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Gamification
Michaël Kuijs
15-06-2015
michael.kuijs@transfer-solutions.com
van start tot finish
Table of Contents
 Introduction
 Business Analysis
 Game design
 OutSystems
 Questions
Introduction
Introduction – Business Analysis – Game design - OutSystems - Questions
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FUN
4 TYPES OF
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Google Trends: Gamification
Start: 2002
Gartner’s Hype Cycle for Emerging Technologies, August 2014
Game Work
Tasks Repetitive, but fun Repetitive and dull
Feedback Constantly Once a year
Goals Clear Contradictory, vague
Path to Mastery Clear Unclear
Rules Clear, transparent Unclear, in-transparent
Information Right amount at the right time Too much and not enough
Failure
Expected, encouraged,
spectacular, brag about it
Forbidden, punished, don’t talk
about it
Status of Users Transparent, timely Hidden
Promotion Meritocracy Kiss-up-o-cracy
Collaboration Yes Yes
Speed/Risk High Low
Autonomy High Mid to low
Narrative Yes Only if you are lucky
Obstacles On purpose Accidental
GAMIFICATION IS USING GAME ELEMENTS AND GAME
DESIGN IN A NON-GAME ENVIRONMENT IN ORDER TO
MOTIVATE AND ENGAGE PEOPLE INTO ACHIEVING
THEIR GOALS
Definition
REWARD PROGRAMS PLAYFULL DESIGN
VIDEO GAMES SERIOUS GAMES
Business Analysis
Introduction – Business Analysis – Game design - OutSystems - Questions
ENGAGEMENT
EDUCATION BEHAVIOUR INNOVATION
CUSTOMERS (ONLINE) COMMUNITIES EMPLOYEES
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GAMIFICATION IS NOT A HOLY GRAIL.
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Business Case
18th of March 2015..
..a wiki article was updated!
±15 / 130 Employees online
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40
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120
160
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
Forum posts on Einstein
(2015 based on average so far)
1,42 forum posts per month since 2013
0.49
1.09
1.92
2.96
4.52
3.98
2.75
3.48
4.20
4.28
4.00
2.38
3.67
0.00
1.00
2.00
3.00
4.00
5.00
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
Average number of reactions on forum posts on Einstein
KNOWLEDGE
SOCIAL COLLABORATION
 Certificates
 Courses
 Forum
 Lunch seminar
 Pecha Kucha Night
 Instant messaging
 Transfer Café
 Wiki
 Pauzeruimte
 Externe fora
 Mango apps
Remarks
 We did not improve the quality of the knowledge
sharing platform of which we’re trying to improve
its usage
 There’s no use in internal knowledge sharing when
you could also do it externally
 Our target audience might have been too small for
gamification to be worth it
 We did gamification for the sake of gamification
Game design
Introduction – Business Analysis – Game design - OutSystems - Questions
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IS IT THE SENSE OF ACHIEVEMENT AND
WINNING…
...IS IT THE SENSE OF COLLABORATION AND
PLAYING WITH FRIENDS...
...OR IS IT THE INSTANT FEEDBACK, LEARNING
NEW SKILLS AND GETTING BETTER?
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INTRINSIC MOTIVATION
EMOTIONAL ENGAGEMENT
EXTRINSIC MOTIVATION
TRANSACTIONAL ENGAGEMENT
MOTIVATION
COMPETENCE RELATEDNESS AUTONOMY
INTRINSIC MOTIVATION
Game design: Activity loops
Activity loops
Motivation Action Feedback
Game design: Activity loops
Game design: Activity loops
 X1 = 0
 Xn = Xn-1 + 2n - 1
 n = 2, 3, 4, …
Level (n) Points (Xn) Difference (2n - 1)
1 0 n.a.
2 3 3
3 8 5
4 15 7
5 24 9
6 35 11
7 48 13
… … …
99 9800 197
100 9999 199
Game design: Player types
Richard Bartle’s player types
AchieversKillers
Socialisers Explorers
Acting
Interacting
WorldPlayers
Game design: Player types
Richard Bartle’s player types
Game design: Player types
Jon Radoff’s player types
Game design: Player types
Jon Radoff’s player types
CooperationImmersion
Achievement Competition
Qualitative
Quantitative
Many playersFew players
REWARDS
STATUS
ACCESS
POWER
STUFF
GAME ELEMENTS
GAME DYNAMICS GAME MECHANICS
REWARDS SELF-EXPRESSION ALTRUISM COOPERATION
KEEP IT POSITIVE,
IGNORE THE NEGATIVE
OutSystems
Introduction – Business Analysis – Game design - OutSystems - Questions
Maintenance
Built in dependency
analysis
NFRs are built into every
application – regardless of
change
Development
Model driven development
reduces time to build
Integrations are simplified
Operations
Deployment process is
automated
Auditing and trouble
shooting capabilities in
every application
WHAT WE DO
DELIVER CHANGE READY APPLICATIONS FOR LESS COST
OutSystems Platform TM
GameOn
External
Systems
Solution Functional Architecture
Administrator
Leaderboard
Dashboard – Overview
Integration
Casper
Colleagues
System management
Integration
REST
Web Service
Employee
Email
Login GameOn
Casper
First
login?
OutSystems
True
False
Bootstrap
00:00
LIVE DEMO
Summary
 Trending since 2011, maturity in 5 to 10 years
 The use of game design and game elements
 Knowledge sharing & social collaboration
 Built in OutSystems
 Webservices
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READ
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Tips
 Read! Papers, blogs, articles, books, etc.
 Gamification is not a holy grail
 Keep it positive, ignore the negative
 Don’t forget the fun
Questions
Answers
CONSULTING | MANAGED SERVICES | EDUCATION
WWW.TRANSFER-SOLUTIONS.COM
Introduction – Business Analysis – Game design - OutSystems - Questions
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