The document presents a GDC 2019 session led by Intel's Leigh Davies and IOI's James Vango-Brown, focusing on enhancing realism in the Hitman video game series through advanced crowd simulation and destruction mechanics. It details how increased CPU power and multi-threading improve crowd interactions and environmental destruction, ultimately enriching player immersion and gameplay experience. The discussion also highlights the integration of advanced audio rendering and culling systems to create larger, more interactive game worlds.