GDCV1845/GDSS1845 – Videogames and arts
Class 01
Introduction
Class website
http://gdss1845.wordpress.com
GDCV1845/GDSS1845 – Videogames and arts
Schedule
Class introduction
Teacher
Students
Facilities
Class activities
Assignments
Objectives
The course aims to provide an introduction to the study of
games, videogames as an art form in particular, as well as
understanding games as a business, a cultural phenomenon
and a technological invention.
Benefits
The game design process will be introduced as a way to
enhance problem solving skills and creativity.
Requirements
Students will be required to design a new game using the
principles learnt in class and at the same time to address
social issues that related to their everyday life experience.
Teachers
William Wong
william@i-for-interactive.com
http://www.i-for-interactive.com
William Wong (http://www.i-for-interactive.com)
William Wong
William Wong
Class format
Presentation
Lecture
Tutorial
Workshop
Screening
Play test
Activity
CONNECTING STORIES, a self-introductory game
Have everyone divide into small groups of 6-8 people. Ensure
each table has several post-it notes and pens. The goal of the
game is to connect mini-stories in an interesting way. Each
person must share at least one item that connects to the other
mini-stories. The longer the chain of items that can be created,
the better. Write down a few words on a post-it note to keep
track of each part of the story.
From https://www.icebreakers.ws/small-group/connecting-stories.html
Before we work on with videogames, we start
with games. Before we start with games, we look
into play.
Definitions
Homo Ludens – Johan Huizinga (1872 – 1945)
What is PLAY?
…a free activity standing quite consciously outside ordinary life
as being not serious,… It is an activity connected with no
material interest, and no profit can be gained by it. It proceeds
within its own proper boundaries of time and space according to
fixed rules and in an orderly manner.
J. Huizinga
Definitions
No profit can be gained?
Definitions
Not Serious ?
Definitions
What is PLAY?
…it creates no wealth or goods, thus differing from work or
art.
Roger Caillois
Definitions
Differing from work or art?
Definitions
Differing from work or art?
Definitions
What is PLAY?
An activity that is fun, voluntary, intrinsically motivated,
incorporates free choices/free will, offers escape, and is
fundamentally exciting.
Brian Sutton-Smith
Definitions
What is PLAY?
A free activity standing quite consciously outside “ordinary”
life.
Johan Huizinga
Definitions
Second Life
How many lives do you have ?
Properties of PLAY
Voluntary act
Pleasurable
Challenging mentally or physically
Separated from reality
Mary Flanagan
Formal properties
Must play have rules?
Definitions
What is a GAME?
A form of art in which participants, termed players, make
decisions in order to manage resources through game
tokens in pursuit of a goal.
Greg Costikyan
Game vs. Play
Properties of a GAME?
It is a system.
It is artificial.
It has players.
It has conflict.
It has rules.
It contains a quantifiable outcome/goal, and ending state in
which players can either be considered the winners or the
losers.
Properties
Man, Play and Games, Roger Caillois, 1961
Types of game?
Agôn
Alea
Mimicry
Ilinx
Roger Caillois
Types of game?
Agôn – competition
Alea – chance
Mimicry – simulation
Ilinx – vertigo
Roger Caillois
Competition
The equality of chances is artificially created.
A rivalry which hinges on a single quality, such as
speed, endurance, strength, memory, skill,
ingenuity, etc.
Inevitably imbalances are negated or modified by
drawing lots at the beginning, then by strict
alternation of favored positions.
Competition
Sustained attention
Appropriate training
Assiduous application
Desire to win
Competition
Chance
Based on decision independent of the player, an
outcome over which he has no control, and in
which winning is the result of fate.
Chance
Reveal the favor of destiny. The player is entirely
passive. He risks his stake. Fair play lies in being
compensated exactly in proportion to the risk
involved.
Result is necessarily uncertain and paradoxically
must approximately the effect of pure chance.
Chance
Negate work, patience, experience, and
qualifications.
Games of chance are not as important to children
as to adults.
Chance
Simulation
Simulation
Simulation
Temporary acceptance of an illusion, then at least
of a closed conventional, and in certain respects,
imaginary universe.
Becoming an illusionary character oneself, and of
so behaving.
Simulation
Children imitate adults, for example, with toy
weapons and miniatures.
Simulation
The basic intention is not that of deceiving the
spectators. It is only the spy and the fugitive who
disguise themselves to really deceive because
they are not playing.
Simulation
Competition or Simulation?
Spectator sports
Vertigo
Vertigo
Vertigo
An attempt to momentarily destroy the stability
of perception and inflict a kind of voluptuous
panic upon an otherwise lucid mind.
Vertigo
Desire for disorder and destruction, a drive which
is normally repressed.
Kind of pleasure from the intoxication stimulated
by high speed …
Vertigo
Next, we move to the very brief introduction of
videogames.
Videogames
O X O
X X O
O X
Tic-Tac-Toe, Alexander Douglas (1952)
Tennis for Two, William Higinbotham (1958)
Spacewar, Steve Russell, 1962 MIT
Spacewar, Steve Russell, 1962 MIT
ADVENT, Colossal Cave Adventure, 1967
ADVENT, Colossal Cave Adventure, 1967
Magnavox Odyssey, Ralph Baer, 1972
Programmable Logic for
Automatic Teaching Operations –
an early computer network
platform. He developed the ‘online’
version of the Spacewar.
Image from http://www.classicgaming.com/
Spacewar, Rick Blomme, 1969
Alternative?
Videogames and Art
Pong - Outdoor pong game with mobile phone interface
Blinkenlights
Blinkenlights
Mario Brothers, ITP NYU
Game Boy Music, Haeyoung Kim
Electroplankton, Toshio Iwai, NDS
Feng Mengbo
Velvet Strike, Anne Marie Schleiner
3D Movie Maker
Adam, a real-time rendered film by Unity

GDCV1845 / GDSS1845 - Class01 (2019A)