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1
ROAD MAPPING YOUR
WAY TO AGILE
FLUENCY
Kelseyvh@Thoughtworks.com
2
WHERE ARE WE GOING?
•  How it all began
•  Agile Fluency – the model
•  Case study
3
ARE WE THERE YET?
4
•  How are we doing?
•  What should we do next?
•  How do we compare?
•  Who can help us with xyz?
IT’S COMPLICATED
5
•  There are lots of Agile/CD/
CI maturity models to
choose from
•  Many are free, some are
not
•  It’s not always clear what
they are measuring against
•  Many don’t consider
context!
WHAT IS THE AGILE FLUENCY MODEL
•  Developed in 2012 by Dianna
Larsen and James Shore
•  The model results from their
observations of hundreds of
teams and organisations over
many years
•  The model helps teams
understand where they are in
terms of their own goals
within a relevant context
6
WHAT IS FLUENCY?
•  The quality or condition
of being fluent
synonyms:
fluidity, flow, smoothness, effortlessness, ease,
naturalness; grace, gracefulness, elegance;
regularity, rhythm, rhythmicity;
•  Dianna Larsen talks
about fluency as what
you do without thinking
about it
7
HOW FLUENT IS FLUENT?
8
•  How many people
here speak multiple
languages?
•  Do you have the
same level of
fluency in all the
languages you
speak?
Understand what level of fluency
makes sense for you
9
THE AGILE FLUENCY MODEL
A quick tour
•  Teams start by
developing software
together.
•  After a while ..
Something will change
10
ONE STAR AGILE FLUENCY – FOCUS ON VALUE
A cultural shift has
happened.
Thinking as a team,
not as individuals
11
ONE STAR FLUENCY – TEAM AND ORGANISATIONAL
CHARACTERISTICS
•  Transparency
•  Sharing information
•  Actively seeking to
improve practices
•  Understand how their
work contributes to the
whole
12
* KEY METRIC
13
•  Key Metric
•  Does the team plan and work on delivering value?
•  Can anyone in the organisation see progress?
TWO STAR AGILE FLUENCY – DELIVER VALUE
•  Teams deliver high
quality products, on
demand or at the
cadence the market or
business needs
14
TW0 STAR FLUENCY – TEAM AND ORGANISATIONAL
CHARACTERISTICS
•  Explicit focus on
developing practices to
support the goal of
delivery
•  Deep commitment to
upholding practices
such as pairing and
TDD
15
** KEY METRIC
•  Is continuous delivery the norm?
•  Does the team know the cadence for the
business and the market?
•  Does the team have the right skills to deliver
value and quality consistently?
16
THREE STAR FLUENCY – TEAM AND ORGANISATIONAL
CHARACTERISTICS
•  Truly cross functional
teams
•  Minimal management
oversight
17
*** KEY METRIC
•  The business and the team use a shared
language to talk about goals and progress
•  Teams have access to all the information they
need to deliver high value products
•  Teams are empowered to make product
decisions
18
FOUR STAR AGILE FLUENCY – OPTIMISE FOR SYSTEMS
•  Whole business
involvement in the
product or service
delivery process
•  A new organisational
culture
19
**** KEY METRIC
•  The work of every person in the organisation is
driven by the work of the development teams
20
WORKING OUT HOW MANY STARS MAKE SENSE
•  One star fluency could be be what makes sense:
•  You are a large, organisation or work in a highly regulated field.
•  Two star fluency could be what makes sense:
•  you deliver a web based service internally or externally
•  Three star fluency could be what makes sense:
•  If you deliver software as a service (SaaS)
•  Four star fluency could be what makes sense if:
•  You are a start up
21
CASE STUDY
Using the Agile Fluency model
22
SETTING THE SCENE
•  Working with a delivery platform within a large
organisation
•  Goal:
•  To transition away from a project based delivery
model towards a CD environment
•  Many changes over the preceding months
including:
•  Forming several long-lived cross functional teams
•  Using visual systems to communicate progress
•  3 amigos approach to elaboration, development
and testing
•  + more
23
HIGH LEVEL OBJECTIVES
•  Review progress to date
•  Identify opportunities for
knowledge sharing
•  Identify any knowledge
gaps
•  Set goals – common and
team
•  Create a check point for
ongoing review
24
APPROACH
•  Basic requirements for
the approach:
•  Context sensitive
•  Enjoyable to complete
•  Team based
•  Visual outputs
25
DATA COLLECTION - OVERVIEW
•  Gather each team
together – away from
their desks
•  Provide an explanation
of the Agile Fluency
model
•  Ask each team to assess
themselves against the
model
26
ONE POSSIBLE MODEL VIEW
•  Building on existing work to create a
visual model
•  Four quadrants
•  Representing practices, processes, concepts
and enterprise
•  Four concentric circles
•  Each representing an Agile Fluency level
starting from one star in the center to four
stars at the perimiter
•  Numbered blips
•  Each blip represents a specific practice or idea
•  The position of each blip, indicates the Agile
Fluency level at which you expect to see it
27
TOOLS AND TECHNIQUES
•  A3 print outs of each
radar quadrant (from
our visual model)
•  Sticky dots
•  Sharpies
•  1 or more facilitators
28
RUNNING THE SESSION
•  Each team forms 4 sub groups
•  Each group takes one radar quadrant
•  For each blip, assess using a traffic light
system
•  Green = We’ve got this!
•  Yellow = We’re working on this!
•  Red = Not on our radar yet! Or too hard –
because …
•  Where a group felt they couldn’t call a blip,
we used a blue dot and discussed at the
end
•  Facilitator available for clarification and
questions
29
DATA ANALYSIS
•  Very manual
process
•  Converted the traffic
light ratings into a
numeric scale
•  Captured on a
spreadsheet for
detailed analysis
30
VISUALISING THE RESULTS
•  Experimented with a few
different tools;
•  Excel
•  Tableau
•  Raw (Web based
visualisation engine)
•  Looked for patterns,
anti-patterns and
outliers
31
GENERAL CONCLUSIONS
•  All of our teams were well on the way towards
achieving 2 star Agile Fluency
•  Yellows in the one or two star circles indicate
where we should focus next
•  Reds in this area need to be better understood
•  All the teams had yellows and greens in both
three and four star area’s
•  We could easily see where one team could
provide support and coaching to another team
•  We could see some opportunities for shared
development activities
•  All the teams reported that the process of sitting
together and discussing their practices was highly
valuable
32
NEXT STEPS
•  Give the teams their data
Suggest how they might use it
•  For example:
•  Ask another team to put together a brown
bag or workshop in their strength area
•  Asking another team to pair on a topic
•  Suggesting internal or external speakers or
training
•  Developing and showcasing a team
roadmap
•  Asking for management support where
progress in blocked by big picture
challenges
33
THINKING RETROSPECTIVELY ABOUT THE PROCESS
•  What went well?
•  The lo-fi process
•  It stimulated good open conversations
•  People enjoyed the experience
•  Using the radar
•  It was simple to use
•  Generated an immediate and relevant visual output
•  The data
•  Provided an overall snapshot
•  Target the one thing which would make the most difference.
34
THINKING RETROSPECTIVELY (2)
What could have been done differently
•  A simpler spreadsheet
•  We didn't need to use all the categories of data we
collected
•  Asking teams to nominate their own practices
rather than providing a generic set
•  Would have been more relevant
•  An easier way to enter/collect the data
•  Hand data entry was very time consuming and error
prone
35
ACTIONS – FOR NEXT TIME
•  Digitise the data collection process, without
losing the benefits of the face to face
interactions and conversations
•  Possibly a tablet based solution?
•  Try using the model in a different context, e.g.
with governance teams
36
LATEST THINKING
•  Another perspective;
•  More stars = more investment
•  Investment = time + money + cost of change
•  Essentials:
•  Coaching
•  Patience – willingness to slow down in order to learn how to
speed up
•  Business champion – someone willing to spend their social capital
37
WHAT CAN YOU DO?
¨ Step 1. Work out what fluency level makes sense for your team
or organisation.
¨ Step 2. Create your own radar with quadrants and blips that
make sense for you
¨ Step 3. Run the exercise together
¨ Step 4. Share the data
¨ Step 5. Improve the model we have provided and share it back
to the community
38
THANK YOU
For questions or suggestions
kelseyvh@thoughtworks.com
For opinions and comment
@kelseyvh

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Agile fluency

  • 1. 1
  • 3. WHERE ARE WE GOING? •  How it all began •  Agile Fluency – the model •  Case study 3
  • 4. ARE WE THERE YET? 4 •  How are we doing? •  What should we do next? •  How do we compare? •  Who can help us with xyz?
  • 5. IT’S COMPLICATED 5 •  There are lots of Agile/CD/ CI maturity models to choose from •  Many are free, some are not •  It’s not always clear what they are measuring against •  Many don’t consider context!
  • 6. WHAT IS THE AGILE FLUENCY MODEL •  Developed in 2012 by Dianna Larsen and James Shore •  The model results from their observations of hundreds of teams and organisations over many years •  The model helps teams understand where they are in terms of their own goals within a relevant context 6
  • 7. WHAT IS FLUENCY? •  The quality or condition of being fluent synonyms: fluidity, flow, smoothness, effortlessness, ease, naturalness; grace, gracefulness, elegance; regularity, rhythm, rhythmicity; •  Dianna Larsen talks about fluency as what you do without thinking about it 7
  • 8. HOW FLUENT IS FLUENT? 8 •  How many people here speak multiple languages? •  Do you have the same level of fluency in all the languages you speak?
  • 9. Understand what level of fluency makes sense for you 9
  • 10. THE AGILE FLUENCY MODEL A quick tour •  Teams start by developing software together. •  After a while .. Something will change 10
  • 11. ONE STAR AGILE FLUENCY – FOCUS ON VALUE A cultural shift has happened. Thinking as a team, not as individuals 11
  • 12. ONE STAR FLUENCY – TEAM AND ORGANISATIONAL CHARACTERISTICS •  Transparency •  Sharing information •  Actively seeking to improve practices •  Understand how their work contributes to the whole 12
  • 13. * KEY METRIC 13 •  Key Metric •  Does the team plan and work on delivering value? •  Can anyone in the organisation see progress?
  • 14. TWO STAR AGILE FLUENCY – DELIVER VALUE •  Teams deliver high quality products, on demand or at the cadence the market or business needs 14
  • 15. TW0 STAR FLUENCY – TEAM AND ORGANISATIONAL CHARACTERISTICS •  Explicit focus on developing practices to support the goal of delivery •  Deep commitment to upholding practices such as pairing and TDD 15
  • 16. ** KEY METRIC •  Is continuous delivery the norm? •  Does the team know the cadence for the business and the market? •  Does the team have the right skills to deliver value and quality consistently? 16
  • 17. THREE STAR FLUENCY – TEAM AND ORGANISATIONAL CHARACTERISTICS •  Truly cross functional teams •  Minimal management oversight 17
  • 18. *** KEY METRIC •  The business and the team use a shared language to talk about goals and progress •  Teams have access to all the information they need to deliver high value products •  Teams are empowered to make product decisions 18
  • 19. FOUR STAR AGILE FLUENCY – OPTIMISE FOR SYSTEMS •  Whole business involvement in the product or service delivery process •  A new organisational culture 19
  • 20. **** KEY METRIC •  The work of every person in the organisation is driven by the work of the development teams 20
  • 21. WORKING OUT HOW MANY STARS MAKE SENSE •  One star fluency could be be what makes sense: •  You are a large, organisation or work in a highly regulated field. •  Two star fluency could be what makes sense: •  you deliver a web based service internally or externally •  Three star fluency could be what makes sense: •  If you deliver software as a service (SaaS) •  Four star fluency could be what makes sense if: •  You are a start up 21
  • 22. CASE STUDY Using the Agile Fluency model 22
  • 23. SETTING THE SCENE •  Working with a delivery platform within a large organisation •  Goal: •  To transition away from a project based delivery model towards a CD environment •  Many changes over the preceding months including: •  Forming several long-lived cross functional teams •  Using visual systems to communicate progress •  3 amigos approach to elaboration, development and testing •  + more 23
  • 24. HIGH LEVEL OBJECTIVES •  Review progress to date •  Identify opportunities for knowledge sharing •  Identify any knowledge gaps •  Set goals – common and team •  Create a check point for ongoing review 24
  • 25. APPROACH •  Basic requirements for the approach: •  Context sensitive •  Enjoyable to complete •  Team based •  Visual outputs 25
  • 26. DATA COLLECTION - OVERVIEW •  Gather each team together – away from their desks •  Provide an explanation of the Agile Fluency model •  Ask each team to assess themselves against the model 26
  • 27. ONE POSSIBLE MODEL VIEW •  Building on existing work to create a visual model •  Four quadrants •  Representing practices, processes, concepts and enterprise •  Four concentric circles •  Each representing an Agile Fluency level starting from one star in the center to four stars at the perimiter •  Numbered blips •  Each blip represents a specific practice or idea •  The position of each blip, indicates the Agile Fluency level at which you expect to see it 27
  • 28. TOOLS AND TECHNIQUES •  A3 print outs of each radar quadrant (from our visual model) •  Sticky dots •  Sharpies •  1 or more facilitators 28
  • 29. RUNNING THE SESSION •  Each team forms 4 sub groups •  Each group takes one radar quadrant •  For each blip, assess using a traffic light system •  Green = We’ve got this! •  Yellow = We’re working on this! •  Red = Not on our radar yet! Or too hard – because … •  Where a group felt they couldn’t call a blip, we used a blue dot and discussed at the end •  Facilitator available for clarification and questions 29
  • 30. DATA ANALYSIS •  Very manual process •  Converted the traffic light ratings into a numeric scale •  Captured on a spreadsheet for detailed analysis 30
  • 31. VISUALISING THE RESULTS •  Experimented with a few different tools; •  Excel •  Tableau •  Raw (Web based visualisation engine) •  Looked for patterns, anti-patterns and outliers 31
  • 32. GENERAL CONCLUSIONS •  All of our teams were well on the way towards achieving 2 star Agile Fluency •  Yellows in the one or two star circles indicate where we should focus next •  Reds in this area need to be better understood •  All the teams had yellows and greens in both three and four star area’s •  We could easily see where one team could provide support and coaching to another team •  We could see some opportunities for shared development activities •  All the teams reported that the process of sitting together and discussing their practices was highly valuable 32
  • 33. NEXT STEPS •  Give the teams their data Suggest how they might use it •  For example: •  Ask another team to put together a brown bag or workshop in their strength area •  Asking another team to pair on a topic •  Suggesting internal or external speakers or training •  Developing and showcasing a team roadmap •  Asking for management support where progress in blocked by big picture challenges 33
  • 34. THINKING RETROSPECTIVELY ABOUT THE PROCESS •  What went well? •  The lo-fi process •  It stimulated good open conversations •  People enjoyed the experience •  Using the radar •  It was simple to use •  Generated an immediate and relevant visual output •  The data •  Provided an overall snapshot •  Target the one thing which would make the most difference. 34
  • 35. THINKING RETROSPECTIVELY (2) What could have been done differently •  A simpler spreadsheet •  We didn't need to use all the categories of data we collected •  Asking teams to nominate their own practices rather than providing a generic set •  Would have been more relevant •  An easier way to enter/collect the data •  Hand data entry was very time consuming and error prone 35
  • 36. ACTIONS – FOR NEXT TIME •  Digitise the data collection process, without losing the benefits of the face to face interactions and conversations •  Possibly a tablet based solution? •  Try using the model in a different context, e.g. with governance teams 36
  • 37. LATEST THINKING •  Another perspective; •  More stars = more investment •  Investment = time + money + cost of change •  Essentials: •  Coaching •  Patience – willingness to slow down in order to learn how to speed up •  Business champion – someone willing to spend their social capital 37
  • 38. WHAT CAN YOU DO? ¨ Step 1. Work out what fluency level makes sense for your team or organisation. ¨ Step 2. Create your own radar with quadrants and blips that make sense for you ¨ Step 3. Run the exercise together ¨ Step 4. Share the data ¨ Step 5. Improve the model we have provided and share it back to the community 38
  • 39. THANK YOU For questions or suggestions [email protected] For opinions and comment @kelseyvh