HOW DESIGN
THINKING WILL
FIX DESIGN
THINKING
1
The Funky Design Iceberg 2
The typical perception
of Design Thinking
The Design Thinking Iceberg 3
Holistic Design
Thinking
The typical perception
of Design Thinking
THE
MISPERCEPTION
OF DESIGN
THINKING
4
The Misperception of Design Thinking 5
Design
Thinking
Design
Business
Tech
The Misperception of Design Thinking 6
Design
Thinking
Design
Business
Tech
DESIGN
THINKING
7
Design Thinking context 8
Human
Business Tech
Design Thinking context 9
“Design Thinking is a method of
meeting humans' needs and desires
in a technologically feasible and
strategically viable way.”
Tim Brown
Design Thinking context 10
Business
viable
Technology
feasible
Human
desirable
Tim Brown, Liz Sanders
The Product Rationale Dependencies 11
Human
Business
and that
generates
value for can
generate
revenue
for
Product
that
works
Human-centrism across disciplines 12
User
HumanDesign layer
Business layer
Tech layer
Consumer
Human-centrism across disciplines 13
User
Human
Consumer
Design layer
Business layer
Tech layer
“Needs to generate
revenue”
“Needs to solve
human problems”
“Needs to function
flawlessly”
ProductProductProduct
Human-centrism across disciplines 14
User
Human
Consumer
Product
Design layer
Business layer
Tech layer
“Meets human needs
and desires, is
technologically feasible,
and strategically viable”
“Needs to generate
revenue”
“Needs to solve
human problems”
“Needs to function
flawlessly”
INTER-
DISCIPLINARY
PRODUCT
TEAMS
15
Cross-discipline empathy 16
Design
Thinking
Design
Business
Tech
Roles in product teams 17
Design
Tech
Tech
Lead
Business
Lead
Design team
Developers
Business team
Creative Technologist
/ Design Engineer
Business Designer /
Design Strategist
Technical Product
Manager
Business
The core product
team is
interdisciplinary.
Design
Lead Product
Mgr.
Product–discipline gravitational power dynamics 18
Design
Business
Tech
Business discipline core
competency
Tech discipline core
competency
Design discipline core
competency
Interdisciplinary
product discipline
THE
TRANSVERSAL
DESIGN
DISCIPLINE
19
The danger of Design "dissolving" inside product teams 20
Design
Business
Tech
Business
Tech
Design
Roles in transversal Design teams 21
Insights
Head of Research
and Insights
IXD Visual Design
CDO / Design
Director
Head of
IXD
Head of Visual Design /
Creative Director
User Researchers /
Trend Researchers /
Service Designers
Interaction Designers Visual Designers,
Visual Production
Designers
Creative
Technologists,
Design Strategists
Hybrids
(Service) Design
Leads
Design Discipline Leads Design Leads
Product verticals
Other roles are: Design
Resource Manager, Design
Program Manager
Roles in transversal Design teams 22
Product
vertical
Product
vertical
Product
vertical
Transversal Design
Roles in transversal Design teams 23
Product
vertical
Product
vertical
Product
vertical
Design
Discipline Lead
(Service)
Design Lead
Transversal Design
ROLE OF
DESIGN
CONSULTANCIES
24
Organization with internal design discipline 25
Design
Business
Tech
Internal design
discipline
Design
Thinking
Organization with external Design consultants 26
External design
consultancy as acting
design discipline
Business
Tech
Design
Thinking
Design
Organization with external Design consultants 27
Business
Tech
Design
Thinking
Design External design
consultancy as acting
design discipline with
ex-design discipline
“clones”
EXPERIENCE
METRICS
28
Experience metrics are part of product KPIs 29
Business metrics
Market performance of a
product
Technology metrics
Technical performance and
maturity of a product
Experience metrics
User behavior when interacting
with product
KPIs
{ Quantitative data
Experience metrics example 30
Engagement
Intimacy, passion, and
commitment
Effectiveness
Being able to perform a
task or not
Efficiency
Time to perform a task
Intuitivness
Number of errors while
performing a task
Ergonomics
Number of interactions while
performing a task
Ease of use
High
granularity
of action
Low
granularity
of action
Pace of use
MINIMUM
VIABLE
EXPERIENCE
31
Minimum Viable Experience 32
Discovery Design
DevelopmentDeployment
Test
Concept
Interactive
prototype
Product
Working
prototype
Product
MVP to
full-scale
product
Idea
Paper
prototype
Problem validation
Idea validation
Concept validation
Product validation
Business
hypothesis
validation
EVOLUTION OF
THE DESIGN
DISCIPLINE
33
The evolution of the design discipline 34
Human
Human perceivable
Sub-perceptive
Value
Technology
Design
35
Thank you

How Design Thinking will fix Design Thinking

  • 1.
  • 2.
    The Funky DesignIceberg 2 The typical perception of Design Thinking
  • 3.
    The Design ThinkingIceberg 3 Holistic Design Thinking The typical perception of Design Thinking
  • 4.
  • 5.
    The Misperception ofDesign Thinking 5 Design Thinking Design Business Tech
  • 6.
    The Misperception ofDesign Thinking 6 Design Thinking Design Business Tech
  • 7.
  • 8.
    Design Thinking context8 Human Business Tech
  • 9.
    Design Thinking context9 “Design Thinking is a method of meeting humans' needs and desires in a technologically feasible and strategically viable way.” Tim Brown
  • 10.
    Design Thinking context10 Business viable Technology feasible Human desirable Tim Brown, Liz Sanders
  • 11.
    The Product RationaleDependencies 11 Human Business and that generates value for can generate revenue for Product that works
  • 12.
    Human-centrism across disciplines12 User HumanDesign layer Business layer Tech layer Consumer
  • 13.
    Human-centrism across disciplines13 User Human Consumer Design layer Business layer Tech layer “Needs to generate revenue” “Needs to solve human problems” “Needs to function flawlessly” ProductProductProduct
  • 14.
    Human-centrism across disciplines14 User Human Consumer Product Design layer Business layer Tech layer “Meets human needs and desires, is technologically feasible, and strategically viable” “Needs to generate revenue” “Needs to solve human problems” “Needs to function flawlessly”
  • 15.
  • 16.
  • 17.
    Roles in productteams 17 Design Tech Tech Lead Business Lead Design team Developers Business team Creative Technologist / Design Engineer Business Designer / Design Strategist Technical Product Manager Business The core product team is interdisciplinary. Design Lead Product Mgr.
  • 18.
    Product–discipline gravitational powerdynamics 18 Design Business Tech Business discipline core competency Tech discipline core competency Design discipline core competency Interdisciplinary product discipline
  • 19.
  • 20.
    The danger ofDesign "dissolving" inside product teams 20 Design Business Tech Business Tech Design
  • 21.
    Roles in transversalDesign teams 21 Insights Head of Research and Insights IXD Visual Design CDO / Design Director Head of IXD Head of Visual Design / Creative Director User Researchers / Trend Researchers / Service Designers Interaction Designers Visual Designers, Visual Production Designers Creative Technologists, Design Strategists Hybrids (Service) Design Leads Design Discipline Leads Design Leads Product verticals Other roles are: Design Resource Manager, Design Program Manager
  • 22.
    Roles in transversalDesign teams 22 Product vertical Product vertical Product vertical Transversal Design
  • 23.
    Roles in transversalDesign teams 23 Product vertical Product vertical Product vertical Design Discipline Lead (Service) Design Lead Transversal Design
  • 24.
  • 25.
    Organization with internaldesign discipline 25 Design Business Tech Internal design discipline Design Thinking
  • 26.
    Organization with externalDesign consultants 26 External design consultancy as acting design discipline Business Tech Design Thinking Design
  • 27.
    Organization with externalDesign consultants 27 Business Tech Design Thinking Design External design consultancy as acting design discipline with ex-design discipline “clones”
  • 28.
  • 29.
    Experience metrics arepart of product KPIs 29 Business metrics Market performance of a product Technology metrics Technical performance and maturity of a product Experience metrics User behavior when interacting with product KPIs { Quantitative data
  • 30.
    Experience metrics example30 Engagement Intimacy, passion, and commitment Effectiveness Being able to perform a task or not Efficiency Time to perform a task Intuitivness Number of errors while performing a task Ergonomics Number of interactions while performing a task Ease of use High granularity of action Low granularity of action Pace of use
  • 31.
  • 32.
    Minimum Viable Experience32 Discovery Design DevelopmentDeployment Test Concept Interactive prototype Product Working prototype Product MVP to full-scale product Idea Paper prototype Problem validation Idea validation Concept validation Product validation Business hypothesis validation
  • 33.
  • 34.
    The evolution ofthe design discipline 34 Human Human perceivable Sub-perceptive Value Technology Design
  • 35.