. 3. IITG is hosting Typography Day in March 2013 = LOT of work 4. Doubts ?