SlideShare a Scribd company logo
Gamification - defining, designing and using it
Zachary Fitz-Walter
Mobile Innovation Lab, QUT
http://www.flickr.com/people/8473570@N02
http://zefcan.com
Today’s missions >>
1. What is gamification?
2. Designing gamification
http://www.flickr.com/photos/ramblingtraveler/3544734138/
Let’s say you caught the train this morning to
work...
http://www.flickr.com/photos/walkingsf/5463240793/
...and you know you should take the stairs,
but the escalator is just so much easier.
How can we encourage people to take the
stairs and get a little more exercise?
Odenplan, Stockholm, Sweden
http://www.thefuntheory.com/piano-staircase
Here’s an interesting idea...
Piano Stairs
http://www.thefuntheory.com/piano-staircase
Turn them into a piano?
Using play to motivate
http://www.thefuntheory.com/piano-staircase
Gamification
http://www.thefuntheory.com/piano-staircase
Gamification is similar...
Gamification
http://www.forbes.com/sites/danieltack/2013/01/02/world-of-warcraft-gearing-up-at-level-90
...but it draws more specifically on video
games rather than just play.
1. What is gamification?
Gamification is a special word
It hasn’t been around for very long...
2009 2010 2011 2012 2013
Web search interest in gamification
trends.google.com
Foursquare really took off in 2011...
Text
...and was well known for the game
elements it added
“By 2015, More than 50 percent of organizations that
manage innovation processes will gamify those processes”
Gartner Press Release - 2011
http://www.gartner.com/it/page.jsp?id=1629214
Gartner released this statement in 2011
Gamification became a buzzword
http://www.bogost.com/blog/gamification_is_bullshit.shtml
And it’s made a bit of a name for itself both
good... and not so good.
http://www.flickr.com/people/14516334@N00
It’s become a bit of a cure all for
engagement problems...
“80 Percent of Current Gamified Applications Will Fail to
Meet Business Objectives Primarily Due to Poor Design”
Gartner Press Release - 2012
http://www.gartner.com/newsroom/id/2251015
And then Gartner released this statement...
http://www.redherring.com/internet/gamification-platform-badgeville-raises-25m/
Yet still there is a lot of money in it...
Mixed Messages?
Gamification
To understand it...
Games
...we have to go back to it’s roots.
http://laportecreative.com/blog/wp-content/uploads/2012/09/nerdyrevenge.jpg
The average gamer?
Is a young, nerdy male who plays video
games (often violent) all by themselves right?
Not really...
Video games have become mainstream
92% of Australians live in a household with
at least one device used for playing games
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
The average age of a gamer is 32
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
(And 43% of people aged 51 or older are also gamers)
Gender
of Australian gamers
53%
Male
47%
Female
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Video games have become big business
The video game industry in Australia
netted $1.161 billion in revenue last year
Interactive Games & Entertainment Association, 2012
http://www.igea.net
In the US consumers spent $24.75 billion on
video games, hardware and accessories in 2011.
Entertainment Software Association, 2011 - http://www.theesa.com/facts/index.asp
The Numbers, 2011 - http://www.the-numbers.com/market/
Video games have become mobile
Mobile phones are used to play games in 43%
of game households, tablet computers in 13%
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Video games have become social
1 in 5 gamers play social network games
1 in 10 play massively multiplayer games
Interactive Games & Entertainment Association, 2012
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Games are incredibly engaging
World of Warcraft
One of the most engaging games out there
is this one.
You create a character...
...and then embark on quests and
adventures in the world with other players.
You get quests.
Kill 3 boars
Like this one.
You go off and complete them.
And then get a reward.
Wait... this is just like work
After playing for 8 hours straight it hit me...
But it was really fun work
12 million subscribers in 2010
Others think it’s fun as well, even many years
after it was released.
So what is a game?
Most games boil down to solving a problem...
• Find a way to kill 3 boars
• Find a way to get more points than the other
team
• Find a way to get to the finish line before the
other players
• Find a way to complete this level
• Find a way to destroy the other player before
they destroy you
Last four examples are from The Art of Game Design, Jesse Schell, 2008
It’s how this activity is presented that plays an
important part in creating a fun experience
"Fun from games arises out of mastery. It arises out of
comprehension. It is the act of solving puzzles that makes
games fun. In other words, with games, learning is the drug”
- Raph Koster
A Theory of Fun, 2005
Hang on, if games are so engaging...
...could we use them to make other
things engaging?
Gamification
Now we’re seeing where this concept of
gamification comes from...
Serious games
...but wait, the concept of serious games has
been around long before gamification.
http://latimesblogs.latimes.com/photos/uncategorized/2009/02/09/oregontrail.jpg
Oregon Trail - 1971
http://www.whatisthe2gs.apple2.org.za/files/ReaderRabbit/ScreenGrab_1/reader_rabbit_shot.gif
Reader Rabbit - 1986
Where in the World is Carmen Sandiego
http://www.abandonia.com/games/13
Why gamification? Why now?
First, video games have become really
popular...
...and second there has been a change in
technology like no other. In particular mobile
devices, constant connection and sensors.
With our powers combined...
The world is our playground
Gamification
Framing real life activities like a video game, in order to
make these activities more engaging
Gamification
Sustainability - Nissan My Leaf
Sustainability Nissan CARWINGS
Sustainability - Nissan My Leaf
Sustainability Nissan CARWINGS
Exercise Nike+
Exercise Nike+
Lifestyle Health Month
Lifestyle Health Month
Education Khan Academy
Education Khan Academy
Finance Mint
Finance Mint
Productivity Epic Win
Google Glass
If technology continues to evolve...
http://pctechmag.com/wp-content/uploads/2013/02/google-glasses.jpeg
Eran May-raz and Daniel Lazo, 2012, https://vimeo.com/46304267
But can it actually work?
2. Designing Gamification
Gamification Blueprint
•Points
•Badges
•Leaderboards
•Levels
Became popular with Foursquare
•Points
•Badges
•Leaderboards
•Levels
•Points
•Badges
•Leaderboards
•Levels
= Rewards
}
Behaviour + Rewards = Fun!
Behaviour + Rewards = Fun!Behaviour + Rewards = Fun!
progresswars.com
Otherwise this would be the best game out
there...
So what’s missing?
"Fun from games arises out of mastery. It arises out of
comprehension. It is the act of solving puzzles that makes
games fun. In other words, with games, learning is the drug”
- Raph Koster
A Theory of Fun, 2005
Where’s the puzzle? Where’s the challenge?
So how can we design engaging
gamification experiences?
Motivation
There are two types...
Extrinsic Motivation
http://2bgr8stock.deviantart.com/art/Money-Cash-113445826
Motivation for an external reward
Behaviour + Rewards =
Extrinsic
Motivation
Intrinsic Motivation
Tim Pierce http://www.flickr.com/photos/48439369@N00
When an activity is performed for the internal
satisfaction of under the activity itself
Intrinsic Motivation
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
The act of playing a game is generally
considered an intrinsically satisfying activity
So what makes a game
motivating to play?
• Autonomy - choice to play and choice over
actions
• Competence - ability to optimally challenge
players
• Relatedness - connection with others
(Ryan, Rigby, and Przybylski, 2006)
http://link.springer.com/article/10.1007/s11031-006-9051-8
Flow
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
Proposed by Csíkszentmihályi
• Intense and focused concentration
• Merging of action and awareness
• A loss of reflective self-consciousness
• A sense control or agency over the activity
• A distortion of time
• Experience of the activity as being intrinsically
rewarding
Nakamura, J., & Csikszentmihalyi, M. (2009). Flow theory and research. In C. R. Snyder & S. J.
Lopez (Eds.), Handbook of positive psychology (pp. 195-206). Oxford: Oxford University Press.
Factors of a flow experience
• A clear goal
• Clear progress
• Clear and immediate feedback
• Balance of challenge and skill
Conditions for flow
Based off a graph proposed by Csíkszentmihályi
These are important factors to consider
when trying to design a game.
These are important factors to consider
when trying to design gamification.
Designing gamification
Start with an activity
http://www.flickr.com/photos/hoteldelapaixgeneve/5726470040/
Ask, do you really need gamification?
• Have you got an engagement or motivation
problem, or is it something else? E.g., Usability
• Ask yourself is this a problem that can’t be
improved in any other way?
• If motivation is lacking... looking towards game
elements and theory might be worthwhile.
Ask why is this activity boring?
What’s missing?
• Clear and interesting goals?
• Feedback?
• Interesting and playful mechanics?
• Challenge?
• Progression and Mastery?
Determine the goals
The goals of the activity you’re trying to
encourage (e.g., getting fit)
Derive goal metrics
Work out how you can measure these goals
Sensors?
http://www.wired.com/reviews/2012/10/fitbit-zip/
People
http://gamingtheclassroom.wordpress.com/syllabus/
Design the gamification
Design like a game
http://www.flickr.com/people/8473570@N02
Think of the player
http://www.flickr.com/photos/allisonjohnstonn/6332963681/
What are their demographics? What do they
like playing?
http://bizfest.files.wordpress.com/2013/01/bartle.png
Test and playtest!
http://www.flickr.com/people/8473570@N02
Dangers of Gamification
Games get boring
What happens after your user gets bored of
the gamification? Will they keep using it?
Cheating
http://commons.wikimedia.org/wiki/File:Cheating.JPG
People cheat, it’s a challenge. How will
cheating affect your underlying activity?
Cheating
http://commons.wikimedia.org/wiki/File:Cheating.JPG
Real life dangers
http://www.flickr.com/photos/ellenm1/6050529448/
In games you get many lives... however in
real life you only get one. Gamify carefully.
A good example...
Gamification - Defining, Designing and Using it
• Clear and interesting goals
• Feedback
• Interesting and playful mechanics
• Challenge
• Progression and Mastery
• Aesthetics and Narrative
•Handles potential dangers
Billie Weiss, Original uploader Rschuman at en.wikipedia http://commons.wikimedia.org/wiki/File:Zombie_Chase.jpg
Wrapping it all up
Gamification is more than just badges
Design it like a good game
It’s easy, so start trying it!
•Name: Zac Fitz-Walter
•Class: PhD Candidate from QUT
•Abilities: Research, Teaching, iPhone Development
•Weaknesses: Cats and Mangoes
<Replay?>
Zac Fitz-Walter
•Email: z.fitz-walter@qut.edu.au
•www: http://zefcan.com
•Newsletter: http://gamificationweekly.com
•Twitter: @zefcan

More Related Content

What's hot (20)

PDF
Gamification
Sylvain Cottong
 
PDF
Introduction to Gamification for Education
Alireza Ranjbar SHourabi
 
PPTX
Gamification and Game-based Learning
Caitlin Cahill
 
PDF
Gamification
Mathijs van der Hurk
 
PPT
Gamification In Education
Randall Fujimoto
 
PPTX
Gamification of the Classroom
David Mullich
 
PPT
Gamification
m nagaRAJU
 
PPTX
Gamification 101
steubner76
 
PPTX
Gamification,
Chitrabengani
 
PPTX
Gamification of E-learning
CommLab India – Rapid eLearning Solutions
 
PPT
Engaging Kids in Learning: game based learning and gamification in education
Pierre Le Lann
 
PPTX
Gamification: How Effective Is It?
Socialphysicist
 
PPTX
Gamification in Education
Edubilla
 
PDF
Gamification 101: Learn the Basics of Gamification Strategy
TechnologyAdvice
 
PDF
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Sherry Jones
 
PDF
Gamification in the Classroom
Alexandra M. Pickett
 
PDF
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
 
PPTX
Nintendo Marketing Strategy analysis and proposal
Juan Mejia
 
PDF
A comprehensive guide to gamification
Sruthi Malla
 
PPTX
Gamification Elements and Mechanics
Andrzej Marczewski
 
Gamification
Sylvain Cottong
 
Introduction to Gamification for Education
Alireza Ranjbar SHourabi
 
Gamification and Game-based Learning
Caitlin Cahill
 
Gamification
Mathijs van der Hurk
 
Gamification In Education
Randall Fujimoto
 
Gamification of the Classroom
David Mullich
 
Gamification
m nagaRAJU
 
Gamification 101
steubner76
 
Gamification,
Chitrabengani
 
Engaging Kids in Learning: game based learning and gamification in education
Pierre Le Lann
 
Gamification: How Effective Is It?
Socialphysicist
 
Gamification in Education
Edubilla
 
Gamification 101: Learn the Basics of Gamification Strategy
TechnologyAdvice
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Sherry Jones
 
Gamification in the Classroom
Alexandra M. Pickett
 
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
 
Nintendo Marketing Strategy analysis and proposal
Juan Mejia
 
A comprehensive guide to gamification
Sruthi Malla
 
Gamification Elements and Mechanics
Andrzej Marczewski
 

Similar to Gamification - Defining, Designing and Using it (20)

PDF
A detailed introduction to gamification - Brisbane Web Design Meetup
Zac Fitz-Walter
 
PPTX
Gamification - Elements for a Gamification Learning Strategy
Andrew Hughes
 
PDF
Brisbane Gamification Meetup - Introducing gamification
Zac Fitz-Walter
 
PPTX
Gamification and motivation in efl
Augusto Rocha
 
PDF
Gamification innovation and the enterprise
Pyramid Connections
 
PPTX
2010 gamification 1.0 files stripped out
Scott Dodson
 
PDF
Gamification what is what is not and where it is useful - ff1 - slide share
Alberto Signoretti
 
PPTX
Presentation by Manny Acevedo
NorthWest MRA
 
PDF
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
PDF
Gamifying Aplications (aguascalientes_oct2014)
Luis de-Marcos Ortega
 
PPTX
Gamification presentation for ieee 2013 03
Charlie Bess
 
PPT
Game-Based Marketing - Room 214 - James Clark AMA Presentation
Room 214
 
PDF
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
jsteffgen
 
PDF
Gamification: Silly fad or important trend for marketers?
Mike Kujawski
 
PDF
More Than Points: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
PDF
Gamifiying information systems: How to motivate users with game elements
Luis de-Marcos Ortega
 
PDF
Gamification For Enterprises
Abdulbasit Gulsen
 
PPTX
Understanding Gamification of Business
Bala Iyer
 
PPTX
Gamification presentation for the ACS in Perth
Torsten Reiners
 
PPTX
Not Another Leaderboard! Or How I Learned to Love Gamification
KineoPacific
 
A detailed introduction to gamification - Brisbane Web Design Meetup
Zac Fitz-Walter
 
Gamification - Elements for a Gamification Learning Strategy
Andrew Hughes
 
Brisbane Gamification Meetup - Introducing gamification
Zac Fitz-Walter
 
Gamification and motivation in efl
Augusto Rocha
 
Gamification innovation and the enterprise
Pyramid Connections
 
2010 gamification 1.0 files stripped out
Scott Dodson
 
Gamification what is what is not and where it is useful - ff1 - slide share
Alberto Signoretti
 
Presentation by Manny Acevedo
NorthWest MRA
 
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
Gamifying Aplications (aguascalientes_oct2014)
Luis de-Marcos Ortega
 
Gamification presentation for ieee 2013 03
Charlie Bess
 
Game-Based Marketing - Room 214 - James Clark AMA Presentation
Room 214
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
jsteffgen
 
Gamification: Silly fad or important trend for marketers?
Mike Kujawski
 
More Than Points: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
Gamifiying information systems: How to motivate users with game elements
Luis de-Marcos Ortega
 
Gamification For Enterprises
Abdulbasit Gulsen
 
Understanding Gamification of Business
Bala Iyer
 
Gamification presentation for the ACS in Perth
Torsten Reiners
 
Not Another Leaderboard! Or How I Learned to Love Gamification
KineoPacific
 
Ad

Recently uploaded (20)

PDF
"Beyond English: Navigating the Challenges of Building a Ukrainian-language R...
Fwdays
 
PDF
How Startups Are Growing Faster with App Developers in Australia.pdf
India App Developer
 
PDF
DevBcn - Building 10x Organizations Using Modern Productivity Metrics
Justin Reock
 
PDF
Newgen 2022-Forrester Newgen TEI_13 05 2022-The-Total-Economic-Impact-Newgen-...
darshakparmar
 
PPTX
"Autonomy of LLM Agents: Current State and Future Prospects", Oles` Petriv
Fwdays
 
PDF
From Code to Challenge: Crafting Skill-Based Games That Engage and Reward
aiyshauae
 
PDF
CIFDAQ Token Spotlight for 9th July 2025
CIFDAQ
 
PDF
LLMs.txt: Easily Control How AI Crawls Your Site
Keploy
 
PPTX
COMPARISON OF RASTER ANALYSIS TOOLS OF QGIS AND ARCGIS
Sharanya Sarkar
 
PDF
Chris Elwell Woburn, MA - Passionate About IT Innovation
Chris Elwell Woburn, MA
 
PDF
Empower Inclusion Through Accessible Java Applications
Ana-Maria Mihalceanu
 
PDF
Agentic AI lifecycle for Enterprise Hyper-Automation
Debmalya Biswas
 
PDF
POV_ Why Enterprises Need to Find Value in ZERO.pdf
darshakparmar
 
PPTX
From Sci-Fi to Reality: Exploring AI Evolution
Svetlana Meissner
 
PDF
IoT-Powered Industrial Transformation – Smart Manufacturing to Connected Heal...
Rejig Digital
 
PDF
Transcript: New from BookNet Canada for 2025: BNC BiblioShare - Tech Forum 2025
BookNet Canada
 
PDF
Blockchain Transactions Explained For Everyone
CIFDAQ
 
PPTX
Q2 FY26 Tableau User Group Leader Quarterly Call
lward7
 
PDF
CIFDAQ Market Wrap for the week of 4th July 2025
CIFDAQ
 
PDF
Building Real-Time Digital Twins with IBM Maximo & ArcGIS Indoors
Safe Software
 
"Beyond English: Navigating the Challenges of Building a Ukrainian-language R...
Fwdays
 
How Startups Are Growing Faster with App Developers in Australia.pdf
India App Developer
 
DevBcn - Building 10x Organizations Using Modern Productivity Metrics
Justin Reock
 
Newgen 2022-Forrester Newgen TEI_13 05 2022-The-Total-Economic-Impact-Newgen-...
darshakparmar
 
"Autonomy of LLM Agents: Current State and Future Prospects", Oles` Petriv
Fwdays
 
From Code to Challenge: Crafting Skill-Based Games That Engage and Reward
aiyshauae
 
CIFDAQ Token Spotlight for 9th July 2025
CIFDAQ
 
LLMs.txt: Easily Control How AI Crawls Your Site
Keploy
 
COMPARISON OF RASTER ANALYSIS TOOLS OF QGIS AND ARCGIS
Sharanya Sarkar
 
Chris Elwell Woburn, MA - Passionate About IT Innovation
Chris Elwell Woburn, MA
 
Empower Inclusion Through Accessible Java Applications
Ana-Maria Mihalceanu
 
Agentic AI lifecycle for Enterprise Hyper-Automation
Debmalya Biswas
 
POV_ Why Enterprises Need to Find Value in ZERO.pdf
darshakparmar
 
From Sci-Fi to Reality: Exploring AI Evolution
Svetlana Meissner
 
IoT-Powered Industrial Transformation – Smart Manufacturing to Connected Heal...
Rejig Digital
 
Transcript: New from BookNet Canada for 2025: BNC BiblioShare - Tech Forum 2025
BookNet Canada
 
Blockchain Transactions Explained For Everyone
CIFDAQ
 
Q2 FY26 Tableau User Group Leader Quarterly Call
lward7
 
CIFDAQ Market Wrap for the week of 4th July 2025
CIFDAQ
 
Building Real-Time Digital Twins with IBM Maximo & ArcGIS Indoors
Safe Software
 
Ad

Gamification - Defining, Designing and Using it