SHANTHA GROUP OF INSTITUTIONS
TOPIC- FDP ON TEACHING LEARNING AND
ASSIGNMENT
BY
Dr. G SHIVAPRASAD
CHILD HEALTH DEPT.
INTRODUCTION-
The pedagogy of the teaching-learning environment
has experienced significant changes over time,
keeping the ever-changing business scenario. Today,
imparting knowledge with the help of creativity
and innovative tools, facilitated by behavioural and
technological interventions, has become the order of
the day. On one hand, these innovative instructional
strategies facilitate more enjoyable learning
environments and on the other, the trainers and
faculty members get the opportunity to create a
more hands-on learning environment in the class.
 "Teaching Learning and Assignment" is a
professional development program designed for
educators to enhance their skills in creating effective
teaching methods, designing engaging learning activities,
and developing well-structured assignments that
promote student understanding and critical thinking.
Objectives of the FDP
 To introduce the design and customization of
teaching approaches suiting student needs.
 To present new and innovative ways of engaging
students in the classroom.
 To identify and apply new technology that will
improve the ability of class projects, assignments and
to presentation of ideas.
 To share the use of new teaching strategies to make
classes more lively, interactive, and interesting.
Mnemonics
INQUIRY BASED LEARNING
 Key aspects covered
1. Understanding learning theories:
 Exploring different learning theories like
constructivism, social learning, and cognitive
development to tailor assignments that align with
how students learn best
Constructivism-
Learners construct their
Own knowledge via
Experience
 2. Designing effective assignments
 Creating clear learning objectives for each
assignment.
 Choosing appropriate assignment types (e.g.,
essays, case studies, presentations, projects,
quizzes) based on learning goals.
 Incorporating diverse assessment methods (e.g.,
peer review, self-assessment
3. Instructional strategies for assignment-based
learning
 Providing clear instructions and expectations for
assignments.
 Guiding students through the assignment process
with scaffolding and timely feedback.
 Utilizing technology tools to facilitate
collaboration and submission of assignment
4. Feedback practices:
 Delivering constructive and specific feedback to
students on their assignments.
 Using feedback to improve future teaching and
assignment design.
5. Assessment and grading practices:
 Developing reliable and valid rubrics for grading
assignments.
 Addressing issues of fairness and consistency in
grading
Rubrics
TEACHING LEARNING METHODS
 Flipped classroom
 Personalized learning
 Micro-teaching methods
 Concept mapping
 Strategies for improving peer-to-peer learning
experience
 Blended learning model
 Think-pair-share strategies
1. Flipped classroom -
 A flipped classroom is a teaching method that
reverses the traditional lecture-in-class and
homework-outside-of-class approach. In this
method, students learn content before class and
apply it in class.
Benefits of flipped classroom
 Students learn at their own pace
 Students take responsibility for their learning
 Students have more opportunities to learn at a
higher level
 Students learn more deeply
 Students interact more meaningfully with their
instructor and peers
2. Personalized learning-
 Personalized learning is an educational approach
that aims to customize learning for each student’s
strengths, needs, skills, and interests.
 Personalized learning is a teaching model based on
that premise. Each student gets a “learning plan”
based on how they learn, what they know, and what
their skills and interests are
 To build a successful system of personalized
learning, we must begin by acknowledging that we
should be giving every single child the chance to be
the best they can be, whatever their talent or
background. Personalized learning means high-
quality teaching that is responsive to the different
ways students achieve their best
Benefits
 Engagement: Students are more motivated
when they see the relevance of what they're
learning
 Equity: Helps promote equity and social justice
in education
 Confidence: Helps students develop confidence,
competence, and autonomy
Concept mapping-
 Concept mapping is a way to visually organize
ideas and show how they relate to each other. It
can be used to learn and retain information,
solve problems, and more
Concept maps are visual
representations of information. They
can take the form of charts, graphic
organizers, tables, flowcharts, timelines,
or T-charts. Concept maps are especially
useful for students who learn better
visually
Types of concept maps
 Hierarchical maps: Organize information in a
tree-like structure
 Spider maps: Diagram concepts
 Flowcharts: Visualize processes
 System maps: Visualize systems
Spider maps
Flowcharts
System maps- Shows components and
boundaries of a system in time and helps to
visualise to see big picture
Uses of concept maps
1. Learning
 Concept maps can help you learn and retain
information by identifying relationships between
ideas
2. Problem solving
 Concept maps can help you solve problems by
organizing and structuring knowledge
3. Planning and evaluation
 Concept maps can help groups develop a
conceptual framework for planning and
evaluation.
Applications of concept mapping within
healthcare include
 Organizing workloads
 Prioritizing patient assignments
 Critically thinking through abnormal
assessments
 Mapping out plans of care
 Identifying relationships between symptoms
 Revealing diagnosis
 Training medical staff
Strategies for improving peer-to-peer learning
experience
 Peer-to-peer learning is a mutual learning and
training strategy in which participants of the
same level engage in collaborative learning.
Simply put, peer-to-peer learning occurs when
one or more learners teach other learners. This
type of learning allows employees to work
through new concepts and share ideas with their
peers working on the same project.
Key Strategies include
 Carefully structuring groups with diverse skill
levels,
 Providing clear guidelines and expectations,
 Encouraging active participation,
 Facilitating constructive feedback,
 Utilizing collaborative learning activities,
 Incorporating peer assessment,
 Fostering a supportive learning environment
where individuals feel comfortable sharing
knowledge and asking questions
Examples of Peer-to-Peer Learning
1. Action learning groups-
 Action learning is a process of insightful
questioning, reflective listening, generating
new actions, and learning from a shared
group. 2.Debates
 A debate is a formal activity in which a
participant presents a particular point of
view and attempts to convince others with a
different point of view to agree with that
point of view. Debates encourage higher-
order and critical thinking skills among all
involved members
Blended learning model
 A blended learning model is a teaching method
that combines online and in-person learning. It's
also known as hybrid learning, mixed learning,
or flipped classroom.
Examples of blended learning models
1. Flipped classroom
 Students watch lectures or videos before class,
and then use class time for discussions and
activities
Self-blend model
Students choose which aspects of their learning
they want to complete online and which ones they
want to complete in person
Gamification
One of the most effective ways to motivate
learners is by letting them play! By using game
play elements such as points or levels, learners feel
a little competition and are more motivated
Think-pair-share strategies
 The Think-Pair-Share strategy is a cooperative
learning technique that helps students develop
their thinking and communication skills. It
involves asking students to think individually, then
pair up with a partner to discuss their ideas
Benefits of Think-Pair-Share
 Helps students develop problem-solving skills
 Encourages students to reflect on their own
understanding
 Helps students learn how to explain their thoughts
to others
 Maximizes student engagement and participation
 ASSIGNMENT -A Faculty Development Programme (FDP)
assignment may involve completing a report, solving an industry-
based problem, or providing feedback
The steps of writing an assignment include:
 Read the instructions: Understand what you're being asked to do
and what the requirements are
 Plan: Create a schedule and outline to structure your assignment
 Research: Find information from credible sources to support your
arguments
 Write: Start with a draft, then edit and redraft
 Proofread: Check for spelling, grammar, and referencing
 Submit: Give yourself time before the deadline
 Review: Consider feedback to improve your next assignment
Examples of FDP assignments
 Report: Submit a one-page report on the FDP's learning outcomes
 Industry-based problem solving: Present an output that solves a
real-world problem from a specific discipline
FDP.pptx on pedagogy topic which helps for teachers in skill development
FDP.pptx on pedagogy topic which helps for teachers in skill development

FDP.pptx on pedagogy topic which helps for teachers in skill development

  • 1.
    SHANTHA GROUP OFINSTITUTIONS TOPIC- FDP ON TEACHING LEARNING AND ASSIGNMENT BY Dr. G SHIVAPRASAD CHILD HEALTH DEPT.
  • 2.
    INTRODUCTION- The pedagogy ofthe teaching-learning environment has experienced significant changes over time, keeping the ever-changing business scenario. Today, imparting knowledge with the help of creativity and innovative tools, facilitated by behavioural and technological interventions, has become the order of the day. On one hand, these innovative instructional strategies facilitate more enjoyable learning environments and on the other, the trainers and faculty members get the opportunity to create a more hands-on learning environment in the class.
  • 3.
     "Teaching Learningand Assignment" is a professional development program designed for educators to enhance their skills in creating effective teaching methods, designing engaging learning activities, and developing well-structured assignments that promote student understanding and critical thinking. Objectives of the FDP  To introduce the design and customization of teaching approaches suiting student needs.  To present new and innovative ways of engaging students in the classroom.  To identify and apply new technology that will improve the ability of class projects, assignments and to presentation of ideas.  To share the use of new teaching strategies to make classes more lively, interactive, and interesting.
  • 4.
  • 5.
  • 6.
     Key aspectscovered 1. Understanding learning theories:  Exploring different learning theories like constructivism, social learning, and cognitive development to tailor assignments that align with how students learn best Constructivism- Learners construct their Own knowledge via Experience
  • 7.
     2. Designingeffective assignments  Creating clear learning objectives for each assignment.  Choosing appropriate assignment types (e.g., essays, case studies, presentations, projects, quizzes) based on learning goals.  Incorporating diverse assessment methods (e.g., peer review, self-assessment 3. Instructional strategies for assignment-based learning  Providing clear instructions and expectations for assignments.
  • 8.
     Guiding studentsthrough the assignment process with scaffolding and timely feedback.  Utilizing technology tools to facilitate collaboration and submission of assignment 4. Feedback practices:  Delivering constructive and specific feedback to students on their assignments.  Using feedback to improve future teaching and assignment design. 5. Assessment and grading practices:  Developing reliable and valid rubrics for grading assignments.  Addressing issues of fairness and consistency in grading
  • 9.
  • 10.
    TEACHING LEARNING METHODS Flipped classroom  Personalized learning  Micro-teaching methods  Concept mapping  Strategies for improving peer-to-peer learning experience  Blended learning model  Think-pair-share strategies
  • 11.
    1. Flipped classroom-  A flipped classroom is a teaching method that reverses the traditional lecture-in-class and homework-outside-of-class approach. In this method, students learn content before class and apply it in class. Benefits of flipped classroom  Students learn at their own pace  Students take responsibility for their learning  Students have more opportunities to learn at a higher level  Students learn more deeply  Students interact more meaningfully with their instructor and peers
  • 12.
    2. Personalized learning- Personalized learning is an educational approach that aims to customize learning for each student’s strengths, needs, skills, and interests.  Personalized learning is a teaching model based on that premise. Each student gets a “learning plan” based on how they learn, what they know, and what their skills and interests are  To build a successful system of personalized learning, we must begin by acknowledging that we should be giving every single child the chance to be the best they can be, whatever their talent or background. Personalized learning means high- quality teaching that is responsive to the different ways students achieve their best
  • 13.
    Benefits  Engagement: Studentsare more motivated when they see the relevance of what they're learning  Equity: Helps promote equity and social justice in education  Confidence: Helps students develop confidence, competence, and autonomy Concept mapping-  Concept mapping is a way to visually organize ideas and show how they relate to each other. It can be used to learn and retain information, solve problems, and more
  • 14.
    Concept maps arevisual representations of information. They can take the form of charts, graphic organizers, tables, flowcharts, timelines, or T-charts. Concept maps are especially useful for students who learn better visually
  • 16.
    Types of conceptmaps  Hierarchical maps: Organize information in a tree-like structure  Spider maps: Diagram concepts  Flowcharts: Visualize processes  System maps: Visualize systems
  • 17.
  • 18.
  • 19.
    System maps- Showscomponents and boundaries of a system in time and helps to visualise to see big picture
  • 20.
    Uses of conceptmaps 1. Learning  Concept maps can help you learn and retain information by identifying relationships between ideas 2. Problem solving  Concept maps can help you solve problems by organizing and structuring knowledge 3. Planning and evaluation  Concept maps can help groups develop a conceptual framework for planning and evaluation.
  • 21.
    Applications of conceptmapping within healthcare include  Organizing workloads  Prioritizing patient assignments  Critically thinking through abnormal assessments  Mapping out plans of care  Identifying relationships between symptoms  Revealing diagnosis  Training medical staff
  • 22.
    Strategies for improvingpeer-to-peer learning experience  Peer-to-peer learning is a mutual learning and training strategy in which participants of the same level engage in collaborative learning. Simply put, peer-to-peer learning occurs when one or more learners teach other learners. This type of learning allows employees to work through new concepts and share ideas with their peers working on the same project.
  • 24.
    Key Strategies include Carefully structuring groups with diverse skill levels,  Providing clear guidelines and expectations,  Encouraging active participation,  Facilitating constructive feedback,  Utilizing collaborative learning activities,  Incorporating peer assessment,  Fostering a supportive learning environment where individuals feel comfortable sharing knowledge and asking questions
  • 25.
    Examples of Peer-to-PeerLearning 1. Action learning groups-  Action learning is a process of insightful questioning, reflective listening, generating new actions, and learning from a shared group. 2.Debates  A debate is a formal activity in which a participant presents a particular point of view and attempts to convince others with a different point of view to agree with that point of view. Debates encourage higher- order and critical thinking skills among all involved members
  • 26.
    Blended learning model A blended learning model is a teaching method that combines online and in-person learning. It's also known as hybrid learning, mixed learning, or flipped classroom. Examples of blended learning models 1. Flipped classroom  Students watch lectures or videos before class, and then use class time for discussions and activities
  • 27.
    Self-blend model Students choosewhich aspects of their learning they want to complete online and which ones they want to complete in person
  • 28.
    Gamification One of themost effective ways to motivate learners is by letting them play! By using game play elements such as points or levels, learners feel a little competition and are more motivated
  • 29.
    Think-pair-share strategies  TheThink-Pair-Share strategy is a cooperative learning technique that helps students develop their thinking and communication skills. It involves asking students to think individually, then pair up with a partner to discuss their ideas Benefits of Think-Pair-Share  Helps students develop problem-solving skills  Encourages students to reflect on their own understanding  Helps students learn how to explain their thoughts to others  Maximizes student engagement and participation
  • 30.
     ASSIGNMENT -AFaculty Development Programme (FDP) assignment may involve completing a report, solving an industry- based problem, or providing feedback The steps of writing an assignment include:  Read the instructions: Understand what you're being asked to do and what the requirements are  Plan: Create a schedule and outline to structure your assignment  Research: Find information from credible sources to support your arguments  Write: Start with a draft, then edit and redraft  Proofread: Check for spelling, grammar, and referencing  Submit: Give yourself time before the deadline  Review: Consider feedback to improve your next assignment Examples of FDP assignments  Report: Submit a one-page report on the FDP's learning outcomes  Industry-based problem solving: Present an output that solves a real-world problem from a specific discipline