Teaching Notes: Unit & Lesson Slides
• The content, vocabulary, videos and activities shown on the following slides come
directly from your student and teacher text. PDFs are referenced on slides and can be
downloaded by teachers and students online at Ed: Your Friend in Learning (Ed: YFIL)
• All slide content is editable, as you may add, remove or edit content to meet your
individual classroom needs.
• Many slides include notes such as: the Performance Expectations, Anchor
Phenomenon, lesson objectives, building on prior knowledge, lab notes.
• It is recommended that students utilize an evidence notebook as they ask questions,
collect evidence and data throughout the lessons. This will help them with sense-
making of the Anchor Phenomenon. Look for the notebook icon on the first and last
slide of each lesson as a reminder.
o Support for Evidence Notebooks can be found in the front of your Teacher
Edition, and prompts will be shown in the student text throughout each
lesson.
1
Teaching Notes
Teaching Notes: Using Unit & Lesson Slides
• It is recommended you play/present slides
when using for instruction.
• Note: Some videos may not play with Google
Slides. All videos can be found in the
Student & Teacher eBooks
• Slides that contain animations will have
content that is initially hidden and revealed
with click in play/presenter view. You can
see all slide content in normal view.
• To manage animations:
– Open in PowerPoint
– Click Animations
– Click Animation Pane
– Click the X to remove
2
Teaching Notes
Teaching Suggestions: In-Person, Remote or
Hybrid
This editable, flexible resource can be used in a growing number of
ways to meet your needs while supporting remote, hybrid or in-
person teaching and learning for all:
• In-person instructional and learning tool for teachers and
students
• Digital or remote presentation tool for online or virtual meetings
• Easy-to-follow for parent-led instruction or substitute teachers
• Flipped model instructional support for student distance learning
• Student collaboration or alternative to collecting student
responses
3
Teaching Notes
Module I
Unit 1: Energy
Lesson 3: Engineer It: Transforming
Potential Energy
5
ELD Language Support
Lesson Vocabulary
• field — any region in which a physical force has an effect
ELL/ELD Strategy
Differentiate Meanings Describe what comes to mind when
you hear the word field. Remember that many words have
multiple meanings in English. Pay attention to descriptions of
fields as you complete the lesson and use them to define a field
in your own words.
Mod I Unit 1 Lesson 3
6
Can You Explain It?
Why do these two balls bounce differently?
This time-lapse photo
shows the paths of two
bouncing balls. Other than
color, the balls are identical.
The two balls begin at rest
at different heights. Then
they fall to the ground.
Notice that the balls do not
bounce in quite the same
way.
Mod I Unit 1 Lesson 3
• Potential energy is the energy
an object has because of its
position, condition, or
chemical composition.
• It is stored energy, and it can
be transformed into kinetic
energy to do work.
• People store energy in many different ways to use for a
variety of tasks.
• Some tasks, such as riding in a car, meet needs.
• Some tasks are only for entertainment, such as playing with
a pogo stick.
7
Analyzing Potential Energy
Mod I Unit 1 Lesson 3
• When the person steps on
the pogo stick, the spring
is compressed. Energy is
stored in the spring.
• The person then jumps up
by pushing down on the
foot pegs. This causes the spring to compress even more,
storing more energy.
• The spring then rebounds transforming the stored potential
in the spring to kinetic energy and the person moves upward.
When the person reaches maximum height, the person stops
momentarily. At this point the person has all stored potential
energy.
8
Energy in a System
Mod I Unit 1 Lesson 3
• As the person begins to
fall, the stored
gravitational potential is
being converted to
kinetic energy.
• The downward pointing
rod touches the ground and begins to compress the spring.
The kinetic energy of falling is converted back into elastic
potential energy.
• The spring then rebounds transferring the stored potential in
the spring to kinetic energy and the person moves upward
again. The whole process repeats.
9
Energy in a System
Mod I Unit 1 Lesson 3
10
Fields and Potential Energy
• A field is any region in
which a noncontact force
has an effect on objects in
the field.
• Any object with mass
will be surrounded by a
gravitational field.
• Another object in that field that has mass will be acted on by a
gravitational force
• Since gravity always attracts, moving massive objects further
apart will increase their potential energy.
Mod I Unit 1 Lesson 3
11
Fields and Potential Energy
• Different objects can
have different potential
energies depending on
where they are in the field.
• Magnets are surrounded
by magnetic fields. An iron
object in the field will be acted on by a magnetic force.
• Magnetic fields act in a different manner, from gravitational
fields Depending on whether two objects attract or repel each
other, they may gain or lose potential energy as they move
apart.
Mod I Unit 1 Lesson 3
12
Elastic Potential Energy
• Unlike magnetic
and gravitational
potential energy,
elastic, chemical,
and other forms
of stored energy do not depend on a field.
• Instead they depend on the state of matter. A rubber band may
be stretched, a spring compressed or wound up, and archer’s
bow may be bent. All are ways of storing energy.
• Work must still be done or energy added to the system.
• It takes work to wind up the spring in this toy.
Mod I Unit 1 Lesson 3
13
Chemical Potential Energy
• Many toys are
powered by the
chemical potential
energy in batteries.
• This energy is
transformed into electrical energy that may then be
transformed into light or sound.
• Sometimes, the electrical energy is used to power a motor.
• Within the motor, the flowing electrical energy interacts with
magnets to make parts of the motor turn.
Mod I Unit 1 Lesson 3
14
Chemical Potential Energy
Describe how energy is related to the height a ball reaches
when it bounces. Record your evidence.
Mod I Unit 1 Lesson 3
15
The Design Process
• The engineering design
process can be used to
solve many problems.
• It is an iterative process,
which means its steps
are repeated as needed
to find the best possible
solution to a problem.
• The best solution will be
the one that best meets the unique criteria for the problem
while staying within the constraints, or limitations.
Mod I Unit 1 Lesson 3
16
HANDS-ON LAB
Designing a Toy to Teach
Potential Energy
Design a toy that
will introduce
children aged 8–10
years to potential
energy.
The device should demonstrate different forms and amounts of
potential energy.
See the Student eBook for a downloadable worksheet or
pages 50-51 for ideas to help you get started.
Mod I Unit 1 Lesson 3
17
Use Science to Make Design Decisions.
• As you design a solution
to a problem, you make
many decisions.
• It is important to use
scientific practices to
help make these
decisions.
• Basing your decisions on science, rather than on random
guessing, will lead to a satisfactory solution more quickly
because your decisions will be more likely to have the desired
effect.
Mod I Unit 1 Lesson 3
18
Use Science to Make Design Decisions
Evaluate and Optimize a Solution
• You must test the solution and evaluate whether or not it
meets your design criteria, given your constraints.
• Some criteria may be more challenging to measure.
• You must develop a method to measure and evaluate your
solution’s performance for each criterion.
• The design may be changed to better meet criteria.
• After making a change, the design must be retested to make
sure that the criteria and constraints are still met.
• This process may be repeated until the solution has the best
performance that is possible for all the criteria. This is the
optimized solution.
Mod I Unit 1 Lesson 3
19
HANDS-ON LAB
Optimize a Toy to Teach
Potential Energy
You will evaluate the
prototype you built in
the previous part of this
lesson. You will
determine how well your
toy satisfies the criteria within the given constraints. Then you
will redesign the toy to improve it. Finally, you must test the
redesigned toy to verify that the performance
is improved.
See the Student eBook for a downloadable worksheet or
pages 54-55 for ideas to help you get started.
Mod I Unit 1 Lesson 3
20
Use Science to Make Design Decisions
How can a system be adjusted to change the amount of
potential energy to bounce a ball higher or lower? Record your
evidence.
Mod I Unit 1 Lesson 3
21
TAKE IT FURTHER
Steve Okamoto, Roller Coaster Designer
Steve Okamoto designs roller coasters. This
requires extensive knowledge of mechanical,
civil, and electrical engineering. The coaster
must be visually appealing so Steve must be
an artist as well.
With a partner, discuss the skills and
knowledge necessary for designing a
roller coaster. How might these same
skills and knowledge be used to design
other devices?
Mod I Unit 1 Lesson 3
22
Can You Explain It?
Refer to the notes in your
Evidence Notebook to help
you construct an
explanation for why the
balls bounce differently.
• State your claim. Make sure your claim fully explains why
the balls bounce differently.
• Summarize the evidence you have gathered to support
your claim and explain your reasoning.
Mod I Unit 1 Lesson 3
Image Credits
Mod I Unit 1 Lesson 3
roller coaster ©Andrew Gombert/epa europeanpressphoto agency
b.v./Alamy; steel dragon ©TORU YAMANAKA/AFP/Getty Images
23
Mod I Unit 1 Lesson 3

HMHScienceDimensions_ModI_U1_L3.Harcourt Presentation

  • 1.
    Teaching Notes: Unit& Lesson Slides • The content, vocabulary, videos and activities shown on the following slides come directly from your student and teacher text. PDFs are referenced on slides and can be downloaded by teachers and students online at Ed: Your Friend in Learning (Ed: YFIL) • All slide content is editable, as you may add, remove or edit content to meet your individual classroom needs. • Many slides include notes such as: the Performance Expectations, Anchor Phenomenon, lesson objectives, building on prior knowledge, lab notes. • It is recommended that students utilize an evidence notebook as they ask questions, collect evidence and data throughout the lessons. This will help them with sense- making of the Anchor Phenomenon. Look for the notebook icon on the first and last slide of each lesson as a reminder. o Support for Evidence Notebooks can be found in the front of your Teacher Edition, and prompts will be shown in the student text throughout each lesson. 1 Teaching Notes
  • 2.
    Teaching Notes: UsingUnit & Lesson Slides • It is recommended you play/present slides when using for instruction. • Note: Some videos may not play with Google Slides. All videos can be found in the Student & Teacher eBooks • Slides that contain animations will have content that is initially hidden and revealed with click in play/presenter view. You can see all slide content in normal view. • To manage animations: – Open in PowerPoint – Click Animations – Click Animation Pane – Click the X to remove 2 Teaching Notes
  • 3.
    Teaching Suggestions: In-Person,Remote or Hybrid This editable, flexible resource can be used in a growing number of ways to meet your needs while supporting remote, hybrid or in- person teaching and learning for all: • In-person instructional and learning tool for teachers and students • Digital or remote presentation tool for online or virtual meetings • Easy-to-follow for parent-led instruction or substitute teachers • Flipped model instructional support for student distance learning • Student collaboration or alternative to collecting student responses 3 Teaching Notes
  • 4.
    Module I Unit 1:Energy Lesson 3: Engineer It: Transforming Potential Energy
  • 5.
    5 ELD Language Support LessonVocabulary • field — any region in which a physical force has an effect ELL/ELD Strategy Differentiate Meanings Describe what comes to mind when you hear the word field. Remember that many words have multiple meanings in English. Pay attention to descriptions of fields as you complete the lesson and use them to define a field in your own words. Mod I Unit 1 Lesson 3
  • 6.
    6 Can You ExplainIt? Why do these two balls bounce differently? This time-lapse photo shows the paths of two bouncing balls. Other than color, the balls are identical. The two balls begin at rest at different heights. Then they fall to the ground. Notice that the balls do not bounce in quite the same way. Mod I Unit 1 Lesson 3
  • 7.
    • Potential energyis the energy an object has because of its position, condition, or chemical composition. • It is stored energy, and it can be transformed into kinetic energy to do work. • People store energy in many different ways to use for a variety of tasks. • Some tasks, such as riding in a car, meet needs. • Some tasks are only for entertainment, such as playing with a pogo stick. 7 Analyzing Potential Energy Mod I Unit 1 Lesson 3
  • 8.
    • When theperson steps on the pogo stick, the spring is compressed. Energy is stored in the spring. • The person then jumps up by pushing down on the foot pegs. This causes the spring to compress even more, storing more energy. • The spring then rebounds transforming the stored potential in the spring to kinetic energy and the person moves upward. When the person reaches maximum height, the person stops momentarily. At this point the person has all stored potential energy. 8 Energy in a System Mod I Unit 1 Lesson 3
  • 9.
    • As theperson begins to fall, the stored gravitational potential is being converted to kinetic energy. • The downward pointing rod touches the ground and begins to compress the spring. The kinetic energy of falling is converted back into elastic potential energy. • The spring then rebounds transferring the stored potential in the spring to kinetic energy and the person moves upward again. The whole process repeats. 9 Energy in a System Mod I Unit 1 Lesson 3
  • 10.
    10 Fields and PotentialEnergy • A field is any region in which a noncontact force has an effect on objects in the field. • Any object with mass will be surrounded by a gravitational field. • Another object in that field that has mass will be acted on by a gravitational force • Since gravity always attracts, moving massive objects further apart will increase their potential energy. Mod I Unit 1 Lesson 3
  • 11.
    11 Fields and PotentialEnergy • Different objects can have different potential energies depending on where they are in the field. • Magnets are surrounded by magnetic fields. An iron object in the field will be acted on by a magnetic force. • Magnetic fields act in a different manner, from gravitational fields Depending on whether two objects attract or repel each other, they may gain or lose potential energy as they move apart. Mod I Unit 1 Lesson 3
  • 12.
    12 Elastic Potential Energy •Unlike magnetic and gravitational potential energy, elastic, chemical, and other forms of stored energy do not depend on a field. • Instead they depend on the state of matter. A rubber band may be stretched, a spring compressed or wound up, and archer’s bow may be bent. All are ways of storing energy. • Work must still be done or energy added to the system. • It takes work to wind up the spring in this toy. Mod I Unit 1 Lesson 3
  • 13.
    13 Chemical Potential Energy •Many toys are powered by the chemical potential energy in batteries. • This energy is transformed into electrical energy that may then be transformed into light or sound. • Sometimes, the electrical energy is used to power a motor. • Within the motor, the flowing electrical energy interacts with magnets to make parts of the motor turn. Mod I Unit 1 Lesson 3
  • 14.
    14 Chemical Potential Energy Describehow energy is related to the height a ball reaches when it bounces. Record your evidence. Mod I Unit 1 Lesson 3
  • 15.
    15 The Design Process •The engineering design process can be used to solve many problems. • It is an iterative process, which means its steps are repeated as needed to find the best possible solution to a problem. • The best solution will be the one that best meets the unique criteria for the problem while staying within the constraints, or limitations. Mod I Unit 1 Lesson 3
  • 16.
    16 HANDS-ON LAB Designing aToy to Teach Potential Energy Design a toy that will introduce children aged 8–10 years to potential energy. The device should demonstrate different forms and amounts of potential energy. See the Student eBook for a downloadable worksheet or pages 50-51 for ideas to help you get started. Mod I Unit 1 Lesson 3
  • 17.
    17 Use Science toMake Design Decisions. • As you design a solution to a problem, you make many decisions. • It is important to use scientific practices to help make these decisions. • Basing your decisions on science, rather than on random guessing, will lead to a satisfactory solution more quickly because your decisions will be more likely to have the desired effect. Mod I Unit 1 Lesson 3
  • 18.
    18 Use Science toMake Design Decisions Evaluate and Optimize a Solution • You must test the solution and evaluate whether or not it meets your design criteria, given your constraints. • Some criteria may be more challenging to measure. • You must develop a method to measure and evaluate your solution’s performance for each criterion. • The design may be changed to better meet criteria. • After making a change, the design must be retested to make sure that the criteria and constraints are still met. • This process may be repeated until the solution has the best performance that is possible for all the criteria. This is the optimized solution. Mod I Unit 1 Lesson 3
  • 19.
    19 HANDS-ON LAB Optimize aToy to Teach Potential Energy You will evaluate the prototype you built in the previous part of this lesson. You will determine how well your toy satisfies the criteria within the given constraints. Then you will redesign the toy to improve it. Finally, you must test the redesigned toy to verify that the performance is improved. See the Student eBook for a downloadable worksheet or pages 54-55 for ideas to help you get started. Mod I Unit 1 Lesson 3
  • 20.
    20 Use Science toMake Design Decisions How can a system be adjusted to change the amount of potential energy to bounce a ball higher or lower? Record your evidence. Mod I Unit 1 Lesson 3
  • 21.
    21 TAKE IT FURTHER SteveOkamoto, Roller Coaster Designer Steve Okamoto designs roller coasters. This requires extensive knowledge of mechanical, civil, and electrical engineering. The coaster must be visually appealing so Steve must be an artist as well. With a partner, discuss the skills and knowledge necessary for designing a roller coaster. How might these same skills and knowledge be used to design other devices? Mod I Unit 1 Lesson 3
  • 22.
    22 Can You ExplainIt? Refer to the notes in your Evidence Notebook to help you construct an explanation for why the balls bounce differently. • State your claim. Make sure your claim fully explains why the balls bounce differently. • Summarize the evidence you have gathered to support your claim and explain your reasoning. Mod I Unit 1 Lesson 3
  • 23.
    Image Credits Mod IUnit 1 Lesson 3 roller coaster ©Andrew Gombert/epa europeanpressphoto agency b.v./Alamy; steel dragon ©TORU YAMANAKA/AFP/Getty Images 23 Mod I Unit 1 Lesson 3

Editor's Notes

  • #4 The learning experiences in this lesson prepare students for mastery of MS-PS3-2 Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system. MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
  • #6 Lesson Objective Students explore and explain the transformation of potential energy into kinetic energy. Throughout the lesson, students gather evidence to explain why two identical balls dropped from different heights follow different paths.