Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Dead Rising
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The setting in the game sounds dark and sinister and may take place in an army base
as someone is asking for the rank.
0:05-0:16 Recordings of footsteps with an echo
facture placed.
Mood At the start of the cut scene the mood feels scary as there are violins playing in a
high pitched. Nearing the ending of the cut scene the mood turns to sadness as the
audiology of the character contains a sad story.
1:50-2:24 Piano and violins are played
Game genre The game seems of a horror, action game as it contains audiology of fighting and the
army and is also horror as one of the characters wants to kill the other and the
chilling sound of violins play.
0:23-2:25 the Audio has an echo effect to it
making the characters seem to be in a large area.
Narrative As Frank cheeks out a store he finds a soldier that is asking him for his rank, as Frank
is puzzled the soldier states that he is the enemy and starts to attack Frank. After
the battle the soldier say his last goodbyes and said that he couldn't control himself
after he had lost his granddaughter.
0:05-0:18 An audio of a drop of water is used with
a distance echo effect.

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Dead rising

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Rising Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting in the game sounds dark and sinister and may take place in an army base as someone is asking for the rank. 0:05-0:16 Recordings of footsteps with an echo facture placed. Mood At the start of the cut scene the mood feels scary as there are violins playing in a high pitched. Nearing the ending of the cut scene the mood turns to sadness as the audiology of the character contains a sad story. 1:50-2:24 Piano and violins are played Game genre The game seems of a horror, action game as it contains audiology of fighting and the army and is also horror as one of the characters wants to kill the other and the chilling sound of violins play. 0:23-2:25 the Audio has an echo effect to it making the characters seem to be in a large area. Narrative As Frank cheeks out a store he finds a soldier that is asking him for his rank, as Frank is puzzled the soldier states that he is the enemy and starts to attack Frank. After the battle the soldier say his last goodbyes and said that he couldn't control himself after he had lost his granddaughter. 0:05-0:18 An audio of a drop of water is used with a distance echo effect.