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Design Studio
A Methodology of Awesomeness
The Methodology
Design Studio is a collaborative, fast-paced
method that helps teams understand project
fundamentals, constraints and opportunities.
https://ga-
core.s3.amazonaws.com/production/uploads/program/d
efault_image/2000/Understanding-Your-Users-
Problems.jpg
These Two Guys...
Todd Zaki WarfelWill Evans
Why Use It?
● Collaborative
● Engaging
● Fast
● Team/Client Ownership
and overall …
it’s alot of FUN!
http://www.thevillageofuseful.com.au/wp-
content/uploads/2012/08/UX.jpg
What You’ll Need
● Small Mixture of People (3-6)
Try to keep it small, the more people the less ineffective the design studio
will be.
● Paper Templates
● Lots of Sharpies
o Black
o Green
o Red
● Timer
Can’t Draw? Not a Problem!
You don’t need to be an artist, mockups are just rough
sketches and don’t need to be a masterpiece.
How It Works
Create - sketch lots of ideas on paper.
(5 mins)
How It Works
Pitch - explain your idea and how it
impact the user.
(3 mins)
http://ideas.semanticfoundry.com/wp-content/uploads/2012/09/designStudio1.png
How It Works
Critique - provide pros and cons of ideas and
how it will impact
the user.
(3 mins)
How It Works
Iterate - concepts are extracted, recombined
and transformed.
(5 mins)
How It Works
Repeat - start process over again until a
solution is reached.
Create
Critique
SolutionSolution
Sketching for a Solution
All of these ideas will form the solution to get
your project up and running!
Solution!
Solution Solution
Key Goals
● Collaborate towards opportunities/constraints/nature
● Take Ideas from perspectives and insights
● Solidify ideas by sharing/evaluating/iterating
● Culture of shared ownership
● Generate ideas quickly
● Open/Honest critiques
● Participant Interaction!
Giving Feedback
● Focus on how or why a design does/doesn’t satisfy the
user's goal.
● Avoid problem solving, the main focus is analyzing
merits of the proposed solution.
● Avoid “I Like” and “I Dislike”
References
Design Studios: The Good, the Bad, and the Science by Jim Lindstrom
http://www.uxbooth.com/articles/design-studios-the-good-the-bad-and-the-science
The Design Studio Method by Todd Zaki Warfel
https://vimeo.com/37861987
Introduction to Design Studio Methodology by Will Evans
http://www.uie.com/articles/design_studio_methodology
Zurb: Sketch Sheets
http://zurb.com/playground/responsive-sketchsheets
Follow Us on the Twitter!
Thank You
may the force be with you...
Let’s Get
Sketching!

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Design Studio: A Methodology of Awesomeness

  • 2. The Methodology Design Studio is a collaborative, fast-paced method that helps teams understand project fundamentals, constraints and opportunities. https://ga- core.s3.amazonaws.com/production/uploads/program/d efault_image/2000/Understanding-Your-Users- Problems.jpg
  • 3. These Two Guys... Todd Zaki WarfelWill Evans
  • 4. Why Use It? ● Collaborative ● Engaging ● Fast ● Team/Client Ownership and overall … it’s alot of FUN! http://www.thevillageofuseful.com.au/wp- content/uploads/2012/08/UX.jpg
  • 5. What You’ll Need ● Small Mixture of People (3-6) Try to keep it small, the more people the less ineffective the design studio will be. ● Paper Templates ● Lots of Sharpies o Black o Green o Red ● Timer
  • 6. Can’t Draw? Not a Problem! You don’t need to be an artist, mockups are just rough sketches and don’t need to be a masterpiece.
  • 7. How It Works Create - sketch lots of ideas on paper. (5 mins)
  • 8. How It Works Pitch - explain your idea and how it impact the user. (3 mins) http://ideas.semanticfoundry.com/wp-content/uploads/2012/09/designStudio1.png
  • 9. How It Works Critique - provide pros and cons of ideas and how it will impact the user. (3 mins)
  • 10. How It Works Iterate - concepts are extracted, recombined and transformed. (5 mins)
  • 11. How It Works Repeat - start process over again until a solution is reached. Create Critique
  • 12. SolutionSolution Sketching for a Solution All of these ideas will form the solution to get your project up and running! Solution! Solution Solution
  • 13. Key Goals ● Collaborate towards opportunities/constraints/nature ● Take Ideas from perspectives and insights ● Solidify ideas by sharing/evaluating/iterating ● Culture of shared ownership ● Generate ideas quickly ● Open/Honest critiques ● Participant Interaction!
  • 14. Giving Feedback ● Focus on how or why a design does/doesn’t satisfy the user's goal. ● Avoid problem solving, the main focus is analyzing merits of the proposed solution. ● Avoid “I Like” and “I Dislike”
  • 15. References Design Studios: The Good, the Bad, and the Science by Jim Lindstrom http://www.uxbooth.com/articles/design-studios-the-good-the-bad-and-the-science The Design Studio Method by Todd Zaki Warfel https://vimeo.com/37861987 Introduction to Design Studio Methodology by Will Evans http://www.uie.com/articles/design_studio_methodology Zurb: Sketch Sheets http://zurb.com/playground/responsive-sketchsheets
  • 16. Follow Us on the Twitter!
  • 17. Thank You may the force be with you...

Editor's Notes

  • #12: It follows a pattern