This document is a lecture on virtual reality technology focusing on visual and haptic displays, detailing key aspects such as head-mounted displays (HMDs), visual simulation techniques, and tracking systems. It discusses the properties and design principles of HMDs, including resolution, field of view, and ergonomics, while also covering projection technologies and haptic feedback mechanisms for improved user interaction. The lecture highlights various VR applications, including multi-user environments and vehicle simulators, alongside emerging technologies like passive haptics and haptic displays.