The document discusses the feasibility of virtual reality (VR) due to advances in interactive technologies, computing power, and user interactivity, with significant contributions from pioneers like Jaron Lanier and Douglas Engelbart. It highlights applications of VR in military training and entertainment, particularly in environments like 'Second Life', where users create avatars and engage in social and interactive experiences. Additionally, the document mentions locations in Quebec where users can experience VR gaming, emphasizing the evolution of engagement in digital environments.