The document discusses using learning games to engage students and stimulate critical thinking. It describes a graduate program at San Francisco State University focused on instructional design and technologies in education. Students in the program are interested in using mobile learning and gamification. The document demonstrates how games for platforms like the iPad, Wii, and Microsoft Kinect could be used or repurposed for teaching mathematics and geometry concepts in an engaging way. It cites cognitive learning theories and multiple intelligence theory to support this approach.