The document provides analysis of sound elements in a scene from the video game Deadspace 3. It describes how the sounds establish the setting as a snowy, uninhabited place that then changes to a city area with traffic. An argument scene in an apartment includes dialogue and sounds of objects being thrown. Field recordings captured wind and footsteps in snow while Foley artistry created the other sounds. The mood shifts from confusion and darkness to a more aggressive one as the scene turns to an argument. Eerie music emphasizes the panic and horror elements throughout. The genre encompasses both action and horror as shown through the music and dialogue. Narrative is used to tell the story without needing visuals to understand what is happening in the scene