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Microsoft Visual C# 2010
       Fourth Edition



           Chapter 1
  A First Program Using C#
Objectives
• Learn about programming
• Learn about procedural and object-oriented
  programming
• Learn about the features of object-oriented
  programming languages
• Learn about the C# programming language
• Write a C# program that produces output
• Learn how to select identifiers to use within your
  programs

Microsoft Visual C# 2010, Fourth Edition               2
Objectives (cont'd.)
• Improve programs by adding comments and using
  the System namespace
• Write and compile a C# program using the command
  prompt and using Visual Studio




Microsoft Visual C# 2010, Fourth Edition        3
Programming
• Computer program
     – Set of instructions that tells a computer what to do
     – Also called software
• Software comes in two broad categories
     – System software
     – Application software
• Machine language
     – Expressed as a series of 1s and 0s
           • 1s represent switches that are on, and 0s represent
             switches that are off

Microsoft Visual C# 2010, Fourth Edition                           4
Programming (cont'd.)
• High-level programming languages
     – Use reasonable terms such as “read,” “write,” or
       “add”
           • Instead of the sequence of on/off switches that
             perform these tasks
     – Allows you to assign reasonable names to areas of
       computer memory
     – Has its own syntax (rules of the language)
• Compiler
     – Translates high-level language statements into
       machine code
Microsoft Visual C# 2010, Fourth Edition                       5
Programming (cont'd.)
• Programming logic
     – Involves executing the various statements and
       procedures in the correct order
           • To produce the desired results
• Debugging
     – Process of removing all syntax and logical errors
       from the program




Microsoft Visual C# 2010, Fourth Edition                   6
Procedural and Object-Oriented
                 Programming
• Procedural program
     – Create and name computer memory locations that
       can hold values (variables)
     – Write a series of steps or operations to manipulate
       those values
• Identifier
     – A one-word name used to reference a variable
• Procedures or methods
     – Logical units that group individual operations used in
       a computer program
     – Called or invoked by other procedures or methods
Microsoft Visual C# 2010, Fourth Edition                     7
Procedural and Object-Oriented
             Programming (cont'd.)
• Object-oriented programming
     – An extension of procedural programming
• Objects
     – Similar to concrete objects in the real world
     – Contain their own variables and methods
     – Attributes of an object represent its characteristics
     – State of an object is the collective value of all its
       attributes at any point in time
     – Behaviors of an object are the things it “does”


Microsoft Visual C# 2010, Fourth Edition                       8
Procedural and Object-Oriented
             Programming (cont'd.)
• Originally used for two types of applications
     – Computer simulations
     – Graphical user interfaces (GUIs)




Microsoft Visual C# 2010, Fourth Edition
Features of Object-Oriented
              Programming Languages
• Classes
     – A category of objects or a type of object
     – Describes the attributes and methods of every object
       that is an instance, or example, of that class
• Objects
     – An instance of a class
• Encapsulation
     – Technique of packaging an object’s attributes and
       methods into a cohesive unit; undivided entity
     – Using a black box

Microsoft Visual C# 2010, Fourth Edition                   10
Features of Object-Oriented
      Programming Languages (cont'd.)
• Interface
     – Interaction between a method and an object
• Inheritance
     – Provides the ability to extend a class to create a
       more specific class
• Polymorphism
     – Describes the ability to create methods that act
       appropriately depending on the context



Microsoft Visual C# 2010, Fourth Edition                    11
The C# Programming Language
• Developed as an object-oriented and component-
  oriented language
• Part of Microsoft Visual Studio 2010
• Allows every piece of data to be treated as an
  object and to consistently employ the principles of
  object-oriented programming
• Contains a GUI interface that makes it similar to
  Visual Basic



Microsoft Visual C# 2010, Fourth Edition                12
The C# Programming Language
                  (cont'd.)

• Modeled after the C++ programming language
    – However, eliminates some of the most difficult
      features to understand in C++
• Very similar to Java
    – In C#, simple data types are objects




Microsoft Visual C# 2010, Fourth Edition               13
Writing a C# Program that Produces
                 Output
              class
                                                    literal string




                                                     argument
              namespace                    method




Microsoft Visual C# 2010, Fourth Edition                             14
Writing a C# Program that Produces
              Output (cont'd.)
• Namespace
     – Provides a way to group similar classes
• C# method parts
     – Method header
           • Includes the method name and information about what
             will pass into and be returned from a method
     – Method body
           • Contained within a pair of curly braces and includes all
             the instructions executed by the method



Microsoft Visual C# 2010, Fourth Edition                           15
Writing a C# Program that Produces
              Output (cont'd.)
• Whitespace
     – Any combination of spaces, tabs, and carriage
       returns (blank lines)
     – Organizes your code and makes it easier to read
• Access modifier
     – Defines the circumstances under which the method
       can be accessed
• Keywords
     – Predefined and reserved identifiers that have special
       meaning to the compiler

Microsoft Visual C# 2010, Fourth Edition                   16
Writing a C# Program that Produces
              Output (cont'd.)
• The name of the method is Main()
     – Every application must have a Main() method
     – Classes with a Main() method are called
       application classes; others are non-application
       classes
• The method returns nothing as indicated by the
  keyword void




Microsoft Visual C# 2010, Fourth Edition
Selecting Identifiers
• Requirements
     – Must begin with an underscore, at sign (@), or letter
           • Letters include foreign-alphabet letters
     – Can contain only letters, digits, underscores, and the
       at sign
           • Not special characters such as #, $, or &
     – Cannot be a C# reserved keyword




Microsoft Visual C# 2010, Fourth Edition                   18
Microsoft Visual C# 2010, Fourth Edition   19
Selecting Identifiers (cont'd.)




Microsoft Visual C# 2010, Fourth Edition       20
Selecting Identifiers (cont'd.)




Microsoft Visual C# 2010, Fourth Edition       21
Selecting Identifiers (cont'd.)




Microsoft Visual C# 2010, Fourth Edition       22
Improving Programs by Adding
               Program Comments
• Program comments
     – Nonexecuting statements that document a program
• Comment out
     – Turn a statement into a comment
• Types of comments in C#
     – Line comments
     – Block comments
     – XML-documentation format comments



Microsoft Visual C# 2010, Fourth Edition                 23
Adding Program Comments (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   24
Using the System Namespace




Microsoft Visual C# 2010, Fourth Edition   25
Using the System Namespace
                     (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   26
Writing and Compiling a C# Program
• Steps for viewing a program output
     – Compile source code into intermediate language
       (IL)
     – C# just in time (JIT) compiler translates the
       intermediate code into executable statements
• You can use either of two ways to compile
     – The command line
     – The Integrated Development Environment (IDE)




Microsoft Visual C# 2010, Fourth Edition                27
Compiling Code from the Command
                Prompt
• What to do if you receive an operating system error
  message
     – Command csc
           • Stands for “C Sharp compiler”




Microsoft Visual C# 2010, Fourth Edition            28
Compiling Code from the Command
            Prompt (cont'd.)
• What to do if you receive a programming language
  error message
     – Program error messages start with the program
       name
     – Followed by the line number and position within the
       line of the error




Microsoft Visual C# 2010, Fourth Edition
Compiling Code from within the Visual
             Studio IDE
• Advantages of using the Visual Studio IDE
     – Some of the code you need is already created for
       you
     – The code is displayed in color
     – You can double-click an error message and the
       cursor will move to the line of code that contains the
       error
     – Other debugging tools are available




Microsoft Visual C# 2010, Fourth Edition                    30
Compiling Code from within the Visual
         Studio IDE (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   31
You Do It
• Enter your first C# program into a text editor so you
  can execute it
• Use any text editor to write the following code and
  save it as Hello.cs




Microsoft Visual C# 2010, Fourth Edition              32
Compiling and Executing a Program
       from the Command Line
• Type the command that compiles your program:
         csc Hello.cs




Microsoft Visual C# 2010, Fourth Edition         33
Compiling and Executing a Program
    from the Command Line (cont'd.)
• Execute the program Hello.exe




Microsoft Visual C# 2010, Fourth Edition   34
Compiling and Executing a Program
      Using the Visual Studio IDE
• Steps
     –   Create a new project (console application)
     –   Enter the project name
     –   Write your program using the editor
     –   To compile the program, click Build on the menu
         bar, and then click Build Solution
           • As an alternative, you can press F6
     – Click Debug on the menu bar and then click Start
       Without Debugging


Microsoft Visual C# 2010, Fourth Edition                   35
Compiling and Executing a Program
   Using the Visual Studio IDE (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   36
Compiling and Executing a Program
   Using the Visual Studio IDE (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   37
Compiling and Executing a Program
   Using the Visual Studio IDE (cont'd.)




Microsoft Visual C# 2010, Fourth Edition   38
Deciding Which Method to Use
• Advantage of using the command line
     – Saves disk space
• Advantages of using the Visual Studio IDE
     – Automatic sentence completion
     – Words are displayed using different colors based on
       their category
     – Code automatically generated by the IDE is very
       helpful when writing a GUI



Microsoft Visual C# 2010, Fourth Edition                 39
Adding Comments to a Program
• Line comment example
         // Filename Hello.cs
         // Written by <your name>
         // Written on <today’s date>
• Block comment example
         /* This program demonstrates the use of
         the WriteLine() method to print the
         message Hello, world! */



Microsoft Visual C# 2010, Fourth Edition       40
Summary
• A computer program is a set of instructions that tell
  a computer what to do
• Understand differences between procedural
  programming and object-oriented programming
• Objects are instances of classes and are made up
  of attributes and methods
• The C# programming language is an object-
  oriented and component-oriented language
• System.Console.WriteLine() method
     – Produces a line of console output
Microsoft Visual C# 2010, Fourth Edition              41
Summary (cont'd.)
• You can define a C# class or variable by using any
  name or identifier
• Comments are nonexecuting statements that you
  add to document a program
     – Or to disable statements when you test a program
• Use namespaces to improve programs
• To create a C# program, you can use the Microsoft
  Visual Studio environment



Microsoft Visual C# 2010, Fourth Edition                  42

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Csc153 chapter 01

  • 1. Microsoft Visual C# 2010 Fourth Edition Chapter 1 A First Program Using C#
  • 2. Objectives • Learn about programming • Learn about procedural and object-oriented programming • Learn about the features of object-oriented programming languages • Learn about the C# programming language • Write a C# program that produces output • Learn how to select identifiers to use within your programs Microsoft Visual C# 2010, Fourth Edition 2
  • 3. Objectives (cont'd.) • Improve programs by adding comments and using the System namespace • Write and compile a C# program using the command prompt and using Visual Studio Microsoft Visual C# 2010, Fourth Edition 3
  • 4. Programming • Computer program – Set of instructions that tells a computer what to do – Also called software • Software comes in two broad categories – System software – Application software • Machine language – Expressed as a series of 1s and 0s • 1s represent switches that are on, and 0s represent switches that are off Microsoft Visual C# 2010, Fourth Edition 4
  • 5. Programming (cont'd.) • High-level programming languages – Use reasonable terms such as “read,” “write,” or “add” • Instead of the sequence of on/off switches that perform these tasks – Allows you to assign reasonable names to areas of computer memory – Has its own syntax (rules of the language) • Compiler – Translates high-level language statements into machine code Microsoft Visual C# 2010, Fourth Edition 5
  • 6. Programming (cont'd.) • Programming logic – Involves executing the various statements and procedures in the correct order • To produce the desired results • Debugging – Process of removing all syntax and logical errors from the program Microsoft Visual C# 2010, Fourth Edition 6
  • 7. Procedural and Object-Oriented Programming • Procedural program – Create and name computer memory locations that can hold values (variables) – Write a series of steps or operations to manipulate those values • Identifier – A one-word name used to reference a variable • Procedures or methods – Logical units that group individual operations used in a computer program – Called or invoked by other procedures or methods Microsoft Visual C# 2010, Fourth Edition 7
  • 8. Procedural and Object-Oriented Programming (cont'd.) • Object-oriented programming – An extension of procedural programming • Objects – Similar to concrete objects in the real world – Contain their own variables and methods – Attributes of an object represent its characteristics – State of an object is the collective value of all its attributes at any point in time – Behaviors of an object are the things it “does” Microsoft Visual C# 2010, Fourth Edition 8
  • 9. Procedural and Object-Oriented Programming (cont'd.) • Originally used for two types of applications – Computer simulations – Graphical user interfaces (GUIs) Microsoft Visual C# 2010, Fourth Edition
  • 10. Features of Object-Oriented Programming Languages • Classes – A category of objects or a type of object – Describes the attributes and methods of every object that is an instance, or example, of that class • Objects – An instance of a class • Encapsulation – Technique of packaging an object’s attributes and methods into a cohesive unit; undivided entity – Using a black box Microsoft Visual C# 2010, Fourth Edition 10
  • 11. Features of Object-Oriented Programming Languages (cont'd.) • Interface – Interaction between a method and an object • Inheritance – Provides the ability to extend a class to create a more specific class • Polymorphism – Describes the ability to create methods that act appropriately depending on the context Microsoft Visual C# 2010, Fourth Edition 11
  • 12. The C# Programming Language • Developed as an object-oriented and component- oriented language • Part of Microsoft Visual Studio 2010 • Allows every piece of data to be treated as an object and to consistently employ the principles of object-oriented programming • Contains a GUI interface that makes it similar to Visual Basic Microsoft Visual C# 2010, Fourth Edition 12
  • 13. The C# Programming Language (cont'd.) • Modeled after the C++ programming language – However, eliminates some of the most difficult features to understand in C++ • Very similar to Java – In C#, simple data types are objects Microsoft Visual C# 2010, Fourth Edition 13
  • 14. Writing a C# Program that Produces Output class literal string argument namespace method Microsoft Visual C# 2010, Fourth Edition 14
  • 15. Writing a C# Program that Produces Output (cont'd.) • Namespace – Provides a way to group similar classes • C# method parts – Method header • Includes the method name and information about what will pass into and be returned from a method – Method body • Contained within a pair of curly braces and includes all the instructions executed by the method Microsoft Visual C# 2010, Fourth Edition 15
  • 16. Writing a C# Program that Produces Output (cont'd.) • Whitespace – Any combination of spaces, tabs, and carriage returns (blank lines) – Organizes your code and makes it easier to read • Access modifier – Defines the circumstances under which the method can be accessed • Keywords – Predefined and reserved identifiers that have special meaning to the compiler Microsoft Visual C# 2010, Fourth Edition 16
  • 17. Writing a C# Program that Produces Output (cont'd.) • The name of the method is Main() – Every application must have a Main() method – Classes with a Main() method are called application classes; others are non-application classes • The method returns nothing as indicated by the keyword void Microsoft Visual C# 2010, Fourth Edition
  • 18. Selecting Identifiers • Requirements – Must begin with an underscore, at sign (@), or letter • Letters include foreign-alphabet letters – Can contain only letters, digits, underscores, and the at sign • Not special characters such as #, $, or & – Cannot be a C# reserved keyword Microsoft Visual C# 2010, Fourth Edition 18
  • 19. Microsoft Visual C# 2010, Fourth Edition 19
  • 20. Selecting Identifiers (cont'd.) Microsoft Visual C# 2010, Fourth Edition 20
  • 21. Selecting Identifiers (cont'd.) Microsoft Visual C# 2010, Fourth Edition 21
  • 22. Selecting Identifiers (cont'd.) Microsoft Visual C# 2010, Fourth Edition 22
  • 23. Improving Programs by Adding Program Comments • Program comments – Nonexecuting statements that document a program • Comment out – Turn a statement into a comment • Types of comments in C# – Line comments – Block comments – XML-documentation format comments Microsoft Visual C# 2010, Fourth Edition 23
  • 24. Adding Program Comments (cont'd.) Microsoft Visual C# 2010, Fourth Edition 24
  • 25. Using the System Namespace Microsoft Visual C# 2010, Fourth Edition 25
  • 26. Using the System Namespace (cont'd.) Microsoft Visual C# 2010, Fourth Edition 26
  • 27. Writing and Compiling a C# Program • Steps for viewing a program output – Compile source code into intermediate language (IL) – C# just in time (JIT) compiler translates the intermediate code into executable statements • You can use either of two ways to compile – The command line – The Integrated Development Environment (IDE) Microsoft Visual C# 2010, Fourth Edition 27
  • 28. Compiling Code from the Command Prompt • What to do if you receive an operating system error message – Command csc • Stands for “C Sharp compiler” Microsoft Visual C# 2010, Fourth Edition 28
  • 29. Compiling Code from the Command Prompt (cont'd.) • What to do if you receive a programming language error message – Program error messages start with the program name – Followed by the line number and position within the line of the error Microsoft Visual C# 2010, Fourth Edition
  • 30. Compiling Code from within the Visual Studio IDE • Advantages of using the Visual Studio IDE – Some of the code you need is already created for you – The code is displayed in color – You can double-click an error message and the cursor will move to the line of code that contains the error – Other debugging tools are available Microsoft Visual C# 2010, Fourth Edition 30
  • 31. Compiling Code from within the Visual Studio IDE (cont'd.) Microsoft Visual C# 2010, Fourth Edition 31
  • 32. You Do It • Enter your first C# program into a text editor so you can execute it • Use any text editor to write the following code and save it as Hello.cs Microsoft Visual C# 2010, Fourth Edition 32
  • 33. Compiling and Executing a Program from the Command Line • Type the command that compiles your program: csc Hello.cs Microsoft Visual C# 2010, Fourth Edition 33
  • 34. Compiling and Executing a Program from the Command Line (cont'd.) • Execute the program Hello.exe Microsoft Visual C# 2010, Fourth Edition 34
  • 35. Compiling and Executing a Program Using the Visual Studio IDE • Steps – Create a new project (console application) – Enter the project name – Write your program using the editor – To compile the program, click Build on the menu bar, and then click Build Solution • As an alternative, you can press F6 – Click Debug on the menu bar and then click Start Without Debugging Microsoft Visual C# 2010, Fourth Edition 35
  • 36. Compiling and Executing a Program Using the Visual Studio IDE (cont'd.) Microsoft Visual C# 2010, Fourth Edition 36
  • 37. Compiling and Executing a Program Using the Visual Studio IDE (cont'd.) Microsoft Visual C# 2010, Fourth Edition 37
  • 38. Compiling and Executing a Program Using the Visual Studio IDE (cont'd.) Microsoft Visual C# 2010, Fourth Edition 38
  • 39. Deciding Which Method to Use • Advantage of using the command line – Saves disk space • Advantages of using the Visual Studio IDE – Automatic sentence completion – Words are displayed using different colors based on their category – Code automatically generated by the IDE is very helpful when writing a GUI Microsoft Visual C# 2010, Fourth Edition 39
  • 40. Adding Comments to a Program • Line comment example // Filename Hello.cs // Written by <your name> // Written on <today’s date> • Block comment example /* This program demonstrates the use of the WriteLine() method to print the message Hello, world! */ Microsoft Visual C# 2010, Fourth Edition 40
  • 41. Summary • A computer program is a set of instructions that tell a computer what to do • Understand differences between procedural programming and object-oriented programming • Objects are instances of classes and are made up of attributes and methods • The C# programming language is an object- oriented and component-oriented language • System.Console.WriteLine() method – Produces a line of console output Microsoft Visual C# 2010, Fourth Edition 41
  • 42. Summary (cont'd.) • You can define a C# class or variable by using any name or identifier • Comments are nonexecuting statements that you add to document a program – Or to disable statements when you test a program • Use namespaces to improve programs • To create a C# program, you can use the Microsoft Visual Studio environment Microsoft Visual C# 2010, Fourth Edition 42