Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Deadspace 3
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting At the start of the cut scene itsoundsverybaron,uninhabitedandcoldlike itssetin
a snowyplace,youcan alsohear inthe dialogue thatthere isasense of panic.It
thenchangesintoa city area where youcanhear the movementof traffic.This
changesintoan argumentwhichisinan apartmentas you can hearthe movement
as well asthe dialogue Inthe scene,alsothe soundof paperbeingthrownandother
objectsindicatesanargument.
The way theygot these soundsisthattheyused
fieldtests torecordthe windand the footstepsin
the snow.AndusedFoleyartistrytomake the
soundsof the paper beingthrownandthe sound
of the trafficinthe backgroundwhichyoucan
hearin the game.
Mood The mood at the start of the cut scene isconfusingasyou don’tknowwhathe is
tryingto lookforas well asdarkas he returnsto the general whobelievestheyhave
lostthe earth youcan feel the darknessof the cut scene throughthe musicthat
playsinthe background.The cut scene thenturnsintomore of an aggressive mood
as it movesintothe argumentbutitstill showsthe darknessof the game as the
same orchestratedtrackplaysIn the background.
The music thatis usedInthe scene isto
emphasize the panicatthe beginningof the scene
withthe soliderandthe general.Itisalsothere to
showthe darknessof the game.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game genre The game genre isactionand horror fromthe eerie musicand the dialogue thatis
usedthroughoutthe scene showingthatitisbothof these genres.
The soundtrackbeingplayedbyanorchestra
makesthe game more eerie andmore horror as
well asmore actionand adventure formthe
dialogue Ithe clip.
Narrative The narrative at the beginningof the scene showsthe panicandhorror the game
can bringbut as the scene progressesitgoesintomore of an actionscene as the
argumenthappensinanapartment.
Theyusednarrative totell the storyas you don’t
have to lookat the scene to understandwhatis
goingon throughoutthe scene.

dead space 3 sound design

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Deadspace 3 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the start of the cut scene itsoundsverybaron,uninhabitedandcoldlike itssetin a snowyplace,youcan alsohear inthe dialogue thatthere isasense of panic.It thenchangesintoa city area where youcanhear the movementof traffic.This changesintoan argumentwhichisinan apartmentas you can hearthe movement as well asthe dialogue Inthe scene,alsothe soundof paperbeingthrownandother objectsindicatesanargument. The way theygot these soundsisthattheyused fieldtests torecordthe windand the footstepsin the snow.AndusedFoleyartistrytomake the soundsof the paper beingthrownandthe sound of the trafficinthe backgroundwhichyoucan hearin the game. Mood The mood at the start of the cut scene isconfusingasyou don’tknowwhathe is tryingto lookforas well asdarkas he returnsto the general whobelievestheyhave lostthe earth youcan feel the darknessof the cut scene throughthe musicthat playsinthe background.The cut scene thenturnsintomore of an aggressive mood as it movesintothe argumentbutitstill showsthe darknessof the game as the same orchestratedtrackplaysIn the background. The music thatis usedInthe scene isto emphasize the panicatthe beginningof the scene withthe soliderandthe general.Itisalsothere to showthe darknessof the game.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game genre The game genre isactionand horror fromthe eerie musicand the dialogue thatis usedthroughoutthe scene showingthatitisbothof these genres. The soundtrackbeingplayedbyanorchestra makesthe game more eerie andmore horror as well asmore actionand adventure formthe dialogue Ithe clip. Narrative The narrative at the beginningof the scene showsthe panicandhorror the game can bringbut as the scene progressesitgoesintomore of an actionscene as the argumenthappensinanapartment. Theyusednarrative totell the storyas you don’t have to lookat the scene to understandwhatis goingon throughoutthe scene.