Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Deadspace 3 (start 3:45 stop 9:22)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting
Heavywindblowing,soundsof snowcrunching,openspacesdue tohighwind
speed,possible thattheyare ona mountain
Most of these soundcouldbe fieldrecordedbyan
audioteamtheneditedandplacedinthe game
for example gouptoa highplace like the top
floorof a skyscraperandput the micoutside the
windowtogetthe soundof 100 mphwind
Mood Dark and creepymusicto setan intense environmentandsubtle effectof fear
Big use of stringinstrumentstogive the scenesloadsof helpwhensettingthe mood
Musical instrumentslike anorchestraare usedto
create the most intense andcreepyatmosphere
possible thisreallyhelpthe dialogsetinandpulls
the whole cutscene together
Game genre
The way the soundsare usedyoucan here slightengine noisesandthe waythe
people talkoverthatradioit seemsvery sci fi andthe musicsuggeststhatitis a
horror
The use of soundslike modifiedengineput
througheditingsoftware andthe gunshotscanall
be usedto give the game itssci fi feel theywill
record these soundsinthe Feldandthe editthem
to soundmore futuristic
Narrative
The way theyall talkis veryofficial andusingmilitarywordsandCoadnamesitis
possible the there isahuge battle of some kindhoweverthe soldiershave what
seemslike fearand worriedinthere voice asif there wasnohope
The soundsof the characters were recordedina
soundbooththe more than likelyeditedtomake
the soundscrispand make themfitthe character
perfect
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Ig1 task 2 analysis work sheet 2

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Deadspace 3 (start 3:45 stop 9:22) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Heavywindblowing,soundsof snowcrunching,openspacesdue tohighwind speed,possible thattheyare ona mountain Most of these soundcouldbe fieldrecordedbyan audioteamtheneditedandplacedinthe game for example gouptoa highplace like the top floorof a skyscraperandput the micoutside the windowtogetthe soundof 100 mphwind Mood Dark and creepymusicto setan intense environmentandsubtle effectof fear Big use of stringinstrumentstogive the scenesloadsof helpwhensettingthe mood Musical instrumentslike anorchestraare usedto create the most intense andcreepyatmosphere possible thisreallyhelpthe dialogsetinandpulls the whole cutscene together Game genre The way the soundsare usedyoucan here slightengine noisesandthe waythe people talkoverthatradioit seemsvery sci fi andthe musicsuggeststhatitis a horror The use of soundslike modifiedengineput througheditingsoftware andthe gunshotscanall be usedto give the game itssci fi feel theywill record these soundsinthe Feldandthe editthem to soundmore futuristic Narrative The way theyall talkis veryofficial andusingmilitarywordsandCoadnamesitis possible the there isahuge battle of some kindhoweverthe soldiershave what seemslike fearand worriedinthere voice asif there wasnohope The soundsof the characters were recordedina soundbooththe more than likelyeditedtomake the soundscrispand make themfitthe character perfect
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games