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Seminar on General Purpose
  Simulation System(GPSS)




      Tushar Aneyrao
        Roll No. 16
What is GPSS?
   GPSS is one of the earliest descerte
    simulation languages, it was developed by
    Geaffrey Gordon and presented in two
    papers in 1961 &1962
   GPSS was designed specially for analysis who
    were not necessarily computer programmer.
    It is particularly suited for modeling traffic
    and queuing systems.
What is GPSS?
   A GPSS programmer does not write a program in
    the same sense as SIMSCRIPT programmer does
    instead, he construct a block diagram – a network
    of interconnected blocks, each performing a
    special simulation oriented function
   GPSS provides a set of 48 different blocks to
    choose from each of which can be used
    repeatedly. Each block has a name and specific
    task to perform
GPSS
   Moving through the system of block are
    entities called transaction are customer,
    messenger, machine parts, vehicle, etc.
   Typical blocks are:-
      Generate, Craeate transaction
      QUEUE, create a queue of transaction and
      maintain certain queuing statics
      TABULATE, tabulates the time in it took the
      transaction to reach that point from the time it
      entered the simulation system
GPSS
   GPSS handles the advancement of time by a
    block called ADVANCE. When a transaction
    enters the block an action time is computed
    and added to the current time to produce a
    block departure time
   When the time reaches the departure time
    the transaction will be moved, if possible, to
    the next block in the chart. Transaction might
    process certain attributes which are used to
    make logical decision within block
 Simple mathematical calculation can be carried
  out within the use of variable statements.
  Unlike in SIMSCRIPT, there are no elementary
  mathematical function in GPSS.
• GPSS is not a programming system like
  Simscript; one doesn’t “write” program here,
  but design a network of Blocks through which
  percolating simulation objects give rise a sense
  of process.
• A discrete event simulator that basically sees
  system dynamics in terms of queues, storage,
  etc.
BASIC STRUCTURE
Basic Structure
• A transaction is a GPSS object with a number of
  attributes. A transaction is like a customer
  entering into the process for service. A single
  transaction may represent several individual
  entities.
• Each transaction has to be generated either
  one at a time or in batches. Once they appear
  into the system, they must be contained
  exactly in one action Block. However, a Block
  may contain many transactions.
Some typical Blocks
• A GENERATE Block generates a stream of
  transactions with a specific set of behavior. No
  transaction may again enter this block.
  Behavior could be deterministic, stochastic,
  functional, etc.
• A Transaction leaving a GENERATE Block
  descends into the next available Block it finds.
  The entering Block shouldn’t deny entries to
  transactions. Otherwise, system backups may
  result.
Some typical Blocks
• A QUEUE Block never refuses any transaction.
  If a transaction cannot enter into the next
  Block, it stays at the current Block. Therefore, a
  QUEUE simulates an infinitely long buffer.
• A transaction attempts to SEIZE a facility
  (server, router,CPU) for service. If it succeeds,
  it would leave the current Block and start using
  the facility. If not, it stays where it is until the
  next time. As long as a facility is occupied, it
  cannot allow another transaction to SEIZE it.
Some typical Blocks
• An ADVANCE Block captures the transaction
  and imposes a delay on it wherever it is. The
  delay could be deterministic, probabilistic, etc.
• A RELEASE Block forces a transaction to release
  its facility. For every successful SEIZE, there
  must be a RELEASE.
• A TERMINATE Block kills the entering
  transaction here.
References
• www.cs.bilkent.edu.tr
• Thomas J. Schriber, Simulation using GPSS ,
  1974
• Averill M Law, Simulation Modeling and
  Analysis
THANK YOU!

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General purpose simulation System (GPSS)

  • 1. Seminar on General Purpose Simulation System(GPSS) Tushar Aneyrao Roll No. 16
  • 2. What is GPSS?  GPSS is one of the earliest descerte simulation languages, it was developed by Geaffrey Gordon and presented in two papers in 1961 &1962  GPSS was designed specially for analysis who were not necessarily computer programmer. It is particularly suited for modeling traffic and queuing systems.
  • 3. What is GPSS?  A GPSS programmer does not write a program in the same sense as SIMSCRIPT programmer does instead, he construct a block diagram – a network of interconnected blocks, each performing a special simulation oriented function  GPSS provides a set of 48 different blocks to choose from each of which can be used repeatedly. Each block has a name and specific task to perform
  • 4. GPSS  Moving through the system of block are entities called transaction are customer, messenger, machine parts, vehicle, etc.  Typical blocks are:- Generate, Craeate transaction QUEUE, create a queue of transaction and maintain certain queuing statics TABULATE, tabulates the time in it took the transaction to reach that point from the time it entered the simulation system
  • 5. GPSS  GPSS handles the advancement of time by a block called ADVANCE. When a transaction enters the block an action time is computed and added to the current time to produce a block departure time  When the time reaches the departure time the transaction will be moved, if possible, to the next block in the chart. Transaction might process certain attributes which are used to make logical decision within block
  • 6.  Simple mathematical calculation can be carried out within the use of variable statements. Unlike in SIMSCRIPT, there are no elementary mathematical function in GPSS. • GPSS is not a programming system like Simscript; one doesn’t “write” program here, but design a network of Blocks through which percolating simulation objects give rise a sense of process.
  • 7. • A discrete event simulator that basically sees system dynamics in terms of queues, storage, etc.
  • 9. Basic Structure • A transaction is a GPSS object with a number of attributes. A transaction is like a customer entering into the process for service. A single transaction may represent several individual entities. • Each transaction has to be generated either one at a time or in batches. Once they appear into the system, they must be contained exactly in one action Block. However, a Block may contain many transactions.
  • 10. Some typical Blocks • A GENERATE Block generates a stream of transactions with a specific set of behavior. No transaction may again enter this block. Behavior could be deterministic, stochastic, functional, etc. • A Transaction leaving a GENERATE Block descends into the next available Block it finds. The entering Block shouldn’t deny entries to transactions. Otherwise, system backups may result.
  • 11. Some typical Blocks • A QUEUE Block never refuses any transaction. If a transaction cannot enter into the next Block, it stays at the current Block. Therefore, a QUEUE simulates an infinitely long buffer. • A transaction attempts to SEIZE a facility (server, router,CPU) for service. If it succeeds, it would leave the current Block and start using the facility. If not, it stays where it is until the next time. As long as a facility is occupied, it cannot allow another transaction to SEIZE it.
  • 12. Some typical Blocks • An ADVANCE Block captures the transaction and imposes a delay on it wherever it is. The delay could be deterministic, probabilistic, etc. • A RELEASE Block forces a transaction to release its facility. For every successful SEIZE, there must be a RELEASE. • A TERMINATE Block kills the entering transaction here.
  • 13. References • www.cs.bilkent.edu.tr • Thomas J. Schriber, Simulation using GPSS , 1974 • Averill M Law, Simulation Modeling and Analysis