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COMPUTER ANIMATION
BY,
B.SHUSRUSHA
III YEAR IT-B.
LET USENTER INTO THE MAGICAL
WORLD OF ANIMATION
• INTRODUCTION
• APPLICATIONS
• DESIGN OF ANIMATION SEQUENCES
• GENERAL COMPUTER ANIMATION FUNCTIONS
• RASTER ANIMATIONS
• COMPUTER ANIMATION LANGUAGES
• KEY FRAME SYSTEMS
• MOTION SPECIFICATIONS
• Computer animation is the process used for generating animated
images (moving images) using computer graphics.
• Animators are artists who specialize in the creation of animation.
• From Latin animātiō, "the act of bringing to life"; from animō ("to
animate" or "give life to") and -ātiō ("the act of").
INTRODUCTION
2D ANIMATION 3D ANIMATION
APPLICATIONS
Video games cartoon Mobile phones
DESIGN OF ANIMATION SEQUENCES
• Steps for designing animation sequences.
1.Storyboard Layout
2.Object definitions
3.Key frame specifications
4.Generation of in-between frames
Storyboard Layout
Object Definitions
Key frame Specifications
In-between frames
GENERAL COMPUTER ANIMATION
FUNCTIONS
Amorphium Art of illusion
• Animation software provide basic functions to create animation and
process the individual object.
FUNCTIONS
Manipulate data
object database.
Motion generation.
Object rendering.
Raster Animations
•Real-time animations can be generated using
raster operations.
ORGANISATION OF A VIDEO COLOUR TABLE
0 1 0 0 0 0 0 1
0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
255
65
0
41H 65
Red Green Blue
Monitor
Pixel
value
24-bit
Computer Animation Languages
• GENERAL PURPOSE LANGUAGES:C,C++,Pascal, or Lisp(control
animation sequences).
SPECIALIZED ANIMATION
LANGUAGES
• Key frame systems
• Parameterized systems
• Scripting systems
Key frame Systems
Computer animation
Motion Specifications
•Various ways in which motions of objects ca be
specified as:
•Direct Motion Specification.
•Goal-Directed Systems.
•Kinematics and Dynamics.
Direct Motion Specification
Goal Directed System
Kinematics and Dynamics
• KINEMATICS:
• Motion parameters such as position , velocity and acceleration are specified
without reference to the forces.
• INVERSE KINEMATICS:
• Initial and final positions of objects at specified times and from that motion
parameters .
• DYNAMICS:
• The forces that produce the velocities and accelerations are
specified(physically based modeling).
• It uses laws such as Newton’s laws of motion , Euler or Navier -stokes
equations.
THANK YOU

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Computer animation