The document discusses emulating hardware with JavaScript. It begins by introducing the speaker, Alexander Dickson, and his background. It then discusses the capabilities of modern JavaScript for emulation purposes, including canvas, Web Audio API, typed arrays, and requestAnimationFrame().
The document goes on to define what an emulator is and discusses some common emulator implementations like interpreters and just-in-time compilation. It suggests starting with a simple system like Chip-8 for beginners.
As an example system, it provides an overview of the Nintendo Entertainment System, describing its 6502 CPU, memory layout, and other components like the PPU and sound hardware. It discusses concepts like the von Neumann architecture and opcodes.