Europeana 3D
Kate Fernie, 2Culture Associates and
CARARE
Multidimensional visual datasets in the
Arts and Humanities, 29th March 2022
Poulnabrone Portal Tomb, Discovery Programme, CC-BY-NC-SA
Europe’s platform for digital
cultural heritage funded by
the European Commission
• 50+ million items –
photographs, videos,
music, newspapers, text
(books, reports, diaries,
letters), spoken word
• c. 20,000 3D models
https://www.europeana.eu/
Sharing data with Europeana
• Europeana is a metadata
aggregator
• The digital content is external –
on the provider’s website or in
a repository/service platform
• CARARE is an accredited
Europeana aggregator
https://www.europeana.eu/en/item/9200579/kvpmjvqz
Providing a good user experience
Sjösccouten Idris på Daphne lägger till..
Society of Swedish Literature in Finland, CC-BY
• People are used to being able to use
content on the web immediately on
their devices
• Images and text documents can be
zoomed and scrolled
• Video and audio files can be played
Europeana prefers direct links to digital
objects to offer users this functionality
Challenges of 3D
• Until fairly recently publishing 3D content online was considered
to be an unsolved problem
• File sizes were vast and too heavy for speedy download
• Users had to download and install various plugins or software
before they could view the content
• HTML5 and WebGL brought about a revolution
• 3D content could be streamed in real time
• Accessible on web browsers and mobiles
3D pdf, model of Helmet from Peretu
Muzeul Național de Istorie a României, CCO
• Europeana depends on the
adoption of standard media
formats and players to offer
users a good experience
• 3D is not well standardized
• There are 50+ formats in use
in the Cultural Heritage
Challenges of 3D for Europeana
The format and viewer chosen affects the
experiences that (Europeana) can offer users
when they find 3D online
Towards better user experiences of 3D in Europeana
• 3D is developing rapidly
• 10 years ago 3D PDF was in use
• No longer recommended but CH content
still exists in this format
• 5 years ago Europeana implemented
the Sketchfab viewer
• Widely used for CH
• More (standardized) viewers are being
added
https://www.europeana.eu/en/item/181/share3d_218f
So far I’ve focused on the User Experience
Three final points to finish
• Everyone wants their content
to be easily findable,
accessible, and interoperable
with various systems and
ready for re-use
• Let’s make this work for 3D
cultural heritage
We need high quality metadata
 For discovery, access, preservation and re-use of the model
 To understand how it was produced, its technical characteristics and quality
 To understand the cultural heritage object(s) that the model represents
 With open licences clearly expressed
https://share3d.eu/dashboard/
Yet metadata for 3D is often minimal
Karin Glasemann, National Museum of Sweden, CC-BY-NC-SA
Dissemination and archiving
People need a strategy for both
For example
• Disseminate 3D content online via
Sketchfab, MyMiniFactory and other
platforms
• While depositing the full dataset for
archiving in a repository
Castle of St Magdala de Pulpis, ADD&4D, CC-BY-NC https://www.europeana.eu/en/item/181/share3d_936
kfernie27@gmail.com
Thanks for your attention!
www.carare.eu

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Europeana 3D

  • 1. Europeana 3D Kate Fernie, 2Culture Associates and CARARE Multidimensional visual datasets in the Arts and Humanities, 29th March 2022 Poulnabrone Portal Tomb, Discovery Programme, CC-BY-NC-SA
  • 2. Europe’s platform for digital cultural heritage funded by the European Commission • 50+ million items – photographs, videos, music, newspapers, text (books, reports, diaries, letters), spoken word • c. 20,000 3D models https://www.europeana.eu/
  • 3. Sharing data with Europeana • Europeana is a metadata aggregator • The digital content is external – on the provider’s website or in a repository/service platform • CARARE is an accredited Europeana aggregator https://www.europeana.eu/en/item/9200579/kvpmjvqz
  • 4. Providing a good user experience Sjösccouten Idris på Daphne lägger till.. Society of Swedish Literature in Finland, CC-BY • People are used to being able to use content on the web immediately on their devices • Images and text documents can be zoomed and scrolled • Video and audio files can be played Europeana prefers direct links to digital objects to offer users this functionality
  • 5. Challenges of 3D • Until fairly recently publishing 3D content online was considered to be an unsolved problem • File sizes were vast and too heavy for speedy download • Users had to download and install various plugins or software before they could view the content • HTML5 and WebGL brought about a revolution • 3D content could be streamed in real time • Accessible on web browsers and mobiles 3D pdf, model of Helmet from Peretu Muzeul Național de Istorie a României, CCO
  • 6. • Europeana depends on the adoption of standard media formats and players to offer users a good experience • 3D is not well standardized • There are 50+ formats in use in the Cultural Heritage Challenges of 3D for Europeana
  • 7. The format and viewer chosen affects the experiences that (Europeana) can offer users when they find 3D online
  • 8. Towards better user experiences of 3D in Europeana • 3D is developing rapidly • 10 years ago 3D PDF was in use • No longer recommended but CH content still exists in this format • 5 years ago Europeana implemented the Sketchfab viewer • Widely used for CH • More (standardized) viewers are being added https://www.europeana.eu/en/item/181/share3d_218f
  • 9. So far I’ve focused on the User Experience Three final points to finish
  • 10. • Everyone wants their content to be easily findable, accessible, and interoperable with various systems and ready for re-use • Let’s make this work for 3D cultural heritage
  • 11. We need high quality metadata  For discovery, access, preservation and re-use of the model  To understand how it was produced, its technical characteristics and quality  To understand the cultural heritage object(s) that the model represents  With open licences clearly expressed https://share3d.eu/dashboard/ Yet metadata for 3D is often minimal Karin Glasemann, National Museum of Sweden, CC-BY-NC-SA
  • 12. Dissemination and archiving People need a strategy for both For example • Disseminate 3D content online via Sketchfab, MyMiniFactory and other platforms • While depositing the full dataset for archiving in a repository Castle of St Magdala de Pulpis, ADD&4D, CC-BY-NC https://www.europeana.eu/en/item/181/share3d_936
  • 13. [email protected] Thanks for your attention! www.carare.eu