This document provides definitions for sound design and production terms as part of a unit on sound for computer games. It includes a glossary with over 20 terms defined, including foley artistry, sound libraries, audio file formats like .wav and .aiff, lossy compression, audio cards, mono and stereo audio, and analogue recording. For each term, the student provided a short definition from an online source as well as their own thoughts on how the term relates to their production practice.