Oulun yliopisto
”Digital enabled learning”
Or technology enhanced learning and digital fabrication, or
emergent learning technologies or..
Jari Laru, Dr., University Lecturer, Technology Enhanced Learning,
Research Unit for Educational Technology (LET), Faculty of Education, University of Oulu
Oulun yliopisto
Near term future (present) Not-so—distant future (R&D)
Real future (Research and
unforeseeable future beyond
research)
Technology
Enhanced Learning
Technology Enhanced &
Augmented
Learning Processes
Research, no idea 
A. Today B. ”Tomorrow” C.”No ETA, surprise”
Three ”futures” of educational technology:
A-B-C
Oulun yliopisto
Future A: Today
(near term future)
18.2.2020 Lisää tarvittaessa alatunnisteteksti3
Oulun yliopisto
Digital playground = Scratch Junior
18.2.2020 Lisää tarvittaessa alatunnisteteksti4
Target group:
up from 4
years old
children
Oulun yliopisto
Technology is ubiquitous and
pervasive (even in educational
contexts)
Oulun yliopisto
From computational literacy to..
18.2.2020 Lisää tarvittaessa alatunnisteteksti6
Computational thinking:
• Concepts (e.g.
algorithms)
• Practises (e.g.
remixing)
• Perspectives (e.g.
collaboration)
Learning activity
examples:
• Digital
fabrication
• Maker
Education
• Explorative
Science
Design thinking
STEAM
(science,
technology,
engineering,
arts &
mathematics)
as a context
? ?
ok
Computational literacy (e.g.
office programs)
Computational fluency (e.g.
digital storytelling)
Computational thinking
Computational Design (design
thinking)
Current research direction from steam perspective (Laru/Iwata/Hiltunen/Mäkitalo)
Oulun yliopisto
Technology is a part of soft skills
18.2.2020 Lisää tarvittaessa alatunnisteteksti7
”..these (basic) goals [last slide] and
associated educational mission can be
found in one form or another in most
developed and developing countries
around world..” (pp.84 ,Navidad, Mayes,
Choi & Spector, 2015)
Natividad, G., Mayes, R., & Spector, J. M. (2015). Balancing stable educational
goals with changing educational technologies: challenges and opportunities. e-
mentor, 1, 83-94.
Oulun yliopisto
Future B: Not-so-distant
future (R&D)
18.2.2020 Lisää tarvittaessa alatunnisteteksti8
Oulun yliopisto
Oulun yliopisto
AI is here, coming into mainstream.
Example of Microsoft R&D:
https://education.micro
soft.com/en-
us/resource/9786fb2a
Oulun yliopisto
Alvin AI
assistant.
Learn by
discussing with
AI and teaching
it
18.2.2020 Lisää tarvittaessa alatunnisteteksti11
Oulun yliopisto
Future C: Real future
(Research and unforeseeable
future beyond research)
18.2.2020 Lisää tarvittaessa alatunnisteteksti12
Oulun yliopisto
To adress 21st centyry challenges and
opportunities, Woolf (2010) suggests..
● User modeling
● Mobile and network tools
● Rich interfaces and
environments, including
gamification and
intelligent systems
● Educational data mining
● Personalizing education
● Assessing student learning
● Diminishing boundaries
● Developing altenative
teaching strategies
● Enhancing the role of
stakeholders
● Adressing policy changes
Technology should be used for:New designs that include:
Woolf B.P., A roadmap for education technology, National
Science Foundation, Washington, DC, 2010, https://hal.
archives-ouvertes.fr/hal-00588291.
Technology is not answer, unless it
can be used for
?
Oulun yliopisto18.2.2020 Lisää tarvittaessa alatunnisteteksti14
Socially shared regulation in learning
(with learning analytics etc)
https://www.youtube.com/watch?v=t7jbvSumGnU
https://www.oulu.fi/let/
Oulun yliopisto
https://medium.com/@shivsoni377/the-difference-between-augmented-reality-virtual-reality-and-mixed-reality-
a028bdd81f9d?fbclid=IwAR17d57MG4e9-ClKnGKEk8Sv9tSn87Uac2Gqx28pnw2NIM8gq_-zEwcYy_g
Rich interfaces & Environments: virtual
assistants and xReality
Oulun yliopisto
Interactive Visible Light Communications: Using
Human-Light Interaction in Learning Contexts
18.2.2020 Lisää tarvittaessa alatunnisteteksti16
Laru, Jari & Katz, Marcos & Järvelä, Sanna & Häkkinen, Juha. (2015). Interactive
Visible Light Communications: Using Human-Light Interaction in Learning Contexts.
10.13140/RG.2.1.5194.0242.
You can found me:
• LinkedIn
• ReserchGate
• Twitter
• Facebook
• Etc.

"Digital enabled learning" (Arctic frontiers speech 2020)

  • 1.
    Oulun yliopisto ”Digital enabledlearning” Or technology enhanced learning and digital fabrication, or emergent learning technologies or.. Jari Laru, Dr., University Lecturer, Technology Enhanced Learning, Research Unit for Educational Technology (LET), Faculty of Education, University of Oulu
  • 2.
    Oulun yliopisto Near termfuture (present) Not-so—distant future (R&D) Real future (Research and unforeseeable future beyond research) Technology Enhanced Learning Technology Enhanced & Augmented Learning Processes Research, no idea  A. Today B. ”Tomorrow” C.”No ETA, surprise” Three ”futures” of educational technology: A-B-C
  • 3.
    Oulun yliopisto Future A:Today (near term future) 18.2.2020 Lisää tarvittaessa alatunnisteteksti3
  • 4.
    Oulun yliopisto Digital playground= Scratch Junior 18.2.2020 Lisää tarvittaessa alatunnisteteksti4 Target group: up from 4 years old children
  • 5.
    Oulun yliopisto Technology isubiquitous and pervasive (even in educational contexts)
  • 6.
    Oulun yliopisto From computationalliteracy to.. 18.2.2020 Lisää tarvittaessa alatunnisteteksti6 Computational thinking: • Concepts (e.g. algorithms) • Practises (e.g. remixing) • Perspectives (e.g. collaboration) Learning activity examples: • Digital fabrication • Maker Education • Explorative Science Design thinking STEAM (science, technology, engineering, arts & mathematics) as a context ? ? ok Computational literacy (e.g. office programs) Computational fluency (e.g. digital storytelling) Computational thinking Computational Design (design thinking) Current research direction from steam perspective (Laru/Iwata/Hiltunen/Mäkitalo)
  • 7.
    Oulun yliopisto Technology isa part of soft skills 18.2.2020 Lisää tarvittaessa alatunnisteteksti7 ”..these (basic) goals [last slide] and associated educational mission can be found in one form or another in most developed and developing countries around world..” (pp.84 ,Navidad, Mayes, Choi & Spector, 2015) Natividad, G., Mayes, R., & Spector, J. M. (2015). Balancing stable educational goals with changing educational technologies: challenges and opportunities. e- mentor, 1, 83-94.
  • 8.
    Oulun yliopisto Future B:Not-so-distant future (R&D) 18.2.2020 Lisää tarvittaessa alatunnisteteksti8
  • 9.
  • 10.
    Oulun yliopisto AI ishere, coming into mainstream. Example of Microsoft R&D: https://education.micro soft.com/en- us/resource/9786fb2a
  • 11.
    Oulun yliopisto Alvin AI assistant. Learnby discussing with AI and teaching it 18.2.2020 Lisää tarvittaessa alatunnisteteksti11
  • 12.
    Oulun yliopisto Future C:Real future (Research and unforeseeable future beyond research) 18.2.2020 Lisää tarvittaessa alatunnisteteksti12
  • 13.
    Oulun yliopisto To adress21st centyry challenges and opportunities, Woolf (2010) suggests.. ● User modeling ● Mobile and network tools ● Rich interfaces and environments, including gamification and intelligent systems ● Educational data mining ● Personalizing education ● Assessing student learning ● Diminishing boundaries ● Developing altenative teaching strategies ● Enhancing the role of stakeholders ● Adressing policy changes Technology should be used for:New designs that include: Woolf B.P., A roadmap for education technology, National Science Foundation, Washington, DC, 2010, https://hal. archives-ouvertes.fr/hal-00588291. Technology is not answer, unless it can be used for ?
  • 14.
    Oulun yliopisto18.2.2020 Lisäätarvittaessa alatunnisteteksti14 Socially shared regulation in learning (with learning analytics etc) https://www.youtube.com/watch?v=t7jbvSumGnU https://www.oulu.fi/let/
  • 15.
  • 16.
    Oulun yliopisto Interactive VisibleLight Communications: Using Human-Light Interaction in Learning Contexts 18.2.2020 Lisää tarvittaessa alatunnisteteksti16 Laru, Jari & Katz, Marcos & Järvelä, Sanna & Häkkinen, Juha. (2015). Interactive Visible Light Communications: Using Human-Light Interaction in Learning Contexts. 10.13140/RG.2.1.5194.0242.
  • 17.
    You can foundme: • LinkedIn • ReserchGate • Twitter • Facebook • Etc.