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@timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project
Experiential Interfaces: 



3D reconstructions as entry
points for exploration & analysis
Guest Lecture, Museums In Context course, Erasmus University Rotterdam (24/02/21)
Who am I?
• Hugo (@timelessfuture)

• Background in Human-Computer
Interaction (Multimedia & Culture),
Information Science

• Interest in art & technology 

as a means for creative expression

• postdoctoral researcher in Virtual
Interiors
Weixuan Li, PhD researcher 

Centers of Creativity in Amsterdam of the Dutch Golden Age

Chiara Piccoli, post-doc
Research & 3D visualization of 17th century Amsterdam interiors

Hugo Huurdeman, post-doc

Immersive 3D Interfaces & multilayered maps, user research

Bart Reuvekamp, Junior Researcher 

Archival research
Applicants: Charles van den Heuvel, Julia Noordegraaf, Gabri van Tussenbroek
Virtual Interiors: Imagine an
partneres
funding:
project: Virtual Interiors
“as Interfaces for Big Historical Data”
• Virtual buildings & interiors
• Reconstructed based on research & historical sources

• Serve as entry point for exploring & researching historical data

• Access:
• Via an online research environment → researchers

• “Virtual Research Environment” (VRE)

• Via Virtual & Augmented Reality → researchers & ‘casual’ users
Today’s topics:
1. Visualizing 17th century Amsterdam interiors
2. “Radio from the Past” (Netherlands Inst. for Sound & Vision)
3. Dynamic Drawings as enhanced publications (Brill Publishers) 

(discussed if time allows)
1. Visualizing 17th Century Amsterdam Interiors
1.1 Visualizing 17th Century Amsterdam Interiors
Case study: Herengracht 573 [see Piccoli, 2021]
• Investigation of “domestic consumption of cultural industries in
the house of Pieter de Graeff (1638-1707) and Jacoba Bicker
(1640-95), at Herengracht 573”
Portraits of Pieter de Graeff and Jacoba Bicker, 

Caspar Netscher, 1663. Rijksmuseum.
Drawing by Caspar Philips, 

ca. 1770
House, current state
Slide: C. Piccoli
1.1 Visualizing 17th Century Amsterdam Interiors
Case study: Herengracht 573 [see Piccoli, 2021]
• Variety of available sources

• probate inventory (1707) 

→ derive house plan, fixed
elements

• Pieter de Graeff’s diary
(1664-1706; 1700 missing) 

→ social network

• book catalog 

→ his book 

collection
Slide: C. Piccoli
1.1 Visualizing 17th Century Amsterdam Interiors
‘Het Voorhuys’ (Entrance hall)
C.	Piccoli	(forthcoming).	‘Home-making	in	17th	century	Amsterdam:	A	3D	reconstruction	to	investigate	visual	cues	
in	the	entrance	hall	of	Pieter	de	Graeff	(1638-1707)’,	

in	G.	Landeschi	and	E.	Betts	(eds.),	Capturing	the	senses:	digital	methods	for	sensory	archaeologies,	Springer.

Slide: C. Piccoli
1.1 Visualizing 17th Century Amsterdam Interiors
‘Het Voorhuys’ (Entrance hall)
Shedding light on the visual hierarchy of objects and furniture in the
room by translating the written description into a visual representation

	 	 	 	 	 



Slide: C. Piccoli
Probate inventory
3D visualization Voorhuys Pieter de Graeff (Chiara Piccoli)
Towards a virtual research
environment
Other datasets
& vocabularies
Contextual 

Database
3D scenes &
3D models
Enhanced transcriptions 

(catalog, inventory, diary)
Documents and data
sources (primary,
secondary)
3D web application
prototype (babylonJS)
3D User Interface
All the assumptions & data 

that went behind it 



modeling decisions, 

uncertainty, underlying data
Challenge: How can we make the “hidden” part more visible?
VRE prototype (Dec 2020)
“analytical view”
VR display
“experiential” view
1.2 Visualizing interiors: latest progress
Integration of Linked Data
Quelli-
nus
created by
Rijks-
museum
view other works
by Quellinus
view similar works 

in the Rijksmuseum
exhibited in
…
Pieter de
Graeff
Portrait of
Jacoba
Bicker
Portrayed in
Married to
…
…
Jacoba
Bicker
Portraits
in marble
Oak Table with
marble top
Heren-
gracht
573
1.2 Visualizing interiors: latest progress
Integration of Linked Data
work in progress
1.2 Visualizing interiors: latest progress
Immersive interfaces
work in progress
2. Visualizing a radio from the past
• Netherlands Institute for Sound and Vision: 

• Large collection of historical media-related objects

• e.g. radios and televisions 

• Often in depot, not visible to public

• If displayed → behind glass 

• limited clarity about how device works

• Exploratory project: alternate presentation
approaches using 3D technology
2. Visualizing a radio from the past
Wikimedia:Husky
2. Visualizing radio
• Idzerda collectie (Arts & Culture)

• Dutch radio pioneer

• first radio broadcaster /
presenter (1919)

• Chosen radio: 

• Marine B (1919)

• Modeled in 3D by Tijdlab
Contextual 

Database
3D scenes &
3D models
3D web application
prototype (babylonJS)
3D scenes &
3D models
Video 1 (part)
• Explore contextual information (text/images/videos)

• Analytical overviews

• View from different perspectives

• Follow guided tours
Video 1 (part)
• Explore contextual information (text/images/videos)

• Analytical overviews

• View from different perspectives

• Follow guided tours
Video 2
• Deconstruct/Reconstruct/Reassemble

• Play with perspectives

• Integrate contextual documentation within environment
Video 2
• Deconstruct/Reconstruct/Reassemble

• Play with perspectives

• Integrate contextual documentation within environment
Video 2
• Deconstruct/Reconstruct/Reassemble

• Play with perspectives

• Integrate contextual documentation within environment
Play with different modalities
visual senses 

tactile senses 

auditory senses
visual senses

tactile senses
visual senses
3. Conclusion & Discussion
• 3D reconstructions
• as entry points to contextual and “linked” data

• Two cases from Virtual Interiors:

• 17th c. Amsterdam interiors: Pieter de Graeff & Jacoba Bicker

• Idzerda’s Marine B radio

• Creating “analytical” & “experiential” 3D applications

• for different modalities (PC, VR, mobile)
Important: evaluation. 

Via user studies (see also: Huurdeman & Piccoli, 2020)
Important: evaluation. 

Via user studies (see also: Huurdeman & Piccoli, 2020)
User studies: Spring ’21
SIGN UP here: bit.ly/3d-study
Interested to try out our prototype 3D user interfaces?
3. Conclusion & Discussion
Connections to museums
• Interactive 3D experiences can be
worthwhile for research, educational
and professional use, but also for
engaging broader audiences

• Virtual Reality and Augmented
reality:

• e.g., experience a museum, its
works, or works from different
collections “at home”

• or even the original
environment of museum
objects (Pieter de Graeff &
Jacoba Bicker)
See also:
virtualinteriorsproject.nl
timemachine.eu
amsterdamtimemachine.nl
3D Radio (embedded research at Sound and Vision)
bit.ly/radio-3d
Some other mentions in Q/A:
• Economics / funding

• Commissioned app displaying Kremer collection in VR → https://
news.artnet.com/art-world/rembrandt-dutch-masters-virtual-reality-1132646 

• app for VR headset

• Education

• XR in academia: https://xrera.eu/ 

• “Embodiment”

• CineDans, CineDans VR Lab (cinedans.nl; https://beamlab.nl/projects/
cindeans-vr-beamlab/) 

• University of Oslo MusicLab
References
• C. Piccoli (forthcoming). ‘Home-making in 17th century Amsterdam: A 3D reconstruction to
investigate visual cues in the entrance hall of Pieter de Graeff (1638-1707)’, 

in G. Landeschi and E. Betts (eds.), Capturing the senses: digital methods for sensory
archaeologies, Springer.

• H. Huurdeman. Blogpost: “Visualizing a radio of the past using technology of the future Radio”:
https://www.beeldengeluid.nl/en/knowledge/blog/visualizing-radio-past-using-technology-future

• H. Huurdeman, and C. Piccoli (forthcoming). 3D reconstructions as research hubs: Geospatial
interfaces for real-time data exploration of 17th century Amsterdam domestic interiors. Accepted
(published in 2021).

• H. Huurdeman, C. Piccoli & L. van Wissen (forthcoming). Linked Data in a 3D context:
Experiential Interfaces for Exploring the Interconnections of 17th Century Historical Data. To be
published in 2021.

• H. Huurdeman, & C. Piccoli (2020). “More than just a Picture” -- The Importance of Context in
Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on
Human Information Interaction and Retrieval, 338–342. https://doi.org/10.1145/3343413.3377994
Image credits
• VR icon (CC-BY): 

• by Chameleon Design, IN; https://thenounproject.com/term/oculus-rift/324987/

• Netherlands Institute for Sound and Vision building (CC-BY): 

• by Husky; https://en.wikipedia.org/wiki/Netherlands_Institute_for_Sound_and_Vision 

• Iceberg (CC-BY-SA):

• By Uwe Kils; Wiska Bodo; https://commons.wikimedia.org/wiki/File:Iceberg.jpg 

• Pictures Sound & Vision depot: Hugo Huurdeman (Virtual Interiors)

• 3D models: 

• Herengracht 573: Chiara Piccoli (Virtual Interiors); 

• Marine B radio: tijdlab.nl

• Screenshots / videos of prototypes integrating 3D models: Hugo Huurdeman (Virtual Interiors)

• Scans, paintings: Stadsarchief Amsterdam, Brill Publishers, Rijksmuseum
@timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project
Experiential Interfaces: 



3D reconstructions as entry
points for exploration & analysis
SIGN UP here: bit.ly/3d-study RADIO demo: bit.ly/radio-3d

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Experiential Interfaces: 

3D reconstructions as entry points for exploration & analysis

  • 1. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project Experiential Interfaces: 
 
 3D reconstructions as entry points for exploration & analysis Guest Lecture, Museums In Context course, Erasmus University Rotterdam (24/02/21)
  • 2. Who am I? • Hugo (@timelessfuture) • Background in Human-Computer Interaction (Multimedia & Culture), Information Science • Interest in art & technology 
 as a means for creative expression • postdoctoral researcher in Virtual Interiors
  • 3. Weixuan Li, PhD researcher Centers of Creativity in Amsterdam of the Dutch Golden Age Chiara Piccoli, post-doc Research & 3D visualization of 17th century Amsterdam interiors Hugo Huurdeman, post-doc
 Immersive 3D Interfaces & multilayered maps, user research
 Bart Reuvekamp, Junior Researcher 
 Archival research Applicants: Charles van den Heuvel, Julia Noordegraaf, Gabri van Tussenbroek Virtual Interiors: Imagine an partneres funding:
  • 4. project: Virtual Interiors “as Interfaces for Big Historical Data” • Virtual buildings & interiors • Reconstructed based on research & historical sources • Serve as entry point for exploring & researching historical data • Access: • Via an online research environment → researchers • “Virtual Research Environment” (VRE) • Via Virtual & Augmented Reality → researchers & ‘casual’ users
  • 5. Today’s topics: 1. Visualizing 17th century Amsterdam interiors 2. “Radio from the Past” (Netherlands Inst. for Sound & Vision) 3. Dynamic Drawings as enhanced publications (Brill Publishers) 
 (discussed if time allows)
  • 6. 1. Visualizing 17th Century Amsterdam Interiors
  • 7. 1.1 Visualizing 17th Century Amsterdam Interiors Case study: Herengracht 573 [see Piccoli, 2021] • Investigation of “domestic consumption of cultural industries in the house of Pieter de Graeff (1638-1707) and Jacoba Bicker (1640-95), at Herengracht 573” Portraits of Pieter de Graeff and Jacoba Bicker, 
 Caspar Netscher, 1663. Rijksmuseum. Drawing by Caspar Philips, 
 ca. 1770 House, current state Slide: C. Piccoli
  • 8. 1.1 Visualizing 17th Century Amsterdam Interiors Case study: Herengracht 573 [see Piccoli, 2021] • Variety of available sources • probate inventory (1707) 
 → derive house plan, fixed elements • Pieter de Graeff’s diary (1664-1706; 1700 missing) 
 → social network • book catalog 
 → his book 
 collection Slide: C. Piccoli
  • 9. 1.1 Visualizing 17th Century Amsterdam Interiors ‘Het Voorhuys’ (Entrance hall) C. Piccoli (forthcoming). ‘Home-making in 17th century Amsterdam: A 3D reconstruction to investigate visual cues in the entrance hall of Pieter de Graeff (1638-1707)’, 
 in G. Landeschi and E. Betts (eds.), Capturing the senses: digital methods for sensory archaeologies, Springer.
 Slide: C. Piccoli
  • 10. 1.1 Visualizing 17th Century Amsterdam Interiors ‘Het Voorhuys’ (Entrance hall) Shedding light on the visual hierarchy of objects and furniture in the room by translating the written description into a visual representation 
 Slide: C. Piccoli Probate inventory
  • 11. 3D visualization Voorhuys Pieter de Graeff (Chiara Piccoli) Towards a virtual research environment
  • 12. Other datasets & vocabularies Contextual 
 Database 3D scenes & 3D models Enhanced transcriptions 
 (catalog, inventory, diary) Documents and data sources (primary, secondary) 3D web application prototype (babylonJS)
  • 13. 3D User Interface All the assumptions & data 
 that went behind it 
 
 modeling decisions, 
 uncertainty, underlying data Challenge: How can we make the “hidden” part more visible?
  • 14. VRE prototype (Dec 2020) “analytical view”
  • 16. 1.2 Visualizing interiors: latest progress Integration of Linked Data Quelli- nus created by Rijks- museum view other works by Quellinus view similar works 
 in the Rijksmuseum exhibited in … Pieter de Graeff Portrait of Jacoba Bicker Portrayed in Married to … … Jacoba Bicker Portraits in marble Oak Table with marble top Heren- gracht 573
  • 17. 1.2 Visualizing interiors: latest progress Integration of Linked Data work in progress
  • 18. 1.2 Visualizing interiors: latest progress Immersive interfaces work in progress
  • 19. 2. Visualizing a radio from the past
  • 20. • Netherlands Institute for Sound and Vision: • Large collection of historical media-related objects • e.g. radios and televisions • Often in depot, not visible to public • If displayed → behind glass • limited clarity about how device works • Exploratory project: alternate presentation approaches using 3D technology 2. Visualizing a radio from the past Wikimedia:Husky
  • 21. 2. Visualizing radio • Idzerda collectie (Arts & Culture) • Dutch radio pioneer • first radio broadcaster / presenter (1919) • Chosen radio: • Marine B (1919) • Modeled in 3D by Tijdlab
  • 22. Contextual 
 Database 3D scenes & 3D models 3D web application prototype (babylonJS) 3D scenes & 3D models
  • 23. Video 1 (part) • Explore contextual information (text/images/videos) • Analytical overviews • View from different perspectives • Follow guided tours
  • 24. Video 1 (part) • Explore contextual information (text/images/videos) • Analytical overviews • View from different perspectives • Follow guided tours
  • 25. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  • 26. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  • 27. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  • 28. Play with different modalities visual senses 
 tactile senses 
 auditory senses visual senses
 tactile senses visual senses
  • 29. 3. Conclusion & Discussion • 3D reconstructions • as entry points to contextual and “linked” data • Two cases from Virtual Interiors: • 17th c. Amsterdam interiors: Pieter de Graeff & Jacoba Bicker • Idzerda’s Marine B radio • Creating “analytical” & “experiential” 3D applications • for different modalities (PC, VR, mobile)
  • 30. Important: evaluation. 
 Via user studies (see also: Huurdeman & Piccoli, 2020)
  • 31. Important: evaluation. 
 Via user studies (see also: Huurdeman & Piccoli, 2020) User studies: Spring ’21 SIGN UP here: bit.ly/3d-study Interested to try out our prototype 3D user interfaces?
  • 32. 3. Conclusion & Discussion Connections to museums • Interactive 3D experiences can be worthwhile for research, educational and professional use, but also for engaging broader audiences • Virtual Reality and Augmented reality: • e.g., experience a museum, its works, or works from different collections “at home” • or even the original environment of museum objects (Pieter de Graeff & Jacoba Bicker)
  • 34. 3D Radio (embedded research at Sound and Vision) bit.ly/radio-3d
  • 35. Some other mentions in Q/A: • Economics / funding • Commissioned app displaying Kremer collection in VR → https:// news.artnet.com/art-world/rembrandt-dutch-masters-virtual-reality-1132646 • app for VR headset • Education • XR in academia: https://xrera.eu/ • “Embodiment” • CineDans, CineDans VR Lab (cinedans.nl; https://beamlab.nl/projects/ cindeans-vr-beamlab/) • University of Oslo MusicLab
  • 36. References • C. Piccoli (forthcoming). ‘Home-making in 17th century Amsterdam: A 3D reconstruction to investigate visual cues in the entrance hall of Pieter de Graeff (1638-1707)’, 
 in G. Landeschi and E. Betts (eds.), Capturing the senses: digital methods for sensory archaeologies, Springer. • H. Huurdeman. Blogpost: “Visualizing a radio of the past using technology of the future Radio”: https://www.beeldengeluid.nl/en/knowledge/blog/visualizing-radio-past-using-technology-future • H. Huurdeman, and C. Piccoli (forthcoming). 3D reconstructions as research hubs: Geospatial interfaces for real-time data exploration of 17th century Amsterdam domestic interiors. Accepted (published in 2021). • H. Huurdeman, C. Piccoli & L. van Wissen (forthcoming). Linked Data in a 3D context: Experiential Interfaces for Exploring the Interconnections of 17th Century Historical Data. To be published in 2021. • H. Huurdeman, & C. Piccoli (2020). “More than just a Picture” -- The Importance of Context in Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on Human Information Interaction and Retrieval, 338–342. https://doi.org/10.1145/3343413.3377994
  • 37. Image credits • VR icon (CC-BY): • by Chameleon Design, IN; https://thenounproject.com/term/oculus-rift/324987/ • Netherlands Institute for Sound and Vision building (CC-BY): • by Husky; https://en.wikipedia.org/wiki/Netherlands_Institute_for_Sound_and_Vision • Iceberg (CC-BY-SA): • By Uwe Kils; Wiska Bodo; https://commons.wikimedia.org/wiki/File:Iceberg.jpg • Pictures Sound & Vision depot: Hugo Huurdeman (Virtual Interiors) • 3D models: • Herengracht 573: Chiara Piccoli (Virtual Interiors); • Marine B radio: tijdlab.nl • Screenshots / videos of prototypes integrating 3D models: Hugo Huurdeman (Virtual Interiors) • Scans, paintings: Stadsarchief Amsterdam, Brill Publishers, Rijksmuseum
  • 38. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project Experiential Interfaces: 
 
 3D reconstructions as entry points for exploration & analysis SIGN UP here: bit.ly/3d-study RADIO demo: bit.ly/radio-3d