1. The document discusses methods to identify the fuzzy game value of a matrix with interval data. Interval data is used to model uncertainty in payoffs.
2. To determine the crisp game value of an interval matrix game, entries must be crisply related both within rows and columns. The saddle interval is the crisp game value.
3. When entries are not always crisply related, the document defines the notions of least and greatest intervals in a vector to determine the fuzzy game value. This extends classical game theory to account for uncertainty in payoffs.