3. Definition
✓ a plan or design that explains how
something might be achieved
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4. Definition
✓ a detailed technical drawing or plan
that outlines the design,
specifications, and structure of a
building or object.
✓
https://www.studiocarney.com/glossary/blueprint
5. Definition
✓ serves as a strategic plan or detailed
outline used to guide the development
and execution of a project.
https://www.studiocarney.com/glossary/blueprint
8. Quantitative research
quantifies data and
generalizes results from a
sample to a larger
population. It relies on
structured data collection
methods and employs
statistical analysis to
interpret results.
9. This type of research is
objective, and findings are
typically presented in
numerical form, allowing
for comparison and
generalization.
https://researchmethod.net/quantitative-research/
11. Experimental Research
✓ manipulates one or more variables
(independent variable) to see its effect
on another variable (dependent
variable) while controlling other
factors.
✓ aims to establish cause-and-effect
relationships.
14. True Experimental Design
Involves random
assignment,
ensuring validity
and reliability of
results through
controlled
conditions.
1.Manipulation of
Independent
Variable (IV)
2.Presence of
control group
3.Random
assignment of
participants
15. Example
RQ: Does the use of Chat GPT as a
writing strategy improve Grade 12
students’ writing performance
compared to traditional classroom
instruction?
IV: use of Chat GPT
DV: students’ writing performance
16. Example
Design: One hundred students are
randomly assigned to two groups.
Group A (used Chat GPT) and Group B
(traditional classroom instruction).
Measure the writing performance for
both sections after one quarter.
17. Quasi-Experimental Design
Similar to true
experimental but
lacks random
assignment. Groups
are often pre-
existing or naturally
formed. Used when
random assignment
is not feasible or
ethical.
1.Manipulation of
Independent Variable
(IV)
2.Often has a control
group (or comparison
group)
3.No random
assignment
18. Example
RQ: Does the use of Chat GPT as a
writing strategy improve Grade 12
students’ writing performance
compared to traditional classroom
instruction?
IV: use of Chat GPT
DV: students’ writing performance
19. Example
Design: Two existing Grade 12 classes
are used. Section A is taught using Chat
GPT and Section B is taught using the
traditional method. Measure the writing
performance for both sections after one
quarter.
20. Pre-Experimental Design
Considered the
weakest form of
experimental
design which
involves
manipulation of the
IV but lacks either a
control group
or random
assignment (or both).
Therefore, it has very
limited internal validity
and cannot truly
establish cause-and-
effect.
22. One-Shot Case Study
Implement a
treatment and
then observe the
effect.
A new training
program
(treatment) is given
to employees, and
then their
productivity is
measured. (no
pretest, no control
group).
23. One-Group Pretest-Posttest Design
Measure a group
before treatment,
apply the
treatment, then
measure the
group again.
Students take a pre-
test on math, then
participate in a 3-
week intensive math
tutorial, then take a
post-test. (No control
group, so other
factors might explain
changes).
24. Static-Group Comparison
One group receives
a treatment, and
another pre-
existing group (not
randomly
assigned) does not.
The two groups
are then
compared.
Compare the
performance of students
who participated in an
after-school tutoring
program (treatment
group) with those who
did not (comparison
group) using existing
records. (No random
assignment, pre-existing
group)