ALGORITHMS AND
FLOWCHARTS
By: KIRTI VERMA
CSE,LNCT
ALGORITHMS AND FLOWCHARTS
• A typical programming task can be divided into two
phases:
• Problem solving phase
• produce an ordered sequence of steps that describe
solution of problem
• this sequence of steps is called an algorithm
• Implementation phase
• implement the program in some programming language
Steps in Problem Solving
• First produce a general algorithm (one can use
pseudocode)
• Refine the algorithm successively to get step by
step detailed algorithm that is very close to a
computer language.
• Pseudocode is an artificial and informal language
that helps programmers develop algorithms.
Pseudocode is very similar to everyday English.
Pseudocode & Algorithm
• Example 1: Write an algorithm to
determine a student’s final grade and
indicate whether it is passing or failing.
The final grade is calculated as the average
of four marks.
Pseudocode & Algorithm
Pseudocode:
• Input a set of 4 marks
• Calculate their average by summing and dividing
by 4
• if average is below 50
Print “FAIL”
else
Print “PASS”
Pseudocode & Algorithm
• Detailed Algorithm
• Step 1: Input M1,M2,M3,M4
Step 2: GRADE  (M1+M2+M3+M4)/4
Step 3: if (GRADE < 50) then
Print “FAIL”
else
Print “PASS”
endif
The Flowchart
• (Dictionary) A schematic representation of a sequence of
operations, as in a manufacturing process or computer
program.
• (Technical) A graphical representation of the sequence of
operations in an information system or program.
The Flowchart
A Flowchart
• shows logic of an algorithm
• emphasizes individual steps and their
interconnections
• e.g. control flow from one action to the next
Flowcharts
• Flowcharts is a graph used to depict or show a
step by step solution using symbols which
represent a task.
• The symbols used consist of geometrical shapes
that are connected by flow lines.
• It is an alternative to pseudocoding; whereas a
pseudocode description is verbal, a flowchart is
graphical in nature.
Principles
of
Programming
-
NI
July
2005
9
Flowchart Symbols
Principles
of
Programming
-
NI
July
2005
10
Terminal symbol - indicates the beginning and
end points of an algorithm.
Process symbol - shows an instruction other than
input, output or selection.
Input-output symbol - shows an input or an output
operation.
Disk storage I/O symbol - indicates input from or output to
disk storage.
Printer output symbol - shows hardcopy printer
output.
Flowchart Symbols cont…
Principles
of
Programming
-
NI
July
2005
11
Selection symbol - shows a selection process
for two-way selection.
Off-page connector - provides continuation of a
logical path on another page.
On-page connector - provides continuation
of logical path at another point in the same
page.
Flow lines - indicate the logical sequence of
execution steps in the algorithm.
Flowchart–sequencecontrolstructure
Principles
of
Programming
-
NI
July
2005
12
Statement 2
Statement 1
Statement 3
:
Flowchart–selectioncontrolstructure
Principles
of
Programming
-
NI
July
2005
13
Condition
else-
statement(s)
then-
statement(s)
Yes
No
Flowchart–repetitioncontrolstructure
Principles
of
Programming
-
NI
July
2005
14
Condition
Loop
Statement(s)
yes
no
Flowchart – example 1
Principles
of
Programming
-
NI
July
2005
15
Begin
Read birth date
Calculate
Age = current year – birth date
Display
age
End
Flowchart – example 2
Principles
of
Programming
-
NI
July
2005
16
Begin
Read age
End
Age > 55? NO
YES
print “Pencen” print “Kerja lagi”
Flowchart – example 5
Principles
of
Programming
-
NI
July
2005
17
Begin
End
current_number <= 10?
NO
YES
sum = 0
current_number = 1
sum = sum + current_number
current_number = current_number + 1
print sum
Flowchart Symbols
Oval
Parallelogram
Rectangle
Diamond
Hybrid
Name Symbol Use in Flowchart
Denotes the beginning or end of the program
Denotes an input operation
Denotes an output operation
Denotes a decision (or branch) to be made.
The program should continue along one of
two routes. (e.g. IF/THEN/ELSE)
Denotes a process to be carried out
e.g. addition, subtraction, division etc.
Flow line Denotes the direction of logic flow in the program
Example
PRINT
“PASS”
Step 1: Input M1,M2,M3,M4
Step 2: GRADE  (M1+M2+M3+M4)/4
Step 3: if (GRADE <50) then
Print “FAIL”
else
Print “PASS”
endif
START
Input
M1,M2,M3,M4
GRADE(M1+M2+M3+M4)/4
IS
GRADE<5
0
PRINT
“FAIL”
STOP
Y
N
Example 2
• Write an algorithm and draw a flowchart to
convert the length in feet to centimeter.
Pseudocode:
• Input the length in feet (Lft)
• Calculate the length in cm (Lcm) by multiplying
Lft with 30
• Print length in cm (LCM)
Example 2
Algorithm
• Step 1: Input Lft
• Step 2: Lcm  Lft x 30
• Step 3: Print Lcm
START
Input
Lft
Lcm  Lft x 30
Print
Lcm
STOP
Flowchart
Example 3
Write an algorithm and draw a flowchart that
will read the two sides of a rectangle and
calculate its area.
Pseudocode
• Input the width (W) and Length (L) of a rectangle
• Calculate the area (A) by multiplying L with W
• Print A
Example 3
Algorithm
• Step 1: Input W,L
• Step 2: A  L x W
• Step 3: Print A
START
Input
W, L
A  L x W
Print
A
STOP
Example 4
• Write an algorithm and draw a flowchart that will
calculate the roots of a quadratic equation
• Hint: d = sqrt ( ), and the roots are: x1 =
(–b + d)/2a and x2 = (–b – d)/2a
2
0
ax bx c
  
2
4
b ac

Exercises: Algorithm & Flowchart
1.) Create an algorithm and a flowchart that will accept/read two
numbers and then display the bigger number.
2.) Create an algorithm and a flowchart that will compute the area of
a circle.
3.) Create an algorithm and a flowchart that will compute the sum of
two numbers. If the sum is below or equal to twenty, two numbers
will be entered again. If the sum is above 20, it will display the sum.
4) Create an algorithm and a flowchart that will output the largest
number among the three numbers.
Assignment 1
1. Create an algorithm and a flowchart that will output for g.c.d.
2. Create an algorithm and a flowchart that will output the factorial of a
given number.
3. Create an algorithm and a flowchart that will output the Fibonacci
series up to a given number.
4. Create an algorithm and a flowchart that will output all the prime
numbers between 2 numbers.
Complexity of the Algorithms
Complexity in algorithms refers to the amount of
resources (such as time or memory) required to solve
a problem or perform a task.
The most common measure of complexity is time
complexity, which refers to the amount of time an
algorithm takes to produce a result as a function of
the size of the input.
Space (Memory) complexity refers to the amount of
memory used by an algorithm.
Algorithm designers strive to develop algorithms
with the lowest possible time and memory
complexities, since this makes them more efficient
and scalable.
Complexity
• Time Complexity: Time taken by the
algorithm to solve the problem. It is
measured by calculating the
iteration of loops, number of
comparisons etc.
• Time complexity is a function
describing the amount of time an
algorithm takes in terms of the
amount of input to the algorithm.
•
• Space Complexity: Space taken by
the algorithm to solve the
problem. It includes space used by
necessary input variables and any
extra space (excluding the space
taken by inputs) that is used by
the algorithm.
• Space complexity is sometimes
ignored because the space used is
minimal and/ or obvious, but
sometimes it becomes an issue as
time.
•

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BCE L-2 Algorithms-and-Flowchart-ppt.ppt

  • 2. ALGORITHMS AND FLOWCHARTS • A typical programming task can be divided into two phases: • Problem solving phase • produce an ordered sequence of steps that describe solution of problem • this sequence of steps is called an algorithm • Implementation phase • implement the program in some programming language
  • 3. Steps in Problem Solving • First produce a general algorithm (one can use pseudocode) • Refine the algorithm successively to get step by step detailed algorithm that is very close to a computer language. • Pseudocode is an artificial and informal language that helps programmers develop algorithms. Pseudocode is very similar to everyday English.
  • 4. Pseudocode & Algorithm • Example 1: Write an algorithm to determine a student’s final grade and indicate whether it is passing or failing. The final grade is calculated as the average of four marks.
  • 5. Pseudocode & Algorithm Pseudocode: • Input a set of 4 marks • Calculate their average by summing and dividing by 4 • if average is below 50 Print “FAIL” else Print “PASS”
  • 6. Pseudocode & Algorithm • Detailed Algorithm • Step 1: Input M1,M2,M3,M4 Step 2: GRADE  (M1+M2+M3+M4)/4 Step 3: if (GRADE < 50) then Print “FAIL” else Print “PASS” endif
  • 7. The Flowchart • (Dictionary) A schematic representation of a sequence of operations, as in a manufacturing process or computer program. • (Technical) A graphical representation of the sequence of operations in an information system or program.
  • 8. The Flowchart A Flowchart • shows logic of an algorithm • emphasizes individual steps and their interconnections • e.g. control flow from one action to the next
  • 9. Flowcharts • Flowcharts is a graph used to depict or show a step by step solution using symbols which represent a task. • The symbols used consist of geometrical shapes that are connected by flow lines. • It is an alternative to pseudocoding; whereas a pseudocode description is verbal, a flowchart is graphical in nature. Principles of Programming - NI July 2005 9
  • 10. Flowchart Symbols Principles of Programming - NI July 2005 10 Terminal symbol - indicates the beginning and end points of an algorithm. Process symbol - shows an instruction other than input, output or selection. Input-output symbol - shows an input or an output operation. Disk storage I/O symbol - indicates input from or output to disk storage. Printer output symbol - shows hardcopy printer output.
  • 11. Flowchart Symbols cont… Principles of Programming - NI July 2005 11 Selection symbol - shows a selection process for two-way selection. Off-page connector - provides continuation of a logical path on another page. On-page connector - provides continuation of logical path at another point in the same page. Flow lines - indicate the logical sequence of execution steps in the algorithm.
  • 15. Flowchart – example 1 Principles of Programming - NI July 2005 15 Begin Read birth date Calculate Age = current year – birth date Display age End
  • 16. Flowchart – example 2 Principles of Programming - NI July 2005 16 Begin Read age End Age > 55? NO YES print “Pencen” print “Kerja lagi”
  • 17. Flowchart – example 5 Principles of Programming - NI July 2005 17 Begin End current_number <= 10? NO YES sum = 0 current_number = 1 sum = sum + current_number current_number = current_number + 1 print sum
  • 18. Flowchart Symbols Oval Parallelogram Rectangle Diamond Hybrid Name Symbol Use in Flowchart Denotes the beginning or end of the program Denotes an input operation Denotes an output operation Denotes a decision (or branch) to be made. The program should continue along one of two routes. (e.g. IF/THEN/ELSE) Denotes a process to be carried out e.g. addition, subtraction, division etc. Flow line Denotes the direction of logic flow in the program
  • 19. Example PRINT “PASS” Step 1: Input M1,M2,M3,M4 Step 2: GRADE  (M1+M2+M3+M4)/4 Step 3: if (GRADE <50) then Print “FAIL” else Print “PASS” endif START Input M1,M2,M3,M4 GRADE(M1+M2+M3+M4)/4 IS GRADE<5 0 PRINT “FAIL” STOP Y N
  • 20. Example 2 • Write an algorithm and draw a flowchart to convert the length in feet to centimeter. Pseudocode: • Input the length in feet (Lft) • Calculate the length in cm (Lcm) by multiplying Lft with 30 • Print length in cm (LCM)
  • 21. Example 2 Algorithm • Step 1: Input Lft • Step 2: Lcm  Lft x 30 • Step 3: Print Lcm START Input Lft Lcm  Lft x 30 Print Lcm STOP Flowchart
  • 22. Example 3 Write an algorithm and draw a flowchart that will read the two sides of a rectangle and calculate its area. Pseudocode • Input the width (W) and Length (L) of a rectangle • Calculate the area (A) by multiplying L with W • Print A
  • 23. Example 3 Algorithm • Step 1: Input W,L • Step 2: A  L x W • Step 3: Print A START Input W, L A  L x W Print A STOP
  • 24. Example 4 • Write an algorithm and draw a flowchart that will calculate the roots of a quadratic equation • Hint: d = sqrt ( ), and the roots are: x1 = (–b + d)/2a and x2 = (–b – d)/2a 2 0 ax bx c    2 4 b ac 
  • 25. Exercises: Algorithm & Flowchart 1.) Create an algorithm and a flowchart that will accept/read two numbers and then display the bigger number. 2.) Create an algorithm and a flowchart that will compute the area of a circle. 3.) Create an algorithm and a flowchart that will compute the sum of two numbers. If the sum is below or equal to twenty, two numbers will be entered again. If the sum is above 20, it will display the sum. 4) Create an algorithm and a flowchart that will output the largest number among the three numbers.
  • 26. Assignment 1 1. Create an algorithm and a flowchart that will output for g.c.d. 2. Create an algorithm and a flowchart that will output the factorial of a given number. 3. Create an algorithm and a flowchart that will output the Fibonacci series up to a given number. 4. Create an algorithm and a flowchart that will output all the prime numbers between 2 numbers.
  • 27. Complexity of the Algorithms Complexity in algorithms refers to the amount of resources (such as time or memory) required to solve a problem or perform a task. The most common measure of complexity is time complexity, which refers to the amount of time an algorithm takes to produce a result as a function of the size of the input. Space (Memory) complexity refers to the amount of memory used by an algorithm. Algorithm designers strive to develop algorithms with the lowest possible time and memory complexities, since this makes them more efficient and scalable.
  • 28. Complexity • Time Complexity: Time taken by the algorithm to solve the problem. It is measured by calculating the iteration of loops, number of comparisons etc. • Time complexity is a function describing the amount of time an algorithm takes in terms of the amount of input to the algorithm. • • Space Complexity: Space taken by the algorithm to solve the problem. It includes space used by necessary input variables and any extra space (excluding the space taken by inputs) that is used by the algorithm. • Space complexity is sometimes ignored because the space used is minimal and/ or obvious, but sometimes it becomes an issue as time. •