A Standard for
Augmented Reality
Learning Experience Models
(AR-LEM)
Fridolin Wild1), Christine Perey2)
1) The Open University, UK
2) Perey Research and Consulting, CH
Agenda
• Welcome by Avron Barr (LTSC)
• Purpose and goals of ARLEM
• Process of developing the
specification
• Policies and procedures
2
from our Sponsor
Welcome Message
 Avron Barr, IEEE Learning Technology
Standards Committee
3
IEEE Standards Working Groups
 Identified market problem and solution
– Who will be selling what to whom? What products will be “certified”?
– Solving an identified or anticipated market problem: fractured marketplace,
excessive product integration costs, product incompatibility, vendor lock-in
– Vendors and their customers should see the need for standards, as evidenced
by their participation and sponsorship.
– The specification may be only a part of the solution. Stewardship might also
involve promotion, conformance testing, best practices guides, maintenance,
and continued evolution of the spec.
 Participation and governance in the IEEE
– All IEEE LTSC proceedings are open to observers
– The working group gets to decide about membership (individual vs. entity),
fees, voting, and its governance framework generally, within IEEE guidelines.
– Shared IP: http://open-stand.org
4
Learning Technology Standards Committee
Current Projects:
 Study groups (pre-standard)
– Actionable Data Book. Exploring the future of educational
publication – textbooks that compute.
– Project-based Learning Opportunities. Exploring the possibility of
describing internships and other on-the-job learning opportunities
and building a brokerage system to match prospects with jobs.
– Competencies. Defining a universal language for describing
competency frameworks, which will allow these frameworks to be
compatible and interoperable across communities of practice.
 Standards working groups
– Resource Aggregation Models for Learning Education and
Training. Developing ontology based solutions for semantic
interoperability across the various elearning content packaging
schemes.
– Augmented Reality. Developing a standard model for defining AR-
based learning experiences.
5
You can’t make a standard!
Pre-standards
Activities
- Principles
- Requirements
- Early Specs
- Prototypes
Standardization
- Compromises
- Champions
- Prototypes
Early Adoption
- Publication
- First Products
- PR
Rude
Awakening
- User feedback
- Revisions
Real Adoption
- Stabilization
- Test Suites
- Products
- Conformance
- Compliance
Only the market can
make a standard
Robby Robson, 2005
ARLEM
Purpose and Goals
7
The traditional route
to knowledge.
Photo: Simon Q (flickr)
8
MATERIALS
(e.g. yarn 76/2 710)
MACHINES
Machine parts Materials
OCCUPATIONAL HEALTH
AND SAFETY
SET UP PARAMETERS
Its practical
application.
Experience.
10
Mend the dissociative gap.
11Photo: Marco Leo (flickr)
Embedding knowledge into experience
12
Wearables
13
http://www.augmentedreality.org/#!smartglassesreport/c88h
World Knowledge
14
Activity Knowledge
http://bit.ly/arlem-input
The Activity Model
15
http://bit.ly/arlem-input
The Activity Model
16
“find the spray
gun nozzle size
13”
Messaging in the
real-time
presence
channel and
tracking to xAPI
onEnter/onExit
chaining of
actions and
other
activations/deact
ivations
Styling
(cascading) of
viewports and
UI elements
Constraint modeling:
specify validation
conditions and model
workflow branching
e.g. smart player;
e.g. request widget
http://bit.ly/arlem-input
Serialized Activity Model
17
http://bit.ly/arlem-input
The Workplace Model
18
http://bit.ly/arlem-input
The Workplace Model
19
The ‘tangibles’:
Specific persons,
places, things
The ‘configurables’:
devices (styling),
apps+widgets
The ‘triggers’:
Markers trigger
Overlays; Overlays
trigger human action
Overlay ‘Primitives’:
enable re-use of e.g.
graphical overlays
http://bit.ly/arlem-input
Unified Reference Space: Workplace
20
http://bit.ly/arlem-input
21
Viitaniemi et al. (2014):
Deliverable d4.2,
TELLME consortium
Example (Loom Setup)
22
23
Fominykh, M.; Wild, F.; Smith, C.; Alvarez, V.; Morozov, M. (to appear):
Capturing Live Experience with Augmented and Virtual Reality
ARLEM
Process of developing the spec
24
The development steps
 Development of use cases. There will be an on-line use
cases repository maintained by the working group.
 Scan all relevant standards for possible synergies and
overlaps. Note: we already know that there is a gap (no
standards in this area).
 Development of the specification including multiple
models.
 Validation through development of reference
implementations
 Testing of reference implementations.
 … then ballots
25
Use Case Repository: Methodology
 At AR community meeting next week
(MIT media lab)
26
ARLEM
Policies and procedures
27
Policies and procedures
 ARLEM is an open group, anyone can join.
 To vote, you have to be an IEEE SA member (individual model).
 Next ‘ARLEM globetrotter’ meetings:
– At ‘AR Community’: March 24-25 in
Boston: http://www.perey.com/ARStandards/march-2015-
ar-community-meeting/
– Augmented World Expo (AWE’15, June 8-10, 2015: Santa
Clara, CA)
– Immersive Learning Research Network Conference (iLRN’15,
July 13-14, 2015: Prague, CZ)
– European Conference on Technology-Enhanced Learning (EC-
TEL’15, September 15-18, 2015: Toledo, ES)
28
The END

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IEEE augmented reality learning experience model (ARLEM)

  • 1. A Standard for Augmented Reality Learning Experience Models (AR-LEM) Fridolin Wild1), Christine Perey2) 1) The Open University, UK 2) Perey Research and Consulting, CH
  • 2. Agenda • Welcome by Avron Barr (LTSC) • Purpose and goals of ARLEM • Process of developing the specification • Policies and procedures 2
  • 3. from our Sponsor Welcome Message  Avron Barr, IEEE Learning Technology Standards Committee 3
  • 4. IEEE Standards Working Groups  Identified market problem and solution – Who will be selling what to whom? What products will be “certified”? – Solving an identified or anticipated market problem: fractured marketplace, excessive product integration costs, product incompatibility, vendor lock-in – Vendors and their customers should see the need for standards, as evidenced by their participation and sponsorship. – The specification may be only a part of the solution. Stewardship might also involve promotion, conformance testing, best practices guides, maintenance, and continued evolution of the spec.  Participation and governance in the IEEE – All IEEE LTSC proceedings are open to observers – The working group gets to decide about membership (individual vs. entity), fees, voting, and its governance framework generally, within IEEE guidelines. – Shared IP: http://open-stand.org 4
  • 5. Learning Technology Standards Committee Current Projects:  Study groups (pre-standard) – Actionable Data Book. Exploring the future of educational publication – textbooks that compute. – Project-based Learning Opportunities. Exploring the possibility of describing internships and other on-the-job learning opportunities and building a brokerage system to match prospects with jobs. – Competencies. Defining a universal language for describing competency frameworks, which will allow these frameworks to be compatible and interoperable across communities of practice.  Standards working groups – Resource Aggregation Models for Learning Education and Training. Developing ontology based solutions for semantic interoperability across the various elearning content packaging schemes. – Augmented Reality. Developing a standard model for defining AR- based learning experiences. 5
  • 6. You can’t make a standard! Pre-standards Activities - Principles - Requirements - Early Specs - Prototypes Standardization - Compromises - Champions - Prototypes Early Adoption - Publication - First Products - PR Rude Awakening - User feedback - Revisions Real Adoption - Stabilization - Test Suites - Products - Conformance - Compliance Only the market can make a standard Robby Robson, 2005
  • 8. The traditional route to knowledge. Photo: Simon Q (flickr) 8
  • 9. MATERIALS (e.g. yarn 76/2 710) MACHINES Machine parts Materials OCCUPATIONAL HEALTH AND SAFETY SET UP PARAMETERS Its practical application.
  • 11. Mend the dissociative gap. 11Photo: Marco Leo (flickr)
  • 12. Embedding knowledge into experience 12
  • 16. The Activity Model 16 “find the spray gun nozzle size 13” Messaging in the real-time presence channel and tracking to xAPI onEnter/onExit chaining of actions and other activations/deact ivations Styling (cascading) of viewports and UI elements Constraint modeling: specify validation conditions and model workflow branching e.g. smart player; e.g. request widget http://bit.ly/arlem-input
  • 19. The Workplace Model 19 The ‘tangibles’: Specific persons, places, things The ‘configurables’: devices (styling), apps+widgets The ‘triggers’: Markers trigger Overlays; Overlays trigger human action Overlay ‘Primitives’: enable re-use of e.g. graphical overlays http://bit.ly/arlem-input
  • 20. Unified Reference Space: Workplace 20 http://bit.ly/arlem-input
  • 21. 21 Viitaniemi et al. (2014): Deliverable d4.2, TELLME consortium
  • 23. 23 Fominykh, M.; Wild, F.; Smith, C.; Alvarez, V.; Morozov, M. (to appear): Capturing Live Experience with Augmented and Virtual Reality
  • 25. The development steps  Development of use cases. There will be an on-line use cases repository maintained by the working group.  Scan all relevant standards for possible synergies and overlaps. Note: we already know that there is a gap (no standards in this area).  Development of the specification including multiple models.  Validation through development of reference implementations  Testing of reference implementations.  … then ballots 25
  • 26. Use Case Repository: Methodology  At AR community meeting next week (MIT media lab) 26
  • 28. Policies and procedures  ARLEM is an open group, anyone can join.  To vote, you have to be an IEEE SA member (individual model).  Next ‘ARLEM globetrotter’ meetings: – At ‘AR Community’: March 24-25 in Boston: http://www.perey.com/ARStandards/march-2015- ar-community-meeting/ – Augmented World Expo (AWE’15, June 8-10, 2015: Santa Clara, CA) – Immersive Learning Research Network Conference (iLRN’15, July 13-14, 2015: Prague, CZ) – European Conference on Technology-Enhanced Learning (EC- TEL’15, September 15-18, 2015: Toledo, ES) 28