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July IXDA 2012 @ Tribune Company




DESIGN BY COMMITTEE
Maintaining Sanity in an Agile Environment




           Pradeep Nayar
           UX Principal
           Tribune Company



           Kevin Leebroderick
           UX Architect
           Tribune Company
We are a

MEDIA
COMPANY
23
TV STATIONS
8
NEWSPAPERS
50+
WEBSITES
160
 years
   old
Design by Committee
Design by Committee
PRIOR UX WORK




                5
L.A. TIMES
IPAD APP
L.A. TIMES
  WINDOWS
PHONE 7 APP
CRIME L.A.
 ANDROID
      APP
CHICAGO TRIBUNE
     WINDOWS 8
            APP
Mobile
         Social
CONCEPTS Tablet
         TV
         Web
         Strategy
                    10
CHICAGO
PRIOR UX WORK      TRIBUNE
                RESPONSIVE
                       SITE




                         11
OUR GOAL




   “DESIGN BY COMMITTEE”



                           12
OUR GOAL




    PARTICIPATORY DESIGN
   “DESIGN BY COMMITTEE”



                           12
Redesigning the Stop sign




               http://www.youtube.com/watch?v=xwqPYeTSYng
WE’RE AGILE!
...almost




               14
AGILE = COLLABORATION




                        15
16
LET’S
BRAINSTORM
CHALLENGE



  Brainstorm meetings
  Lack focus
  Progress too quickly to a solution
  without exploring options
  Most powerful, loud and/or
  obnoxious person wins!
  People get excited about an existing solution
  rather than solving the problem
  Some solutions are not cohesive
  with the overall experience

                                                  18
SOLUTION



“Brainstorm” in isolation
  Embrace divergent thinking;
  conduct individual exploration
  Have a designated facilitator
  Conduct a design studio, not a BRAINSTORM MEETING!!!




                                                         19
THE CREW


                                    DEVELOPERS
               PRODUCT MANAGER




                                                     TEAM UX
STAKEHOLDERS

               PROJECT MANAGER


                                 QUALITY ASSURANCE
SPHERES OF INFLUENCE


                                    DEVELOPERS
               PRODUCT MANAGER




                                                     TEAM UX
STAKEHOLDERS

               PROJECT MANAGER


                                 QUALITY ASSURANCE
TEAM UX
SPOILER ALERT

  In an agile environment...

  You are a design facilitator




                                 25
CHALLENGE



  Not enough time




                    26
SOLUTION




  START
  SKETCHING!!!

                 27
NO EXCUSES!
SOLUTION



           SKETCH
           many ideas

                         PRESENT
                                 internally


                rinse & repeat
                                              CRITIQUE
                                               not gut reaction



                                              PROTOTYPE
                                                   Test it!
Believe in your solution
You can’t sell it if you don’t believe it.




                                             30
SPOILER ALERT



  Never go alone
  Always tag team.




                                       +
                     VISUAL DESIGNER       UX ARCHITECT




                                                          31
PRODUCT MANAGER
They are your closest ally but...
There is a grey area - work it out!




                                      33
CHALLENGE



  Let’s do what the N.Y. Times does...
 “Follow the leader” approach.




                                         34
SOLUTION



  Explain why it may not work
  Time to show your expertise on interface design.
  Focus on the problem you are trying to solve
  and question the solution.
  Look at other examples to force a conversation.




                                                     35
CHALLENGE



  They might try to design the interface
  Let them sketch ideas.




                                           36
SOLUTION



  Be open to various forms
  of communication
  Remind them that your job is to make them look good.




                                                         37
They help push hard features forward
It’s important to maintain daily communication with them.




                                                            38
PROJECT MANAGER
They are usually the scrum master
A good project manager can make or break a project.




                                                      40
CHALLENGE



  Over promises on deliverables
  Trying to please an impatient stakeholder.




                                               41
SOLUTION



  Be upfront and realistic about estimates
  There is no such thing as over-communication.
  Build on existing trust and confidence.




                                                  42
DEVELOPERS
Best friend or worst enemy
They make your ideas come to life.




                                     44
CHALLENGE



  Like reuse of code & efficiency
  Solutions oriented around technology
  rather than the needs of users.




                                         45
Reality of agile development
Stuff always changes.




                               46
SOLUTION



  It’s all about building a better product
  Walk-through the interface using specific scenarios.
  Take the time to explain the thought behind your design.
  Try to include them early in a solution.
  Thank them for a job well done!




                                                             47
QUALITY ASSURANCE
If UX is the quarterback...
QA is the receiver.




                              49
CHALLENGE



  QA only tests functionality




                                50
SOLUTION



  Set expectations & keep in touch
  Talk about a holistic testing approach.
  Conduct occasional walk-throughs with them.
  Need to emphasis how important
  they are to the project.
  The success of the project depends on them.




                                                51
STAKEHOLDERS
Talk to them in a language
they understand
Talk about customers, not users.




                                   53
SPOILER ALERT


                UX also needs to think
                about the business
                User needs + business needs = $$$ for everyone.




                                                                  54
CHALLENGE

            Dealing with an
            alpha personality




                                55
SOLUTION

           Let’s face it.
           You’re not going to win, but...
           Don’t be scared - they’re not going to bite.
           Figure out what makes them tick.
           Find an influencer
           and become their buddy.




                                                          56
SPOILER ALERT



  Always present your work
  Never email a deliverable and assume
  they understand your lengthy email.




                                         57
SPOILER ALERT

          SELL
  Always present your work
  Never email a deliverable and assume
  they understand your lengthy email.




                                         57
Selling the idea
Consider making it a experience.


                                   Experience   Presentation




                                                           58
Design by Committee
Give them options,
but lead them to your choice
Always tell a story.




                       Solution A   Solution B    Solution C


                       Normal
                                     Better


                                                  What they
                                                 should want
What are you selling?

TRUST &
CONFIDENCE

                        61
FINALLY!



  It’s not a war
   We’re all in this together.




                                 62
Thanks!
Get in touch with questions, comments
or other feedback

Pradeep Nayar
   prad.nayar@gmail.com
   designonmymind

Kevin Leebroderick
   kleebroderick@tribune.com




                                        63
Special thanks to
Kim Ruelo
Adam Jankowski
Kate Rosendale
Andre Alforque
Trent Sherrell




                    64

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Design by Committee

  • 1. July IXDA 2012 @ Tribune Company DESIGN BY COMMITTEE Maintaining Sanity in an Agile Environment Pradeep Nayar UX Principal Tribune Company Kevin Leebroderick UX Architect Tribune Company
  • 2. We are a MEDIA COMPANY 23 TV STATIONS 8 NEWSPAPERS 50+ WEBSITES
  • 3. 160 years old
  • 8. L.A. TIMES WINDOWS PHONE 7 APP
  • 10. CHICAGO TRIBUNE WINDOWS 8 APP
  • 11. Mobile Social CONCEPTS Tablet TV Web Strategy 10
  • 12. CHICAGO PRIOR UX WORK TRIBUNE RESPONSIVE SITE 11
  • 13. OUR GOAL “DESIGN BY COMMITTEE” 12
  • 14. OUR GOAL PARTICIPATORY DESIGN “DESIGN BY COMMITTEE” 12
  • 15. Redesigning the Stop sign http://www.youtube.com/watch?v=xwqPYeTSYng
  • 18. 16
  • 20. CHALLENGE Brainstorm meetings Lack focus Progress too quickly to a solution without exploring options Most powerful, loud and/or obnoxious person wins! People get excited about an existing solution rather than solving the problem Some solutions are not cohesive with the overall experience 18
  • 21. SOLUTION “Brainstorm” in isolation Embrace divergent thinking; conduct individual exploration Have a designated facilitator Conduct a design studio, not a BRAINSTORM MEETING!!! 19
  • 22. THE CREW DEVELOPERS PRODUCT MANAGER TEAM UX STAKEHOLDERS PROJECT MANAGER QUALITY ASSURANCE
  • 23. SPHERES OF INFLUENCE DEVELOPERS PRODUCT MANAGER TEAM UX STAKEHOLDERS PROJECT MANAGER QUALITY ASSURANCE
  • 25. SPOILER ALERT In an agile environment... You are a design facilitator 25
  • 26. CHALLENGE Not enough time 26
  • 27. SOLUTION START SKETCHING!!! 27
  • 29. SOLUTION SKETCH many ideas PRESENT internally rinse & repeat CRITIQUE not gut reaction PROTOTYPE Test it!
  • 30. Believe in your solution You can’t sell it if you don’t believe it. 30
  • 31. SPOILER ALERT Never go alone Always tag team. + VISUAL DESIGNER UX ARCHITECT 31
  • 33. They are your closest ally but... There is a grey area - work it out! 33
  • 34. CHALLENGE Let’s do what the N.Y. Times does... “Follow the leader” approach. 34
  • 35. SOLUTION Explain why it may not work Time to show your expertise on interface design. Focus on the problem you are trying to solve and question the solution. Look at other examples to force a conversation. 35
  • 36. CHALLENGE They might try to design the interface Let them sketch ideas. 36
  • 37. SOLUTION Be open to various forms of communication Remind them that your job is to make them look good. 37
  • 38. They help push hard features forward It’s important to maintain daily communication with them. 38
  • 40. They are usually the scrum master A good project manager can make or break a project. 40
  • 41. CHALLENGE Over promises on deliverables Trying to please an impatient stakeholder. 41
  • 42. SOLUTION Be upfront and realistic about estimates There is no such thing as over-communication. Build on existing trust and confidence. 42
  • 44. Best friend or worst enemy They make your ideas come to life. 44
  • 45. CHALLENGE Like reuse of code & efficiency Solutions oriented around technology rather than the needs of users. 45
  • 46. Reality of agile development Stuff always changes. 46
  • 47. SOLUTION It’s all about building a better product Walk-through the interface using specific scenarios. Take the time to explain the thought behind your design. Try to include them early in a solution. Thank them for a job well done! 47
  • 49. If UX is the quarterback... QA is the receiver. 49
  • 50. CHALLENGE QA only tests functionality 50
  • 51. SOLUTION Set expectations & keep in touch Talk about a holistic testing approach. Conduct occasional walk-throughs with them. Need to emphasis how important they are to the project. The success of the project depends on them. 51
  • 53. Talk to them in a language they understand Talk about customers, not users. 53
  • 54. SPOILER ALERT UX also needs to think about the business User needs + business needs = $$$ for everyone. 54
  • 55. CHALLENGE Dealing with an alpha personality 55
  • 56. SOLUTION Let’s face it. You’re not going to win, but... Don’t be scared - they’re not going to bite. Figure out what makes them tick. Find an influencer and become their buddy. 56
  • 57. SPOILER ALERT Always present your work Never email a deliverable and assume they understand your lengthy email. 57
  • 58. SPOILER ALERT SELL Always present your work Never email a deliverable and assume they understand your lengthy email. 57
  • 59. Selling the idea Consider making it a experience. Experience Presentation 58
  • 61. Give them options, but lead them to your choice Always tell a story. Solution A Solution B Solution C Normal Better What they should want
  • 62. What are you selling? TRUST & CONFIDENCE 61
  • 63. FINALLY! It’s not a war We’re all in this together. 62
  • 64. Thanks! Get in touch with questions, comments or other feedback Pradeep Nayar [email protected] designonmymind Kevin Leebroderick [email protected] 63
  • 65. Special thanks to Kim Ruelo Adam Jankowski Kate Rosendale Andre Alforque Trent Sherrell 64