The document discusses GPU-accelerated path rendering, focusing on a new approach to enhance resolution-independent 2D graphics and immersive web content through OpenGL applications. It explores the 'stencil, then cover' method for efficiently rendering paths, detailing various standards and examples of path commands used within this paradigm. The tutorial aims to equip attendees with the knowledge to integrate sophisticated 2D and 3D rendering at real-time speeds, utilizing the capabilities of modern GPUs.