Homespun UX: Going Beyond 
Web Analytics 
September 13, 2014, NERD Summit, Amherst, MA 
Mary Ann Petti, MPH, CHES 
@MaryAnnPetti
Source: Damien Newman, Central
Source: Damien Newman, Central
Source: Damien Newman, Central
The UCD Process 
① Research the user 
① Design a prototype 
① Test it 
① Tweak it 
⑤ Test it again
Web Analytics vs. UX
Web Analytics vs. UX 
Web Analytics 
+Learning how users interact with websites and 
mobile apps by recording aspects of users’ behavior 
and analyzing the data. 
User Experience 
+Utilizing user research and design techniques — 
including usability testing, user personas, and user-centered 
design — to make a product usable, useful, 
and delightful.
Defining UX 
Photo credit: http://www.mommytesters.com/
Answers: What?
Answers: What? 
Answers: WHY?
Speaks to the organization’s goals
Speaks to organizational goals 
Speaks to users’ goals
Lou’s TABLE OF 
OVERGENERALIZED 
DICHOTOMIES 
Web Analytics User Experience 
What they analyze Users’ behaviors (what’s 
happening) 
Users’ intentions and 
motives (why those things 
happen) 
What methods they 
employ 
Quantitative methods to 
determine what’s 
happening 
Qualitative methods for 
explaining why things 
happen 
What they’re trying 
to achieve 
Helps the organization 
meet goals (expressed at 
KPI) 
Helps users achieve goals 
(expressed as tasks or 
topics of interest) 
How they use data Measure performance 
(goal-driven analysis) 
Uncover patters and 
surprises (emergent 
analysis 
What kind of data 
they use 
Statistical data (“real” data 
in large volumes, full of 
errors) 
Descriptive data (in small 
volumes, generated in lab 
environment, full of 
errors) 
Source: Louis Rosenfeld, Seeing the Elephant: Defragmenting User Research, 
http://www.slideshare.net/lrosenfeld/beyond-user-research
STORY TIME!
Making Room for UX Research
Making Room for UX Research 
Step 1: Discover and strategize 
Step 2: Plan a user research study 
Step 3: Talk to users 
Step 4: Communicate results
Step 1: Discover and Strategize 
Goal: Focus and guide a project, setting the team 
up for long-term success 
Key Questions: 
+ What do you plan to fix through UX design? 
+ What is the vision for the UX? 
+ What are the nuts and bolts of the project?
Step 1: Discover and Strategize 
Possible Methods 
+ Discovery meeting 
+ UX project plan 
+ Analytics review 
+ Environmental scan
Sample Method 
UX PROJECT PLAN
Users
Users 
Users’ 
motivations
Step 2: Plan User Research Study 
Goal: Plan a study that will get your team the 
information it needs to create something 
useable, useful, and delightful. 
Key Questions: 
+What are the goals of the research study? 
+What do you know? 
+What don’t you know? 
+How are you going to learn it?
Step 2: Plan User Research Study 
Possible Methods: 
+Research plan 
+Moderator’s guide 
+Prototype* 
*This is slightly out of turn, but if you want to test a 
prototype, you’ll need to decide what you’re testing and 
make sure it’s built during this phase.
Sample Method 
Moderator’s guide
Include 
instructions 
and cues for 
the moderator 
Include screen 
shots to help the 
moderator to not 
lose their place
Step 3: Talk to Users 
Goal: Learn as much as you can about who your 
users are and what motivates them 
Key Questions: 
+ What concerns are top of mind for users? How 
do they *really* behave? 
+ How does a user experience the product or 
tool from start to finish?
Step 3: Talk to Users 
Possible Methods: 
+ Interviews (in-depth, contextual) 
+ Focus groups (stakeholders, friendship circles) 
+ Observation 
+ Usability testing 
+ Collaging 
+ Card sorting 
+ Tree testing (IA testing) 
+ Click testing
How many people do I need to test? 
+ It depends. 
+ 1 is better than none. 
+ Between 3 and 8 is 
great.* 
* 4 users catch 80% of 
usability issues 
[Source: Nielson Norman Group, 2000]
SIDEBAR! NNgroup.com
Sample Method #1 
COLLAGING
Sample Method: Collaging 
+ Participants create a 
collage that represents 
the characteristics they 
would like to see in a new 
website 
+ Result: Provides insights 
into users’ needs normally 
not revealed in interviews 
and focus groups
“This is how I feel, free and full of energy. I 
want my doctor to understand that this is 
how I want to feel with her help.”
Sample Method #2 
OBSERVATION
7 
Sample method: Observation 
Computer is positioned so it's diagonal from 
the exam table. The clinician and the patient 
sit next to the computer for most of the visit. 
At the end of the visit, the clinician gives the 
patient an EMR print out with a summary.
Sample Method #3 
TREE TESTING (IA TESTING)
Sample Method: Tree Testing 
+ A technique for evaluating how easy it is for 
people to locate information within a material 
or website structure 
+ Participants are given a topic to find within a 
text version of a site map or table of contents
Sample Method: Tree Testing
Sample Method: Tree Testing 
Tree Testing Report for HealthyPeople.gov 41
Step 4: Communicate Results 
Goal: Communicate results clearly to team 
members and clients, and advocate for users’ 
needs. 
Key Questions: 
+What are the key findings from user testing? 
How can they be prioritized? 
+What are the recommendations? 
+How can this information be presented in a 
visual way?
Step 4: Communicate Results 
Possible Methods: 
+ Post-it notes 
+ Personas 
+ User journey/storyboards
Sample Method #1 
POST-IT NOTES
Sample Method #2 
PERSONAS
Source: Dan Mall, “Memoirs of a #RWD Survivor,” An Event Apart, July 2014
Source: Dan Mall, “Memoirs of a #RWD Survivor,” An Event Apart, July 2014
Source: Dan Mall, “Memoirs of a #RWD Survivor,” An Event Apart, July 2014
Source: Dan Mall, “Memoirs of a #RWD Survivor,” An Event Apart, July 2014
The bottom line? 
Involving users will help: 
+ Improve user satisfaction 
+ Increase trust and credibility 
+ Increase success rate and reduce user error 
+ Attract more/new users over time
If you only do one thing… 
There is only one key requirement when 
conducting user research: 
Talking to users. Even 2 or 3 is better than 
none at all.
Thank You!! 
Mary Ann Petti 
maryann@communicatehealth.com 
www.communicatehealth.com

Homespun UX: Going Beyond Web Analytics

  • 1.
    Homespun UX: GoingBeyond Web Analytics September 13, 2014, NERD Summit, Amherst, MA Mary Ann Petti, MPH, CHES @MaryAnnPetti
  • 2.
  • 3.
  • 4.
  • 5.
    The UCD Process ① Research the user ① Design a prototype ① Test it ① Tweak it ⑤ Test it again
  • 6.
  • 7.
    Web Analytics vs.UX Web Analytics +Learning how users interact with websites and mobile apps by recording aspects of users’ behavior and analyzing the data. User Experience +Utilizing user research and design techniques — including usability testing, user personas, and user-centered design — to make a product usable, useful, and delightful.
  • 8.
    Defining UX Photocredit: http://www.mommytesters.com/
  • 10.
  • 11.
  • 12.
    Speaks to theorganization’s goals
  • 13.
    Speaks to organizationalgoals Speaks to users’ goals
  • 14.
    Lou’s TABLE OF OVERGENERALIZED DICHOTOMIES Web Analytics User Experience What they analyze Users’ behaviors (what’s happening) Users’ intentions and motives (why those things happen) What methods they employ Quantitative methods to determine what’s happening Qualitative methods for explaining why things happen What they’re trying to achieve Helps the organization meet goals (expressed at KPI) Helps users achieve goals (expressed as tasks or topics of interest) How they use data Measure performance (goal-driven analysis) Uncover patters and surprises (emergent analysis What kind of data they use Statistical data (“real” data in large volumes, full of errors) Descriptive data (in small volumes, generated in lab environment, full of errors) Source: Louis Rosenfeld, Seeing the Elephant: Defragmenting User Research, http://www.slideshare.net/lrosenfeld/beyond-user-research
  • 15.
  • 16.
    Making Room forUX Research
  • 17.
    Making Room forUX Research Step 1: Discover and strategize Step 2: Plan a user research study Step 3: Talk to users Step 4: Communicate results
  • 18.
    Step 1: Discoverand Strategize Goal: Focus and guide a project, setting the team up for long-term success Key Questions: + What do you plan to fix through UX design? + What is the vision for the UX? + What are the nuts and bolts of the project?
  • 19.
    Step 1: Discoverand Strategize Possible Methods + Discovery meeting + UX project plan + Analytics review + Environmental scan
  • 20.
    Sample Method UXPROJECT PLAN
  • 22.
  • 23.
  • 24.
    Step 2: PlanUser Research Study Goal: Plan a study that will get your team the information it needs to create something useable, useful, and delightful. Key Questions: +What are the goals of the research study? +What do you know? +What don’t you know? +How are you going to learn it?
  • 25.
    Step 2: PlanUser Research Study Possible Methods: +Research plan +Moderator’s guide +Prototype* *This is slightly out of turn, but if you want to test a prototype, you’ll need to decide what you’re testing and make sure it’s built during this phase.
  • 26.
  • 28.
    Include instructions andcues for the moderator Include screen shots to help the moderator to not lose their place
  • 29.
    Step 3: Talkto Users Goal: Learn as much as you can about who your users are and what motivates them Key Questions: + What concerns are top of mind for users? How do they *really* behave? + How does a user experience the product or tool from start to finish?
  • 30.
    Step 3: Talkto Users Possible Methods: + Interviews (in-depth, contextual) + Focus groups (stakeholders, friendship circles) + Observation + Usability testing + Collaging + Card sorting + Tree testing (IA testing) + Click testing
  • 31.
    How many peopledo I need to test? + It depends. + 1 is better than none. + Between 3 and 8 is great.* * 4 users catch 80% of usability issues [Source: Nielson Norman Group, 2000]
  • 32.
  • 33.
    Sample Method #1 COLLAGING
  • 34.
    Sample Method: Collaging + Participants create a collage that represents the characteristics they would like to see in a new website + Result: Provides insights into users’ needs normally not revealed in interviews and focus groups
  • 35.
    “This is howI feel, free and full of energy. I want my doctor to understand that this is how I want to feel with her help.”
  • 36.
    Sample Method #2 OBSERVATION
  • 37.
    7 Sample method:Observation Computer is positioned so it's diagonal from the exam table. The clinician and the patient sit next to the computer for most of the visit. At the end of the visit, the clinician gives the patient an EMR print out with a summary.
  • 38.
    Sample Method #3 TREE TESTING (IA TESTING)
  • 39.
    Sample Method: TreeTesting + A technique for evaluating how easy it is for people to locate information within a material or website structure + Participants are given a topic to find within a text version of a site map or table of contents
  • 40.
  • 41.
    Sample Method: TreeTesting Tree Testing Report for HealthyPeople.gov 41
  • 42.
    Step 4: CommunicateResults Goal: Communicate results clearly to team members and clients, and advocate for users’ needs. Key Questions: +What are the key findings from user testing? How can they be prioritized? +What are the recommendations? +How can this information be presented in a visual way?
  • 43.
    Step 4: CommunicateResults Possible Methods: + Post-it notes + Personas + User journey/storyboards
  • 44.
    Sample Method #1 POST-IT NOTES
  • 47.
  • 49.
    Source: Dan Mall,“Memoirs of a #RWD Survivor,” An Event Apart, July 2014
  • 50.
    Source: Dan Mall,“Memoirs of a #RWD Survivor,” An Event Apart, July 2014
  • 51.
    Source: Dan Mall,“Memoirs of a #RWD Survivor,” An Event Apart, July 2014
  • 52.
    Source: Dan Mall,“Memoirs of a #RWD Survivor,” An Event Apart, July 2014
  • 53.
    The bottom line? Involving users will help: + Improve user satisfaction + Increase trust and credibility + Increase success rate and reduce user error + Attract more/new users over time
  • 54.
    If you onlydo one thing… There is only one key requirement when conducting user research: Talking to users. Even 2 or 3 is better than none at all.
  • 55.
    Thank You!! MaryAnn Petti [email protected] www.communicatehealth.com