The document discusses game education and the future of work. It outlines the International Game Developers Association (IGDA) Education Special Interest Group (SIG) and their efforts to develop a curriculum framework for game education programs. This includes defining core topics like game design, programming, and business, as well as recommending internships, industry speakers, and team-based learning. The framework aims to prepare students for collaborative, multidisciplinary work in the game industry. The Global Game Jam is also discussed as helping put the framework into practice by bringing together over 1600 people from around the world to make 370 games in a weekend.