This document proposes an expert gamification system (EGS) to provide guidelines for implementing gamification in virtual and cross-cultural software teams (VCCST). The EGS would extend an expert system to include gamification tools, a cultural data database using Hofstede's cultural dimensions, and an expert knowledge source on psychological factors like flow theory. It describes how the EGS would analyze cultural data and project inputs to determine appropriate game mechanics, activities, and flow detection methods to help resolve issues in VCCST stemming from cultural conflicts. Tables provide examples of matching game elements and activities to cultural dimensions, as well as sample project data for the EGS.
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