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Game Education:  The Future of Work The Future of Work Susan Gold IGDA Education SIG Chairperson The Global Game Jam Founder & Organizer Full Sail University Graduate Program Professor [email_address]
Susan Gold Activist -  community builder since 1987 Educator -  1999 (in games since 2001) Chair -  International Game Developers Assoication EdSIG since 2006 Founder -  The Global Game Jam developed in 2009
Where I got my  Game Education Game Education
International Game Developers Association One of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
Brief History 1st IGDA Curriculum Framework 2003 Education Summits SIG (re)forms in 2006 2nd IGDA Curriculum Framework 2008 released @ GDC The Global Game Jam 2009
IGDA Education SIG To provide a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
Game Education is Unique Multidisciplinary Collaboration It’s all about passion
Multidisciplinary  Work & Courses Work & Courses The ability to understand and work within a team of different fields Ability to respect those disciplines Communication Skills Breadth of Medium
So, what is Game Education? More than Computer Science, Math, Art, Design, Narrative, Business & Marketing
Students Need Guidance to learn how to work with others outside of their discipline Guidance to learn how to work in teams Guidance to become leaders
How Do You Create? Critical Thinkers in Games Innovators & Experimentation
What is the Framework Provide a conceptual guide to game related educational programs
What is the Framework Collaboration & Shared Vocabulary Theory & Practice
What is the Framework Shared Identity Develop a shared understanding of the field and communicate it to the society at large
What is the Framework Describe knowledge areas & practical skills Define “core” topics
Curriculum Framework Core Topics Critical Game Studies - Criticism, Analysis & History  Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
 
Soft Skills Speaking & Communication Writing Collaboration
and... Rapid Prototyping Playtesting
Framework Recommends Advisory Board (local professionals if available) Focus on portfolio development (graduation requirement, professional/academic judges) Internship network with studios, companies and community organizations including non-profits. Ideally,  a relationship with local IGDA chapter  Faculty with industry experience (especially for development-focused programs) Labs and libraries (access to hardware & software - games students don’t have) Speaker program (bring current professionals on campus Mixed classes (courses involving programmers and artists on same project, team-based) Extracurricular projects (student-led mods, projects outside the classroom)
Access http://igda.org/education/listserv http://igda.org/education
Framework &  The Global Game Jam The Global Game Jam Vision  of making the Framework come into practice
GGJ 2009 54 Locations 23 countries 14 time zones 1650 people 370 games
Video 1
Video 2
 
Global Game Jam http://globalgamejam.org Our goal is to triple in size for 2010
Call for Research Global Trends in game development as exemplified in the GGJ Cross-cultural communication in game development Team creation and management Iterative Design
Future of Work Other industries are beginning to take serious notice as to our thinking.
Merci Beaucoup [email_address]   [email_address]

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ICEC

  • 1. Game Education: The Future of Work The Future of Work Susan Gold IGDA Education SIG Chairperson The Global Game Jam Founder & Organizer Full Sail University Graduate Program Professor [email_address]
  • 2. Susan Gold Activist - community builder since 1987 Educator - 1999 (in games since 2001) Chair - International Game Developers Assoication EdSIG since 2006 Founder - The Global Game Jam developed in 2009
  • 3. Where I got my Game Education Game Education
  • 4. International Game Developers Association One of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
  • 5. Brief History 1st IGDA Curriculum Framework 2003 Education Summits SIG (re)forms in 2006 2nd IGDA Curriculum Framework 2008 released @ GDC The Global Game Jam 2009
  • 6. IGDA Education SIG To provide a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • 7. Game Education is Unique Multidisciplinary Collaboration It’s all about passion
  • 8. Multidisciplinary Work & Courses Work & Courses The ability to understand and work within a team of different fields Ability to respect those disciplines Communication Skills Breadth of Medium
  • 9. So, what is Game Education? More than Computer Science, Math, Art, Design, Narrative, Business & Marketing
  • 10. Students Need Guidance to learn how to work with others outside of their discipline Guidance to learn how to work in teams Guidance to become leaders
  • 11. How Do You Create? Critical Thinkers in Games Innovators & Experimentation
  • 12. What is the Framework Provide a conceptual guide to game related educational programs
  • 13. What is the Framework Collaboration & Shared Vocabulary Theory & Practice
  • 14. What is the Framework Shared Identity Develop a shared understanding of the field and communicate it to the society at large
  • 15. What is the Framework Describe knowledge areas & practical skills Define “core” topics
  • 16. Curriculum Framework Core Topics Critical Game Studies - Criticism, Analysis & History Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  • 17.  
  • 18. Soft Skills Speaking & Communication Writing Collaboration
  • 20. Framework Recommends Advisory Board (local professionals if available) Focus on portfolio development (graduation requirement, professional/academic judges) Internship network with studios, companies and community organizations including non-profits. Ideally, a relationship with local IGDA chapter Faculty with industry experience (especially for development-focused programs) Labs and libraries (access to hardware & software - games students don’t have) Speaker program (bring current professionals on campus Mixed classes (courses involving programmers and artists on same project, team-based) Extracurricular projects (student-led mods, projects outside the classroom)
  • 22. Framework & The Global Game Jam The Global Game Jam Vision of making the Framework come into practice
  • 23. GGJ 2009 54 Locations 23 countries 14 time zones 1650 people 370 games
  • 26.  
  • 27. Global Game Jam http://globalgamejam.org Our goal is to triple in size for 2010
  • 28. Call for Research Global Trends in game development as exemplified in the GGJ Cross-cultural communication in game development Team creation and management Iterative Design
  • 29. Future of Work Other industries are beginning to take serious notice as to our thinking.