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Design
Thinking
An Approach To
Creative Problem Solving
Presented By
Ms. Neelam Rawat
Theory Course Code Theory Course Name L T P C
K24CSIT11 Design Thinking 1 0 0 1
Syllabus
for
Autonomous Course
B.Tech., Semester-1
Pre-requisite: Not Applicable
Course Objectives:
1.To expose the student with state of the art perspectives, ideas, concepts, and solutions
related to the design and execution of projects using design thinking principles.
2.To prepare the mindset and discipline of systemic inspiration driven by a desire to identify
new sources of ideas, and new models especially outside their regular working atmosphere.
3.To propose a concrete, feasible, viable and relevant innovation project/challenge.
Course Outcome:
After completion of the course, the student will be able to
1.Understand the basic requirements of a good design.
2.Empathise and ideate the solutions to problems in his environment
3.Prototype and test the developed solutions.
4.Apply the principles of design thinking on developing innovative solutions to the real world problems.
CO-PO
Mapping
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2
CO1 1 2 3 2 - 1 - - 2 2 - 2 1 -
CO2 1 2 3 2 - 1 - - 2 2 - 2 1 -
CO3 1 2 3 2 - 1 - - 2 2 - 2 1 -
CO4 1 2 3 2 - 1 - - 2 2 - 2 1 -
CO-PO Mapping (Scale 1: Low, 2: Medium, 3: High)
Unit 1 FUNDAMENTALS OF DESIGN THINKING 04 hours
Concept of Design Thinking, Need of Design Thinking, Goal of Design thinking (Desirability, feasibility and viability),
Design thinking Process model, Design thinking tools.
Activities: Identify an Opportunity, Scope of the Project, Explore the possibilities and prepare a design brief.
Unit 2 EMPATHIZE AND DEFINE 04 hours
Design thinking phases, how to empathize, Role of empathy in design thinking, the purpose of empathy maps, Things
to be done prior to empathy mapping, Activities during and after the session, Understanding empathy tools:
Customer Journey Map, Personas. Define- Methods of Define Phase: Storytelling.
Activities: Apply the methods of empathizing and Define Phases Finalize the problem statement.
Unit 3 IDEATION 04 hours
Challenges in idea generation, Visualize, Empathize, and Ideate method, Importance of visualizing and empathizing
before ideating, Applying the method, Create Thinking, Generating Design Ideas, Lateral Thinking, Analogies,
Brainstorming, Mind mapping,
Ideation Tools: How Might We? (HMW), Storyboard, Brainstorming. What is design innovation? A mindset for
innovation, and asking "What if?” asking "What wows?” and "What works?"
Activities: Apply the methods of Ideate Phase: Generate Innovative solution ideas.
Unit 4 PROTOTYPING AND TESTING 03 hours
What is a prototype? - Prototyping as a mindset, prototype examples, prototyping for products; Why we need
prototype? Fidelity for prototypes, Process of prototyping- Minimum Viable prototype. Testing prototypes with
users, Collect feedback; iterate and improve the ideas.
Activities:
1.Prototype: Apply the Methods of the Prototype Phase - Create prototypes for selected ideas.
2.Testing: Collect feedback; iterate and improve the ideas Present your solution using the Storytelling method.
Total Lecture Hours 15 hours
Reference Books
• Design Thinking, A Beginner’s Perspective, E Balaguruswamy, Bindu Vijayakumar, Mc
Graw Hill,2024
• The Design Thinking Playbook, Michael Lewrick (Author), Patrick Link (Author), Larry
Leifer (Author) Publisher Wiley, Edition 2018.
• Design Thinking For Dummies, Prof. Dr. Christian Müller- Roterberg, Wiley, 2021
• The Design of Everyday Things, Don Norman(Author),Navol Books Trading, Edition 2022
• Designing Experiences, James Robert Rossman and Mathew D. Duerden, Columbia
Business School Pub, Edition 2019.
• Roger Martin, "The Design of Business: Why Design Thinking is the Next Competitive
Advantage”, Harvard Business Press, Edition 2009.
• Idris Mootee, Design Thinking for Strategic Innovation,2013, John Wiley & Sons Inc.
Additional Learning Resources
https://www.ibm.com/design/thinking/page/toolkit
https://www.interaction-design.org/literature/article/5-stages-in-the-design-think
ing-process
https://www.interaction-design.org/literature/article/define-and-frame-your-desi
gnchallenge-by-creating-your-point-of-view-and-ask-how-might-we
https://nptel.ac.in/courses/109/104/109104109/
https://nptel.ac.in/courses/110106124/
Assessment Scheme
Continuous Assessment: 20 marks
The student shall submit 3 Assignments (on Unit 1,2 and 3 respectively) for 5 marks each. Activities
are mentioned with every unit in defined syllabus.
Attendance: 5 Marks
Student shall be offered an optional badge course from IBM.
https://www.ibm.com/design/thinking/page/toolkit
MSE: 30 Marks
Mode of Evaluation (Activity Based):
The student will make a project proposal on an innovative idea in a team of 2-3 students.
Assessment of student shall be done based on student
Contribution to the Proposal [10 Marks].
Understanding of the Subject and innovation [10 Marks].
Incorporation of concept of Design Thinking in Proposed Project [10 Marks].
Icebreaker
My First Achievement
1. Name?
2. Your first achievement
3. What you learned?
Creativity???
We tend to equate
creative ability with
artistic ability.
We believe everyone
can be creative.
For this, you need to
foster Creative
Confidence.
Creative Confidence is the
ability to take on
problems that don’t have
a clear answer.
Creative Confidence is
the ability to show
unfinished work.
Creative Confidence is the
ability to participate in
something you might not
be good at.
Creative Confidence is the
willingness to try something
and fail.
Why does creativity require being
comfortable with uncertainty???
Because …
Innovative ideas are by their very
nature not yet or not fully
defined.
So, much more important
than your ability to draw
is your willingness to try
new things!
Time to try
something new!
Take 45 seconds and draw a
portrait of your Friend!
Take 45 seconds and draw
a portrait of your
neighbour!
All you need for this is
circles, dots, lines.
What is
Design Thinking?
“Design Thinking is a
human-centered, collaborative
approach to problem
solving that
is creative, iterative and
practical.“
Design Thinking is a solution-oriented process that is used to
address complex problems in a user-centered way. It involves
understanding human needs, redefining problems in an
empathetic manner, creating many ideas in brainstorming
sessions, and adopting a hands-on approach in prototyping
and testing. Design Thinking revolves around a deep interest in
developing an understanding of the people for whom we are
designing the products or services. It helps innovators break
free of traditional problem-solving patterns to produce
innovative, effective, and sustainable solutions.
Core Phases of Design Thinking
1. Empathize
2. Define
3. Ideate
4. Prototype
5. Test
 Design Thinking starts with
thinking about people.
What they need.
What they want.
UNCERTAINTY
FOCUS
Research Concept Build
It’s about exploring possibilities and
then narrowing them down.
Prototype
INNOVATION
•
It’s about hitting the sweet
spot
Technical
Feasibility
Business
Viability
Human
Desirability
Where innovation
happens!
David Kelly, IDEO
The Design
Thinking
Process
Why use
Design Thinking?
This guy, Doug Dietz
(super smart)
Built this:
Doug Dietz worked at G.E. on a new MRI
scanner with great new technology – best in
class, in fact. Sharper images, better
diagnostics, faster results.
A real life-saver!
But for it to work, patients need to lie
perfectly still.
The problem:
Children were terrified of the MRI
and needed sedation to use it.
This made the process slower, more
expensive and risky, while giving
them a terrible experience.
Thousands of MRIs had
already been built
and installed at hospitals.
What now?
Design & Thinking for Engineering graduates
Doug’s solution was viable, because it
didn’t impact production and logistics of
the MRI, and saved the hospitals
resources.
It was feasible, because it didn’t have
to change the way the MRI worked.
It was desirable, because it turned a
scary machine into an adventure for
This is Design Thinking in
action!
Who are you
designing for?
Kid
patients
What problem
are you
solving?
Anxiety
Generate many
ideas & solutions
A, B, C,
D…
Turn idea into a
tangible thing
*paints
MRI*
Put prototype in
front of users.
„Weeeee!“
Repeat
Now for another example of
Design Thinking in action…
The Embrace Warmer
The Embrace Warmer keeps preterm babies warm at
the fraction of the cost of a normal warmer. $300 vs
$20K. And it doesn’t need electricity!
The team working on the problem could have shaved
off a couple of thousand dollars by reducing the parts
or buying second-hand incubators, but after travelling
around india for a month they realised that it
wouldn’t be close to enough and came up with
something completely new and innovative.
https://www.phoenixmedicalsystems.com/infant-care/embra
ce-warmer
One More Example from India
Aravind Eye Hospital
• India has vast population which suffers from cataract.
Solution by bureaucrats will be to build more
hospitals, train more doctors etc.
• It will increase the burden on government as most
people being poor cannot afford cost of surgery, but
India being poor nation cannot allocate more funds
for health sector.
• Providing health care for poor in India is a wicked
problem.
Aravind Eyecare used design thinking to solve the problem.
Solution to problem came from McDonalds.
The McDonald model of serving large population at low cost
and high speed was used as model by Aravind Eyecare.
There were two costs- Fixed costs ex. cost of surgery and
variable costs ex. cost of lens.
They reduced cost of surgery by accepting donations from
charitable institutions, subsidies from government, surgeries
on mass scale etc.
This is achieved through high quality, large volume care and a
well-organised system.
Secondly, they decided to manufacture the lens themselves,
this reduced the cost of lens significantly.
They did surgeries using Assembly Line
The Captain of a Japanese Ship
had left behind his expensive
watch and ring on the table in his
cabin for a while.
On his return, he found that they
had gone missing. After some
thought, he zeroed down on five
guys in the ship, who regularly
meet him. All of them denied
visiting his cabin that morning.
Their responses were as follows;
CHEF RADIO ENGINEER CLEANER MAINTENANCE
ENGINEER SAILOR
I normally meet
you for Menu
planning. But
tonight's special
dinner has
already been
planned out. So I
did not show up.
I was tied up
listening to an
important weather
update from
the nearest shore . I
was planning to
meet you later in the
day and share the
update.
I do tidy up your
cabin each day.
However,
I was on duty last
night and went to
sleep thereafter.
Hence did not
come in.
I update you
regularly on the
Ship's functioning.
However, I am just
returning after fixing
a problem with the
generator
I noticed this
morning that the
flag in the mast was
hoisted upside
down. I had gone
there to fix it. So, I
did not come to
your cabin.
?
Having listened to them, the Captain immediately
caught the culprit, who confessed to the theft.
Who was it and how did
the Captain know that
The Japanese Flag
Popular Scene from
Sridevi Movie
English Vinglish
https://www.youtube.com/watch?v=PyG2jtA_rd8
Empathise
Who are you
designing for?
Define
What problem
are you
solving?
Ideate
Generate many
ideas & solutions
Prototype
Turn idea into a
tangible thing
Test
Put prototype in
front of users.
Repeat
The 5 Stages of
the Design Thinking
Process
Double Diamond Approach
Design & Thinking for Engineering graduates
3 Laws of Design Thinking
1st
Law of Design Thinking
I. Less is More
Focus on what matters the most
To remove redundancy in what we
offer to our customer
Example :
Professional Institutions: Placement
Industry: Customer Satisfaction
II. Last 2%= 200%
Finding our USP
Identifying the differentiator which will make a
big impact.
Example: Hotel Check-in at Oberoi
Flight/train: Seats Upgradation
Some memorable activity during the
Farewell party of final year students.
2nd
Law of Design Thinking
III. Theory of Prioritization
Prioritization should be exponential and not
linear
Focus on 1000g rather than many 10g
3rd
Law of Design Thinking
3rd
Law of Design Thinking: Tools
of Prioritization
Wheel of Life
For Self
For the Department/Professional Life
Identify 8 things which are important to you
Matrix Method
Of urgent/not urgent/important /not important
Urgent Not Urgent
Important Crisis Zone Results Zone
Not Important Routine Zone Escape Zone
Wheel of Life
Step 1: Empathise
When you feel what the other person
is feeling and can mirror their
expression, opinions and their hopes.
Why?
To discover people’s explicit and
implicit needs so that you can meet
them through your design solutions.
Who are we designing for?
43
People are diverse. One thing commonplace in Europe is a completely
foreign and weird concept in Asia. It’s important to go out and talk to
people, listen and learn from them.
Step 1: Empathise
The User Persona
Name: Cathy
Age: 67
Pains: Has Arthritis in hands
Hobbies: Knitting, cooking
Needs: Ways to get through day without pain
Step 1: Empathise
Empathy Map
Says : What does user say in public and how he
behaves
“I want something reliable.”
“I don’t understand what to do from here.”
Thinks : What is going inside the mind of the user
“This is really annoying.”
“Am I dumb for not understanding this?”
Does: Research on his behavior aspects
Refreshes page several times.
Shops around to compare prices.
Feels: How he internally feels emotionally
Impatient: pages load too slowly
Confused: too many contradictory prices
Worried: they are doing something wrong
Empathise with your user so you can make better
decisions.
1.Write the goal of the user in the middle. ‘Cathy needs an easy-to-
use tool to help her with some delicate tasks’.
2.Spend 10 minutes writing your assumptions on sticky notes for
each section.
3.Stick them up and talk through these assumptions with your
team.
10 Minutes
Step 2: Define
Defining the problem using a unique, concise
reframing of the problem that is grounded in the user
needs and insights.
Why?
To expose new opportunities by looking at things
differently; guide innovation efforts; make sure we’ve
identified something worth working on.
Step 2: Define
Point of
View
Statement
You draw insights from the empathy map about what the user
needs.
For the purpose of this workshop, I want to give you the point
of view statement.
POV
“User needs an easy to use tool to help with some delicate
tasks. In particular, the user is looking for something that will
help her pick up pins which she can then use to pin
documents."
Step 2: Define
How Might We
Transform a problem or in this case, point of view statement,
into a solvable question.
How Might We create a tool that will help Cathy complete
delicate tasks (like pinning documents to a board) in a pain
free way?
Step 2: Define
Voting
Now, you’d VOTE on the
solutions you want to work on
with your team.
3 Minutes
Step 3: Ideate
• Based on the knowledge gathered, we come up with a large
quantity of ideas.
Not worrying about perfection from the start.
• We want to try 100s of cheap experiments in a week, not 1
expensive bet in a month.
58
Generate many possible
solutions to a problem!
Why????
To generate maximum innovation
potential in a short amount of time;
incorporate different perspectives, build
excitement.
Quick
Sketch Time
Step 3: Ideate
Crazy Eights
-
-
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Design & Thinking for Engineering graduates
Sketching solutions to the challenge you’ve already decided
on.
Generate a lot of ideas, quickly. Eight crazy ideas in
eight minutes!
Sometimes to be truly creative, our brains need structure
and rules.
By restricting space and time, but letting everyone know
that anything goes-this tactic forces ideas out, fast! It’s far
less painful than it sounds.
8 Minutes
Quantity, not Quality.
Right now, your job is only to
produce as many ideas as
possible.
After you produce, you can
curate.
AND NOW….
Each person should present 1
of their favourite sketches to
their group.
On a new page, build on this
sketch, add text explaining what
each part does.
Vote on the sketch that you think
will work the best.
Step 4: Prototype
Design & Thinking for Engineering graduates
Turn your concept into
something concrete, tangible –
something you can test.
Why????
To gain empathy; to explore; to test; to
inspire. To test your hypotheses, to get you
closer to your final solution.
Prototyping
Fail early, fail often!!!
Stanford HCI group
IT’S TIME FOR
THE FUN STUFF!!!
1. Build a tool using the
materials provided.
2. Test it with people in your
group.
Step 5: Test
Design & Thinking for Engineering graduates
Test your concept with users using your
prototypes.
Why?
To understand how users understand and use the
concept. It is a way of continuing to gain empathy
for your users and evaluate your solution.
Test what you
built!
One person from a different
group must now test picking up
the pin with the oven glove and
pin the pin to the board.
Pin!!!!
Capture Questions
Get the person testing your tool
to ask questions about it.
Capture ideas
Write people’s feedback down on
post-its so you can improve your
product.
Feedback Session (5
mins)
In your group, discuss and answer these 3
questions:
1.What worked well?
2. What didn’t work well?
3. What could be improved upon?
In real life, Design Thinking
is not a linear process.
You’re constantly iterating,
changing things, until you’re
happy with what you’ve
created.
Key Highlights
Write down all your key
highlights, key learnings or key
moments from todays session.
Each person should present one key
highlight to the whole group!
That’s it for today
Dear Colleagues
Thank you so much
Design & Thinking for Engineering graduates
Family background, education, childhood,
Challenges faced by the person in dealing with his stakeholders
Construct a story while explaining the persona to your peers and document the insights ….
www.d-thinking.com
Background
What motivates the individual
Motivation
Challenges faced
What are the doubts / fears faced by the individual
Doubts / Fears
What this individual aspires to be / his vision
Aspirations
Persona
Copyright © 2019 School of Design Thinking
Design & Thinking for Engineering graduates
• Belongs to a middle class family
• Graduate in an arts college
• More than one sibling
• Could be a working woman or a home-maker or a recently
graduated student
• Needs a detergent within the budget that takes care of the
clothes
• Spending too much money on detergents and other natural
resources like water.
• Unable to portray her integrity and uprightness
The Target User wants herself to be unique among her peer group & cherishes excellence in her field.
www.d-thinking.com
Background
• Excellence in whatever she does
• Good feedback about her activities (either peers or neighbours
or family)
Motivation
Challenges faced
• She doubts that colleagues envy her & doesn’t want to hand
them any issue.
• E.g: A spot of dirt on cloth/uniform should not become a major
embarrassment for her
Doubts / Fears
• She wants to stand different from the crowd either in the
neighborhood or at her workplaces
• Wants to make her parents and siblings proud
Aspirations
Parvathi – RIN USER
Design & Thinking for Engineering graduates
• Financial background is Upper middle class & elite economy
class of the society
• A post-graduate in a reputed institute
• Has travelled abroad for holidays
• Residing in upmarket locations , gated community locations of
city
• Has kid(s)
• Though she would love her kids to play in open, she would
definitely not scold them for soiled clothes. She would keep on
encouraging them . She has clothes for her kids in abundance
& necessary best-in-class washing machine available.
The Target User cherishes freedom for her kids & wants to look supportive in helping her kids to get their hands dirty in exploring variety of
things.
Background
• Liberty for kids & Freedom to try new things which are
beneficial for kids’ learning motivates her.
Motivation
Challenges faced
• She feels that nowadays kids don’t get involved in physical
games & activities. She fears they may never get exposed to
benefits of outdoor games, develop sportsmanship etc.
Doubts / Fears
• She aspires to be a caretaking mother & wants to give freedom
to her kids to enjoy the nature, play outdoor games, develop
more friends etc .
Aspirations
Padma - SURF EXCEL USER

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Ad

Design & Thinking for Engineering graduates

  • 1. Design Thinking An Approach To Creative Problem Solving Presented By Ms. Neelam Rawat
  • 2. Theory Course Code Theory Course Name L T P C K24CSIT11 Design Thinking 1 0 0 1 Syllabus for Autonomous Course B.Tech., Semester-1
  • 3. Pre-requisite: Not Applicable Course Objectives: 1.To expose the student with state of the art perspectives, ideas, concepts, and solutions related to the design and execution of projects using design thinking principles. 2.To prepare the mindset and discipline of systemic inspiration driven by a desire to identify new sources of ideas, and new models especially outside their regular working atmosphere. 3.To propose a concrete, feasible, viable and relevant innovation project/challenge. Course Outcome: After completion of the course, the student will be able to 1.Understand the basic requirements of a good design. 2.Empathise and ideate the solutions to problems in his environment 3.Prototype and test the developed solutions. 4.Apply the principles of design thinking on developing innovative solutions to the real world problems.
  • 4. CO-PO Mapping PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2 CO1 1 2 3 2 - 1 - - 2 2 - 2 1 - CO2 1 2 3 2 - 1 - - 2 2 - 2 1 - CO3 1 2 3 2 - 1 - - 2 2 - 2 1 - CO4 1 2 3 2 - 1 - - 2 2 - 2 1 - CO-PO Mapping (Scale 1: Low, 2: Medium, 3: High)
  • 5. Unit 1 FUNDAMENTALS OF DESIGN THINKING 04 hours Concept of Design Thinking, Need of Design Thinking, Goal of Design thinking (Desirability, feasibility and viability), Design thinking Process model, Design thinking tools. Activities: Identify an Opportunity, Scope of the Project, Explore the possibilities and prepare a design brief. Unit 2 EMPATHIZE AND DEFINE 04 hours Design thinking phases, how to empathize, Role of empathy in design thinking, the purpose of empathy maps, Things to be done prior to empathy mapping, Activities during and after the session, Understanding empathy tools: Customer Journey Map, Personas. Define- Methods of Define Phase: Storytelling. Activities: Apply the methods of empathizing and Define Phases Finalize the problem statement.
  • 6. Unit 3 IDEATION 04 hours Challenges in idea generation, Visualize, Empathize, and Ideate method, Importance of visualizing and empathizing before ideating, Applying the method, Create Thinking, Generating Design Ideas, Lateral Thinking, Analogies, Brainstorming, Mind mapping, Ideation Tools: How Might We? (HMW), Storyboard, Brainstorming. What is design innovation? A mindset for innovation, and asking "What if?” asking "What wows?” and "What works?" Activities: Apply the methods of Ideate Phase: Generate Innovative solution ideas. Unit 4 PROTOTYPING AND TESTING 03 hours What is a prototype? - Prototyping as a mindset, prototype examples, prototyping for products; Why we need prototype? Fidelity for prototypes, Process of prototyping- Minimum Viable prototype. Testing prototypes with users, Collect feedback; iterate and improve the ideas. Activities: 1.Prototype: Apply the Methods of the Prototype Phase - Create prototypes for selected ideas. 2.Testing: Collect feedback; iterate and improve the ideas Present your solution using the Storytelling method. Total Lecture Hours 15 hours
  • 7. Reference Books • Design Thinking, A Beginner’s Perspective, E Balaguruswamy, Bindu Vijayakumar, Mc Graw Hill,2024 • The Design Thinking Playbook, Michael Lewrick (Author), Patrick Link (Author), Larry Leifer (Author) Publisher Wiley, Edition 2018. • Design Thinking For Dummies, Prof. Dr. Christian Müller- Roterberg, Wiley, 2021 • The Design of Everyday Things, Don Norman(Author),Navol Books Trading, Edition 2022 • Designing Experiences, James Robert Rossman and Mathew D. Duerden, Columbia Business School Pub, Edition 2019. • Roger Martin, "The Design of Business: Why Design Thinking is the Next Competitive Advantage”, Harvard Business Press, Edition 2009. • Idris Mootee, Design Thinking for Strategic Innovation,2013, John Wiley & Sons Inc.
  • 9. Assessment Scheme Continuous Assessment: 20 marks The student shall submit 3 Assignments (on Unit 1,2 and 3 respectively) for 5 marks each. Activities are mentioned with every unit in defined syllabus. Attendance: 5 Marks Student shall be offered an optional badge course from IBM. https://www.ibm.com/design/thinking/page/toolkit MSE: 30 Marks Mode of Evaluation (Activity Based): The student will make a project proposal on an innovative idea in a team of 2-3 students. Assessment of student shall be done based on student Contribution to the Proposal [10 Marks]. Understanding of the Subject and innovation [10 Marks]. Incorporation of concept of Design Thinking in Proposed Project [10 Marks].
  • 11. 1. Name? 2. Your first achievement 3. What you learned?
  • 13. We tend to equate creative ability with artistic ability.
  • 14. We believe everyone can be creative. For this, you need to foster Creative Confidence.
  • 15. Creative Confidence is the ability to take on problems that don’t have a clear answer.
  • 16. Creative Confidence is the ability to show unfinished work.
  • 17. Creative Confidence is the ability to participate in something you might not be good at.
  • 18. Creative Confidence is the willingness to try something and fail.
  • 19. Why does creativity require being comfortable with uncertainty???
  • 20. Because … Innovative ideas are by their very nature not yet or not fully defined.
  • 21. So, much more important than your ability to draw is your willingness to try new things!
  • 23. Take 45 seconds and draw a portrait of your Friend!
  • 24. Take 45 seconds and draw a portrait of your neighbour! All you need for this is circles, dots, lines.
  • 26. “Design Thinking is a human-centered, collaborative approach to problem solving that is creative, iterative and practical.“
  • 27. Design Thinking is a solution-oriented process that is used to address complex problems in a user-centered way. It involves understanding human needs, redefining problems in an empathetic manner, creating many ideas in brainstorming sessions, and adopting a hands-on approach in prototyping and testing. Design Thinking revolves around a deep interest in developing an understanding of the people for whom we are designing the products or services. It helps innovators break free of traditional problem-solving patterns to produce innovative, effective, and sustainable solutions.
  • 28. Core Phases of Design Thinking 1. Empathize 2. Define 3. Ideate 4. Prototype 5. Test
  • 29.  Design Thinking starts with thinking about people. What they need. What they want.
  • 30. UNCERTAINTY FOCUS Research Concept Build It’s about exploring possibilities and then narrowing them down. Prototype INNOVATION •
  • 31. It’s about hitting the sweet spot Technical Feasibility Business Viability Human Desirability Where innovation happens! David Kelly, IDEO
  • 34. This guy, Doug Dietz (super smart) Built this:
  • 35. Doug Dietz worked at G.E. on a new MRI scanner with great new technology – best in class, in fact. Sharper images, better diagnostics, faster results. A real life-saver! But for it to work, patients need to lie perfectly still.
  • 36. The problem: Children were terrified of the MRI and needed sedation to use it. This made the process slower, more expensive and risky, while giving them a terrible experience.
  • 37. Thousands of MRIs had already been built and installed at hospitals. What now?
  • 39. Doug’s solution was viable, because it didn’t impact production and logistics of the MRI, and saved the hospitals resources. It was feasible, because it didn’t have to change the way the MRI worked. It was desirable, because it turned a scary machine into an adventure for
  • 40. This is Design Thinking in action! Who are you designing for? Kid patients What problem are you solving? Anxiety Generate many ideas & solutions A, B, C, D… Turn idea into a tangible thing *paints MRI* Put prototype in front of users. „Weeeee!“ Repeat
  • 41. Now for another example of Design Thinking in action…
  • 43. The Embrace Warmer keeps preterm babies warm at the fraction of the cost of a normal warmer. $300 vs $20K. And it doesn’t need electricity! The team working on the problem could have shaved off a couple of thousand dollars by reducing the parts or buying second-hand incubators, but after travelling around india for a month they realised that it wouldn’t be close to enough and came up with something completely new and innovative. https://www.phoenixmedicalsystems.com/infant-care/embra ce-warmer
  • 44. One More Example from India Aravind Eye Hospital
  • 45. • India has vast population which suffers from cataract. Solution by bureaucrats will be to build more hospitals, train more doctors etc. • It will increase the burden on government as most people being poor cannot afford cost of surgery, but India being poor nation cannot allocate more funds for health sector. • Providing health care for poor in India is a wicked problem.
  • 46. Aravind Eyecare used design thinking to solve the problem. Solution to problem came from McDonalds. The McDonald model of serving large population at low cost and high speed was used as model by Aravind Eyecare. There were two costs- Fixed costs ex. cost of surgery and variable costs ex. cost of lens. They reduced cost of surgery by accepting donations from charitable institutions, subsidies from government, surgeries on mass scale etc. This is achieved through high quality, large volume care and a well-organised system. Secondly, they decided to manufacture the lens themselves, this reduced the cost of lens significantly. They did surgeries using Assembly Line
  • 47. The Captain of a Japanese Ship had left behind his expensive watch and ring on the table in his cabin for a while. On his return, he found that they had gone missing. After some thought, he zeroed down on five guys in the ship, who regularly meet him. All of them denied visiting his cabin that morning. Their responses were as follows;
  • 48. CHEF RADIO ENGINEER CLEANER MAINTENANCE ENGINEER SAILOR I normally meet you for Menu planning. But tonight's special dinner has already been planned out. So I did not show up. I was tied up listening to an important weather update from the nearest shore . I was planning to meet you later in the day and share the update. I do tidy up your cabin each day. However, I was on duty last night and went to sleep thereafter. Hence did not come in. I update you regularly on the Ship's functioning. However, I am just returning after fixing a problem with the generator I noticed this morning that the flag in the mast was hoisted upside down. I had gone there to fix it. So, I did not come to your cabin.
  • 49. ? Having listened to them, the Captain immediately caught the culprit, who confessed to the theft. Who was it and how did the Captain know that
  • 51. Popular Scene from Sridevi Movie English Vinglish https://www.youtube.com/watch?v=PyG2jtA_rd8
  • 52. Empathise Who are you designing for? Define What problem are you solving? Ideate Generate many ideas & solutions Prototype Turn idea into a tangible thing Test Put prototype in front of users. Repeat The 5 Stages of the Design Thinking Process
  • 55. 3 Laws of Design Thinking
  • 56. 1st Law of Design Thinking I. Less is More Focus on what matters the most To remove redundancy in what we offer to our customer Example : Professional Institutions: Placement Industry: Customer Satisfaction
  • 57. II. Last 2%= 200% Finding our USP Identifying the differentiator which will make a big impact. Example: Hotel Check-in at Oberoi Flight/train: Seats Upgradation Some memorable activity during the Farewell party of final year students. 2nd Law of Design Thinking
  • 58. III. Theory of Prioritization Prioritization should be exponential and not linear Focus on 1000g rather than many 10g 3rd Law of Design Thinking
  • 59. 3rd Law of Design Thinking: Tools of Prioritization Wheel of Life For Self For the Department/Professional Life Identify 8 things which are important to you Matrix Method Of urgent/not urgent/important /not important Urgent Not Urgent Important Crisis Zone Results Zone Not Important Routine Zone Escape Zone
  • 62. When you feel what the other person is feeling and can mirror their expression, opinions and their hopes. Why? To discover people’s explicit and implicit needs so that you can meet them through your design solutions.
  • 63. Who are we designing for? 43 People are diverse. One thing commonplace in Europe is a completely foreign and weird concept in Asia. It’s important to go out and talk to people, listen and learn from them.
  • 64. Step 1: Empathise The User Persona
  • 65. Name: Cathy Age: 67 Pains: Has Arthritis in hands Hobbies: Knitting, cooking Needs: Ways to get through day without pain
  • 67. Says : What does user say in public and how he behaves “I want something reliable.” “I don’t understand what to do from here.” Thinks : What is going inside the mind of the user “This is really annoying.” “Am I dumb for not understanding this?” Does: Research on his behavior aspects Refreshes page several times. Shops around to compare prices. Feels: How he internally feels emotionally Impatient: pages load too slowly Confused: too many contradictory prices Worried: they are doing something wrong
  • 68. Empathise with your user so you can make better decisions. 1.Write the goal of the user in the middle. ‘Cathy needs an easy-to- use tool to help her with some delicate tasks’. 2.Spend 10 minutes writing your assumptions on sticky notes for each section. 3.Stick them up and talk through these assumptions with your team. 10 Minutes
  • 70. Defining the problem using a unique, concise reframing of the problem that is grounded in the user needs and insights. Why? To expose new opportunities by looking at things differently; guide innovation efforts; make sure we’ve identified something worth working on.
  • 71. Step 2: Define Point of View Statement
  • 72. You draw insights from the empathy map about what the user needs. For the purpose of this workshop, I want to give you the point of view statement. POV “User needs an easy to use tool to help with some delicate tasks. In particular, the user is looking for something that will help her pick up pins which she can then use to pin documents."
  • 73. Step 2: Define How Might We
  • 74. Transform a problem or in this case, point of view statement, into a solvable question. How Might We create a tool that will help Cathy complete delicate tasks (like pinning documents to a board) in a pain free way?
  • 76. Now, you’d VOTE on the solutions you want to work on with your team. 3 Minutes
  • 78. • Based on the knowledge gathered, we come up with a large quantity of ideas. Not worrying about perfection from the start. • We want to try 100s of cheap experiments in a week, not 1 expensive bet in a month. 58
  • 79. Generate many possible solutions to a problem! Why???? To generate maximum innovation potential in a short amount of time; incorporate different perspectives, build excitement.
  • 82. - - · Al.I,,. c : = , ­ - - - - - - .;: - c; < < .. ..; C - r ' 7 b --o - - V { ' - i -r.e,wff'C-- 1'- ." .1 .¥ ..- .E ..' - o r i - ,-d..... ( iJ-C-( J a1 ·z al ) •) l "'IIEoS
  • 84. Sketching solutions to the challenge you’ve already decided on. Generate a lot of ideas, quickly. Eight crazy ideas in eight minutes! Sometimes to be truly creative, our brains need structure and rules. By restricting space and time, but letting everyone know that anything goes-this tactic forces ideas out, fast! It’s far less painful than it sounds. 8 Minutes
  • 85. Quantity, not Quality. Right now, your job is only to produce as many ideas as possible. After you produce, you can curate.
  • 86. AND NOW…. Each person should present 1 of their favourite sketches to their group.
  • 87. On a new page, build on this sketch, add text explaining what each part does.
  • 88. Vote on the sketch that you think will work the best.
  • 91. Turn your concept into something concrete, tangible – something you can test. Why???? To gain empathy; to explore; to test; to inspire. To test your hypotheses, to get you closer to your final solution.
  • 94. IT’S TIME FOR THE FUN STUFF!!!
  • 95. 1. Build a tool using the materials provided.
  • 96. 2. Test it with people in your group.
  • 99. Test your concept with users using your prototypes. Why? To understand how users understand and use the concept. It is a way of continuing to gain empathy for your users and evaluate your solution.
  • 100. Test what you built! One person from a different group must now test picking up the pin with the oven glove and pin the pin to the board. Pin!!!!
  • 101. Capture Questions Get the person testing your tool to ask questions about it.
  • 102. Capture ideas Write people’s feedback down on post-its so you can improve your product.
  • 103. Feedback Session (5 mins) In your group, discuss and answer these 3 questions: 1.What worked well? 2. What didn’t work well? 3. What could be improved upon?
  • 104. In real life, Design Thinking is not a linear process. You’re constantly iterating, changing things, until you’re happy with what you’ve created.
  • 106. Write down all your key highlights, key learnings or key moments from todays session.
  • 107. Each person should present one key highlight to the whole group!
  • 108. That’s it for today Dear Colleagues Thank you so much
  • 110. Family background, education, childhood, Challenges faced by the person in dealing with his stakeholders Construct a story while explaining the persona to your peers and document the insights …. www.d-thinking.com Background What motivates the individual Motivation Challenges faced What are the doubts / fears faced by the individual Doubts / Fears What this individual aspires to be / his vision Aspirations Persona Copyright © 2019 School of Design Thinking
  • 112. • Belongs to a middle class family • Graduate in an arts college • More than one sibling • Could be a working woman or a home-maker or a recently graduated student • Needs a detergent within the budget that takes care of the clothes • Spending too much money on detergents and other natural resources like water. • Unable to portray her integrity and uprightness The Target User wants herself to be unique among her peer group & cherishes excellence in her field. www.d-thinking.com Background • Excellence in whatever she does • Good feedback about her activities (either peers or neighbours or family) Motivation Challenges faced • She doubts that colleagues envy her & doesn’t want to hand them any issue. • E.g: A spot of dirt on cloth/uniform should not become a major embarrassment for her Doubts / Fears • She wants to stand different from the crowd either in the neighborhood or at her workplaces • Wants to make her parents and siblings proud Aspirations Parvathi – RIN USER
  • 114. • Financial background is Upper middle class & elite economy class of the society • A post-graduate in a reputed institute • Has travelled abroad for holidays • Residing in upmarket locations , gated community locations of city • Has kid(s) • Though she would love her kids to play in open, she would definitely not scold them for soiled clothes. She would keep on encouraging them . She has clothes for her kids in abundance & necessary best-in-class washing machine available. The Target User cherishes freedom for her kids & wants to look supportive in helping her kids to get their hands dirty in exploring variety of things. Background • Liberty for kids & Freedom to try new things which are beneficial for kids’ learning motivates her. Motivation Challenges faced • She feels that nowadays kids don’t get involved in physical games & activities. She fears they may never get exposed to benefits of outdoor games, develop sportsmanship etc. Doubts / Fears • She aspires to be a caretaking mother & wants to give freedom to her kids to enjoy the nature, play outdoor games, develop more friends etc . Aspirations Padma - SURF EXCEL USER