Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
!




      “ . . .under-represented
         students of color
        and young women
     are the most important
    to attract and retain. . . ”
2012 Learn 2 Teach, Teach 2 Learn
    Youth Teachers and College Mentors

!
IMPACT
                                   !

                                   Ten years

                      Over 3,000 Boston youth

                   “STEM Education Laboratory”

National recognition as “exemplar” STEM program
                             Change the Equation*
     *Consortium of 100+ high tech corporations & their independent evaluators




 !
. . . not just ! numbers. . .
                          !
       Diverse perspectives & experiences
                          !
                          !
        uniquely poised to revitalize STEM!
                          !
                          !

    Insights &
    innovations that
    expand STEM’s                                      Fresh
    relevancy and                                  approaches to
    reach in a globally-                          problem-posing &
    connected world                                problem-solving
                                              !
!
HOW?
             Ignite interest through more
           encounters with people who have
                 a passion for STEM


!
HOW?
             Ignite interest through more
           encounters with people who have
                 a passion for STEM




               More “active learning” to
           encourage “discovery” & uncover
             STEM’s creative possibilities


!
HOW?
             Ignite interest through more
           encounters with people who have
                 a passion for STEM




               More “active learning” to
           encourage “discovery” & uncover
             STEM’s creative possibilities


!

            Cultural change in teaching and
             learning communities to make
           STEM education more “welcoming”
Reaching teenaged youth
    one by one is essential. . .




!

    . . . but insufficient!
!




           !




    Social innovation is necessary!

!
Social innovation is necessary!
                        !
                        !
                        !
                        !
                        !
                        !
                        !
    Youth & community development approach
                        !
                        !
                        !




            !




!




                                 !
!
    Social innovation is necessary!

    Youth & community development approach
          . . . with historical success in Boston
          . . . using multiple levels of role models
             !



          . . . where youth . . .

!
Create a       !
    Critical Masss
     of 3-5,000
    Boston youth




!
Create a       !      creatively engagedd
    Critical Masss             in the latest
     of 3-5,000          engineering, technology &
    Boston youth              science tools,




!
Create a           !      creatively engagedd
      Critical Masss                 in the latest
       of 3-5,000              engineering, technology &
      Boston youth                  science tools,




         who can
         catalyzee
      cultural changee
    In their communities
!
Create a           !      creatively engagedd
      Critical Masss                 in the latest
       of 3-5,000              engineering, technology &
      Boston youth                  science tools,




         who can                           about
         catalyzee                    what is possible
      cultural changee                       to
    In their communities            achieve with STEMm
!
!"#$%&'($)'$!*+&'(,$-."*/'($*$'"0$+&'1$)2$3&4"#&'"$*'1$5"*.'$6$7"*89,$7"*89$6$5"*.'$




  Video can be accessed at:

  http://tinyurl.com/au4m3ac
College Mentors
    !
                                                       Former Youth
        Creating a                                        Teachers

        Boston STEM Pipeline                       !
                                                       Studying STEM



                                 Youth Teachers
                                 14-18 years old
                                  High School




        STEM Camp Participants
             8-13 years old
    Elementary & Middle School
!
NUMBERS     !
                            (each year):

    1   Higher Education Partner MIT Media Lab
    1   Hub at Archdale Community Center

    4       College Mentors   (Former Youth Teachers)
            !

    20+     Community Organizations
    30      High School Youth Teachers
    400+    Elementary and Middle School Youth




!
August
                                                          24 hours per week

            Program                                        TEACHING
                                                      !
            Timeline
                                        July
                                  24 hours per week

                                    BUILDING




             April - June
         4 hours every Saturday

            LEARNING
!




    !!
LEARNING:  !
                                  April - June




         South End               MIT Media Lab
                             Lifelong Kindergarten Group
     Technology Center
                             High Low Technology Group
       @ Tent City           Center for Bits and Atoms
                             Future of Learning Group
!!
LEARNING
     Hands-on project-based learning




!!
LEARNING MODULES
                              !

!!                        Computer Programming
                               Scratch, Modkit, C++

                            Physical Programming
                               Pico, Arduino, Lilypad

                      Digital Design & Fabrication:
                          Libre, Inkscape, Sketch-Up, Eagle
         Lasercutter, Vinylcutter, Modela Milling, 4’x6’ Router, Embroidery

                               Energy Alternatives:
             Generating Electricity, especially Alternative Energies

                                    Graphic Design:
                                             GIMP
     !
     !   !    !   !   !    !    !    !   !    !
     !
     !
BUILDING:
                       !        July
!!


         Confidence and competence in skills
         Small groups of 3-4 build a project




     Use at least 3 of the 5 technologies learned
         Solve a problem in their community
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
!!




     Experiencing
     Engineering Design Process:

     Egg Drop Challenge


     Egg Drop Challenge
Design   Design




!!
Design
     Prototype




!!
Document: Wiki
             Design




www.learn2teach.pbworks.com



!!
TEACHING: !
                                           August
                 !
    Summer
                 Teams of 2-4 youth teachers
    STEM
    Camps        Travel by public transportation to
             !   20+ community organizations

                 Teach 8-12 elementary and middle
                 school youth

                 1 ! - 2 hour activities

                 2-4 days a week for 3-4 weeks

                 FREE to community organizations
!
!"#$%&'()*+#,('*-##
              ./0&%1#234()35#)6#7*406%(8&9*#
                       "6:4#%('*;#
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/0123%4%$567548%"94"%:96;:%     ,33%)&D&*!E%!&FG@!E%!              !"#$%-95##(%*+?AL.%!
6<<%=605%0'1>0#'#::%            4'3%?&*+%!H*A-+!!                  )94'7#%1"%0$.%,33%4%
                                ,33%4%I662%J4IK7560'3.!            '48#E%433%4%
                                !                                  J4IK7560'3E%4'3%
                                                                   84K#%"91:%$56M#I"%
                                                                   =605:.!
                                                                   *#8#8J#5%"6%0$2643%
                                                                   =605%$56M#I"%6'%"9#%
                                                                   :I54"I9%:1"#.!
                                                                   !



 N94"%313%=60%2#45'O!
 P6;%36%=60%"91'K%"9#%$#'%"662%1:%0:#3%1'%#Q#5=34=%21<#O!
 P6;%I4'%=60%0:#%"9#:#%"662:%"6%I5#4"#%:68#"91'7%1'%"9#%<0"05#O!
 !
Teaching
 Computer
Programming
with Scratch
“Human
Computing”
 Using Kinesthetic
Warm-up Activities
   to introduce
     concepts



Ninja Game used to
teach stop motion
    for creating
  animations with
     computer
    programming
Stickers. . .
a way to get word
 out to families &
 community about
  what youth can
  accomplish with
      STEM




“I am a computer
   programmer!

I made a cartoon
  animation with
    Scratch!”
Power to all the People!
             Learn about how renewable and nonrenewable energy generate electricity.
        Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz.
         Power it with a battery (nonrenewable energy) and a solar cell (renewable energy)

Alternative Energy Matchup                                Squishy Circuit Monopoly                     2
                                                                                     What is a electric
                          Renewable &
                                                                                         circuit?
1                        nonrenewable
                            energy                                                   Play to get all the
                           generate                                                   parts for your
                            POWER!                                                  squishy circuit !
                                          !


       Build Squishy Circuit
                                                            Measuring voltage
    with battery & solar panel                                                                             3
4                                                        for battery & solar panel                   3
Solar
Squishy
Circuit
“Expression Pins”
    Activity
   Digital Design &
     Fabrication
Teeshing Ins & Outs of Physical Programming!!!
     Make four inventions and discover how sensors and actuators work!
              Program the mini- computer that controls them!

1. Play the PICO Cricket Game!
                                 6. Reaction Game



                                                            4. Windmill

                                        r

                                         3. Alarm
2. Red Light                               Clock
Green Light
Physical
Programming
     with
PICO Crickets
“Robot Draw”
Building a robot with an Arduino
and programming it to draw a
shape of their choosing
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
“Retro-Portrait”
    Activity
“Superhero Me”
 Graphic Design
    Activity
!
!


Project Expo
        for family, friends &
                  community

                     project
              demonstrations

                     potluck
Wheel-up Chair
               Gordon Guerra, Cedric Mendes, Naeem Wilson
       Efficient wheelchair design, inspired by a video game, that allows
       people to cross over curbs. Digital design & fabrication was used
       for the wheelchair frame and gear train. Several kinds of motors
         are incorporated into the physical programming that uses an
                 Arduino platform (programmed with Modkit).
                                       




                                                                               Welcome Friends and Family to the
    Learn 2 Teach, Teach 2 Learn is a program of the South End
    Technology Center @ Tent City, a Timothy Smith Computer                  Youth Teacher Project Exposition
 Learning & Education Center.!Our purpose is to enable people to
 become producers of knowledge and sharers of ideas. For the past
                                                                                      Saturday August 18, 2012
   ten years, Learn 2 Teach, Teach 2 Learn has offered over 300                       1:00 pm through 4:00 pm
  teenaged youth an awesome educational experience, meaningful
work, and an opportunity to serve their communities. These youth
   teachers have taught creative science and technologies in after-
school and summer programs to over 3000 elementary and middle
 school children from over 30 Boston community organizations.
The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass
  of Boston youth engaged in creative technologies and sciences.
   These youth teachers not only influence change in the lives of
 Boston youth and their neighborhoods; they also catalyze cultural
 change in their schools and communities about what is possible to
      achieve in science, technology, engineering and math.
The youth teachers you meet today spent every Saturday from April
 to June LEARNING emerging technologies and sciences at the
 MIT Media Laboratory and the South End Technology Center.
   This summer, the youth teachers have been BUILDING and                   We invite you to enjoy our innovations and
 TEACHING. They worked over 20 hours a week for 6 weeks to                           experience our success!
bring their new inventions and ideas to life. At the same time, these
  youth teachers have been sharing what they learned with 400
   Boston elementary and middle school youth in free summer                 South End Technology Center @ Tent City
                  technology and science camps.                               359 Columbus Avenue Boston, Massachusetts 02116
                                                                                               617.578.0597!
Many thanks for their support and resources to:                    2012 Learn 2 Teach, Teach 2 Learn Projects!
     Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms,                                 SuperFlash                       
       Lifelong Kindergarten Group & High Low Technology Group !             Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah
         Boston Centers for Youth and Families ! Barr Foundation !       A hat that charges a phone during the day using solar power and lights
      Museum of Science, Boston ! Harold Whitworth Pierce Charitable      up in the dark. It incorporates physical programming with e-Textile
      Trust ! Paul & Edith Babson Foundation! Hyams Foundation !          Lilypad/Arduino technology (programmed with Modkit), electronic
      Massachusetts Cultural Council ! Boston Private Industry Council            circuitry, solar panels, and computerized embroidery.
     ! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1                                Fashion Tech
       FM Radio Massachusetts Bay Transportation Authority ! Boston          Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez,
        Youth Fund ! ABCD Summer Works ! Cognizant Make the                                         Olivia Murphy
         Future ! Boston Parks and Recreation ! Glenville Terrace        Lovingly-sewn transforming dress that changes style & lights up in
     AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District      response to sound. It incorporates physical programming with e-
     Attorney’s Asset Forfeiture Community Reinvestment Program ! The     Textile LilyPad/Arduino technology (programmed with Modkit)
         Archdale Community Center Council ! American Society of         using light & touch sensor inputs; motor, LEDs, & el wire outputs.
     Mechanical Engineers ! Mel King Institute for Community Building                                   iBike
     ! United for a Fair Economy & so many individual supporters!              Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu
                                                                         A energy-alternative bicycle-powered generator that incorporates
 Gratitude to those who helped Appreciation for our community            electronics (recycled power inverter, motor, car battery) creative
      our youth teachers:          organization partners:                woodworking (recycled stand), digital fabrication (safety box &
                                       SETC Core! Program                         sign) and power generation (recycled bicycle).
    DIRECTOR: !Mel King
                                      Camfield/Lenox Estates                                      NightLife Stairs
     STAFF: Diana Arguello       Castle Square Tenants Association                  Sarah Suazo, Shameya Vass, Dominique York
   Ed Baafi!!!Susan Klimczak      Catholic Charities @ St. Peters        Staircase that lights up and plays music to help those with hearing
!!Amon Millner !!Donna Parker         CharlesNewtown Co-op                and      sight challenges. It involved extensive woodworking and
     COLLEGE MENTORS:            Curry Room @ Theroch Housing            electrical wiring, input pressure and light sensors and output LED
 Beckett Dunning!!!Phi Ngo!!!!!                                             lights and sound. An Arduino board was used as the physical
                                         Festival Betances
                                                                                 programming platform (programmed with Modkit).
  Stacy Ogierumwense !!!David            Keylatch Program
                                                                                                Musical Basketball
      Solomon!!!Alex Olivier!   Leahy-Holloran Community Center
                 !                                                       Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph
VOLUNTEER EDUCATORS:                     Massive Dragons                 Basketball Court that senses if you have put the ball through the
Shirronda Almeida ! Patrick        Salvation Army – South End              basket and responds with music. Innovative touch sensors are
Conrad ! Andrea Cuadra ! Tien     Shelburne Community Center             inputs to the Arduino platform (programmed with Modkit). The
Dao ! Micah Eckhart !             South End Technology Center               output is a speaker. The project also incorporates computer
Champika Fernanda ! Mark        Joseph M. Tierney Learning Center               programming platform Scratch and a Scratchboard.
Greenlaw ! Eva Kerr ! Pamela         Tobin Community Center                                            iGuide
                                  Vine Street Community Center           Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy
King ! Michael King ! Ming
                                         Roslindale Hub                  A robot mounted with a screen that displays information about the
Kuo !!Sherry Lassiter !                                                  South End Technology Center @ Tent City and gives a tour. The
Wanjiku Mwangi ! Colin          BCYF Archdale Community Center             physical programming uses the Arduino platform with several
Reisdorf!!! Rica Rose Roque     BCYF Gallivan Community Center           motors as outputs. The computer programming was done with the
Adrian Santiago !Jason Talbot BCYF Mildred Ave. Community Center         Scratch Platform. The robot frame was made using digital design
! Janice Ward ! Susanna Yee BCYF Roslindale Community Center                     & fabrication and incorporates recycled toy parts.
! Ashley Yu                     ROCKS! @Flaherty Pool @ Mildred

                 !
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
Designing

a great

Activity
Maker
                   Constructionism
    Education



           Pedagogy of
         Love & Change

       Youth          Reality
    Development      Pedagogy


!
Maker Education
                                   !

    !

    “Creates opportunities for young people
    to make, and, by making,
    build confidence,
                !
    foster creativity,
    and spark interest in STEM,
    the arts—
    and learning as a whole.”

    - Maker Education Initiative

!
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model
Constructionism
                              !

       !

     People learn best by designing and making
                            things

            !
    For the greatest learning to happen, people
    need to explain their design process & what
            they have made to others

                (simplistic definition)



!
YOUTH DEVELOPMENT:
                            !

                    “Technologies   of the Heart” (Mel King)


High expectations

             !
Accessible near-peer learning with multiple layers of
role models who look like youth


Focus on developing creative confidence and self
esteem through tangible mastery


Ethic of cooperation & community service
!
Co-teaching
      !
      !                                     Youth co-teach, as
                            !
                                            experts on how to
                                !
    Co-generative                   !          deliver the
                                    !
                                               information
          Dialogue
                                    !
                                    !                                           Cosmopolitan
                                    !
    Youth co-generate               !
                                                                               Integrate ways that
    ideas about how to                                                         youth communicate
      make learning                 Reality Pedagogy                                 outside & bring
    environment better                                                                some inside
                                        !

                                            (Chris Emdin)
      !
      !
      !
      !

                           Context                                 Content
      !
      !
      !
      !                  Bring people &                          Can’t get to this
      !
!
      !
                          culture from                           without learning
      !                 communities in ---                       environment ---
              !
!             !          where youth live                    youth need voice,
                            has value                        agency, platform
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change:  Boston's Learn 2 Teach, Teach 2 Learn Model

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Engaging the Creative Possibilties of STEM to Catalyze Cultural Change: Boston's Learn 2 Teach, Teach 2 Learn Model

  • 2. ! “ . . .under-represented students of color and young women are the most important to attract and retain. . . ”
  • 3. 2012 Learn 2 Teach, Teach 2 Learn Youth Teachers and College Mentors !
  • 4. IMPACT ! Ten years Over 3,000 Boston youth “STEM Education Laboratory” National recognition as “exemplar” STEM program Change the Equation* *Consortium of 100+ high tech corporations & their independent evaluators !
  • 5. . . . not just ! numbers. . . ! Diverse perspectives & experiences ! ! uniquely poised to revitalize STEM! ! ! Insights & innovations that expand STEM’s Fresh relevancy and approaches to reach in a globally- problem-posing & connected world problem-solving ! !
  • 6. HOW? Ignite interest through more encounters with people who have a passion for STEM !
  • 7. HOW? Ignite interest through more encounters with people who have a passion for STEM More “active learning” to encourage “discovery” & uncover STEM’s creative possibilities !
  • 8. HOW? Ignite interest through more encounters with people who have a passion for STEM More “active learning” to encourage “discovery” & uncover STEM’s creative possibilities ! Cultural change in teaching and learning communities to make STEM education more “welcoming”
  • 9. Reaching teenaged youth one by one is essential. . . ! . . . but insufficient!
  • 10. ! ! Social innovation is necessary! !
  • 11. Social innovation is necessary! ! ! ! ! ! ! ! Youth & community development approach ! ! ! ! ! !
  • 12. ! Social innovation is necessary! Youth & community development approach . . . with historical success in Boston . . . using multiple levels of role models ! . . . where youth . . . !
  • 13. Create a ! Critical Masss of 3-5,000 Boston youth !
  • 14. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, !
  • 15. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, who can catalyzee cultural changee In their communities !
  • 16. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, who can about catalyzee what is possible cultural changee to In their communities achieve with STEMm !
  • 17. !"#$%&'($)'$!*+&'(,$-."*/'($*$'"0$+&'1$)2$3&4"#&'"$*'1$5"*.'$6$7"*89,$7"*89$6$5"*.'$ Video can be accessed at: http://tinyurl.com/au4m3ac
  • 18. College Mentors ! Former Youth Creating a Teachers Boston STEM Pipeline ! Studying STEM Youth Teachers 14-18 years old High School STEM Camp Participants 8-13 years old Elementary & Middle School !
  • 19. NUMBERS ! (each year): 1 Higher Education Partner MIT Media Lab 1 Hub at Archdale Community Center 4 College Mentors (Former Youth Teachers) ! 20+ Community Organizations 30 High School Youth Teachers 400+ Elementary and Middle School Youth !
  • 20. August 24 hours per week Program TEACHING ! Timeline July 24 hours per week BUILDING April - June 4 hours every Saturday LEARNING ! !!
  • 21. LEARNING: ! April - June South End MIT Media Lab Lifelong Kindergarten Group Technology Center High Low Technology Group @ Tent City Center for Bits and Atoms Future of Learning Group !!
  • 22. LEARNING Hands-on project-based learning !!
  • 23. LEARNING MODULES ! !! Computer Programming Scratch, Modkit, C++ Physical Programming Pico, Arduino, Lilypad Digital Design & Fabrication: Libre, Inkscape, Sketch-Up, Eagle Lasercutter, Vinylcutter, Modela Milling, 4’x6’ Router, Embroidery Energy Alternatives: Generating Electricity, especially Alternative Energies Graphic Design: GIMP ! ! ! ! ! ! ! ! ! ! ! ! !
  • 24. BUILDING: ! July !! Confidence and competence in skills Small groups of 3-4 build a project Use at least 3 of the 5 technologies learned Solve a problem in their community
  • 26. !! Experiencing Engineering Design Process: Egg Drop Challenge Egg Drop Challenge
  • 27. Design Design !!
  • 28. Design Prototype !!
  • 29. Document: Wiki Design www.learn2teach.pbworks.com !!
  • 30. TEACHING: ! August ! Summer Teams of 2-4 youth teachers STEM Camps Travel by public transportation to ! 20+ community organizations Teach 8-12 elementary and middle school youth 1 ! - 2 hour activities 2-4 days a week for 3-4 weeks FREE to community organizations !
  • 31. !"#$%&'()*+#,('*-## ./0&%1#234()35#)6#7*406%(8&9*# "6:4#%('*;# !"#$%&'#(%)*+,-+.% !"#$%-;6(%?&@ABC.! /0123%4%$567548%"94"%:96;:% ,33%)&D&*!E%!&FG@!E%! !"#$%-95##(%*+?AL.%! 6<<%=605%0'1>0#'#::% 4'3%?&*+%!H*A-+!! )94'7#%1"%0$.%,33%4% ,33%4%I662%J4IK7560'3.! '48#E%433%4% ! J4IK7560'3E%4'3% 84K#%"91:%$56M#I"% =605:.! *#8#8J#5%"6%0$2643% =605%$56M#I"%6'%"9#% :I54"I9%:1"#.! ! N94"%313%=60%2#45'O! P6;%36%=60%"91'K%"9#%$#'%"662%1:%0:#3%1'%#Q#5=34=%21<#O! P6;%I4'%=60%0:#%"9#:#%"662:%"6%I5#4"#%:68#"91'7%1'%"9#%<0"05#O! !
  • 33. “Human Computing” Using Kinesthetic Warm-up Activities to introduce concepts Ninja Game used to teach stop motion for creating animations with computer programming
  • 34. Stickers. . . a way to get word out to families & community about what youth can accomplish with STEM “I am a computer programmer! I made a cartoon animation with Scratch!”
  • 35. Power to all the People! Learn about how renewable and nonrenewable energy generate electricity. Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz. Power it with a battery (nonrenewable energy) and a solar cell (renewable energy) Alternative Energy Matchup Squishy Circuit Monopoly 2 What is a electric Renewable & circuit? 1 nonrenewable energy Play to get all the generate parts for your POWER! squishy circuit ! ! Build Squishy Circuit Measuring voltage with battery & solar panel 3 4 for battery & solar panel 3
  • 37. “Expression Pins” Activity Digital Design & Fabrication
  • 38. Teeshing Ins & Outs of Physical Programming!!! Make four inventions and discover how sensors and actuators work! Program the mini- computer that controls them! 1. Play the PICO Cricket Game! 6. Reaction Game 4. Windmill r 3. Alarm 2. Red Light Clock Green Light
  • 39. Physical Programming with PICO Crickets
  • 40. “Robot Draw” Building a robot with an Arduino and programming it to draw a shape of their choosing
  • 44. “Superhero Me” Graphic Design Activity
  • 45. ! ! Project Expo for family, friends & community project demonstrations potluck
  • 46. Wheel-up Chair Gordon Guerra, Cedric Mendes, Naeem Wilson Efficient wheelchair design, inspired by a video game, that allows people to cross over curbs. Digital design & fabrication was used for the wheelchair frame and gear train. Several kinds of motors are incorporated into the physical programming that uses an Arduino platform (programmed with Modkit). Welcome Friends and Family to the Learn 2 Teach, Teach 2 Learn is a program of the South End Technology Center @ Tent City, a Timothy Smith Computer Youth Teacher Project Exposition Learning & Education Center.!Our purpose is to enable people to become producers of knowledge and sharers of ideas. For the past Saturday August 18, 2012 ten years, Learn 2 Teach, Teach 2 Learn has offered over 300 1:00 pm through 4:00 pm teenaged youth an awesome educational experience, meaningful work, and an opportunity to serve their communities. These youth teachers have taught creative science and technologies in after- school and summer programs to over 3000 elementary and middle school children from over 30 Boston community organizations. The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass of Boston youth engaged in creative technologies and sciences. These youth teachers not only influence change in the lives of Boston youth and their neighborhoods; they also catalyze cultural change in their schools and communities about what is possible to achieve in science, technology, engineering and math. The youth teachers you meet today spent every Saturday from April to June LEARNING emerging technologies and sciences at the MIT Media Laboratory and the South End Technology Center. This summer, the youth teachers have been BUILDING and We invite you to enjoy our innovations and TEACHING. They worked over 20 hours a week for 6 weeks to experience our success! bring their new inventions and ideas to life. At the same time, these youth teachers have been sharing what they learned with 400 Boston elementary and middle school youth in free summer South End Technology Center @ Tent City technology and science camps. 359 Columbus Avenue Boston, Massachusetts 02116 617.578.0597!
  • 47. Many thanks for their support and resources to: 2012 Learn 2 Teach, Teach 2 Learn Projects! Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms, SuperFlash Lifelong Kindergarten Group & High Low Technology Group ! Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah Boston Centers for Youth and Families ! Barr Foundation ! A hat that charges a phone during the day using solar power and lights Museum of Science, Boston ! Harold Whitworth Pierce Charitable up in the dark. It incorporates physical programming with e-Textile Trust ! Paul & Edith Babson Foundation! Hyams Foundation ! Lilypad/Arduino technology (programmed with Modkit), electronic Massachusetts Cultural Council ! Boston Private Industry Council circuitry, solar panels, and computerized embroidery. ! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1 Fashion Tech FM Radio Massachusetts Bay Transportation Authority ! Boston Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez, Youth Fund ! ABCD Summer Works ! Cognizant Make the Olivia Murphy Future ! Boston Parks and Recreation ! Glenville Terrace Lovingly-sewn transforming dress that changes style & lights up in AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District response to sound. It incorporates physical programming with e- Attorney’s Asset Forfeiture Community Reinvestment Program ! The Textile LilyPad/Arduino technology (programmed with Modkit) Archdale Community Center Council ! American Society of using light & touch sensor inputs; motor, LEDs, & el wire outputs. Mechanical Engineers ! Mel King Institute for Community Building iBike ! United for a Fair Economy & so many individual supporters! Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu A energy-alternative bicycle-powered generator that incorporates Gratitude to those who helped Appreciation for our community electronics (recycled power inverter, motor, car battery) creative our youth teachers: organization partners: woodworking (recycled stand), digital fabrication (safety box & SETC Core! Program sign) and power generation (recycled bicycle). DIRECTOR: !Mel King Camfield/Lenox Estates NightLife Stairs STAFF: Diana Arguello Castle Square Tenants Association Sarah Suazo, Shameya Vass, Dominique York Ed Baafi!!!Susan Klimczak Catholic Charities @ St. Peters Staircase that lights up and plays music to help those with hearing !!Amon Millner !!Donna Parker CharlesNewtown Co-op and sight challenges. It involved extensive woodworking and COLLEGE MENTORS: Curry Room @ Theroch Housing electrical wiring, input pressure and light sensors and output LED Beckett Dunning!!!Phi Ngo!!!!! lights and sound. An Arduino board was used as the physical Festival Betances programming platform (programmed with Modkit). Stacy Ogierumwense !!!David Keylatch Program Musical Basketball Solomon!!!Alex Olivier! Leahy-Holloran Community Center ! Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph VOLUNTEER EDUCATORS: Massive Dragons Basketball Court that senses if you have put the ball through the Shirronda Almeida ! Patrick Salvation Army – South End basket and responds with music. Innovative touch sensors are Conrad ! Andrea Cuadra ! Tien Shelburne Community Center inputs to the Arduino platform (programmed with Modkit). The Dao ! Micah Eckhart ! South End Technology Center output is a speaker. The project also incorporates computer Champika Fernanda ! Mark Joseph M. Tierney Learning Center programming platform Scratch and a Scratchboard. Greenlaw ! Eva Kerr ! Pamela Tobin Community Center iGuide Vine Street Community Center Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy King ! Michael King ! Ming Roslindale Hub A robot mounted with a screen that displays information about the Kuo !!Sherry Lassiter ! South End Technology Center @ Tent City and gives a tour. The Wanjiku Mwangi ! Colin BCYF Archdale Community Center physical programming uses the Arduino platform with several Reisdorf!!! Rica Rose Roque BCYF Gallivan Community Center motors as outputs. The computer programming was done with the Adrian Santiago !Jason Talbot BCYF Mildred Ave. Community Center Scratch Platform. The robot frame was made using digital design ! Janice Ward ! Susanna Yee BCYF Roslindale Community Center & fabrication and incorporates recycled toy parts. ! Ashley Yu ROCKS! @Flaherty Pool @ Mildred !
  • 50. Maker Constructionism Education Pedagogy of Love & Change Youth Reality Development Pedagogy !
  • 51. Maker Education ! ! “Creates opportunities for young people to make, and, by making, build confidence, ! foster creativity, and spark interest in STEM, the arts— and learning as a whole.” - Maker Education Initiative !
  • 54. Constructionism ! ! People learn best by designing and making things ! For the greatest learning to happen, people need to explain their design process & what they have made to others (simplistic definition) !
  • 55. YOUTH DEVELOPMENT: ! “Technologies of the Heart” (Mel King) High expectations ! Accessible near-peer learning with multiple layers of role models who look like youth Focus on developing creative confidence and self esteem through tangible mastery Ethic of cooperation & community service !
  • 56. Co-teaching ! ! Youth co-teach, as ! experts on how to ! Co-generative ! deliver the ! information Dialogue ! ! Cosmopolitan ! Youth co-generate ! Integrate ways that ideas about how to youth communicate make learning Reality Pedagogy outside & bring environment better some inside ! (Chris Emdin) ! ! ! ! Context Content ! ! ! ! Bring people & Can’t get to this ! ! ! culture from without learning ! communities in --- environment --- ! ! ! where youth live youth need voice, has value agency, platform