This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound processor units and RAM, recording techniques like analogue and digital, and sampling concepts involving bit depth and sample rate. For each term, the student provided a short definition from an online source as well as a brief description of how the term relates to their own production practice.