This document discusses improving engagement for an introductory computing course through web-based and hands-on activities. The course previously relied heavily on textbooks and PowerPoint, but will now use free online tools to teach topics like digital images, vector art, programming, web development and video editing. Students will use websites like Pixlr, Vectr, Trinket, CodePen and WeVideo to complete projects instead of traditional software. The goal is to better engage varied students by making lessons interactive, project-based and removing barriers to participating outside of class. Potential issues like intimidating content and technology are addressed through low-pressure exploration, encouragement and optional homework videos.