Here I have usedthunder
and rainsoundsto setthe
scene formy audio.
Thissoundis runningongravel.I
thoughtthiswas the bestsoundto
showsomebodyrunningaway.The
soundgraduallychangesfromquiet
to loud.I didthisusingkeyframe
editing.
Thisis a thuddingsound.Thisisto
representthe monstersapproach.I
have made each stepa different
volume.Itstartsoff quietsothe
monsterseemsfarawaythen
graduallygetslouderasthe monster
getscloser. I didthisusingkeyframe
editing.
Here I have takena heavybreathingclip
and cut it tomake itsmaller.Ithenused
a screamingsoundinthe middle, and
thenaddedthe same heavybreathing
clipagain.
Thisis a shootingsound.Ihad to cut downthe file
and thenI copiedthe soundandpastedthemnext
to each othersothe same shootingsoundwas
repeated.
Thisis the monstercharactersroar. The firstpart of the
soundclipisas loudas it can go. The secondpart starts
off veryloudand goesgraduallyquietertodemonstrate
the monsterslowlydying.

Audio explanation

  • 1.
    Here I haveusedthunder and rainsoundsto setthe scene formy audio. Thissoundis runningongravel.I thoughtthiswas the bestsoundto showsomebodyrunningaway.The soundgraduallychangesfromquiet to loud.I didthisusingkeyframe editing. Thisis a thuddingsound.Thisisto representthe monstersapproach.I have made each stepa different volume.Itstartsoff quietsothe monsterseemsfarawaythen graduallygetslouderasthe monster getscloser. I didthisusingkeyframe editing. Here I have takena heavybreathingclip and cut it tomake itsmaller.Ithenused a screamingsoundinthe middle, and thenaddedthe same heavybreathing clipagain. Thisis a shootingsound.Ihad to cut downthe file and thenI copiedthe soundandpastedthemnext to each othersothe same shootingsoundwas repeated. Thisis the monstercharactersroar. The firstpart of the soundclipisas loudas it can go. The secondpart starts off veryloudand goesgraduallyquietertodemonstrate the monsterslowlydying.