SlideShare a Scribd company logo
Android Development Tutorial
Yi Huang
Contents
2
 What’s Android
 Android architecture
 Android software development
 ‘Hello World’ on Android
 More…
What’s Android
3
Android Phones
4
Motorola Cliq
HTC G1 HTC Hero
Samsung i7500
Samsung Moment
Motorola Droid
HTC Magic HTC Tattoo
Sony X10
Mobile Devices
5
 It’s obvious that mobile device may take the place of PC in
future
 OS plays a vital part
Processor Device
Embedded
OS
Middleware Apps
6
OHA and Android
7
 OHA(Open Handset Alliance) is a group of 71 technology
and mobile companies, including Google, Intel, Dell, HTC
and China Mobile…
 OHA’s aim:
 accelerate innovation in mobile phones
 offer consumers a richer, less expensive, and better mobile
experience
 OHA developed Android™, the first complete, open, and
free mobile platform
 OHA was initially called up by Google, and Google is the
‘captain’
What’s Android
8
 Generally, Android is a software stack for
mobile devices that includes an operating
system, middleware and key applications
 Android is based on JAVA and all its
applications are developed in JAVA
 The JAVA VM, known as Dalvik, is highly
customized and optimized for mobile
devices
 Android SDK offers rich tools for android
application development and many useful
APIs。
The core of Android
Android Features #1
9
 Application framework enabling reuse and replacement
of components
 Optimized Java virtual machine: Dalvik
 Optimized Graphics Processing, supporting 2D and 3D
graphics(OpenGL ES 1.0 )
 Integrated open source web browser: WebKit
 SQLite for structured data storage
Android Features #2
10
 Multimedia capability, supporting varieties of audio,
video and still image formats
 GSM Telephony
 Bluetooth, EDGE, 3G and Wi-Fi support
 Camera, GPS, compass, accelerometer
and other sensors support
 Rich development environment, including an
emulator, debugging tools, memory probe tools, log
tools and powerful eclipse plugins
Hardware
dependent
Android architecture
11
12
Linux Kernel
13
 Note that Android based on a Linux kernel not a Linux OS
 Supplies Security, Memory management, Process
management, Network stack and Driver model
 Acts as an abstraction layer between the hardware and
the rest of the software stack
Libraries
14
 Run in system background
 Using C/C++ Language
 4 types of Libraries
 Bionic Libc, system C libraries
 Function Libraries, supporting multimedia, web browser,
SQLite...
 Native Servers
 Hardware
Abstraction Libraries
Core Libraries
15
 System C library, the standard C system library, tuned for
embedded Linux-based devices
 Media Libraries, support playback and recording of many
popular audio and video formats, as well as image files,
including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
 Surface Manager, manages access to the display subsystem
and seamlessly composites 2D and 3D graphic layers from
multiple applications
 WebKit, a modern web browser engine which powers both
the Android browser and an embeddable web view
 SGL, the underlying 2D graphics engine
 3D libraries, an implementation based on OpenGL ES 1.0 APIs
 FreeType , bitmap and vector font rendering
 SQLite , a powerful and lightweight relational database engine
Andoid Runtime
16
 The core of Android platform
 Dalvik Virtual Machine
 Register-based
 Executes files in the Dalvik Executable (.dex)
format
 Java core Libraries
 Provides most of the functionality of the Java programming
language.
Android Runtime (cont.)
17
 The functions of Java core libraries rely on the Dalvik VM
and the underlying Linux kernel
 Multiple Dalvik VMs may run at the same time
 Every Android application runs in its own process, with its
own instance of the Dalvik virtual machine
 The "dx" tool in Android SDK can transform compiled JAVA
class into the .dex format
Dalvik Virtual Machine
18
 Android custom implementation virtual machine
 Provides application portability and runtime consistency
 Runs optimized file format (.dex) and Dalvik bytecode
 Java .class / .jar files converted to .dex at build time
 Designed for embedded environment
 Supports multiple virtual machine processes per device
 Highly CPU-optimized bytecode interpreter
 Efficiently Using runtime memory
 Core Libraries
 Core APIs for Java language provide a powerful, yet simple and
familiar development platform
DVM vs. JVM
19
 DVM
 Google
 Dalvik executable
 Only supports a subset of standard Java Library
 JVM
 Sun
 Java bytecode
 Some worries that Java world may be divided into
different communities, each has its own Java standard
Application Framework
20
 Simplify the reuse of components
 Applications can publish their capabilities and any other
application may then make use of those capabilities
 Applications is a set of services and systems, include
 Views system, content providers, resources manager and so on
Application Framework (cont.)
21
 Activity Manager, manages the lifecycle of applications
and provides a common navigation backstack
 Notification Manager, enables all applications to display
custom alerts in the status bar
 Resource Manager, providing access to non-code
resources such as localized strings, graphics, and layout
files
 Content Providers, access data from other applications
(such as Contacts), or to share their own data
 Views, used to build an application, including lists, grids,
text boxes, buttons, and even an embeddable web
browser
Applications
22
 A set of core applications shipped with Android platform
 an email client, SMS program, calendar, maps, browser,
contacts, and others
 All written in Java
 Our applications are in the same level as these
applications
Android software development
23
Development Environment
 IDE – Eclipse
 Eclipse plug-in - ADT
 Software Development Kit (SDK)
 Android Emulator
 Debugger
Setup Android SDK
25
 Download Android SDK and extract the zip file to an
arbitrary folder
 http://androidappdocs.appspot.com/sdk/index.html
 E.g.: extract to C:
 The SDK will be used by ADT in eclipse
Setup ADT plugin
26
 Install Eclipse ADT plugin
 Eclipse must be J2EE edition,
3.5 recommended
 Update site: https://dl-
ssl.google.com/android/eclip
se/
 Install all the plugins in the
repository
 Restart needed after
installation
Configure ADT Plugin
27
 Open eclipse Window->Preferences, select Android
 Setup the SDK location as the folder where you extracted
the downloaded SDK zip file
Setup SDK APIs
28
 Open Window->Android SDK and AVD Manager
 Click Available Packages and then choose proper APIs to
install, the latest may be the best
Setup Emulators
29
 After SDK APIs installation,
click Virtual Devices
 Click new, there will be a
dialog
 input a name
 choose a running target and a
skin
 specify the SD card size
Ready…
30
 Now you may start
the AVD
 Click start to start
the new AVD
 First start-up may
take a very long time
‘Hello World’ on Android
31
Create a new Android Project
32
 Open File->New-
>Android project
 Project name
 Build Target
 Application name
 Package name
 Create Activity
Hello World Project
33
 src: source folder
 gen: SDK generated file
 android 2.2: reference lib
 assets: binary resources
 res: resource files and
resource description files
 AndroidManifest.xml:
application description file
 default.properties: project
properties file
Say Hello World
34
 modify HelloWorld.java
Run Hello World
35
 Select HelloWorld Project, Run->Run as->Android
Application
 ADT will start a proper AVD and run HelloWorld app on it
Behind HelloWorld #1
36
 R.java, generated by Android SDK, represents all the
resources of the app. resources are all in res folder
 resources are pre-compiled into binary format
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package sample.hello;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class layout {
public static final int main=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040001;
public static final int hello=0x7f040000;
}
}
Linear Layout
Behind HelloWorld #2
37
 res/layout , contains layout declarations of the app, in XML
format, UIs are built according to the layout file
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android=http://schemas.android.com/apk/res/android
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TextView android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
</LinearLayout>
TextView, display
static text
A reference to
String resource
‘hello’
referenced in
res/layout/mai
n.xml
Behind HelloWorld #3
38
 res/values, contains string declarations or other
values(e.g.:colors) of the app
 string.xml, contains string resources
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, HelloWorld!</string>
<string name="app_name">HelloWorld</string>
</resources>
referenced in
AndroidManifest.xml
Behind HelloWorld #4
39
 res/drawable, contains all image resources
 folders may have suffixes, app will choose the most suitable
one, so do the other resources
 three folders: drawable-ldpi, drawable-hdpi, drawable-mdpi,
each contains an icon.png file
 app will choose the proper icon according to the device DPI
 reference name:@drawable/icon
 other folders we may use in future
 menu, anim (animation), xml ( preference and searchable)
Behind HelloWorld #5
40
 AndroidManifest.xml describe the application
 declare app’s name, version, icon, permission, etc…
 declare the application's components: activity, service ,receiver
or provider
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="sample.hello" android:versionCode="1" android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".HelloWorld" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER”/>
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="8" />
</manifest>
Core Components-Activity #1
41
 Basically, An activity presents a visual user interface for
one focused endeavor the user can undertake
 An application might consist of just one activity or several,
each Activity is derived from android.app.Activity and
should be declared in AndroidManifest.xml file
 Each activity is given a default window to draw in, the
window may be full screen or smaller and on top of other
window
 The visual content of the window is provided by a
hierarchy of views — objects derived from the base View
class
 Activity.setContentView() method is used to set a certain
hierarchy of view objects
Core Components-Activity #2
42
 Activities are activated by asynchronous messages called
intents
 An intent is an Intent object that holds the content of the message
 The action being requested or the URI of the data to act on
 The <intent-filter> label in AndroidManifest.xml file specifies
the Intent that can start the Activity
 declares the main activity, it will be started automatically when the
app starts
 An activity is launched (or given something new to do) by
passing an Intent object to Context.startActivity() or
Activity.startActivityForResult()
Activity lifecycle
43
Other Core Components
44
 Service
 A service doesn't have a visual user interface, runs in the
background for a period of time
 Broadcast receivers
 a component that does nothing but receive and react to
broadcast announcements
 Content providers
 A content provider makes a specific set of the application's
data available to other applications.
 The data can be stored in the file system, in an SQLite database,
or in any other manner that makes sense
Beyond HelloWorld #1
45
 Build up an app that you can input your greetings and
display your greetings
 Input: EditText
 Display: TextView
 Of course, we have to add an button
 Edit res/layout/main.xml file to add these components
 each has an android:id property, used to reference it in code
Beyond HelloWorld #2
46
 modify HelloWorld.java
 firstly get the references declared in main.xml
 then add event response for Button
Beyond HelloWorld #3
47
 Finished!
 Run->Run as->Android Application
 Quite easy, isn’t it?
More…
48
Useful Materials
49
Android Official Site
• http://www.android.com
Android SDK, Tutorial, Concepts and API docs
• http://androidappdocs.appspot.com/index.html
Android Development Community
• http://www.anddev.org/
30 Days Android Apps Development
• http://bakhtiyor.com/category/30-days-of-android-apps/
Thank U so much!
50

More Related Content

What's hot (20)

DOCX
Android
Anand Buddarapu
 
PDF
Android chapter02-setup2-emulator
guru472
 
PDF
International Journal of Engineering Research and Development
IJERD Editor
 
PDF
Android By Vipin
Vipin Mundayad
 
PPTX
Session 2 beccse
vin123456gangal
 
PPT
Android development tutorial
nazzf
 
PPTX
Getting started with android
amitgb
 
PDF
Javame sdk-datasheet-167819
Oscar Eduardo
 
DOCX
Android..overwiew
Sai Teja
 
PPT
Introduction to Mobile Application Development
Senthil Kanth
 
PPT
1 introduction of android
akila_mano
 
PPTX
Android basic principles
Henk Laracker
 
PPT
Android software stack
Soba Arjun
 
PPTX
Android architecture
Saurabh Kukreja
 
PDF
Android App Development Intro at ESC SV 2012
Opersys inc.
 
PPTX
Android Operating System Architecture
DINESH KUMAR ARIVARASAN
 
PPTX
Android architecture
poojapainter
 
PDF
Software training report
Natasha Bains
 
PPSX
ANDROID
Ranjan Som
 
Android
Anand Buddarapu
 
Android chapter02-setup2-emulator
guru472
 
International Journal of Engineering Research and Development
IJERD Editor
 
Android By Vipin
Vipin Mundayad
 
Session 2 beccse
vin123456gangal
 
Android development tutorial
nazzf
 
Getting started with android
amitgb
 
Javame sdk-datasheet-167819
Oscar Eduardo
 
Android..overwiew
Sai Teja
 
Introduction to Mobile Application Development
Senthil Kanth
 
1 introduction of android
akila_mano
 
Android basic principles
Henk Laracker
 
Android software stack
Soba Arjun
 
Android architecture
Saurabh Kukreja
 
Android App Development Intro at ESC SV 2012
Opersys inc.
 
Android Operating System Architecture
DINESH KUMAR ARIVARASAN
 
Android architecture
poojapainter
 
Software training report
Natasha Bains
 
ANDROID
Ranjan Som
 

Similar to Android development tutorial (20)

PPTX
Introduction to android
zeelpatel0504
 
PPT
Android My Seminar
Ganesh Waghmare
 
PPTX
Android development process- thorsignia
charan Teja
 
PPTX
Android understanding
Ramesh Rao
 
PDF
01 02 - introduction - adroid stack
Siva Kumar reddy Vasipally
 
PPTX
Notes Unit2.pptx
MIT Autonomous Aurangabad
 
PDF
Wifi Direct Based Chat And File Transfer Android Application
Nitin Bhasin
 
PPT
Introduction to Android
Ranjith Kumar
 
PPTX
mobile application using flutter and android studio
abdibedilu2
 
PPT
1 - introduction about android programming concepts
ssmietpremalatha
 
PPT
Andriod
Chayan Upadhyay
 
PPTX
Android
Intekhab Alam Khan
 
PPT
PPT Companion to Android
Dharani Kumar Madduri
 
PPT
Android Seminar
Ganesh Waghmare
 
DOCX
Android seminar-report-body.doc
Deepak Yadav
 
PDF
Android
Lina Shamiah
 
PPT
An introduction to Android
Rajesh Jambukia
 
PPS
Android Introduction
mehfooz7007
 
PDF
01 03 - introduction to android
Siva Kumar reddy Vasipally
 
PDF
Phonebook Directory or Address Book In Android
ABHISHEK DINKAR
 
Introduction to android
zeelpatel0504
 
Android My Seminar
Ganesh Waghmare
 
Android development process- thorsignia
charan Teja
 
Android understanding
Ramesh Rao
 
01 02 - introduction - adroid stack
Siva Kumar reddy Vasipally
 
Notes Unit2.pptx
MIT Autonomous Aurangabad
 
Wifi Direct Based Chat And File Transfer Android Application
Nitin Bhasin
 
Introduction to Android
Ranjith Kumar
 
mobile application using flutter and android studio
abdibedilu2
 
1 - introduction about android programming concepts
ssmietpremalatha
 
Andriod
Chayan Upadhyay
 
PPT Companion to Android
Dharani Kumar Madduri
 
Android Seminar
Ganesh Waghmare
 
Android seminar-report-body.doc
Deepak Yadav
 
Android
Lina Shamiah
 
An introduction to Android
Rajesh Jambukia
 
Android Introduction
mehfooz7007
 
01 03 - introduction to android
Siva Kumar reddy Vasipally
 
Phonebook Directory or Address Book In Android
ABHISHEK DINKAR
 
Ad

Recently uploaded (20)

PPTX
265587293-NFPA 101 Life safety code-PPT-1.pptx
chandermwason
 
PPTX
Green Building & Energy Conservation ppt
Sagar Sarangi
 
PPTX
Hashing Introduction , hash functions and techniques
sailajam21
 
PPTX
Mechanical Design of shell and tube heat exchangers as per ASME Sec VIII Divi...
shahveer210504
 
PDF
Biomechanics of Gait: Engineering Solutions for Rehabilitation (www.kiu.ac.ug)
publication11
 
PDF
Zilliz Cloud Demo for performance and scale
Zilliz
 
PPTX
Day2 B2 Best.pptx
helenjenefa1
 
PDF
Set Relation Function Practice session 24.05.2025.pdf
DrStephenStrange4
 
PPTX
GitOps_Repo_Structure for begeinner(Scaffolindg)
DanialHabibi2
 
DOCX
8th International Conference on Electrical Engineering (ELEN 2025)
elelijjournal653
 
PPTX
Introduction to Design of Machine Elements
PradeepKumarS27
 
DOCX
CS-802 (A) BDH Lab manual IPS Academy Indore
thegodhimself05
 
PPTX
Lecture 1 Shell and Tube Heat exchanger-1.pptx
mailforillegalwork
 
PPTX
MobileComputingMANET2023 MobileComputingMANET2023.pptx
masterfake98765
 
PPTX
Shinkawa Proposal to meet Vibration API670.pptx
AchmadBashori2
 
PPTX
Evaluation and thermal analysis of shell and tube heat exchanger as per requi...
shahveer210504
 
PDF
Unified_Cloud_Comm_Presentation anil singh ppt
anilsingh298751
 
PPTX
GitOps_Without_K8s_Training_detailed git repository
DanialHabibi2
 
PPTX
Solar Thermal Energy System Seminar.pptx
Gpc Purapuza
 
PPTX
GitOps_Without_K8s_Training simple one without k8s
DanialHabibi2
 
265587293-NFPA 101 Life safety code-PPT-1.pptx
chandermwason
 
Green Building & Energy Conservation ppt
Sagar Sarangi
 
Hashing Introduction , hash functions and techniques
sailajam21
 
Mechanical Design of shell and tube heat exchangers as per ASME Sec VIII Divi...
shahveer210504
 
Biomechanics of Gait: Engineering Solutions for Rehabilitation (www.kiu.ac.ug)
publication11
 
Zilliz Cloud Demo for performance and scale
Zilliz
 
Day2 B2 Best.pptx
helenjenefa1
 
Set Relation Function Practice session 24.05.2025.pdf
DrStephenStrange4
 
GitOps_Repo_Structure for begeinner(Scaffolindg)
DanialHabibi2
 
8th International Conference on Electrical Engineering (ELEN 2025)
elelijjournal653
 
Introduction to Design of Machine Elements
PradeepKumarS27
 
CS-802 (A) BDH Lab manual IPS Academy Indore
thegodhimself05
 
Lecture 1 Shell and Tube Heat exchanger-1.pptx
mailforillegalwork
 
MobileComputingMANET2023 MobileComputingMANET2023.pptx
masterfake98765
 
Shinkawa Proposal to meet Vibration API670.pptx
AchmadBashori2
 
Evaluation and thermal analysis of shell and tube heat exchanger as per requi...
shahveer210504
 
Unified_Cloud_Comm_Presentation anil singh ppt
anilsingh298751
 
GitOps_Without_K8s_Training_detailed git repository
DanialHabibi2
 
Solar Thermal Energy System Seminar.pptx
Gpc Purapuza
 
GitOps_Without_K8s_Training simple one without k8s
DanialHabibi2
 
Ad

Android development tutorial

  • 2. Contents 2  What’s Android  Android architecture  Android software development  ‘Hello World’ on Android  More…
  • 4. Android Phones 4 Motorola Cliq HTC G1 HTC Hero Samsung i7500 Samsung Moment Motorola Droid HTC Magic HTC Tattoo Sony X10
  • 5. Mobile Devices 5  It’s obvious that mobile device may take the place of PC in future  OS plays a vital part Processor Device Embedded OS Middleware Apps
  • 6. 6
  • 7. OHA and Android 7  OHA(Open Handset Alliance) is a group of 71 technology and mobile companies, including Google, Intel, Dell, HTC and China Mobile…  OHA’s aim:  accelerate innovation in mobile phones  offer consumers a richer, less expensive, and better mobile experience  OHA developed Android™, the first complete, open, and free mobile platform  OHA was initially called up by Google, and Google is the ‘captain’
  • 8. What’s Android 8  Generally, Android is a software stack for mobile devices that includes an operating system, middleware and key applications  Android is based on JAVA and all its applications are developed in JAVA  The JAVA VM, known as Dalvik, is highly customized and optimized for mobile devices  Android SDK offers rich tools for android application development and many useful APIs。 The core of Android
  • 9. Android Features #1 9  Application framework enabling reuse and replacement of components  Optimized Java virtual machine: Dalvik  Optimized Graphics Processing, supporting 2D and 3D graphics(OpenGL ES 1.0 )  Integrated open source web browser: WebKit  SQLite for structured data storage
  • 10. Android Features #2 10  Multimedia capability, supporting varieties of audio, video and still image formats  GSM Telephony  Bluetooth, EDGE, 3G and Wi-Fi support  Camera, GPS, compass, accelerometer and other sensors support  Rich development environment, including an emulator, debugging tools, memory probe tools, log tools and powerful eclipse plugins Hardware dependent
  • 12. 12
  • 13. Linux Kernel 13  Note that Android based on a Linux kernel not a Linux OS  Supplies Security, Memory management, Process management, Network stack and Driver model  Acts as an abstraction layer between the hardware and the rest of the software stack
  • 14. Libraries 14  Run in system background  Using C/C++ Language  4 types of Libraries  Bionic Libc, system C libraries  Function Libraries, supporting multimedia, web browser, SQLite...  Native Servers  Hardware Abstraction Libraries
  • 15. Core Libraries 15  System C library, the standard C system library, tuned for embedded Linux-based devices  Media Libraries, support playback and recording of many popular audio and video formats, as well as image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG  Surface Manager, manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications  WebKit, a modern web browser engine which powers both the Android browser and an embeddable web view  SGL, the underlying 2D graphics engine  3D libraries, an implementation based on OpenGL ES 1.0 APIs  FreeType , bitmap and vector font rendering  SQLite , a powerful and lightweight relational database engine
  • 16. Andoid Runtime 16  The core of Android platform  Dalvik Virtual Machine  Register-based  Executes files in the Dalvik Executable (.dex) format  Java core Libraries  Provides most of the functionality of the Java programming language.
  • 17. Android Runtime (cont.) 17  The functions of Java core libraries rely on the Dalvik VM and the underlying Linux kernel  Multiple Dalvik VMs may run at the same time  Every Android application runs in its own process, with its own instance of the Dalvik virtual machine  The "dx" tool in Android SDK can transform compiled JAVA class into the .dex format
  • 18. Dalvik Virtual Machine 18  Android custom implementation virtual machine  Provides application portability and runtime consistency  Runs optimized file format (.dex) and Dalvik bytecode  Java .class / .jar files converted to .dex at build time  Designed for embedded environment  Supports multiple virtual machine processes per device  Highly CPU-optimized bytecode interpreter  Efficiently Using runtime memory  Core Libraries  Core APIs for Java language provide a powerful, yet simple and familiar development platform
  • 19. DVM vs. JVM 19  DVM  Google  Dalvik executable  Only supports a subset of standard Java Library  JVM  Sun  Java bytecode  Some worries that Java world may be divided into different communities, each has its own Java standard
  • 20. Application Framework 20  Simplify the reuse of components  Applications can publish their capabilities and any other application may then make use of those capabilities  Applications is a set of services and systems, include  Views system, content providers, resources manager and so on
  • 21. Application Framework (cont.) 21  Activity Manager, manages the lifecycle of applications and provides a common navigation backstack  Notification Manager, enables all applications to display custom alerts in the status bar  Resource Manager, providing access to non-code resources such as localized strings, graphics, and layout files  Content Providers, access data from other applications (such as Contacts), or to share their own data  Views, used to build an application, including lists, grids, text boxes, buttons, and even an embeddable web browser
  • 22. Applications 22  A set of core applications shipped with Android platform  an email client, SMS program, calendar, maps, browser, contacts, and others  All written in Java  Our applications are in the same level as these applications
  • 24. Development Environment  IDE – Eclipse  Eclipse plug-in - ADT  Software Development Kit (SDK)  Android Emulator  Debugger
  • 25. Setup Android SDK 25  Download Android SDK and extract the zip file to an arbitrary folder  http://androidappdocs.appspot.com/sdk/index.html  E.g.: extract to C:  The SDK will be used by ADT in eclipse
  • 26. Setup ADT plugin 26  Install Eclipse ADT plugin  Eclipse must be J2EE edition, 3.5 recommended  Update site: https://dl- ssl.google.com/android/eclip se/  Install all the plugins in the repository  Restart needed after installation
  • 27. Configure ADT Plugin 27  Open eclipse Window->Preferences, select Android  Setup the SDK location as the folder where you extracted the downloaded SDK zip file
  • 28. Setup SDK APIs 28  Open Window->Android SDK and AVD Manager  Click Available Packages and then choose proper APIs to install, the latest may be the best
  • 29. Setup Emulators 29  After SDK APIs installation, click Virtual Devices  Click new, there will be a dialog  input a name  choose a running target and a skin  specify the SD card size
  • 30. Ready… 30  Now you may start the AVD  Click start to start the new AVD  First start-up may take a very long time
  • 31. ‘Hello World’ on Android 31
  • 32. Create a new Android Project 32  Open File->New- >Android project  Project name  Build Target  Application name  Package name  Create Activity
  • 33. Hello World Project 33  src: source folder  gen: SDK generated file  android 2.2: reference lib  assets: binary resources  res: resource files and resource description files  AndroidManifest.xml: application description file  default.properties: project properties file
  • 34. Say Hello World 34  modify HelloWorld.java
  • 35. Run Hello World 35  Select HelloWorld Project, Run->Run as->Android Application  ADT will start a proper AVD and run HelloWorld app on it
  • 36. Behind HelloWorld #1 36  R.java, generated by Android SDK, represents all the resources of the app. resources are all in res folder  resources are pre-compiled into binary format /* AUTO-GENERATED FILE. DO NOT MODIFY. * * This class was automatically generated by the * aapt tool from the resource data it found. It * should not be modified by hand. */ package sample.hello; public final class R { public static final class attr { } public static final class drawable { public static final int icon=0x7f020000; } public static final class layout { public static final int main=0x7f030000; } public static final class string { public static final int app_name=0x7f040001; public static final int hello=0x7f040000; } }
  • 37. Linear Layout Behind HelloWorld #2 37  res/layout , contains layout declarations of the app, in XML format, UIs are built according to the layout file main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android=http://schemas.android.com/apk/res/android android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> TextView, display static text A reference to String resource ‘hello’
  • 38. referenced in res/layout/mai n.xml Behind HelloWorld #3 38  res/values, contains string declarations or other values(e.g.:colors) of the app  string.xml, contains string resources <?xml version="1.0" encoding="utf-8"?> <resources> <string name="hello">Hello World, HelloWorld!</string> <string name="app_name">HelloWorld</string> </resources> referenced in AndroidManifest.xml
  • 39. Behind HelloWorld #4 39  res/drawable, contains all image resources  folders may have suffixes, app will choose the most suitable one, so do the other resources  three folders: drawable-ldpi, drawable-hdpi, drawable-mdpi, each contains an icon.png file  app will choose the proper icon according to the device DPI  reference name:@drawable/icon  other folders we may use in future  menu, anim (animation), xml ( preference and searchable)
  • 40. Behind HelloWorld #5 40  AndroidManifest.xml describe the application  declare app’s name, version, icon, permission, etc…  declare the application's components: activity, service ,receiver or provider <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sample.hello" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloWorld" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER”/> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="8" /> </manifest>
  • 41. Core Components-Activity #1 41  Basically, An activity presents a visual user interface for one focused endeavor the user can undertake  An application might consist of just one activity or several, each Activity is derived from android.app.Activity and should be declared in AndroidManifest.xml file  Each activity is given a default window to draw in, the window may be full screen or smaller and on top of other window  The visual content of the window is provided by a hierarchy of views — objects derived from the base View class  Activity.setContentView() method is used to set a certain hierarchy of view objects
  • 42. Core Components-Activity #2 42  Activities are activated by asynchronous messages called intents  An intent is an Intent object that holds the content of the message  The action being requested or the URI of the data to act on  The <intent-filter> label in AndroidManifest.xml file specifies the Intent that can start the Activity  declares the main activity, it will be started automatically when the app starts  An activity is launched (or given something new to do) by passing an Intent object to Context.startActivity() or Activity.startActivityForResult()
  • 44. Other Core Components 44  Service  A service doesn't have a visual user interface, runs in the background for a period of time  Broadcast receivers  a component that does nothing but receive and react to broadcast announcements  Content providers  A content provider makes a specific set of the application's data available to other applications.  The data can be stored in the file system, in an SQLite database, or in any other manner that makes sense
  • 45. Beyond HelloWorld #1 45  Build up an app that you can input your greetings and display your greetings  Input: EditText  Display: TextView  Of course, we have to add an button  Edit res/layout/main.xml file to add these components  each has an android:id property, used to reference it in code
  • 46. Beyond HelloWorld #2 46  modify HelloWorld.java  firstly get the references declared in main.xml  then add event response for Button
  • 47. Beyond HelloWorld #3 47  Finished!  Run->Run as->Android Application  Quite easy, isn’t it?
  • 49. Useful Materials 49 Android Official Site • http://www.android.com Android SDK, Tutorial, Concepts and API docs • http://androidappdocs.appspot.com/index.html Android Development Community • http://www.anddev.org/ 30 Days Android Apps Development • http://bakhtiyor.com/category/30-days-of-android-apps/
  • 50. Thank U so much! 50