This document discusses scaling and extending the data pipeline for Call of Duty games. Some key points:
1) The data pipeline uses Apache Kafka topics partitioned for scalability, but too many topics creates operational overhead, so topic naming follows conventions expressing data types rather than producers/consumers.
2) A stream processing layer called "Refinery" enables measuring, validating, enriching, filtering and routing messages to make the pipeline flexible for new use cases.
3) A unified message envelope and Schema Registry supporting multiple formats allows easy integration of new games into the pipeline by standardizing the message format.