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Chapter 1:An Overview of
Computers and Programming
Languages
Java Programming:
From Problem Analysis to Program Design,
Second Edition
Chapter Objectives
 Learn about different types of computers.
 Explore the hardware and software components of a computer system.
 Learn about the language of a computer.
 Learn about the evolution of programming languages.
 Examine high-level programming languages.
 Discover what a compiler is and what it does.
2
Chapter Objectives
 Examine a Java program.
 Examine how a Java program is processed.
 Become aware of the Internet and World Wide Web.
 Learn what an algorithm is and explore problem-solving techniques.
 Become aware of structured and object-oriented programming design
methodologies.
3
Introduction
 Computers have greatly affected our daily lives—
helping us complete many tasks.
 Computer programs (software) are designed specifically
for each task.
 Software is created with programming languages.
 Java is an example of a programming language.
4
An Overview of the
History of Computers
 1950s: Very large devices available to a select few.
 1960s: Large corporations owned computers.
 1970s: Computers got smaller and cheaper.
 1990s: Computers got cheaper and faster and were found in most homes.
5
Elements of a Computer
System
A computer has two components:
Hardware
Software
6
Hardware Components
of a Computer
 Central processing unit (CPU)
 Main memory
7
Central Processing Unit
 Control unit (CU)
 Arithmetic logic unit (ALU)
 Program counter (PC)
 Instruction register (IR)
8
9
Hardware Components of a Computer
Main Memory
 Ordered sequence of cells (memory cells).
 Directly connected to CPU.
 All programs must be brought into main memory before
execution.
 When power is turned off, everything in main memory is
lost.
10
Main Memory with
100 Storage Cells
11
Secondary Storage
 Provides permanent storage for information.
 Examples of secondary storage:
 Hard disks
 Floppy disks
 Zip disks
 CD-ROMs
 Tapes
12
Input Devices
 Devices that feed data and computer programs into
computers.
 Examples:
 Keyboard
 Mouse
 Secondary storage
13
Output Devices
 Devices that the computer uses to display results.
 Examples:
 Printer
 Monitor
 Secondary storage
14
Software
 Software consists of programs written to perform
specific tasks.
 Two types of programs:
 System programs
 Application programs
15
System Programs
 System programs control the computer.
 The operating system is first to load when you turn on a
computer.
16
Operating System (OS)
 The OS monitors the overall activity of the computer
and provides services.
 Example services:
 Memory management
 Input/output
 Activities
 Storage management
17
Application Programs
 Written using programming languages.
 Perform a specific task.
 Run by the OS.
 Example programs:
 Word processors
 Spreadsheets
 Games
18
Language of a Computer
 Machine language is the most basic language of a
computer.
 A sequence of 0s and 1s.
 Every computer directly understands its own machine
language.
 A bit is a binary digit, 0 or 1.
 A byte is a sequence of eight bits.
19
Language of a Computer
20
Evolution of
Programming Languages
 Early computers programmed in machine language.
 Assembly languages were developed to make programmer’s job easier.
 In assembly language, an instruction is an easy-to-remember form called
a mnemonic.
 Assembler: Translates assembly language instructions into machine
language.
21
Instructions in Assembly and
Machine Languages
22
Evolution of
Programming Languages
 High-level languages make programming easier.
 Closer to spoken languages.
 Examples:
 Basic
 FORTRAN
 COBOL
 C/C++
 Java
23
Evolution of
Programming Languages
To run a Java program:
1. Java instructions need to be translated into an intermediate
language called bytecode.
2. The bytecode is interpreted into a particular machine language.
24
Evolution of
Programming Languages
 Compiler: A program that translates a program written in a high-
level language into the equivalent machine language.
 (In the case of Java, this machine language is the bytecode.)
 Java Virtual Machine (JVM): A hypothetical computer developed to
make Java programs machine independent.
25
A Java Program
public class ASimpleJavaProgram
{
public static void main(String[] args)
{
System.out.println("My first Java program.");
System.out.println("The sum of 2 and 3 = " + 5);
System.out.println("7 + 8 = " + (7 + 8));
}
}
Sample Run:
My first Java program.
The sum of 2 and 3 = 5
7 + 8 = 15
26
Processing a Java Program
 Two types of Java programs are applications and applets.
 Source program: Written in a high-level language.
 Loader: Transfers the compiled code (bytecode) into main memory.
 Interpreter: Reads and translates each bytecode instruction into
machine language and then executes it.
27
Processing a Java Program
28
Problem-Analysis-Coding-
Execution Cycle
 Algorithm: A step-by-step, problem-solving process in which a solution is
arrived at in a finite amount of time.
29
Problem-Solving Process
1. Analyze the problem: Outline solution requirements
and design an algorithm.
2. Implement the algorithm in a programming language
(Java) and verify that the algorithm works.
3. Maintain the program: Use and modify if the problem
domain changes.
30
Problem-Analysis-Coding-Execution Cycle
31
Programming Methodologies
Two basic approaches to programming design:
 Structured design
 Object-oriented design
32
Structured Design
1. A problem is divided into smaller sub-problems.
2. Each sub-problem is solved.
3. The solutions of all sub-problems are combined to
solve the problem.
33
Object-Oriented Design
(OOD)
 In OOD, a program is a collection of interacting
objects.
 An object consists of data and operations.
 Steps in OOD:
1. Identify objects.
2. Form the basis of the solution.
3. Determine how these objects interact.
34
Chapter Summary
 A computer system is made up of hardware and
software components.
 Computers understand machine language; it is easiest
for programmers to write in high-level languages.
 A compiler translates high-level language into machine
language.
 The Java steps required to execute a program are edit,
compile, load, and execute.
35
Chapter Summary
 An algorithm is a step-by-step, problem-solving process
in which a solution is arrived at in a finite amount of
time.
 The three steps of the problem-solving process are
analyze the problem and design an algorithm,
implement the algorithm in a programming language,
and maintain the program.
 The two basic approaches to programming design are
structured design and object-oriented design.
36

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An overview of computers and programming languages

  • 1. Chapter 1:An Overview of Computers and Programming Languages Java Programming: From Problem Analysis to Program Design, Second Edition
  • 2. Chapter Objectives  Learn about different types of computers.  Explore the hardware and software components of a computer system.  Learn about the language of a computer.  Learn about the evolution of programming languages.  Examine high-level programming languages.  Discover what a compiler is and what it does. 2
  • 3. Chapter Objectives  Examine a Java program.  Examine how a Java program is processed.  Become aware of the Internet and World Wide Web.  Learn what an algorithm is and explore problem-solving techniques.  Become aware of structured and object-oriented programming design methodologies. 3
  • 4. Introduction  Computers have greatly affected our daily lives— helping us complete many tasks.  Computer programs (software) are designed specifically for each task.  Software is created with programming languages.  Java is an example of a programming language. 4
  • 5. An Overview of the History of Computers  1950s: Very large devices available to a select few.  1960s: Large corporations owned computers.  1970s: Computers got smaller and cheaper.  1990s: Computers got cheaper and faster and were found in most homes. 5
  • 6. Elements of a Computer System A computer has two components: Hardware Software 6
  • 7. Hardware Components of a Computer  Central processing unit (CPU)  Main memory 7
  • 8. Central Processing Unit  Control unit (CU)  Arithmetic logic unit (ALU)  Program counter (PC)  Instruction register (IR) 8
  • 10. Main Memory  Ordered sequence of cells (memory cells).  Directly connected to CPU.  All programs must be brought into main memory before execution.  When power is turned off, everything in main memory is lost. 10
  • 11. Main Memory with 100 Storage Cells 11
  • 12. Secondary Storage  Provides permanent storage for information.  Examples of secondary storage:  Hard disks  Floppy disks  Zip disks  CD-ROMs  Tapes 12
  • 13. Input Devices  Devices that feed data and computer programs into computers.  Examples:  Keyboard  Mouse  Secondary storage 13
  • 14. Output Devices  Devices that the computer uses to display results.  Examples:  Printer  Monitor  Secondary storage 14
  • 15. Software  Software consists of programs written to perform specific tasks.  Two types of programs:  System programs  Application programs 15
  • 16. System Programs  System programs control the computer.  The operating system is first to load when you turn on a computer. 16
  • 17. Operating System (OS)  The OS monitors the overall activity of the computer and provides services.  Example services:  Memory management  Input/output  Activities  Storage management 17
  • 18. Application Programs  Written using programming languages.  Perform a specific task.  Run by the OS.  Example programs:  Word processors  Spreadsheets  Games 18
  • 19. Language of a Computer  Machine language is the most basic language of a computer.  A sequence of 0s and 1s.  Every computer directly understands its own machine language.  A bit is a binary digit, 0 or 1.  A byte is a sequence of eight bits. 19
  • 20. Language of a Computer 20
  • 21. Evolution of Programming Languages  Early computers programmed in machine language.  Assembly languages were developed to make programmer’s job easier.  In assembly language, an instruction is an easy-to-remember form called a mnemonic.  Assembler: Translates assembly language instructions into machine language. 21
  • 22. Instructions in Assembly and Machine Languages 22
  • 23. Evolution of Programming Languages  High-level languages make programming easier.  Closer to spoken languages.  Examples:  Basic  FORTRAN  COBOL  C/C++  Java 23
  • 24. Evolution of Programming Languages To run a Java program: 1. Java instructions need to be translated into an intermediate language called bytecode. 2. The bytecode is interpreted into a particular machine language. 24
  • 25. Evolution of Programming Languages  Compiler: A program that translates a program written in a high- level language into the equivalent machine language.  (In the case of Java, this machine language is the bytecode.)  Java Virtual Machine (JVM): A hypothetical computer developed to make Java programs machine independent. 25
  • 26. A Java Program public class ASimpleJavaProgram { public static void main(String[] args) { System.out.println("My first Java program."); System.out.println("The sum of 2 and 3 = " + 5); System.out.println("7 + 8 = " + (7 + 8)); } } Sample Run: My first Java program. The sum of 2 and 3 = 5 7 + 8 = 15 26
  • 27. Processing a Java Program  Two types of Java programs are applications and applets.  Source program: Written in a high-level language.  Loader: Transfers the compiled code (bytecode) into main memory.  Interpreter: Reads and translates each bytecode instruction into machine language and then executes it. 27
  • 28. Processing a Java Program 28
  • 29. Problem-Analysis-Coding- Execution Cycle  Algorithm: A step-by-step, problem-solving process in which a solution is arrived at in a finite amount of time. 29
  • 30. Problem-Solving Process 1. Analyze the problem: Outline solution requirements and design an algorithm. 2. Implement the algorithm in a programming language (Java) and verify that the algorithm works. 3. Maintain the program: Use and modify if the problem domain changes. 30
  • 32. Programming Methodologies Two basic approaches to programming design:  Structured design  Object-oriented design 32
  • 33. Structured Design 1. A problem is divided into smaller sub-problems. 2. Each sub-problem is solved. 3. The solutions of all sub-problems are combined to solve the problem. 33
  • 34. Object-Oriented Design (OOD)  In OOD, a program is a collection of interacting objects.  An object consists of data and operations.  Steps in OOD: 1. Identify objects. 2. Form the basis of the solution. 3. Determine how these objects interact. 34
  • 35. Chapter Summary  A computer system is made up of hardware and software components.  Computers understand machine language; it is easiest for programmers to write in high-level languages.  A compiler translates high-level language into machine language.  The Java steps required to execute a program are edit, compile, load, and execute. 35
  • 36. Chapter Summary  An algorithm is a step-by-step, problem-solving process in which a solution is arrived at in a finite amount of time.  The three steps of the problem-solving process are analyze the problem and design an algorithm, implement the algorithm in a programming language, and maintain the program.  The two basic approaches to programming design are structured design and object-oriented design. 36