Coding Standards and Best
Programming Practices




                  Compiled by : Asim R. Siddiqui
"Where there are two bugs, there is likely to be a
      third.“

    “Don't patch bad code - rewrite it."

    "Don't stop with your first draft."




Quotations
Software Maintenance
    Less Bugs
    Teamwork
    Team switching
    Cost




Why Have Coding
Standards?
Introduction
 Anybody can write code. With a few months of programming experience, you can write
    'working applications'. Making it work is easy, but doing it the right way requires more
    work, than just making it work.

 Believe it, majority of the programmers write 'working code', but not ‘good code'. Writing
    'good code' is an art and you must learn and practice it.

 Everyone may have different definitions for the term ‘good code’. In my definition, the
    following are the characteristics of good code.

 Reliable
 Maintainable
 Efficient
Purpose of coding standards
and best practices
 To develop reliable and maintainable applications, you must follow
    coding standards and best practices.

 The naming conventions, coding standards and best practices described
   in this document are compiled from our own experience and by
   referring to various Microsoft and non Microsoft guidelines.

 There are several standards exists in the programming industry. None of
   them are wrong or bad and you may follow any of them. What is more
   important is, selecting one standard approach and ensuring that
   everyone is following it.
How to follow the standards
across the team


 If you have a team of different skills and tastes, you are going to have a
     tough time convincing everyone to follow the same standards. The
     best approach is to have a team meeting and developing your own
     standards document. You may use this document as a template to
     prepare your own document.
After you start the development, you must schedule code review meetings
  to ensure that everyone is following the rules. 3 types of code reviews are
  recommended:

Peer review – another team member review the code to ensure that the code
  follows the coding standards and meets requirements. Every file in the
  project must go through this process.

Architect review – the architect of the team must review the core modules of
  the project to ensure that they adhere to the design and there is no “big”
  mistakes that can affect the project in the long run.

Group review – randomly select one or more files and conduct a group review
  once in a week.
Naming Conventions and
Standards
 Note :
 The terms Pascal Casing and Camel Casing are used throughout this
   document.
 Pascal Casing - First character of all words are Upper Case and other
   characters are lower case.
 Example: BackColor
 Camel Casing - First character of all words, except the first word are Upper
   Case and other characters are lower case.
 Example: backColor
1. Use Pascal casing for Class names

  public class HelloWorld
  {
    ...
  }

2. Use Pascal casing for Method names

  void SayHello(string name)
  {
      ...
  }


3. Use Camel casing for variables and method parameters

  int totalCount = 0;
  void SayHello(string name)
  {
    string fullMessage = "Hello " + name;
    ...
  }
6. Use Meaningful, descriptive words to name variables. Do not use abbreviations.

   Good:                                               Not Good:

   string address                                      string nam
   int salary                                          string addr
                                                       int sal

7. Do not use single character variable names like i, n, s etc. Use names like
   index, temp
    One exception in this case would be variables used for iterations in loops:

    for ( int i = 0; i < count; i++ )
    {
            ...
    }

    If the variable is used only as a counter for iteration and is not used anywhere
           else in the loop, many people still like to use a single char variable (i)
           instead of inventing a different suitable name.
8. Do not use underscores (_) for local variable names.

9. All member variables must be prefixed with underscore (_) so that they can
   be identified from other local variables.

10.Do not use variable names that resemble keywords.

11. Prefix boolean variables, properties and methods with “is” or similar
   prefixes.

    Ex: private bool _isFinished

12.Namespace names should follow the standard pattern

   <company name>.<product name>.<top level module>.<bottom level module>
Control           Prefix
Label             lbl
TextBox           txt

DataGrid          dtg
Button            btn
ImageButton       imb
Hyperlink         hlk
DropDownList      ddl

ListBox           lst

DataList          dtl

Repeater          rep

Checkbox          chk

CheckBoxList      cbl

RadioButton       rdo

RadioButtonList   rbl

Image             img

Panel             pnl

PlaceHolder       phd

Table             tbl

Validators        val
14.   File name should match with class name.
Indentation and Spacing
1. Use TAB for indentation. Do not use SPACES. Define the Tab size as 4.

2. Comments should be in the same level as the code (use the same level of
   indentation).

   Good:

   // Format a message and display

    string fullMessage = "Hello " + name;
   DateTime currentTime = DateTime.Now;
   string message = fullMessage + ", the time is : " +
   currentTime.ToShortTimeString();
   MessageBox.Show ( message );
Not Good:

   // Format a message and display
              string fullMessage = "Hello " + name;
              DateTime currentTime = DateTime.Now;
           string message = fullMessage + ", the time is : " +
         currentTime.ToShortTimeString();
           MessageBox.Show ( message );

3.Curly braces ( {} ) should be in the same level as the code outside the braces.
4. Use one blank line to separate logical groups of code.

Good:
  bool SayHello ( string name )
  {
    string fullMessage = "Hello " + name;
    DateTime currentTime = DateTime.Now;

       string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();

       MessageBox.Show ( message );

       if ( ... )
       {
               // Do something
               // ...

            return false;
       }

       return true;
   }
Not Good:

  bool SayHello (string name)
  {
    string fullMessage = "Hello " + name;
    DateTime currentTime = DateTime.Now;
    string message = fullMessage + ", the time is : " +
  currentTime.ToShortTimeString();
    MessageBox.Show ( message );
    if ( ... )
    {
           // Do something
           // ...
           return false;
    }
    return true;
  }
5. There should be one and only one single blank line between each method
inside the class.

6. The curly braces should be on a separate line and not in the same line as
if, for etc.

Good:
        if ( ... )
        {
              // Do something
        }

Not Good:

        if ( ... ) {
              // Do something
        }
7. Use a single space before and after each operator and brackets.

Good:
        if ( showResult == true )
        {
              for ( int i = 0; i < 10; i++ )
              {
                   //
              }
        }

Not Good:

        if(showResult==true)
        {
             for(int i= 0;i<10;i++)
             {
                  //
             }
        }
Good Programming
Practices
 1. Avoid writing very long methods. A method should typically have 1~25 lines of
    code. If a method has more than 25 lines of code, you must consider re
    factoring into separate methods.

 2. Method name should tell what it does. Do not use mis-leading names. If the
    method name is obvious, there is no need of documentation explaining what
    the method does.

 Good:
   void SavePhoneNumber ( string phoneNumber )
   {
     // Save the phone number.
   }

 Not Good:

    // This method will save the phone number.
    void SaveDetails ( string phoneNumber )
    {
      // Save the phone number.
    }
3. A method should do only 'one job'. Do not combine more than one job in a
single method, even if those jobs are very small.

Good:
   // Save the address.
   SaveAddress ( address );

   // Send an email to the supervisor to inform that the address is updated.
   SendEmail ( address, email );

   void SaveAddress ( string address )
   {
       // Save the address.
       // ...
   }

   void SendEmail ( string address, string email )
   {
       // Send an email to inform the supervisor that the address is changed.
       // ...
   }
Not Good:

     // Save address and send an email to the supervisor to inform that
// the address is updated.
     SaveAddress ( address, email );

    void SaveAddress ( string address, string email )
    {
        // Job 1.
        // Save the address.
        // ...

        // Job 2.
        // Send an email to inform the supervisor that the address is changed.
        // ...
    }
7. Do not hardcode strings. Use resource files.

8. Convert strings to lowercase or upper case before comparing. This will ensure
the string will match even if the string being compared has a different case.

if ( name.ToLower() == “john” )
{
       //…
}

9. Use String.Empty instead of “”

Good:

If ( name == String.Empty )
{
      // do something
}

Not Good:

If ( name == “” )
{
      // do something
}
10. Avoid using member variables. Declare local variables wherever necessary and
pass it to other methods instead of sharing a member variable between methods. If
you share a member variable between methods, it will be difficult to track which
method changed the value and when.

11. Use enum wherever required. Do not use numbers or strings to indicate discrete
values.
Good:
   enum MailType
   {
      Html,
      PlainText,
      Attachment
   }

   void SendMail (string message, MailType mailType)
   {
       switch ( mailType )
       {
           case MailType.Html:
                // Do something
                break;
           case MailType.PlainText:
                // Do something
                break;
           case MailType.Attachment:
                // Do something
                break;
           default:
                // Do something
                break;
       }
   }
Not Good:

   void SendMail (string message, string mailType)
   {
       switch ( mailType )
       {
           case "Html":
                // Do something
                break;
           case "PlainText":
                // Do something
                break;
           case "Attachment":
                // Do something
                break;
           default:
                // Do something
                break;
       }
   }
12. Do not make the member variables public or protected. Keep them private and
expose public/protected Properties.

13.The event handler should not contain the code to perform the required action.
Rather call another method from the event handler.

14. Do not programmatically click a button to execute the same action you have
written in the button click event. Rather, call the same method which is called by the
button click event handler.

15. Never hardcode a path or drive name in code. Get the application path
programmatically and use relative path.

16. Never assume that your code will run from drive "C:". You may never know,
some users may run it from network or from a "Z:".

17. In the application start up, do some kind of "self check" and ensure all required
files and dependancies are available in the expected locations. Check for database
connection in start up, if required. Give a friendly message to the user in case of
any problems.

18. If the required configuration file is not found, application should be able to
create one with default values.
19. If a wrong value found in the configuration file, application should throw an error or
give a message and also should tell the user what are the correct values.

20. Error messages should help the user to solve the problem. Never give error
messages like "Error in Application", "There is an error" etc. Instead give specific
messages like "Failed to update database. Please make sure the login id and password
are correct."

21. When displaying error messages, in addition to telling what is wrong, the message
should also tell what should the user do to solve the problem. Instead of message like
"Failed to update database.", suggest what should the user do: "Failed to update
database. Please make sure the login id and password are correct."

22. Show short and friendly message to the user. But log the actual error with all
possible information. This will help a lot in diagnosing problems.

23. Do not have more than one class in a single file.

24. Have your own templates for each of the file types in Visual Studio. You can
include your company name, copy right information etc in the template. You can view or
edit the Visual Studio file templates in the folder C:Program FilesMicrosoft
Visual Studio 8Common7IDEItemTemplatesCacheCSharp1033. (This
folder has the templates for C#, but you can easily find the corresponding folders or any
        http://shwetketu.blogspot.com
other language)
25. Avoid having very large files. If a single file has more than 1000 lines of code, it
is a good candidate for refactoring. Split them logically into two or more classes.

27. Avoid passing too many parameters to a method. If you have more than 4~5
parameters, it is a good candidate to define a class or structure.

28. If you have a method returning a collection, return an empty collection instead
of null, if you have no data to return. For example, if you have a method returning
an ArrayList, always return a valid ArrayList. If you have no items to return, then
return a valid ArrayList with 0 items. This will make it easy for the calling application
to just check for the “count” rather than doing an additional check for “null”.
30. Logically organize all your files within appropriate folders. Use 2 level folder
hierarchies. You can have up to 10 folders in the root folder and each folder can
have up to 5 sub folders. If you have too many folders than cannot be
accommodated with the above mentioned 2 level hierarchy, you may need re
factoring into multiple assemblies.

31. Make sure you have a good logging class which can be configured to log
errors, warning or traces. If you configure to log errors, it should only log errors.

32. If you are opening database connections, sockets, file stream etc, always
close them in the finally block. This will ensure that even if an exception
occurs after opening the connection, it will be safely closed in the finally
block.

33. Declare variables as close as possible to where it is first used. Use one
variable declaration per line.
Comments
1. Good and meaningful comments make code more maintainable. However,

2. Do not write comments for every line of code and every variable declared.

3. Use // or /// for comments. Avoid using /* … */

4. Write comments wherever required. But good readable code will require very less
   comments. If all variables and method names are meaningful, that would make the
   code very readable and will not need many comments.

5. Do not write comments if the code is easily understandable without comment. The
   drawback of having lot of comments is, if you change the code and forget to
   change the comment, it will lead to more confusion.

6. Fewer lines of comments will make the code more elegant. But if the code is not
   clean/readable and there are less comments, that is worse.

7. If you have to use some complex or weird logic for any reason, document it very
    well with sufficient comments.
6. Do not write try-catch in all your methods. Use it only if there is a possibility
that a specific exception may occur and it cannot be prevented by any other
means. For example, if you want to insert a record if it does not already exists in
database, you should try to select record using the key
Thanks You

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Coding Standards & Best Practices for iOS/C#

  • 1. Coding Standards and Best Programming Practices Compiled by : Asim R. Siddiqui
  • 2. "Where there are two bugs, there is likely to be a third.“ “Don't patch bad code - rewrite it." "Don't stop with your first draft." Quotations
  • 3. Software Maintenance Less Bugs Teamwork Team switching Cost Why Have Coding Standards?
  • 4. Introduction Anybody can write code. With a few months of programming experience, you can write 'working applications'. Making it work is easy, but doing it the right way requires more work, than just making it work. Believe it, majority of the programmers write 'working code', but not ‘good code'. Writing 'good code' is an art and you must learn and practice it. Everyone may have different definitions for the term ‘good code’. In my definition, the following are the characteristics of good code. Reliable Maintainable Efficient
  • 5. Purpose of coding standards and best practices To develop reliable and maintainable applications, you must follow coding standards and best practices. The naming conventions, coding standards and best practices described in this document are compiled from our own experience and by referring to various Microsoft and non Microsoft guidelines. There are several standards exists in the programming industry. None of them are wrong or bad and you may follow any of them. What is more important is, selecting one standard approach and ensuring that everyone is following it.
  • 6. How to follow the standards across the team If you have a team of different skills and tastes, you are going to have a tough time convincing everyone to follow the same standards. The best approach is to have a team meeting and developing your own standards document. You may use this document as a template to prepare your own document.
  • 7. After you start the development, you must schedule code review meetings to ensure that everyone is following the rules. 3 types of code reviews are recommended: Peer review – another team member review the code to ensure that the code follows the coding standards and meets requirements. Every file in the project must go through this process. Architect review – the architect of the team must review the core modules of the project to ensure that they adhere to the design and there is no “big” mistakes that can affect the project in the long run. Group review – randomly select one or more files and conduct a group review once in a week.
  • 8. Naming Conventions and Standards Note : The terms Pascal Casing and Camel Casing are used throughout this document. Pascal Casing - First character of all words are Upper Case and other characters are lower case. Example: BackColor Camel Casing - First character of all words, except the first word are Upper Case and other characters are lower case. Example: backColor
  • 9. 1. Use Pascal casing for Class names public class HelloWorld { ... } 2. Use Pascal casing for Method names void SayHello(string name) { ... } 3. Use Camel casing for variables and method parameters int totalCount = 0; void SayHello(string name) { string fullMessage = "Hello " + name; ... }
  • 10. 6. Use Meaningful, descriptive words to name variables. Do not use abbreviations. Good: Not Good: string address string nam int salary string addr int sal 7. Do not use single character variable names like i, n, s etc. Use names like index, temp One exception in this case would be variables used for iterations in loops: for ( int i = 0; i < count; i++ ) { ... } If the variable is used only as a counter for iteration and is not used anywhere else in the loop, many people still like to use a single char variable (i) instead of inventing a different suitable name.
  • 11. 8. Do not use underscores (_) for local variable names. 9. All member variables must be prefixed with underscore (_) so that they can be identified from other local variables. 10.Do not use variable names that resemble keywords. 11. Prefix boolean variables, properties and methods with “is” or similar prefixes. Ex: private bool _isFinished 12.Namespace names should follow the standard pattern <company name>.<product name>.<top level module>.<bottom level module>
  • 12. Control Prefix Label lbl TextBox txt DataGrid dtg Button btn ImageButton imb Hyperlink hlk DropDownList ddl ListBox lst DataList dtl Repeater rep Checkbox chk CheckBoxList cbl RadioButton rdo RadioButtonList rbl Image img Panel pnl PlaceHolder phd Table tbl Validators val
  • 13. 14. File name should match with class name.
  • 14. Indentation and Spacing 1. Use TAB for indentation. Do not use SPACES. Define the Tab size as 4. 2. Comments should be in the same level as the code (use the same level of indentation). Good: // Format a message and display string fullMessage = "Hello " + name; DateTime currentTime = DateTime.Now; string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString(); MessageBox.Show ( message );
  • 15. Not Good: // Format a message and display string fullMessage = "Hello " + name; DateTime currentTime = DateTime.Now; string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString(); MessageBox.Show ( message ); 3.Curly braces ( {} ) should be in the same level as the code outside the braces.
  • 16. 4. Use one blank line to separate logical groups of code. Good: bool SayHello ( string name ) { string fullMessage = "Hello " + name; DateTime currentTime = DateTime.Now; string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString(); MessageBox.Show ( message ); if ( ... ) { // Do something // ... return false; } return true; }
  • 17. Not Good: bool SayHello (string name) { string fullMessage = "Hello " + name; DateTime currentTime = DateTime.Now; string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString(); MessageBox.Show ( message ); if ( ... ) { // Do something // ... return false; } return true; }
  • 18. 5. There should be one and only one single blank line between each method inside the class. 6. The curly braces should be on a separate line and not in the same line as if, for etc. Good: if ( ... ) { // Do something } Not Good: if ( ... ) { // Do something }
  • 19. 7. Use a single space before and after each operator and brackets. Good: if ( showResult == true ) { for ( int i = 0; i < 10; i++ ) { // } } Not Good: if(showResult==true) { for(int i= 0;i<10;i++) { // } }
  • 20. Good Programming Practices 1. Avoid writing very long methods. A method should typically have 1~25 lines of code. If a method has more than 25 lines of code, you must consider re factoring into separate methods. 2. Method name should tell what it does. Do not use mis-leading names. If the method name is obvious, there is no need of documentation explaining what the method does. Good: void SavePhoneNumber ( string phoneNumber ) { // Save the phone number. } Not Good: // This method will save the phone number. void SaveDetails ( string phoneNumber ) { // Save the phone number. }
  • 21. 3. A method should do only 'one job'. Do not combine more than one job in a single method, even if those jobs are very small. Good: // Save the address. SaveAddress ( address ); // Send an email to the supervisor to inform that the address is updated. SendEmail ( address, email ); void SaveAddress ( string address ) { // Save the address. // ... } void SendEmail ( string address, string email ) { // Send an email to inform the supervisor that the address is changed. // ... }
  • 22. Not Good: // Save address and send an email to the supervisor to inform that // the address is updated. SaveAddress ( address, email ); void SaveAddress ( string address, string email ) { // Job 1. // Save the address. // ... // Job 2. // Send an email to inform the supervisor that the address is changed. // ... }
  • 23. 7. Do not hardcode strings. Use resource files. 8. Convert strings to lowercase or upper case before comparing. This will ensure the string will match even if the string being compared has a different case. if ( name.ToLower() == “john” ) { //… } 9. Use String.Empty instead of “” Good: If ( name == String.Empty ) { // do something } Not Good: If ( name == “” ) { // do something }
  • 24. 10. Avoid using member variables. Declare local variables wherever necessary and pass it to other methods instead of sharing a member variable between methods. If you share a member variable between methods, it will be difficult to track which method changed the value and when. 11. Use enum wherever required. Do not use numbers or strings to indicate discrete values.
  • 25. Good: enum MailType { Html, PlainText, Attachment } void SendMail (string message, MailType mailType) { switch ( mailType ) { case MailType.Html: // Do something break; case MailType.PlainText: // Do something break; case MailType.Attachment: // Do something break; default: // Do something break; } }
  • 26. Not Good: void SendMail (string message, string mailType) { switch ( mailType ) { case "Html": // Do something break; case "PlainText": // Do something break; case "Attachment": // Do something break; default: // Do something break; } }
  • 27. 12. Do not make the member variables public or protected. Keep them private and expose public/protected Properties. 13.The event handler should not contain the code to perform the required action. Rather call another method from the event handler. 14. Do not programmatically click a button to execute the same action you have written in the button click event. Rather, call the same method which is called by the button click event handler. 15. Never hardcode a path or drive name in code. Get the application path programmatically and use relative path. 16. Never assume that your code will run from drive "C:". You may never know, some users may run it from network or from a "Z:". 17. In the application start up, do some kind of "self check" and ensure all required files and dependancies are available in the expected locations. Check for database connection in start up, if required. Give a friendly message to the user in case of any problems. 18. If the required configuration file is not found, application should be able to create one with default values.
  • 28. 19. If a wrong value found in the configuration file, application should throw an error or give a message and also should tell the user what are the correct values. 20. Error messages should help the user to solve the problem. Never give error messages like "Error in Application", "There is an error" etc. Instead give specific messages like "Failed to update database. Please make sure the login id and password are correct." 21. When displaying error messages, in addition to telling what is wrong, the message should also tell what should the user do to solve the problem. Instead of message like "Failed to update database.", suggest what should the user do: "Failed to update database. Please make sure the login id and password are correct." 22. Show short and friendly message to the user. But log the actual error with all possible information. This will help a lot in diagnosing problems. 23. Do not have more than one class in a single file. 24. Have your own templates for each of the file types in Visual Studio. You can include your company name, copy right information etc in the template. You can view or edit the Visual Studio file templates in the folder C:Program FilesMicrosoft Visual Studio 8Common7IDEItemTemplatesCacheCSharp1033. (This folder has the templates for C#, but you can easily find the corresponding folders or any http://shwetketu.blogspot.com other language)
  • 29. 25. Avoid having very large files. If a single file has more than 1000 lines of code, it is a good candidate for refactoring. Split them logically into two or more classes. 27. Avoid passing too many parameters to a method. If you have more than 4~5 parameters, it is a good candidate to define a class or structure. 28. If you have a method returning a collection, return an empty collection instead of null, if you have no data to return. For example, if you have a method returning an ArrayList, always return a valid ArrayList. If you have no items to return, then return a valid ArrayList with 0 items. This will make it easy for the calling application to just check for the “count” rather than doing an additional check for “null”.
  • 30. 30. Logically organize all your files within appropriate folders. Use 2 level folder hierarchies. You can have up to 10 folders in the root folder and each folder can have up to 5 sub folders. If you have too many folders than cannot be accommodated with the above mentioned 2 level hierarchy, you may need re factoring into multiple assemblies. 31. Make sure you have a good logging class which can be configured to log errors, warning or traces. If you configure to log errors, it should only log errors. 32. If you are opening database connections, sockets, file stream etc, always close them in the finally block. This will ensure that even if an exception occurs after opening the connection, it will be safely closed in the finally block. 33. Declare variables as close as possible to where it is first used. Use one variable declaration per line.
  • 31. Comments 1. Good and meaningful comments make code more maintainable. However, 2. Do not write comments for every line of code and every variable declared. 3. Use // or /// for comments. Avoid using /* … */ 4. Write comments wherever required. But good readable code will require very less comments. If all variables and method names are meaningful, that would make the code very readable and will not need many comments. 5. Do not write comments if the code is easily understandable without comment. The drawback of having lot of comments is, if you change the code and forget to change the comment, it will lead to more confusion. 6. Fewer lines of comments will make the code more elegant. But if the code is not clean/readable and there are less comments, that is worse. 7. If you have to use some complex or weird logic for any reason, document it very well with sufficient comments.
  • 32. 6. Do not write try-catch in all your methods. Use it only if there is a possibility that a specific exception may occur and it cannot be prevented by any other means. For example, if you want to insert a record if it does not already exists in database, you should try to select record using the key

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