Design patterns provide reusable solutions for common problems that occur during software design. There are three main categories of design patterns: creational patterns, which deal with object creation mechanisms; structural patterns, which deal with relationships between entities; and behavioral patterns, which deal with communication between entities. Each design pattern has a name, identifies a problem, proposes a solution to that problem, and outlines the consequences of implementing that solution. Design patterns improve code reuse, documentation, communication between developers, and the transition to object-oriented design. However, patterns do not directly enable code reuse and integrating patterns requires significant human effort.
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