The document provides an analysis of sounds used in the video game Deadspace 3 between timestamps 3:45 and 9:22.
It describes how field recordings of wind and snow were likely used to set the open and creepy setting. Orchestral strings and instruments were used to create an intense and dark mood.
Modified engine and gunshot sounds edited with software help establish the sci-fi genre. Character voices recorded in a sound booth were edited to sound worried and fearful, furthering the narrative.