Tell me in no more than20 words, what is your
FMP idea?
I am goingto do an animatedretro pixel game.
Why have youdecided to makeit? I enjoy doing this and found it challenging. I have to
work with the equipment that I have given the
lockdown situation. I have access to Adobe suite and
my Mac computer, so I have the resources needed.
well
What aboutyourproject makesit importantto
you?
The fundamentalaspect that makesmy project
importantis the creating of the game. Since not
only does it take a lot of creativity, buttechnical
ability andskill. Usingthe software's Photoshop
andPremiere is useful for the future of my career
because it is useful tobe knowledgeableabout
varioustoolsand techniqueshence, they are
highly relevant for springboardingideas into
productsthatgo into the professionalindustries.
Outline someof the initial influences onyour
idea/work and somepotential research targets
(remember, research isn’t justa paper-based
activity)
Initial influences on my idea include the likes of
Sonic MarioCall of Duty because of the elements
within thosegames such asaction, speed running,
parkourandadventurewithin the games which I
will use in inspirationof, within my own game for
my final product because someof the aspects
within thosegames have hugeentertainment
value which contributesto the success of those
games in the marketof game production.
So my research targets include researching about
neo-gothicism, theroots, the architecture and
artists (Duccio, SimoneMartini & ClausSluter...)
so thatI am informed aboutthe general scheme
of the aesthetic sothat I'mable toimplement and
be inspired by the work from the style for my
animationgame product.
What effect do youwant to haveon your
audience when they see yourproject?
When it comes to the effect my producthason
my audience, I would hopefor a graciousbalance
between surprise & relatability amongmy
audience so thatthey can enjoy my game for the
realistic surrealism of the playthroughexperience.
Also, originality and authenticity will be applied to
the productionof my game so thatmy audience
will have more of an interest & craving to play
more of my product.
Describe the tone/mood/styleofyourproject
[which productiontechniques/characteristicsare
youemploying?]
The primary aesthetic thatI will plan to go for my
final game will be gothic however level tolevel
there might be slight fluctuationswhen it comes
to aesthetic so thatfor my game the moodisn't all
the same throughoutthusmakingtheoverall style
more diverse for the experience of the
playthroughtocontinually makethe game more
visually appealing to a wider audience. Also, since
I'm planningto doan action game, some of the
game will be quite intense and somewhatviolent
at times when there are obstaclessuch as the
many enemies within the game the player has to
overcomein order tocomplete levels. And since
I'm mainly sticking tothe goth aesthetic, I'll make
a lot of the levels quite dark which will not only
funnel down tothe gothic theme butwill also
allow me to easily reflect the tone of the violent
nature of elements within game that I will be
creating in production.
Why have youdecided to makeyour project in
this style?
I've decided to makemy project in this style
because I wanted tochallenge myself artistically
andalso so thatI can always refer back to the
gothic aesthetic once in the productionstage so
thatit doesn'tcomplicate things too muchwhen
tryingconfigurate a certain style for my product.

Fmp pre proposal (1)

  • 1.
    Tell me inno more than20 words, what is your FMP idea? I am goingto do an animatedretro pixel game. Why have youdecided to makeit? I enjoy doing this and found it challenging. I have to work with the equipment that I have given the lockdown situation. I have access to Adobe suite and my Mac computer, so I have the resources needed. well What aboutyourproject makesit importantto you? The fundamentalaspect that makesmy project importantis the creating of the game. Since not only does it take a lot of creativity, buttechnical ability andskill. Usingthe software's Photoshop andPremiere is useful for the future of my career because it is useful tobe knowledgeableabout varioustoolsand techniqueshence, they are highly relevant for springboardingideas into productsthatgo into the professionalindustries. Outline someof the initial influences onyour idea/work and somepotential research targets (remember, research isn’t justa paper-based activity) Initial influences on my idea include the likes of Sonic MarioCall of Duty because of the elements within thosegames such asaction, speed running, parkourandadventurewithin the games which I will use in inspirationof, within my own game for my final product because someof the aspects within thosegames have hugeentertainment value which contributesto the success of those games in the marketof game production. So my research targets include researching about neo-gothicism, theroots, the architecture and artists (Duccio, SimoneMartini & ClausSluter...) so thatI am informed aboutthe general scheme of the aesthetic sothat I'mable toimplement and be inspired by the work from the style for my animationgame product. What effect do youwant to haveon your audience when they see yourproject? When it comes to the effect my producthason my audience, I would hopefor a graciousbalance between surprise & relatability amongmy audience so thatthey can enjoy my game for the realistic surrealism of the playthroughexperience. Also, originality and authenticity will be applied to the productionof my game so thatmy audience will have more of an interest & craving to play more of my product.
  • 2.
    Describe the tone/mood/styleofyourproject [whichproductiontechniques/characteristicsare youemploying?] The primary aesthetic thatI will plan to go for my final game will be gothic however level tolevel there might be slight fluctuationswhen it comes to aesthetic so thatfor my game the moodisn't all the same throughoutthusmakingtheoverall style more diverse for the experience of the playthroughtocontinually makethe game more visually appealing to a wider audience. Also, since I'm planningto doan action game, some of the game will be quite intense and somewhatviolent at times when there are obstaclessuch as the many enemies within the game the player has to overcomein order tocomplete levels. And since I'm mainly sticking tothe goth aesthetic, I'll make a lot of the levels quite dark which will not only funnel down tothe gothic theme butwill also allow me to easily reflect the tone of the violent nature of elements within game that I will be creating in production. Why have youdecided to makeyour project in this style? I've decided to makemy project in this style because I wanted tochallenge myself artistically andalso so thatI can always refer back to the gothic aesthetic once in the productionstage so thatit doesn'tcomplicate things too muchwhen tryingconfigurate a certain style for my product.