This document discusses developing augmented and virtual reality applications. It defines mixed reality and explains why it is an emerging platform. It outlines tools like Unity and Unreal for building AR/VR experiences. It demonstrates VR interactions, locomotion, and adding voice commands. It provides tips for performance and targeting multiple headsets. It also covers hand tracking and developing for HoloLens. The key takeaway is to design for immersion, test on target devices, and leverage cloud services.