Activating the Soccer Fan 
How Soccer Fan Behavior is 
Critically Different than Other 
Major Sports 
@rolfeswinton
Why Do We Get Certain 
Behaviors Sometime and 
Not Others?
How Can We Use Data to 
More Likely to Get the 
Behaviors We Want?
What is RealityMine? 
UK-based mobile technology company with powerful 
passive & active data collection tools and analytic 
engines that provide actionable consumer behavioral 
insights 
4
Real Behaviors & Real Insights in Real-Time 
Multiple Data 
Collection & 
Capture Sources 
Crisp, Insightful 
Reporting in 
Syndicated & 
Custom 
Projects 
Powerful 
Analytics 
Engines
3,500 Adults 
aged 18-64 
USA TouchPoints App 
Panelists recruited online; 
incentives vary 
Passive Mobile Monitoring 
5,000 next year 
Then 20,000 … and more 
Over 7.2 Million Hours of Data Each Year 
Fused to MRI 
Accessible via IMS, 
MRI, Telmar, and 
RealityMine 
dashboards 
Data Collection Methodology 
6 
+ Passive 
Listening
The Data Gives a Multifaceted and 
Continual View… 
All media 
All emotions 
All life contexts 
Recorded as close to real-time as possible 
All day, every day, half-hour by half-hour 
And continuously - passively
How do Soccer fans engage with the 
sport differently than other sports? 
When are the optimal times to impact 
their behaviors?
Some Applications of Our Insights 
When is the best time to reach a consumer with a 
marketing message? 
If you had to choose one event to reach your audience, 
which one would it be? 
If you had to choose the best time of day? 
What is the right media mix? 
When will you have enough exposure? 
What is the role of tools like social media?
Let’s Look at Major Sporting Events 
Super Bowl – American Football
MaLrect’hs L oMok aatd Mnajeors Ssp o-rtiBnga Esveknetst ball
WLeto’sr Llodok Cat uMpajor Sporting Events
Why These Events? 
• Large portions of the population 
• No time shifting 
• Highly engaged audiences (at least some of the time) 
• Lots of behaviors: 
• Second screen use 
• Purchasing interest / behavior 
• Changing emotions 
• Responding (or not) to advertising 
• And more…
Who was in the audience?
Who Was Watching? 
Viewers % by Gender and Age Group 
Gender Super Bowl March 
Madness 
World Cup 
Male 50% 54.4% 50.2% 
Female 50% 45.6% 49.8% 
Age Group Super Bowl March 
Madness 
World Cup 
Millennials (18- 
34) 22.7% 45.6% 51.7% 
Older (35-64) 77.3% 54.4% 48.5% 
Source: RealityMine data collected 2014
Where Were They & Who Were They With? 
Super Bowl March Madness World Cup 
 By themselves 
 At home 
 With their kids 
 At home 
 With their partner 
 At restaurants / bars 
Source: RealityMine data collected 2014
The World Cup is the One Sports Event That Most People 
Feel Happy About 
Viewers Emotions While Experiencing the Given Event 
22% 15% 13% 
42% 45% 35% 
37% 41% 52% 
Super Bowl March Madness World Cup 
NEGATIVE 
NEUTRAL 
POSITIVE 
Source: RealityMine data collected 2014
But Few Members of the Audience are Only 
Watching the Events 
25.0% 
20.0% 
15.0% 
10.0% 
5.0% 
0.0% 
Activities During Sport Events (%) 
Super Bowl March Madness World Cup Average Day 
Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others 
Source: RealityMine data collected 2014
But Few Members of the Audience are Only 
Watching the Events – MM Working 
25.0% 
20.0% 
15.0% 
10.0% 
5.0% 
0.0% 
Activities During Sport Events (%) 
Super Bowl March Madness World Cup Average Day 
Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others 
Source: RealityMine data collected 2014
But Few Members of the Audience are Only 
Watching the Events – SB & WC Social 
25.0% 
20.0% 
15.0% 
10.0% 
5.0% 
0.0% 
Activities During Sport Events (%) 
Super Bowl March Madness World Cup Average Day 
Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others 
Source: RealityMine data collected 2014
But Few Members of the Audience are Only 
Watching the Events 
25.0% 
20.0% 
15.0% 
10.0% 
5.0% 
0.0% 
Activities During Sport Events (%) 
Super Bowl March Madness World Cup Average Day 
Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others 
Source: RealityMine data collected 2014
How Did These Audiences Engage 
with the Events? 
When was the Peak of Interest?
March Madness: A Final, Small Lift at the 
Final – But Never Like the Start 
12 
10 
8 
6 
4 
2 
0 
Sat 15th Sun 16th Mon 17th Tue 18th Wed 19th Thu 20th Fri 21st Sat 22nd Sun 23rd 
Media distribution over study (%) 
Date (Match '14) 
TV 
Radio 
Mobile 
Source: RealityMine data collected 2014
Viewership of the World Cup games in the 
USA Peaked When USA Played then Faded 
40.00% 
35.00% 
30.00% 
25.00% 
20.00% 
15.00% 
10.00% 
5.00% 
0.00% 
USA Audience of the World Cup 2014 
USA vs 
Portugal USA vs 
Germany 
USA vs 
Belgium 
France vs 
Germany 
Brazil vs 
Colombia 
Final 
Source: RealityMine data collected 2014
Super Bowl XLVIII: May Have Been Most Watched at the Start, 
but Boredom Took Over the Audience by 9pm 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
18:00 18:30 19:00 19:30 20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 
Other Super Bowl Boredom 
* -http://www.adweek.com/news/television/nielsen-overturns-earlier-call-super-bowl-xlviii-most-watched-ever-155461 
Source: RealityMine data collected 2014 
Bruno Mars 
/ Half-Time 
Show
• Audience engagement not easily predictable and 
certainly not linear 
• Some surprising moments when the audience is 
actually most engaged can create opportunities to 
connect with them 
• But when are exactly the best times to connect?
What we see is the whole context of 
a consumer’s daily life 
And a whole lot more than just 
watching the event or a given 
program…
March Madness: Every Group Has a 
Different Daily Experience! 
Source: RealityMine data collected 2014
World Cup Viewer Audiences Had Very 
Different Days, Also Very Distinctive to MM 
Source: RealityMine data collected 2014
And What About the Second 
Screen? 
What are People Doing While 
Experiencing the Game / Event?
TV is Still the Biggest Media Platform, but PC, Mobile and 
Radio Played Very Different Roles for Each Event 
49.6% 
Media Consumption by Platform in % Event Mins 
44.7% 
TVTVTV PCPCPC Mobile RADIOO 
45.1% 
20.5% 
27.2% 
15.9% 16.3% 16.7% 
18.2% 
14.0% 
11.8% 
20.0% 
Super Bowl March Madness World Cup 
Super Bowl March Madness World Cup 
Source: RealityMine data collected 2014
Second Screen Relative Use to TV isn’t so 
Obvious for All Age Groups During World Cup 
Source: RealityMine data collected 2014
Second Screen / Mobile Device Use: 
World Cup Viewers the Lowest Users Overall 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
Email Internet Gaming Talking Texting Apps Taking 
Pictures 
% of Second Screen Activity via Mobile Phone 
Super Bowl March Madness World Cup 
Source: RealityMine data collected 2014
The More Engaging the Event, the Less Second 
Screen Time – A Very Dynamic Relationship 
% difference between 
USA vs Portugal and USA 
vs Germany 
% difference between 
USA vs Germany and USA 
Source: RealityMine data collected 2014 vs Belgium
What are People Actually Using on their Phones as 
They Participate Viewing the Games? 
Candy Crush Saga 
ranked lower in people 
who watched the 
tournament than those 
that didn't. 
Skype is heavily used 
by March Madness 
viewers. Yahoo Sports and ESPN 
Streak 
The top apps are all 
sport related. 
Source: Reality Mine Data Collected March – April 2014
TV & person-to-person interaction still trumps all, 
when people are very engaged and excited about 
what they are experiencing 
Second Screen usage varies wildly: 
• by demographics 
• by context - context is inherently dynamic, 
dependent on what is happening in the event 
and in the context of the competition
Different Moods / States & 
Context Drive Types of Second 
Screen Activity
Different Events Had Different App Use 
Patterns 
EMOTION Super Bowl March Madness World Cup 
Bored 
Happy 
Excited 
Lonely 
Stressed 
Weather Games Games 
Social Networking 
News Email 
Sports 
Hobbies Messaging 
Finance 
Games 
Social Networking 
Social Networking 
Shopping 
Games 
Viewers App Usage by Emotions
USA Fans Utilised Various Communication Apps 
Dependent on World Cup Game Outcome / Emotion 
Source: RealityMine data collected 2014
Second screen behavior is driven by 
• Demographics 
• Event context 
• Emotional state 
All highly dependent on the dynamic context
How Does this All Affect Consumer 
Receptivity to Advertising, Paths to 
Purchase, etc.?
Very Different Context = Different 
Propensity for Specific Behaviors 
Thought about 
restaurant/bar 
purchase 
50% of World Cup 
viewers made a 
purchase in a 
restaurant or bar 
Thought about 
making a fast 
food purchase 
95% of viewers 
followed through 
and purchased 
fast food. 
• Surprisingly, affluents spend less time thinking before Restaurant/Bar purchases than 
before Fast Food purchases. 
Source: RealityMine data collected 2014
Purchase Thoughts vs Purchases Made 
Reach of purchases and purchase thoughts by hour of day. 
Target: Sports-viewers with household income over $100k. 
3-4pm: Sports media reach (18%) surpasses finance media 
reach (14%) just as there begins to be more affluents making 
purchases than thinking about purchases 
Source: RealityMine data collected 2014
How Best To Trigger Behaviors 
Marketers Want to Achieve? 
Source: RealityMine data collected 2014
What did we learn? 
• Sports viewing is a highly dynamic activity – the content drives engagement 
• The context of those consumers drives very big differences in behavior 
• Who they are with 
• What they are doing 
• What is happening in the event, and in the context of the consumer 
• How they feel at any given moment 
• The context impacts receptivity to advertising and shapes purchase 
behaviors 
• When people are in hot states 
• Where to best reach targets in cross-platform media 
• How to shape their paths to purchase 
• How best to leverage the second screen and other tools
For More Information Send a Tweet to 
@rolfeswinton

More Related Content

PPTX
Rolfe swinton
PDF
World Cup Fans Report 2014 GWI
PDF
The Digital Boomer and Senior
PPTX
Marketing to Boomers and Seniors
DOCX
Creative Brief
PPTX
MobiU2012 Mobile Moms 101 - SymphonyIRI
PPTX
How Nonprofits Can (And Should!) Engage Millennial Donors and Volunteers
PDF
Marketing Through the Visitor Behavior Cycle - Travel and Tourism
Rolfe swinton
World Cup Fans Report 2014 GWI
The Digital Boomer and Senior
Marketing to Boomers and Seniors
Creative Brief
MobiU2012 Mobile Moms 101 - SymphonyIRI
How Nonprofits Can (And Should!) Engage Millennial Donors and Volunteers
Marketing Through the Visitor Behavior Cycle - Travel and Tourism

What's hot (18)

PDF
The Next Wave: Emerging Trends in Nonprofit Social Media Marketing
PDF
Plans book FINAL (1)-min
PDF
Nonprofit Storytelling: How to Tell Stories That Take Supporters from Passive...
PDF
Following Customers' Media Touchpoints Through Long Term Mobile Surveys - Min...
PPTX
Young people and newsbrands
PPTX
Multichannel Fundraising Workshop - Care2, Big Duck, NWF
PPTX
The Secrets Of Mastering Social Media To Build Brand, Find New Supporters, An...
PPTX
The Secrets Of Mastering Social Media To Build Brand, Find New Supporters, An...
PDF
The State of Destinations and Social Media
PDF
State of Destinations and Social Media
PPTX
HJC Social Media Webinar Full (Final)
PPTX
Insights from google for vietnam 03/2016
PPTX
Vn travel insights052016
PPTX
1030 tablet michael haggerty
PPTX
Marketing to millennials
PDF
Marketing To A Millennial
PPT
Guys Just Want to Have Fun - Keys to Targeting Men on Social
PPTX
Vn real estate insights052016
The Next Wave: Emerging Trends in Nonprofit Social Media Marketing
Plans book FINAL (1)-min
Nonprofit Storytelling: How to Tell Stories That Take Supporters from Passive...
Following Customers' Media Touchpoints Through Long Term Mobile Surveys - Min...
Young people and newsbrands
Multichannel Fundraising Workshop - Care2, Big Duck, NWF
The Secrets Of Mastering Social Media To Build Brand, Find New Supporters, An...
The Secrets Of Mastering Social Media To Build Brand, Find New Supporters, An...
The State of Destinations and Social Media
State of Destinations and Social Media
HJC Social Media Webinar Full (Final)
Insights from google for vietnam 03/2016
Vn travel insights052016
1030 tablet michael haggerty
Marketing to millennials
Marketing To A Millennial
Guys Just Want to Have Fun - Keys to Targeting Men on Social
Vn real estate insights052016
Ad

Viewers also liked (20)

PDF
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GA
PDF
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GA
PPT
Adi.TV
PPT
Mobile Demographics and Consumer Trends_Michael Hanley
PDF
Consulting proposal For Print
PDF
DigitasLBi China Credential
PDF
Sport Business Days, Warsaw School of Economics
PPTX
Unit 2 Sport Consumer Behavior
PPTX
The Intersection of Race, Gender, Sport and Higher Education in Two Year Coll...
PDF
Simon Gill, Chief Creative Officer, DigitasLBi
PPTX
The Spectrum of a Sports Fan
PDF
IAFE Zone 3/6 - Marketing to Millennials
PDF
Huge Inc Intro to UX/UI lecture at Campus London
PPTX
London Community Summit - Chef at SkyBet
PPTX
Fandom: An Introduction to the Cultural Phenomenon of Fandom
PDF
Reference Group & Social Class
PPT
Sport Marketing Chapter 5 Before
PPT
Reasons & Influences on Participation
PDF
Converging Sports & Social: The New Game-day Experience
PDF
Adapting to the Unknown
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GA
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GA
Adi.TV
Mobile Demographics and Consumer Trends_Michael Hanley
Consulting proposal For Print
DigitasLBi China Credential
Sport Business Days, Warsaw School of Economics
Unit 2 Sport Consumer Behavior
The Intersection of Race, Gender, Sport and Higher Education in Two Year Coll...
Simon Gill, Chief Creative Officer, DigitasLBi
The Spectrum of a Sports Fan
IAFE Zone 3/6 - Marketing to Millennials
Huge Inc Intro to UX/UI lecture at Campus London
London Community Summit - Chef at SkyBet
Fandom: An Introduction to the Cultural Phenomenon of Fandom
Reference Group & Social Class
Sport Marketing Chapter 5 Before
Reasons & Influences on Participation
Converging Sports & Social: The New Game-day Experience
Adapting to the Unknown
Ad

Similar to Activating the Soccer Fan: RealityMine's Touchpoints Data Describes How Soccer Fan Behavior is Critically Different to Other Sport Fans (20)

PPTX
Rolfe William Swinton at the Video Insider Summit
PPTX
RealityMine Presentation to CIMM January 2015
PDF
Leaders in Sports Presentation 2014 - Digital, Social and Sponsorship
PPTX
Sports Properties and Social Media
PDF
The Rise of The Digital Fan
PDF
Forum, Conference and Awards Presentations Landing page: https://www.portada-...
PPTX
The new media age wc 2014
PDF
Understanding the Relationship Between Social Media and TV Viewership
PPT
Mrg 2010 paper km web version
PDF
Delving deeper into viewer experiences - How combined date collection technol...
PDF
World cup 2014 and mobile marketing
PDF
Emergence of connected viewing
PPTX
State of Social Media - SMW Chicago
PDF
Venables Bell & Partners 5th Annual Super Bowl Study
PPTX
Ifs presentation fan dna
PDF
Networked Insights Media Optimization Guide
PDF
2015 EHF Club Management Seminar, Cologne: The Digital Fan
 
PDF
ESPN 2014 World Cup Viewership Results (Versailles Breakfast Club)
PDF
Cynthia Evans Mediaedge Consumer Comm Integration
Rolfe William Swinton at the Video Insider Summit
RealityMine Presentation to CIMM January 2015
Leaders in Sports Presentation 2014 - Digital, Social and Sponsorship
Sports Properties and Social Media
The Rise of The Digital Fan
Forum, Conference and Awards Presentations Landing page: https://www.portada-...
The new media age wc 2014
Understanding the Relationship Between Social Media and TV Viewership
Mrg 2010 paper km web version
Delving deeper into viewer experiences - How combined date collection technol...
World cup 2014 and mobile marketing
Emergence of connected viewing
State of Social Media - SMW Chicago
Venables Bell & Partners 5th Annual Super Bowl Study
Ifs presentation fan dna
Networked Insights Media Optimization Guide
2015 EHF Club Management Seminar, Cologne: The Digital Fan
 
ESPN 2014 World Cup Viewership Results (Versailles Breakfast Club)
Cynthia Evans Mediaedge Consumer Comm Integration

More from Rolfe William Swinton (13)

PDF
Applying Blockchain to the Media, Marketing & Insights Industries
PDF
Blockchain for Marketing & Insights
PDF
Blockchain in 2018 challenges and opportunities for marketers
PDF
10 Reasons Why Blockchain is a Big Deal for MR - And What You Can do About it
PPTX
RealityMine for ARF March 2015
PPTX
Lumi products overview
PPTX
MBI Touchpoints as Presented at the 4As Conference
PDF
Media Futurology By Apollo Mobile
PDF
ZIP
Apollo Media Toc Pitch
PDF
How Publishers Can Make Money Using Social Media & Mobile Phones
PDF
Rolfe Swinton Presentation at Frankfurt Book Fair
PDF
Cpi Bookbank For Bbc Audiobooks
Applying Blockchain to the Media, Marketing & Insights Industries
Blockchain for Marketing & Insights
Blockchain in 2018 challenges and opportunities for marketers
10 Reasons Why Blockchain is a Big Deal for MR - And What You Can do About it
RealityMine for ARF March 2015
Lumi products overview
MBI Touchpoints as Presented at the 4As Conference
Media Futurology By Apollo Mobile
Apollo Media Toc Pitch
How Publishers Can Make Money Using Social Media & Mobile Phones
Rolfe Swinton Presentation at Frankfurt Book Fair
Cpi Bookbank For Bbc Audiobooks

Recently uploaded (20)

DOCX
Ancelotti Backs Fresh Brazil Squad for World Cup Qualifiers.docx
PDF
Uehehehrhehehejrjjrjrjrjrjdjrjjrjrjrjrjrjrjr
PPTX
PHYSICAL EDUCATION AND HEALTH LESSON.pptx
PPTX
VOLLEYBALLLLLLLLLLLLLLLLLLLLLLLLLLL.pptx
PDF
CH-5 (1).pdfjsjdjjdjdjdjdjdjdjdjdjdjdjdndjdn
DOCX
FIFA World Cup Final Houston Prepares to Host an Unforgettable World Cup Expe...
DOCX
FIFA 2026 Public Art Initiatives Grow as Seattle Prepares for World Cup.docx
PDF
World Cup Messi Leads Argentina toward FIFA 2026 Glory.pdf
PDF
FIFA World Cup Guardiola Backs Grealish for England’s FIFA 2026 Squad.pdf
DOCX
Soccer World Cup Tickets O’Neill names panel for World Cup qualifiers.docx
PPTX
Football_Presentation.pptx football concepts
DOCX
FIFA World Cup Tickets: Messi included in Argentina squad for FIFA 2026 CONME...
PPTX
VSSUT_NBA_Session_MBA-ncr ghaziabaduttar
DOCX
FIFA World Cup 2026 Tickets: Final draw for FIFA 2026 set for December at Ken...
PDF
2025 AASM Schedule of Oral Presentation(0819)
DOCX
The Heart of FIFA World Cup 2026 Volunteers.docx
PDF
Women in Cycling - Celebrating Pioneers and Champions
DOCX
Football World Cup Tickets: Italy’s World Cup Home Kit Marks 20th Anniversary...
DOCX
Canadian matches for World Cup draw heavy volunteer interest.docx
DOCX
FIFA World Cup Tickets Los Angeles Set to Shine with Snoop Dogg as Community ...
Ancelotti Backs Fresh Brazil Squad for World Cup Qualifiers.docx
Uehehehrhehehejrjjrjrjrjrjdjrjjrjrjrjrjrjrjr
PHYSICAL EDUCATION AND HEALTH LESSON.pptx
VOLLEYBALLLLLLLLLLLLLLLLLLLLLLLLLLL.pptx
CH-5 (1).pdfjsjdjjdjdjdjdjdjdjdjdjdjdjdndjdn
FIFA World Cup Final Houston Prepares to Host an Unforgettable World Cup Expe...
FIFA 2026 Public Art Initiatives Grow as Seattle Prepares for World Cup.docx
World Cup Messi Leads Argentina toward FIFA 2026 Glory.pdf
FIFA World Cup Guardiola Backs Grealish for England’s FIFA 2026 Squad.pdf
Soccer World Cup Tickets O’Neill names panel for World Cup qualifiers.docx
Football_Presentation.pptx football concepts
FIFA World Cup Tickets: Messi included in Argentina squad for FIFA 2026 CONME...
VSSUT_NBA_Session_MBA-ncr ghaziabaduttar
FIFA World Cup 2026 Tickets: Final draw for FIFA 2026 set for December at Ken...
2025 AASM Schedule of Oral Presentation(0819)
The Heart of FIFA World Cup 2026 Volunteers.docx
Women in Cycling - Celebrating Pioneers and Champions
Football World Cup Tickets: Italy’s World Cup Home Kit Marks 20th Anniversary...
Canadian matches for World Cup draw heavy volunteer interest.docx
FIFA World Cup Tickets Los Angeles Set to Shine with Snoop Dogg as Community ...

Activating the Soccer Fan: RealityMine's Touchpoints Data Describes How Soccer Fan Behavior is Critically Different to Other Sport Fans

  • 1. Activating the Soccer Fan How Soccer Fan Behavior is Critically Different than Other Major Sports @rolfeswinton
  • 2. Why Do We Get Certain Behaviors Sometime and Not Others?
  • 3. How Can We Use Data to More Likely to Get the Behaviors We Want?
  • 4. What is RealityMine? UK-based mobile technology company with powerful passive & active data collection tools and analytic engines that provide actionable consumer behavioral insights 4
  • 5. Real Behaviors & Real Insights in Real-Time Multiple Data Collection & Capture Sources Crisp, Insightful Reporting in Syndicated & Custom Projects Powerful Analytics Engines
  • 6. 3,500 Adults aged 18-64 USA TouchPoints App Panelists recruited online; incentives vary Passive Mobile Monitoring 5,000 next year Then 20,000 … and more Over 7.2 Million Hours of Data Each Year Fused to MRI Accessible via IMS, MRI, Telmar, and RealityMine dashboards Data Collection Methodology 6 + Passive Listening
  • 7. The Data Gives a Multifaceted and Continual View… All media All emotions All life contexts Recorded as close to real-time as possible All day, every day, half-hour by half-hour And continuously - passively
  • 8. How do Soccer fans engage with the sport differently than other sports? When are the optimal times to impact their behaviors?
  • 9. Some Applications of Our Insights When is the best time to reach a consumer with a marketing message? If you had to choose one event to reach your audience, which one would it be? If you had to choose the best time of day? What is the right media mix? When will you have enough exposure? What is the role of tools like social media?
  • 10. Let’s Look at Major Sporting Events Super Bowl – American Football
  • 11. MaLrect’hs L oMok aatd Mnajeors Ssp o-rtiBnga Esveknetst ball
  • 12. WLeto’sr Llodok Cat uMpajor Sporting Events
  • 13. Why These Events? • Large portions of the population • No time shifting • Highly engaged audiences (at least some of the time) • Lots of behaviors: • Second screen use • Purchasing interest / behavior • Changing emotions • Responding (or not) to advertising • And more…
  • 14. Who was in the audience?
  • 15. Who Was Watching? Viewers % by Gender and Age Group Gender Super Bowl March Madness World Cup Male 50% 54.4% 50.2% Female 50% 45.6% 49.8% Age Group Super Bowl March Madness World Cup Millennials (18- 34) 22.7% 45.6% 51.7% Older (35-64) 77.3% 54.4% 48.5% Source: RealityMine data collected 2014
  • 16. Where Were They & Who Were They With? Super Bowl March Madness World Cup  By themselves  At home  With their kids  At home  With their partner  At restaurants / bars Source: RealityMine data collected 2014
  • 17. The World Cup is the One Sports Event That Most People Feel Happy About Viewers Emotions While Experiencing the Given Event 22% 15% 13% 42% 45% 35% 37% 41% 52% Super Bowl March Madness World Cup NEGATIVE NEUTRAL POSITIVE Source: RealityMine data collected 2014
  • 18. But Few Members of the Audience are Only Watching the Events 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% Activities During Sport Events (%) Super Bowl March Madness World Cup Average Day Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others Source: RealityMine data collected 2014
  • 19. But Few Members of the Audience are Only Watching the Events – MM Working 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% Activities During Sport Events (%) Super Bowl March Madness World Cup Average Day Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others Source: RealityMine data collected 2014
  • 20. But Few Members of the Audience are Only Watching the Events – SB & WC Social 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% Activities During Sport Events (%) Super Bowl March Madness World Cup Average Day Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others Source: RealityMine data collected 2014
  • 21. But Few Members of the Audience are Only Watching the Events 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% Activities During Sport Events (%) Super Bowl March Madness World Cup Average Day Note: Others include parent-child activities, nothing, exercise, community/religious activities, shopping online, school and caring for others Source: RealityMine data collected 2014
  • 22. How Did These Audiences Engage with the Events? When was the Peak of Interest?
  • 23. March Madness: A Final, Small Lift at the Final – But Never Like the Start 12 10 8 6 4 2 0 Sat 15th Sun 16th Mon 17th Tue 18th Wed 19th Thu 20th Fri 21st Sat 22nd Sun 23rd Media distribution over study (%) Date (Match '14) TV Radio Mobile Source: RealityMine data collected 2014
  • 24. Viewership of the World Cup games in the USA Peaked When USA Played then Faded 40.00% 35.00% 30.00% 25.00% 20.00% 15.00% 10.00% 5.00% 0.00% USA Audience of the World Cup 2014 USA vs Portugal USA vs Germany USA vs Belgium France vs Germany Brazil vs Colombia Final Source: RealityMine data collected 2014
  • 25. Super Bowl XLVIII: May Have Been Most Watched at the Start, but Boredom Took Over the Audience by 9pm 70% 60% 50% 40% 30% 20% 10% 0% 18:00 18:30 19:00 19:30 20:00 20:30 21:00 21:30 22:00 22:30 23:00 23:30 Other Super Bowl Boredom * -http://www.adweek.com/news/television/nielsen-overturns-earlier-call-super-bowl-xlviii-most-watched-ever-155461 Source: RealityMine data collected 2014 Bruno Mars / Half-Time Show
  • 26. • Audience engagement not easily predictable and certainly not linear • Some surprising moments when the audience is actually most engaged can create opportunities to connect with them • But when are exactly the best times to connect?
  • 27. What we see is the whole context of a consumer’s daily life And a whole lot more than just watching the event or a given program…
  • 28. March Madness: Every Group Has a Different Daily Experience! Source: RealityMine data collected 2014
  • 29. World Cup Viewer Audiences Had Very Different Days, Also Very Distinctive to MM Source: RealityMine data collected 2014
  • 30. And What About the Second Screen? What are People Doing While Experiencing the Game / Event?
  • 31. TV is Still the Biggest Media Platform, but PC, Mobile and Radio Played Very Different Roles for Each Event 49.6% Media Consumption by Platform in % Event Mins 44.7% TVTVTV PCPCPC Mobile RADIOO 45.1% 20.5% 27.2% 15.9% 16.3% 16.7% 18.2% 14.0% 11.8% 20.0% Super Bowl March Madness World Cup Super Bowl March Madness World Cup Source: RealityMine data collected 2014
  • 32. Second Screen Relative Use to TV isn’t so Obvious for All Age Groups During World Cup Source: RealityMine data collected 2014
  • 33. Second Screen / Mobile Device Use: World Cup Viewers the Lowest Users Overall 70% 60% 50% 40% 30% 20% 10% 0% Email Internet Gaming Talking Texting Apps Taking Pictures % of Second Screen Activity via Mobile Phone Super Bowl March Madness World Cup Source: RealityMine data collected 2014
  • 34. The More Engaging the Event, the Less Second Screen Time – A Very Dynamic Relationship % difference between USA vs Portugal and USA vs Germany % difference between USA vs Germany and USA Source: RealityMine data collected 2014 vs Belgium
  • 35. What are People Actually Using on their Phones as They Participate Viewing the Games? Candy Crush Saga ranked lower in people who watched the tournament than those that didn't. Skype is heavily used by March Madness viewers. Yahoo Sports and ESPN Streak The top apps are all sport related. Source: Reality Mine Data Collected March – April 2014
  • 36. TV & person-to-person interaction still trumps all, when people are very engaged and excited about what they are experiencing Second Screen usage varies wildly: • by demographics • by context - context is inherently dynamic, dependent on what is happening in the event and in the context of the competition
  • 37. Different Moods / States & Context Drive Types of Second Screen Activity
  • 38. Different Events Had Different App Use Patterns EMOTION Super Bowl March Madness World Cup Bored Happy Excited Lonely Stressed Weather Games Games Social Networking News Email Sports Hobbies Messaging Finance Games Social Networking Social Networking Shopping Games Viewers App Usage by Emotions
  • 39. USA Fans Utilised Various Communication Apps Dependent on World Cup Game Outcome / Emotion Source: RealityMine data collected 2014
  • 40. Second screen behavior is driven by • Demographics • Event context • Emotional state All highly dependent on the dynamic context
  • 41. How Does this All Affect Consumer Receptivity to Advertising, Paths to Purchase, etc.?
  • 42. Very Different Context = Different Propensity for Specific Behaviors Thought about restaurant/bar purchase 50% of World Cup viewers made a purchase in a restaurant or bar Thought about making a fast food purchase 95% of viewers followed through and purchased fast food. • Surprisingly, affluents spend less time thinking before Restaurant/Bar purchases than before Fast Food purchases. Source: RealityMine data collected 2014
  • 43. Purchase Thoughts vs Purchases Made Reach of purchases and purchase thoughts by hour of day. Target: Sports-viewers with household income over $100k. 3-4pm: Sports media reach (18%) surpasses finance media reach (14%) just as there begins to be more affluents making purchases than thinking about purchases Source: RealityMine data collected 2014
  • 44. How Best To Trigger Behaviors Marketers Want to Achieve? Source: RealityMine data collected 2014
  • 45. What did we learn? • Sports viewing is a highly dynamic activity – the content drives engagement • The context of those consumers drives very big differences in behavior • Who they are with • What they are doing • What is happening in the event, and in the context of the consumer • How they feel at any given moment • The context impacts receptivity to advertising and shapes purchase behaviors • When people are in hot states • Where to best reach targets in cross-platform media • How to shape their paths to purchase • How best to leverage the second screen and other tools
  • 46. For More Information Send a Tweet to @rolfeswinton

Editor's Notes

  • #11: Lots of viewers! Great data Very different audiences and very different ways the audiences engage with the events The events themselves shape the way people engage with them – not static
  • #12: Lots of viewers! Great data Very different audiences and very different ways the audiences engage with the events The events themselves shape the way people engage with them – not static
  • #13: Lots of viewers! Great data Very different audiences and very different ways the audiences engage with the events The events themselves shape the way people engage with them – not static
  • #26: Super Bowl XLVIII was the most viewed event in television history* however, our data has indicated that Super Bowl had the highest audience from our respondents between 19.00 and 19.30 hours but the half time show saw a lot of people change channel.  From 21.00 hours onwards, by which point the result was pretty much guaranteed, people had switched off to watch other TV programs.  This change in the viewership of Super Bowl coincides with heightened levels of boredom among our respondents and has enabled RealityMine to identify the peak time for advertising slots to be between 7 and 7:30PM.
  • #43: 95% of panellists who thought about purchasing in restaurant/bar followed the through through to a purchase
  • #44: Until 9am, affluents consider purchasing items more than they actually purchase. After a reversal around lunchtime, this trend continues in the early afternoon. Affluents’ purchase actions overtake purchase thoughts later in the afternoon and into the evening, before both drop sharply at 9pm. The tipping point from thought to action occurs between 3pm and 4pm for affluent purchasers – the very time in which sports media reach surpasses finance media reach.