The document discusses challenges in GPU compilers. It begins with introductions and abbreviations. It then outlines the topics to be covered: a brief history of GPUs, what makes GPUs special, how to program GPUs, writing a GPU compiler including front-end, middle-end, and back-end aspects, and a few words about graphics. Key points are that GPUs are massively data-parallel, execute instructions in lockstep, and require supporting new language features like OpenCL as well as optimizing for and mapping to the GPU hardware architecture.