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D E S I G N I N G & D R I V I N G
U X C A R E E R S
A F R A M E W O R K f o r E M P O W E R I N G U X T E A M S
Ian Swinson
Global Head of UX, Anaplan
@iswinson
Background & Inspiration
Career & Coaching Framework
Workshop Overview
A G E N D A
W E S TA R T E D S M A L L
T H E N G R E W - I N S I Z E A N D D I V E R S I T Y
A N D E V E N T U A L LY S P L I T
C O M P L E X I T Y ! = C L A R I T Y
Team of 90+
Designers, Researchers & Prototypers
TA K I N G S T O C K
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
W E H A D A N
A L I G N M E N T P R O B L E M
S O U N D S L I K E A N O P P O R T U N I T Y F O R D E S I G N T H I N K I N G
1. Hiring
2. Nurturing talent
3. Tracking careers
4. Building teams
5. Tracking team success
6. Maintaining culture & values
U N I V E R S A L
U X C H A L L E N G E S
S O M E G O O D . S O M E B A D .
Consistent coaching was tricky
E A C H 1 : 1 WA S D I F F E R E N T
R O L E S
Associate
Staff
Senior
Lead
Principal
Architect
Principal

Architect
Chief Design

Officer
Manager
Senior

Manager
Director
Senior

Director
Vice President
This is a big deal!
Or...is it? SVP
R O L E S
?
Creative Director
Interaction Designer
UX Designer
Design Strategist
Product Lead
Program Manager
User Interface Designer
HTML Programmer
Product Manager
UX Director
Information Architect
Product Designer
Usability Analyst
User Researcher
Pixel Ninja
Experience Architect
Service Designer
Creative Technologist
“The Graphics Person”
Front-End Engineer
Prototyper
Experience Architect
Visual Designer
Graphic Designer
W H AT ’ S T H E
R I G H T PAT H ?
D O Y O U N E E D A PAT H ?
LADDER vs FRAMEWORK
L A D D E R S A R E L I N E A R
C A R E E R S A R E N O T
UX pros with master’s degrees follow the same pattern as their
colleagues with undergraduate degrees: that is, no pattern.
http://www.nngroup.com/articles/ux-career-advice/
W H Y D O N ’ T W E T R E AT C A R E E R S
L I K E D E S I G N P R O J E C T S ?
F R A M E W O R K
P U T T I N G I T T O G E T H E R
A B I L I T I E S F R A M E W O R K
Culture
Innovation
Core
Skills
Personal
Skills
Team
Skills
Knowledge
Technical
Communication
Leadership
Design
Research
A B I L I T I E S F R A M E W O R K
Culture
Innovation
Core
Skills
Personal
Skills
Team
Skills
Knowledge
Technical
Communication
Leadership
Design
Research
A B I L I T I E S F R A M E W O R K
Culture
Innovation
Core
Skills
Personal
Skills
Team
Skills
Knowledge
Technical
Communication
Leadership
Design
Research
A B I L I T I E S F R A M E W O R K
Culture
Innovation
Core
Skills
Personal
Skills
Team
Skills
Knowledge
Technical
Communication
Leadership
Design
Research
Design
Research
Knowledge
Technical
Communication
Leadership
Culture
Innovation
Product Skills
Personal Skills
Team Skills
Design Impact

You drive the design and delivery
Interaction

From concepts to whiteboards to prototyping
Visual

You make beautiful products
Prototyping

You know when and which method to use
Tools

You’re on top of your game for the requisite tools
Process

You utilize them effectively and appropriately
Research

Your design and process is driven by insights
CORE
Research Impact

You drive the research and strategic direction
Communication

Your message is clearly conveyed, heard, and respected
Empathy

You bring customer data to life
Methodologies

You know when and which method to use
Knowledge

You continue to improve product expertise
Roadmap

You accurately plan the research for a release
Domain

You understand the problem space and customer needs
CORE
Knowledge Customer

You know the Personas, company types, sizes, etc. for your
product area. You know how your customers use your
product.
Product

You know your product(s) and product lines
Industry/Competitive

You know the overall industry and related products
Company/Business

You know the why/how/what of your company vision and
how you compete within your industry or market
Organization Awareness

You can effectively navigate the organization. You know how
UX operates and fits into the company at large.
PERSONAL
Technical Systems Thinking

You are an architect at heart. You bring new perspective to
problems to provide system-level insights and innovations.
HTML

You can code quickly and semantically
CSS

You can control your semantic code effectively and create
pixel-perfect designs
JS/JQuery/Framer.js

Your prototypes are rich, interactive & feel like a real product
DatStat/Morae/Eye Tracking

You leverage a rich collection of tools to increase design and
research effectiveness
PERSONAL
Communication Daily

You’re transparent with your manager and teams
Presentations

From Keynotes to prototypes...you communicate effectively
Written

From emails to blogs...you are a clear, concise, compelling
and convincing writer
Meetings

You involve the right people at the right time. You clearly
communicate action items and decisions.
Resourcefulness

You leverage the company and network to remove blockers
Leveraging Feedback/Reviews

You collect feedback and apply it to gain insights and build
relationships
PERSONAL
Leadership Product

You know your product inside and out. Competitors too.
Mentoring

You take time to help co-workers develop their skills
Process

You know the process, how to use it and help your co-
workers identify opportunities to improve.
Design/Research

You are sought for your expertise. You are a multiplying
factor in the quality of work produced by your teammates
and co-workers.
Customer

You have a detailed understanding of your customers, their
needs, and day-to-day tasks
PERSONAL
Culture Optimistic

You bring a positive, collaborative and engaging attitude to
your work and the team
Solution Focused

Identifying problems is easy. You’re driven to find solutions.
Team Builder

You reach out and build relationships beyond your core
team. You build relationships across disciplines.
Customer Outreach

You comport yourself professionally, cordially and
enthusiastically when interacting with customers. Curiosity is
your guide.
Motivator

You actively support your team members - both
professionally and personally
TEAM
Innovation Futurist

You think beyond the current scope of your road map. You
invent entirely new business opportunities.
Technology

You are in touch with the latest gadgets, trends, technology,
competitors, frameworks, etc.
Patents

You actively identify opportunities to protect your intellectual
property.
Process

You recognize that invention goes far beyond products. You
are constantly looking for new ways to practice your craft.
Fearless

You are fearless. You are dauntless in your next to deliver
better experiences.
TEAM
Design
Research
Know
ledge
TechnicalC
om
m
unication
Leadership
Innovation
C
ulture
Project Skills Personal Skills Team Skills
Current
+1
+2
-2
-1
1
3
5
=over
=at
=under
G O A L S A S S E S S M E N T
Design
Research
Know
ledge
TechnicalC
om
m
unication
Leadership
Innovation
C
ulture
Project Skills Personal Skills Team Skills
Current
+1
+2
-2
-1
1
3
5
=over
=at
=under
A B I L I T I E S A S S E S S M E N T i n A C T I O N
V I S U A L I Z E Y O U R T E A M
Design Research
Culture Innovation
Technical Knowledge
Leadership Communication
1
5
3
2
4
T H E 8 - S I D E D D I E
T H E T O T E M
D I D S O M E O N E S A Y D n D ?
THETOTEM
T H E W O R K S H O P
The future is not something that happens to you.
The future is something you do.
Glen Hiemstra, futurist.com
Your career is the one project
you will exclusively own.
Make it a great one!
Individual
W O R K S H O P
F L O W
Pre-work
Iterate
Workshop
Manager check-in
Implement
8 - 10 Participants
Mix it up
Different roles and disciplines
Varying levels of seniority
Pull from different teams
W O R K S H O P
AT T E N D E E S
Who are you? What’s your brand?
What are your prior experiences?
Where are you now? Where do you want to be?
Planning. Values, Vision and Goals.
Building your network.
Defining your north star.
Set your itinerary.
W O R K S H O P
A G E N D A
Exercise 1: Setting your compass
1: Who Are You?
My name is __________________ and I am a ___________________
at _____________________. I work in __________________,
__________________, on the _____________ which is famous for
making the best ____________________ ever. I’ve attended _____
design conferences and been in the industry for _____ years.
My current position is __________________________. When I was
10-years-old I wanted to be a(n)_______________________________.
I work best in environments that are __________________________.
Customers of my work appreciate me because I’m ______________.
I feel most productive after __________________________.
My super power is _______________________. If there’s one thing
I’d like to get out of today’s workshop it would be: ___________
name role (not title)
company
product
title or role
adjective
noun /occupation
noun
activity
why?
city
country team
#
#
walmartlabs
Brand yourself for the career you
want, not the job you have.
Your personal brand is what
people say about you when you
are not in the room.
Dan Schawbel, 2010
Chris Drucker, 2010
Exercise 2: Mapping where you’ve been
Role:
Type of work?
Responsibilities?
Common deliverables?
Current Experience
Environment:
Describe the company.
Size? Industry? Product
catagory? Team dynamic?
The best parts were:
What were they and why?
The worst parts were:
What were they and why?
Use the space provided to reflect on your past
experiences with professional development.
What have you learned?
3a: Reflection
Role:
Type of work?
Responsibilities?
Common deliverables?
Your previous job
Environment:
Describe the company.
Size? Industry? Product
catagory? Team dynamic?
The best parts were:
What were they and why?
The worst parts were:
What were they and why?
Use the space provided to reflect on your past
experiences with professional development.
What have you learned?
3b: Reflection
Exercise 3: Where are you now?
Use the metrics below to help assess your skills as they are today. Feel free to make
it more meaningful to you or your role by customizing the categories and specific
skills associated.
What have you learned?
4a: Assessment
Impact
Interaction
Visual
Tools
Process Knowledge
Research
Impact
Flexibility
Tools
Prioritization Skills
Functionality / Logic
Appearance
Interactions
Impact
Communication
Empathy
Methods
Roadmap
Domain Expertise
ResearchPrototypingDesign
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
1 5
Plot where you are today with an X in each column below. Then go back and mark
where you want to be with a circle. Which gaps are you most excited about closing?
Which ones feel most urgent?
Where do you want to be?
4d: Assessment
1 5
1 5
1 5
1 5
1 5
1 5
ResearchPrototypingDesign
CommunicationTechnicalKnowledge
InnovationCultureLeadership
Exercise 4: Planning your path
The future is not
something that
happens to you.
The future is
something you do.
Glen Hiemstra, futurist.com
walmartlabs
5c: Goal #1
What do you want to accomplish?
What might get in your way?
How will you know when you’ve achieved your goal?
Exercise 5: Building Your Network
Types of mentors
Strategic
Business
Organizational Awareness
Strategic Allies
External View points
Operational
Generally technical and
functional contacts
Help you get your job done
Types of mentors
Personal
Advice
Organizational insight
Professional / Personal
development
Your network is your net worth.
walmartlabs
6: Connections
Name & Role
Meeting frequency
Why did you select this person? How will they help?
Name & Role
Meeting frequency
Why did you select this person? How will they help?
Name & Role Why did you select this person? How will they help?
Exercise 6: Defining your north star
walmartlabs
I've learned that
making a 'living' is
not the same thing
as 'making a life'.
Maya Angelou
7: Future Plan 1.0
Where?
How?
What?
Who?
Wrap Up: The Itinerary
8: Your Itinerary
Values
1 2 3
1 2 3
Vision
Goals
Connections
walmartlabs
Your time is limited, so don’t waste
it living someone else’s life...Don’t
let the noise of other’s opinions
drown out your own inner voice.
Have the courage to follow your
heart and intuition.
Everything else is secondary.
Steve Jobs
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Standardized language
Recognized careers as a design project
Built identity and camaraderie
Efficiency gains in 1:1’s
Promotion cycles with minimal debate
Empowered employees and managers
R E S U LT S
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)
Ian Swinson
Global Head of UX, Anaplan
@iswinson
T H A N K S !
ian.swinson@anaplan.com
The Smart Business Platform™
Your career is the one project
you will exclusively own.
Make it a great one!

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Designing and Driving UX Careers: A Framework for Empowering UX Teams (Ian Swinson at Enterprise UX 2016)

  • 1. D E S I G N I N G & D R I V I N G U X C A R E E R S A F R A M E W O R K f o r E M P O W E R I N G U X T E A M S Ian Swinson Global Head of UX, Anaplan @iswinson
  • 2. Background & Inspiration Career & Coaching Framework Workshop Overview A G E N D A
  • 3. W E S TA R T E D S M A L L
  • 4. T H E N G R E W - I N S I Z E A N D D I V E R S I T Y
  • 5. A N D E V E N T U A L LY S P L I T
  • 6. C O M P L E X I T Y ! = C L A R I T Y
  • 7. Team of 90+ Designers, Researchers & Prototypers TA K I N G S T O C K
  • 15. W E H A D A N A L I G N M E N T P R O B L E M S O U N D S L I K E A N O P P O R T U N I T Y F O R D E S I G N T H I N K I N G
  • 16. 1. Hiring 2. Nurturing talent 3. Tracking careers 4. Building teams 5. Tracking team success 6. Maintaining culture & values U N I V E R S A L U X C H A L L E N G E S
  • 17. S O M E G O O D . S O M E B A D . Consistent coaching was tricky E A C H 1 : 1 WA S D I F F E R E N T
  • 18. R O L E S
  • 20. Creative Director Interaction Designer UX Designer Design Strategist Product Lead Program Manager User Interface Designer HTML Programmer Product Manager UX Director Information Architect Product Designer Usability Analyst User Researcher Pixel Ninja Experience Architect Service Designer Creative Technologist “The Graphics Person” Front-End Engineer Prototyper Experience Architect Visual Designer Graphic Designer
  • 21. W H AT ’ S T H E R I G H T PAT H ?
  • 22. D O Y O U N E E D A PAT H ?
  • 24. L A D D E R S A R E L I N E A R C A R E E R S A R E N O T UX pros with master’s degrees follow the same pattern as their colleagues with undergraduate degrees: that is, no pattern. http://www.nngroup.com/articles/ux-career-advice/
  • 25. W H Y D O N ’ T W E T R E AT C A R E E R S L I K E D E S I G N P R O J E C T S ?
  • 26. F R A M E W O R K P U T T I N G I T T O G E T H E R
  • 27. A B I L I T I E S F R A M E W O R K Culture Innovation Core Skills Personal Skills Team Skills Knowledge Technical Communication Leadership Design Research
  • 28. A B I L I T I E S F R A M E W O R K Culture Innovation Core Skills Personal Skills Team Skills Knowledge Technical Communication Leadership Design Research
  • 29. A B I L I T I E S F R A M E W O R K Culture Innovation Core Skills Personal Skills Team Skills Knowledge Technical Communication Leadership Design Research
  • 30. A B I L I T I E S F R A M E W O R K Culture Innovation Core Skills Personal Skills Team Skills Knowledge Technical Communication Leadership Design Research
  • 32. Design Impact
 You drive the design and delivery Interaction
 From concepts to whiteboards to prototyping Visual
 You make beautiful products Prototyping
 You know when and which method to use Tools
 You’re on top of your game for the requisite tools Process
 You utilize them effectively and appropriately Research
 Your design and process is driven by insights CORE
  • 33. Research Impact
 You drive the research and strategic direction Communication
 Your message is clearly conveyed, heard, and respected Empathy
 You bring customer data to life Methodologies
 You know when and which method to use Knowledge
 You continue to improve product expertise Roadmap
 You accurately plan the research for a release Domain
 You understand the problem space and customer needs CORE
  • 34. Knowledge Customer
 You know the Personas, company types, sizes, etc. for your product area. You know how your customers use your product. Product
 You know your product(s) and product lines Industry/Competitive
 You know the overall industry and related products Company/Business
 You know the why/how/what of your company vision and how you compete within your industry or market Organization Awareness
 You can effectively navigate the organization. You know how UX operates and fits into the company at large. PERSONAL
  • 35. Technical Systems Thinking
 You are an architect at heart. You bring new perspective to problems to provide system-level insights and innovations. HTML
 You can code quickly and semantically CSS
 You can control your semantic code effectively and create pixel-perfect designs JS/JQuery/Framer.js
 Your prototypes are rich, interactive & feel like a real product DatStat/Morae/Eye Tracking
 You leverage a rich collection of tools to increase design and research effectiveness PERSONAL
  • 36. Communication Daily
 You’re transparent with your manager and teams Presentations
 From Keynotes to prototypes...you communicate effectively Written
 From emails to blogs...you are a clear, concise, compelling and convincing writer Meetings
 You involve the right people at the right time. You clearly communicate action items and decisions. Resourcefulness
 You leverage the company and network to remove blockers Leveraging Feedback/Reviews
 You collect feedback and apply it to gain insights and build relationships PERSONAL
  • 37. Leadership Product
 You know your product inside and out. Competitors too. Mentoring
 You take time to help co-workers develop their skills Process
 You know the process, how to use it and help your co- workers identify opportunities to improve. Design/Research
 You are sought for your expertise. You are a multiplying factor in the quality of work produced by your teammates and co-workers. Customer
 You have a detailed understanding of your customers, their needs, and day-to-day tasks PERSONAL
  • 38. Culture Optimistic
 You bring a positive, collaborative and engaging attitude to your work and the team Solution Focused
 Identifying problems is easy. You’re driven to find solutions. Team Builder
 You reach out and build relationships beyond your core team. You build relationships across disciplines. Customer Outreach
 You comport yourself professionally, cordially and enthusiastically when interacting with customers. Curiosity is your guide. Motivator
 You actively support your team members - both professionally and personally TEAM
  • 39. Innovation Futurist
 You think beyond the current scope of your road map. You invent entirely new business opportunities. Technology
 You are in touch with the latest gadgets, trends, technology, competitors, frameworks, etc. Patents
 You actively identify opportunities to protect your intellectual property. Process
 You recognize that invention goes far beyond products. You are constantly looking for new ways to practice your craft. Fearless
 You are fearless. You are dauntless in your next to deliver better experiences. TEAM
  • 40. Design Research Know ledge TechnicalC om m unication Leadership Innovation C ulture Project Skills Personal Skills Team Skills Current +1 +2 -2 -1 1 3 5 =over =at =under G O A L S A S S E S S M E N T
  • 41. Design Research Know ledge TechnicalC om m unication Leadership Innovation C ulture Project Skills Personal Skills Team Skills Current +1 +2 -2 -1 1 3 5 =over =at =under A B I L I T I E S A S S E S S M E N T i n A C T I O N
  • 42. V I S U A L I Z E Y O U R T E A M Design Research Culture Innovation Technical Knowledge Leadership Communication 1 5 3 2 4
  • 43. T H E 8 - S I D E D D I E T H E T O T E M D I D S O M E O N E S A Y D n D ?
  • 45. T H E W O R K S H O P
  • 46. The future is not something that happens to you. The future is something you do. Glen Hiemstra, futurist.com
  • 47. Your career is the one project you will exclusively own. Make it a great one!
  • 48. Individual W O R K S H O P F L O W Pre-work Iterate Workshop Manager check-in Implement
  • 49. 8 - 10 Participants Mix it up Different roles and disciplines Varying levels of seniority Pull from different teams W O R K S H O P AT T E N D E E S
  • 50. Who are you? What’s your brand? What are your prior experiences? Where are you now? Where do you want to be? Planning. Values, Vision and Goals. Building your network. Defining your north star. Set your itinerary. W O R K S H O P A G E N D A
  • 51. Exercise 1: Setting your compass 1: Who Are You? My name is __________________ and I am a ___________________ at _____________________. I work in __________________, __________________, on the _____________ which is famous for making the best ____________________ ever. I’ve attended _____ design conferences and been in the industry for _____ years. My current position is __________________________. When I was 10-years-old I wanted to be a(n)_______________________________. I work best in environments that are __________________________. Customers of my work appreciate me because I’m ______________. I feel most productive after __________________________. My super power is _______________________. If there’s one thing I’d like to get out of today’s workshop it would be: ___________ name role (not title) company product title or role adjective noun /occupation noun activity why? city country team # # walmartlabs Brand yourself for the career you want, not the job you have. Your personal brand is what people say about you when you are not in the room. Dan Schawbel, 2010 Chris Drucker, 2010
  • 52. Exercise 2: Mapping where you’ve been Role: Type of work? Responsibilities? Common deliverables? Current Experience Environment: Describe the company. Size? Industry? Product catagory? Team dynamic? The best parts were: What were they and why? The worst parts were: What were they and why? Use the space provided to reflect on your past experiences with professional development. What have you learned? 3a: Reflection Role: Type of work? Responsibilities? Common deliverables? Your previous job Environment: Describe the company. Size? Industry? Product catagory? Team dynamic? The best parts were: What were they and why? The worst parts were: What were they and why? Use the space provided to reflect on your past experiences with professional development. What have you learned? 3b: Reflection
  • 53. Exercise 3: Where are you now? Use the metrics below to help assess your skills as they are today. Feel free to make it more meaningful to you or your role by customizing the categories and specific skills associated. What have you learned? 4a: Assessment Impact Interaction Visual Tools Process Knowledge Research Impact Flexibility Tools Prioritization Skills Functionality / Logic Appearance Interactions Impact Communication Empathy Methods Roadmap Domain Expertise ResearchPrototypingDesign 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 Plot where you are today with an X in each column below. Then go back and mark where you want to be with a circle. Which gaps are you most excited about closing? Which ones feel most urgent? Where do you want to be? 4d: Assessment 1 5 1 5 1 5 1 5 1 5 1 5 ResearchPrototypingDesign CommunicationTechnicalKnowledge InnovationCultureLeadership
  • 54. Exercise 4: Planning your path The future is not something that happens to you. The future is something you do. Glen Hiemstra, futurist.com walmartlabs 5c: Goal #1 What do you want to accomplish? What might get in your way? How will you know when you’ve achieved your goal?
  • 55. Exercise 5: Building Your Network Types of mentors Strategic Business Organizational Awareness Strategic Allies External View points Operational Generally technical and functional contacts Help you get your job done Types of mentors Personal Advice Organizational insight Professional / Personal development Your network is your net worth. walmartlabs 6: Connections Name & Role Meeting frequency Why did you select this person? How will they help? Name & Role Meeting frequency Why did you select this person? How will they help? Name & Role Why did you select this person? How will they help?
  • 56. Exercise 6: Defining your north star walmartlabs I've learned that making a 'living' is not the same thing as 'making a life'. Maya Angelou 7: Future Plan 1.0 Where? How? What? Who?
  • 57. Wrap Up: The Itinerary 8: Your Itinerary Values 1 2 3 1 2 3 Vision Goals Connections walmartlabs Your time is limited, so don’t waste it living someone else’s life...Don’t let the noise of other’s opinions drown out your own inner voice. Have the courage to follow your heart and intuition. Everything else is secondary. Steve Jobs
  • 59. Standardized language Recognized careers as a design project Built identity and camaraderie Efficiency gains in 1:1’s Promotion cycles with minimal debate Empowered employees and managers R E S U LT S
  • 64. Ian Swinson Global Head of UX, Anaplan @iswinson T H A N K S ! [email protected] The Smart Business Platform™ Your career is the one project you will exclusively own. Make it a great one!